Hadassa's Legacy of Fire

Game Master jhpace1

Encounter Maps
Ruins of Kelmarane, Old Monastery, Kelmarane Hinterlands, Pale Mountain Region
Adventure Log, Loot, Components, WBL


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Scarab Sages

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Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

And quite skilled with the pearl. ;)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

^w^

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

I love that if this was a movie, right now we'd be switching between conversation and a violent fight scene.

Silver Crusade

1 person marked this as a favorite.
HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Sooo who's up for some varmint hunting?


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

I'm hoping he is still in sight. I have a few "special" arrows I would like to stick in him.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

with a range of 400 ft. + 40 ft./level and a min caster level of 7 not that likely.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Well the spell requires sight in order to function doesn't it? You can't just teleport anywhere, just where you can see.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Let's say level 10 for simplicity. 800 feet is still in range of the bow. It's a possibility.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

@Yazi, no need from line of sight. "You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction."

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Huh, could have sworn it was LoS.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Nope, nor does it require traditional line of effect. Conjuration (teleportation) spells take you through the astral plane. Things that block astral travel block them, but not objects on this plane.
You could argue that they still require line of effect, just that that line is drawn through the astral plane.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Fooie.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Do he could be back at their safe-house literally surrounded by an entire guild full of body guards right now.


Male Human Gamemaster
Nasir al' Shahaadi wrote:
with a range of 400 ft. + 40 ft./level and a min caster level of 7 not that likely.

Correct. Especially if he has a horse waiting, or can do the spell multiple times (and not just the 1-2 times at the start of each level's spells).


Male Human Gamemaster

Could not get into Pazio.com this morning, was the site down? On with the show!

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

*shrugs*

I'm guessing.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Yeah it was offline for hours


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Apparently their power went out and their backup generator did not kick on.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

We've been on this same encounter since Feb 24th...

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

*begins using tummy wubs on grumpy Paladin*


Male Human Gamemaster

It can be over soon, don't worry! :)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Stupid gravity >_<

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Ugh, now I know how Yazi feels everytime she has to go to the city.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Vegas not agreeing with you?

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

IT'S IN THE MIDDLE OF THE F~#+ING DESERT.

WHO THOUGHT THIS WAS A GOOD IDEA?


Male Human Gamemaster

But the real estate agent offered them such a great deal!

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Shameless plug, anybody want some awesome Dark Souls minis? :3


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Is that your game?

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Ha! I wish :3

I just reeeeeeeeeeaaaaaaaaaaalllllllyyyyyy like Souls stuff.


Male Human Gamemaster

Hello, everyone!

Level 8 notice! Let's roll for hp, select prestige classes, buff those skills, etc!

Yes, I'm allowing a quick shopping trip if you have to get rid of the stuff the thugs had on them to convert to gold pieces. No sense sending you guys & gals after the One Source thieves without a shopping opportunity.

Hajar, Tempest has some additional gains, check the Campaign Info tab.

Enjoy the level-up!

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

1d10 ⇒ 6


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

HP: 1d8 ⇒ 7 Woo!

EDIT: Updated, with my one new daily spell crossed out until I sleep.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

1d8 ⇒ 3


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

I'll try my best to get leveled up tomorrow.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

+4 HP (ROLL+Con bonus)
+1 BAB
+1 Reflex
+1 Will

+9 skill points(Acrobatics, Diplomacy, Escape Artist, Knowledge History, Knowledge Local, Perform (Dance), Profession(Pathfinder), Stealth, Use Magic Device)

+1 Dex

+1 3rd level spell known: Arcane Concordance (Any arcane spell cast while in effect gains +1 enhancement bonus to the DC, cast as Enlarge Spell, Extend Spell, Silent Spell, or Still Spell no increase in level or casting time)

New per day +1 1st +1 2nd, +1 3rd

New Battle dance: Razor’s Kiss (Su) At 8th level, a dervish dancer can use his battle dance to improve his weapons’ critical range. All attacks he makes with manufactured weapons are treated as though he had the Improved Critical feat. Natural weapons and spells are not affected. (This ability replaces dirge of doom.)


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

5th Level of Oracle is quite boring...I'm not sure how anyone plays a straight Oracle.

HP Gained: 1d8 ⇒ 1+Con(2)=+3Hp New HP total is 65
+1CHA (This kinda makes a difference)
Skill points +4
Diplomacy
Sense Motive
Kn:Religion
Spellcraft

CHA=20 now, so I get more channels.

The biggest thing is a new 2nd level spell known...any ideas?

Edit: Upon further review, 5th level as an oracle is good. Better channels, more channels, changed my spells.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

GM, would the following items be available

Dawnflower Sash
Dawnflower Lantern


Male Human Gamemaster
Hajar nar Jundi wrote:

GM, would the following items be available

Dawnflower Sash
Dawnflower Lantern

Almost anything is for sale in Katapesh; but such specific items would be found at, or near, actual temples of Sarenrae. You'll need a Knowledge: Religion DC 25 check to not only find a vendor selling Sarenrae items, but one favoring the Dawnflower.

