Hadassa's Legacy of Fire

Game Master jhpace1

Encounter Maps
Ruins of Kelmarane, Old Monastery, Kelmarane Hinterlands, Pale Mountain Region
Adventure Log, Loot, Components, WBL


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HP: 45 | AC: 16/12/15; CMD: 14 | F: + 5; R: +4; W: +10| Initiative +5 Rayhan's Spellbook and Spells

I have one more spell of flying... it will last a score of minutes, no more.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

I’m willing to use it to explore this shaft, it seems promising. Once up top I can secure some wetted rope to aid others in climbing. Khayal offers as a plan.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Yazi nods. Sounds fun."

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

"It's as good an idea as any." Nasir replies.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Provided Rayhan is willing to make another cast of fly, Khayal will use his climbing kit to make a fairly safe way up for whomever wants to come. He takes care to wet down the rope.


Male Human Gamemaster

GM rolls:

Length of tunnelx100: 1d4 ⇒ 3

(How much rope? How often are you driving the pitons in?)


HP: 45 | AC: 16/12/15; CMD: 14 | F: + 5; R: +4; W: +10| Initiative +5 Rayhan's Spellbook and Spells

Rayhan casts a spell of Extended Fly, internally wincing because that was one of his "get out of trouble" spells, on Khayal. The spell will last for 24 minutes.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Ok so looking at Khayal’s character sheet, he has a dungeoneering kit and fighter’s kit, not a climbing kit. Though the dungeoneering kit has pitons. Khayal has 200 feet of rope plus 50 from each of the kits for a total of 300 feet.

With the fly spell cast and the rope properly wetted, Khayal flies to the top of the tunnel and does his best to secure the rope properly. Allowing others to follow if they wish. perception: 1d20 + 10 ⇒ (17) + 10 = 27


Male Human Gamemaster

After several minutes of cautious flying, Khayal finally reaches what should be the end of the tunnel.

He and Coldtooth emerge...into a room filled with debris, both organic and inorganic. Odd bits of rotten food and brass and metal junk. The entire floor is extremely smooth brass sloping downwards to the chute. A dim red glow emanates from a grate in the ceiling high above. A door in one wall of the room is locked from the other side.

(See Encounter Map. Since the tunnel from the room to the hatch is actually 300 ft, the rope will end 5-15 feet short of the hatch if Khayal pitons the last of the rope to the top of the tunnel, or not even begin until 5-15 feet down the extremely smooth chute if Khayal started at the bottom.)

(Without the rope and pitons, the DC to climb the brass tunnel would be DC 40. With the pitons and rope, the ten-foot-wide tunnel's DC is down to DC 5. While normally 300 feet would mean 40 DC checks, I'll adjust that to 4 DC checks; just don't roll a "1". Unless Khayal flies you up with him.)

(Khayal has ~14 minutes of flight time left. He'll still need to ferry people across the magma waterfall.)

Two of the azer volunteer (rather quickly, it seems) to stay behind and guard this side. "If someone, anyone leave behind long chain or much metal, even brass, we will fashion bridge. Given time." one of the fire-dwarves tells the adventurers.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"Cool! Thanks!" Yazi tells the Azer before turning back to the fliers. "Nice work, Big'Killa, Coldtooth."

"Wheeeeeeeeeeee!" she lets out as she's carried to the rope.

Climb: 1d20 + 3 ⇒ (8) + 3 = 11
Climb: 1d20 + 3 ⇒ (2) + 3 = 5
Climb: 1d20 + 3 ⇒ (9) + 3 = 12
Climb: 1d20 + 3 ⇒ (7) + 3 = 10


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

"Oh dear..." Bartan grumbles.

Climb: 1d20 + 2 ⇒ (13) + 2 = 15
Climb: 1d20 + 2 ⇒ (16) + 2 = 18
Climb: 1d20 + 2 ⇒ (2) + 2 = 4 He slides down the rope just a bit, but doesn't fall...
Climb: 1d20 + 2 ⇒ (5) + 2 = 7
Climb: 1d20 + 2 ⇒ (19) + 2 = 21


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar will climb up the rope. Hajar tells the Azer The Brass guardian, surely that would be enough brass to fashion a bridge?