Loudly announcing yourself to a collection of vendors as the Abbot-Protector of a Sarenrae would reduce the Knowledge: Religion check to DC 15, but then you might attract the attention of opposing religions on the streets. And I would get to re-roll for random encounters.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Oh if it's ok I'd like to retrain Skill focus UMD for weapon finesse. Haven't had to use UMD and don't see it coming up that much. It won't have much of an impact right now since I can't finesse with Shiver but will help with backup weapons and matter later on.

Gear wise I guess an amulet of natural armor would be good.


Male Human Gamemaster
Nasir al' Shahaadi wrote:

Oh if it's ok I'd like to retrain Skill focus UMD for weapon finesse. Haven't had to use UMD and don't see it coming up that much. It won't have much of an impact right now since I can't finesse with Shiver but will help with backup weapons and matter later on.

Gear wise I guess an amulet of natural armor would be good.

Retraining a feat would require some downtime, as you need to find a mentor willing to train you and pay them for their time.

Amulets of natural armor +1 are readily available from a vendor as you go to the Docks.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

hp: 1d10 ⇒ 9
I will be grabbing improved crit :) this build is finally coming together.
Post with all level up changes to follow.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

*scratches head*

Hmm, at 8th my Order gives me an Oracle Revelation (that can be taken at 1st level) based off my Deity (Sekhmet), and my Cavalier levels equal an Oracle -2. I looked and I found these, if anyone has any suggestions I'm all ears.

Cinder Dance (Ex) wrote:
Your base speed increases by 10 feet. At 5th level, you receive Nimble Moves as a bonus feat. At 10th level, you receive Acrobatic Steps as a bonus feat. You do not need to meet the prerequisites to receive these feats. Oracles with the lame oracle curse cannot select this revelation.
Molten Skin (Ex) wrote:
You gain resist fire 5. This resistance increases to 10 at 5th level and 20 at 11th level. At 17th level, you gain immunity to fire.
Resiliency (Ex) wrote:
You are not disabled and you do not gain the staggered condition if you are reduced to exactly 0 hit points. At 7th level, you gain Diehard as a bonus feat. At 11th level, you do not lose a hit point when you take a standard action while disabled. You do not need to meet the prerequisite to receive the Diehard feat.
Dance of the Blades (Ex) wrote:
Your base speed increases by 10 feet. At 7th level, you gain a +1 bonus on attack rolls with a metal weapon in any round in which you move at least 10 feet. This bonus increases by +1 at 11th level, and every four levels thereafter. At 11th level, as a move action, you can maneuver your weapon to create a shield of whirling steel around yourself until the start of your next turn; non-incorporeal melee and ranged attacks against you have a 20% miss chance while the shield is active. You must be wielding a metal weapon to use this ability.
Serpent in the Sun (Su) wrote:
So long as you are exposed to at least 4 hours of sunlight per day, you no longer need to eat to survive and you gain +2 bonus on saves against diseases. At 5th level, you become immune to non-magical diseases and no longer need to drink water to survive. At 10th level, you become immune to magical diseases, gain a +2 bonus on saving throws against poisons, and only need to sleep half as long to rest or recover from fatigue or exhaustion. At 15th level, you become immune to poison and fatigue. You lose these benefits if you fail to spend at least 4 hours in sunlight in a 24-hour period.
Wild Nights (Su)* wrote:
You call upon the ecstatic revelries of the gods of wine to affect you and your allies. You gain a +1 dodge bonus to AC, a +1 morale bonus to attack rolls and damage rolls with melee weapons, and a +4 bonus to Constitution. The bonuses to AC, attack rolls, and damage rolls increase by +1 for every 5 oracle levels you possess. Allies within 60 ft. of you who can hear or see you may spend a move action to gain the same bonuses to AC, attack, and damage rolls. At 7th level, allies need only spend a swift action to gain these bonuses. The bonuses last for a number of rounds equal to your Charisma modifier. You may use this ability once per day at 1st level and one additional time per day for every 5 oracle levels you possess. This is a mind-affecting effect.

*This is from the 3pp Wine Mystery but I couldn't resist adding it in XD

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Could also I suppose take the Life Mystery's Channel Revelation followed by Extra Channel Feat to help out with the healing.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

HP 9(d10)+1 (con) +1 (fcb) + 1(finding haleen) =12
BAB +1
Skills, acrobatics, perception, and intimidate
Bonus Feat (improved crit)
Fort save +1

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Wild Nights seems very fitting and pretty useful as a party boost that's scalable.


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

@Yazi: I'd say Dance of the Blades or Wild Nights would be both the most useful and fit your character best.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Hehe thankies guys :3

The only problem is Wild Nights would only last for 1 Round, whereas Dance of Blades would effectively always be on.

On the other hand Wild Nights does affect Party members so that is a definite plus.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Did you apply your 8th level ability point yet?

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

I haz not... mostly because Pace never got back to me on whether I could use VMC or not.

If I can Yazi would have a 12 Cha, if not her Cha would be increasing.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

So depending on the answer it could last 2 rounds which could be helpful.

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