Climb 1: 1d20 - 1 ⇒ (4) - 1 = 3
Climb 2: 1d20 - 1 ⇒ (11) - 1 = 10
Climb 3: 1d20 - 1 ⇒ (2) - 1 = 1
Climb 4: 1d20 - 1 ⇒ (13) - 1 = 12
Climb 5: 1d20 - 1 ⇒ (1) - 1 = 0

Dear gods. Those rolls. The zero result means that I fall, hopefully not far but...

Reflex?: 1d20 + 10 ⇒ (12) + 10 = 22

Climb 1: 1d20 - 1 ⇒ (19) - 1 = 18
Climb 2: 1d20 - 1 ⇒ (15) - 1 = 14
Climb 3: 1d20 - 1 ⇒ (8) - 1 = 7
Climb 4: 1d20 - 1 ⇒ (5) - 1 = 4
Climb 5: 1d20 - 1 ⇒ (5) - 1 = 4


Male Human Gamemaster

(Who was behind Hajar again?)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

*shrugs*


Male Human Gamemaster

Yazi and Bartan climb up the long rope after being carried across the magma waterfall by Khayal. They are met by Coldtooth in the chamber. The fire-dwarf is listening at the door.

Hajar - almost makes it up the rope, but failed at the last segment. Falling back down the slippery brass walls, he did manage to grab a rope without pulling the pitons loose. Hajar pulled himself back up to the trash chamber by himself.

Of the four azer left, two wait for Khayal while the other two, hearing Hajar's suggestion, start examining the brass construct's corpse and making measurements.

(Rayhan & Nasir, two of four azer)


HP: 45 | AC: 16/12/15; CMD: 14 | F: + 5; R: +4; W: +10| Initiative +5 Rayhan's Spellbook and Spells

Climb 1: 1d20 - 2 ⇒ (8) - 2 = 6
Climb 2: 1d20 - 2 ⇒ (8) - 2 = 6
Climb 3: 1d20 - 2 ⇒ (19) - 2 = 17
Climb 4: 1d20 - 2 ⇒ (14) - 2 = 12
Climb 5: 1d20 - 2 ⇒ (2) - 2 = 0

Rayhan climbs almost all the way to the top before falling.

Reflex: 1d20 + 4 ⇒ (1) + 4 = 5 It's almost like the rng WANTS my characters to die ignominiously

Not sure how you wanna adjudicate this GM...


Male Human Gamemaster

(You have 4 more Reflex chances to grab the rope. Khayal should be transporting either Nasir or the two azer to the tunnel.)


HP: 45 | AC: 16/12/15; CMD: 14 | F: + 5; R: +4; W: +10| Initiative +5 Rayhan's Spellbook and Spells

Reflex: 1d20 + 4 ⇒ (19) + 4 = 23

Climb 1: 1d20 - 2 ⇒ (6) - 2 = 4
Climb 2: 1d20 - 2 ⇒ (19) - 2 = 17
Climb 3: 1d20 - 2 ⇒ (6) - 2 = 4
Climb 4: 1d20 - 2 ⇒ (11) - 2 = 9

After alot of struggle, Rayhan appears in the trash heap. His chest is heaving with exertion and he flops down into the muck, uncaring.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"Hey Ray-Ray, glad you could make it." Yazi cheerfully says.

Scarab Sages

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Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Moving up to the rope, Nasir hums herself a little tune, swaying rhythmically as she prepares herself for the task at hand.

Climb w Inspire competence 1: 1d20 + 1 + 4 ⇒ (13) + 1 + 4 = 18
Climb w Inspire competence 2: 1d20 + 1 + 4 ⇒ (4) + 1 + 4 = 9
Climb w Inspire competence 3: 1d20 + 1 + 4 ⇒ (14) + 1 + 4 = 19
Climb w Inspire competence 4: 1d20 + 1 + 4 ⇒ (6) + 1 + 4 = 11


Male Human Gamemaster

(24-hour rule!)

GM rolls:

Azer Climb rolls: 1d20 + 6 ⇒ (14) + 6 = 20
Azer Climb rolls: 1d20 + 6 ⇒ (16) + 6 = 22
Azer Climb rolls: 1d20 + 6 ⇒ (17) + 6 = 23
Azer Climb rolls: 1d20 + 6 ⇒ (17) + 6 = 23

Azer Climb rolls: 1d20 + 6 ⇒ (3) + 6 = 9
Azer Climb rolls: 1d20 + 6 ⇒ (20) + 6 = 26 argh waste of a nat-20
Azer Climb rolls: 1d20 + 6 ⇒ (4) + 6 = 10
Azer Climb rolls: 1d20 + 6 ⇒ (5) + 6 = 11

The two azer have no trouble getting up the staked rope, although the heat from their bodies dries out the rope by the time they make it up to the top.

Khayal flies back to the trash room. He finds his fly spell wearing off as he reaches the chamber.

(Okay, everybody's in the trash room now!)

Coldtooth Perception on lock: 1d20 + 6 ⇒ (13) + 6 = 19

"No traps on lock. Need tools back." Coldtooth asked Bartan, motioning towards the lock he was looking through.


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

"I can handle that part." Bartan pulls out a harrow card, makes little tears and folds in it, and prestidigitates it over to the lock.
Disable Device: 1d20 + 19 - 5 ⇒ (17) + 19 - 5 = 31


Male Human Gamemaster

The door opens, and you see...a wide set of stairs, going up to a passageway.

Coldtooth grunted. "Me and azer cover back route." he said, impressed by the magic and the skill.

(Encounter Map updated.)


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Khayal will begin cautiously heading up the stairs, giving Yazi the chance to look for traps before walking headlong into one. perception: 1d20 + 10 ⇒ (13) + 10 = 23

He draws his kukris as he looks up the large staircase, Surely stairs this grand must lead to something impressive.


Male Human Gamemaster

What Khayal finds is an ordinary brass-lined passageway going North-South. Thirty feet to the South is another door. The passageway goes further than sixty feet to the North.

(Encounter Map updated.)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Perception: 1d20 + 25 ⇒ (10) + 25 = 35+5 vs traps

Glad to be away from the all the magma Yazi happily heads towards the door.


Male Human Gamemaster

for Yazi:

No traps, and this corridor appears to be empty for some time. The refuse in the trash room was old, as well. Like a well-oiled machine that's been abandoned for several months, if not years.

No hidden doors, either.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Not seeing anything that catches her eye Yazi continues on nonchalantly to open the door at the end of the hallway.


Male Human Gamemaster

Yazi opens the unlocked and untrapped door to find...

A oddly shaped chamber with a large stone statue centered in the room. The state is a crouching lion with dragon-like wings and a jackal's head. A bloodstained stone cup rests between its' front paws. The face has been partially broken off, leaving a network of jagged cracks throughout the head and neck.

Perception Check DC 35:

Running your hands along the south wall, you discover a portion of the wall pivots on a single point, giving a secret door to another room!

Knowledge: Religion DC 20:

The jackal-sphinx follows no known religion, but is associated with some of the darker ones that permit oracles.

Not in its' current damaged condition, however.

(Encounter Map updated)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Perception: 1d20 + 25 ⇒ (14) + 25 = 39

”Is that a sphinx?” Yazi muses aloud as she looks over the new room. ”Hmm,” her attention shifts as she looks over to the southern wall. Moving over to it she begins to move her hands over it. ”I... think... I saw-HERE!”

Pushing forward the walls pivots and reveals another room.


Male Human Gamemaster

Through the secret door is...a room strangely similar to the upside-down double pyramid back on Kakishon. The room is a square with alcoves at each compass point. The walls, floor, and ceiling are the now-familiar brass paneling.

Perception Check DC 25:

The ceiling looks like stucco - thicker than normal, and, well, wet. Like paint that hasn't dried yet.

Perception Check DC 35:

At the West alcove is another pivoting secret door!

(Encounter Map updated)


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Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

"My Lady Yazi, your eyes never cease to impress me, both with their ability to notice the unseen, and of course their depths of beauty." Bartan bows to Yazi in deference to her abilities.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Nasir just smiles, following along.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Yazi turns around, smiling, and blows a drawn out kiss towards the Magi, obviously enjoying the compliment.


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Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

perception: 1d20 + 10 ⇒ (20) + 10 = 30 Tracing his finger on a bit of he stucco, This paint seems wet, as if it were recently applied. It could not have been long ago in this heat.
What is the painting of?

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Oh wow, I completely missed your follow up post, Pace.

Perception: 1d20 + 25 ⇒ (7) + 25 = 32

”Wow, that’s kinda strange,” Yazi muses as she looks up at the ceiling.


Male Human Gamemaster

(No particular painting, Khayal. But it does look different from the usual brass walls.)

(Check Encounter Map. We have Yazi, Nasir, Bartan, and Khayal inside the square-with-alcoves room. Hajar, Rayhan, and the azer are still in the corridor.)

You hear a grinding sound from the North as the pivot door closes. The ceiling brass sags noticeably all over the room, and large drops of brass, their metal gleaming with shadow, fall from above!

Each Round:

Reflex Save DC 20 Success:

You take 4d6 ⇒ (1, 2, 5, 2) = 10 fire damage (Hajar put 30 Fire Resistance on everyone), but the splatter of brass sticks to you.

Reflex Save DC 20 Fail:

You take 8d6 ⇒ (4, 2, 3, 6, 2, 1, 2, 6) = 26 fire damage (Hajar put 30 Fire Resistance on everyone), as well as one negative level, as the heavy brass clings to you!

Perception DC 25:

The brass drops are only falling in the "main square" of the room - not the alcoves to each compass direction! If you can make it to an alcove, you won't have to dodge the brass drops!

In the jackal-sphinx room, the secret door at the back closes, and a section of wall next to it, about the size of a Medium hand, protrudes out of the stone, like a short lever made of brick.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Reflex: 1d20 + 6 ⇒ (16) + 6 = 22
Wait, so it clings to us no matter if we make the save or not?

"What the?! Quick! Everyone get into the alcoves before more falls on you!" Yazi calls out.


Male Human Gamemaster

(Large raindrops. The spatter rules for Pathfinder means you've got brass all over the place. But once it hits the floor, it doesn't matter. The only brass that harms you is when it directly hits you first.)

You see the magically molten brass hit the floor like raindrops, but the floor absorbs the brass an instant after it lands. The ceiling keeps dropping a seemingly-endless supply of brass, however.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Reflex DC20: 1d20 + 10 ⇒ (16) + 10 = 26

Hajar gets free of the brass and calls out

Where next? We cannot remain!


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Reflex: 1d20 + 10 ⇒ (1) + 10 = 11 To be expected.

Gah!:
DAMMIT I JUST GOT RID OF MY NEGATIVE LEVEL!!


HP: 45 | AC: 16/12/15; CMD: 14 | F: + 5; R: +4; W: +10| Initiative +5 Rayhan's Spellbook and Spells

ref DC20: 1d20 + 4 ⇒ (6) + 4 = 10

Rayhan's magical protections keep him safe from harm, but the rapidly cooling brass slows him down and makes life miserable.

Ooof! Indeed. Rayhan hurries to an alcove.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar can get rid of nonpermanent negative levels easily enough...


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

reflex: 1d20 + 7 ⇒ (16) + 7 = 23
Khayal manages to dodge the majority of drops as the spatter touches his skin. Due to the magic of Hajar and the ring it feels little different from a warm rain. The type that rarely graced the desert.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Nasir immediately follows Yazi, racing in the direction of the alcoves as brass rains down around her, grateful for the protection from the molten heat.

Reflex: 1d20 + 12 ⇒ (8) + 12 = 20


Male Human Gamemaster

GM rolls:

Yazi: 1d4 ⇒ 4
Nasir: 1d4 ⇒ 2 was with Yazi anyway
Bartan: 1d4 ⇒ 2
Hajar: 1d4 ⇒ 2
Rayhan: 1d4 ⇒ 1
Khayal: 1d4 ⇒ 3 farthest distance from the Northern door

As everyone makes for the alcoves, Nasir and Yazi end up in the West, Khayal to the South, Bartan and Hajar to the East, with Rayhan at the North alcove with the secret door that got you all in here.

You hear another grinding noise, and the secret door to the North opens. Coldtooth pokes his head through the gap of the pivoting door.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22
"This room very dangerous." the fire-dwarf shouts. "You should not stay."

The brass rain stops when no one person is in the main "square" of the room. (You notice that the brass rain only started a round after you entered the room, but stopped immediately when there were no intruders.)


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Bartan also high-tails it into an alcove, squeezing in with Yazi and Nasir, winking at them.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Yazi chuckles, ”Risking setting off a trap to get comfy between me and Rose? Bold Dealer... granted I'd probably do it too.”


Male Human Gamemaster

(The room is quiet now. What's everyone doing?)

Scarab Sages

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Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

"No fault here either." Nasir quips with a grin.

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