Paige Nightsong |
Looking back over the rules, it appears I can't be a weasel since they are "Tiny" and the beast shape I spell the druid's wild shape ability mimics says only animals of the "small" or "medium" size. So I must have been a very very large scary weasel, haha! So my stealth rolls should only have been at +2, not +3...And I was some kind of fat dog-sized weasel! Good thing I didn't try to crawl up on anyone's shoulders...
GM_Pace |
Hey players,
North Carolina is supposed to get 6-10 inches of snow tonight, and they've already closed all the schools and told everyone to stay home. So as long as Time-Warner RoadRunner doesn't give out, your GM will still be online on Thursday, 26 Feb. But if not, don't worry, I have a Wi-Fi backup.
Hajar nar Jundi |
Stay warm! Its cold as all get out down here too! Low of 34!!!!!!!!!
Also,
Vote again please we are down by about 1200!
Hajar nar Jundi |
I think Yazi should take levels of rogue, both to make her sheet more confusing AND to gain trapfinding/disable device.
Hajar nar Jundi |
I meant that as a pseudo-compliment!!!!
Paige Nightsong |
I feel like I'm getting a little too "battle tactical" with my poor druid. I'm going to back off a bit on that. She's a bit more "nature song, birds on your shoulders" kind of a druid than I've made her out to be this last encounter :(
Hajar nar Jundi |
I've never played a Druid in all of 3.x and on....the spell Air Geyser makes me want to play one badly...
Hajar nar Jundi |
Jesus....5 kids. I have one and one on the way and I'm always stressed for time.
Hajar nar Jundi |
@GM How close are we to 6th level?
Because Hajar will get a decent boost at 6th level. AND he has a choice between
Delay Affliction (Su): Once per day as an immediate action, whenever you fail a saving throw against a disease or poison, you may ignore its effects for 1 hour per level. At 7th and 15th level, you can use this ability one additional time per day.
or
Life Link (Su): As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).
or
Safe Curing (Su): Whenever you cast a spell that cures the target of hit point damage, you do not provoke attacks of opportunity for spellcasting.
GM_Pace |
According to the book, don't expect a huge "level up" before the end of House of the Beast. Ya'll are right on track to the next level, but the threats have not really been that tough. Your worst damage was from the poisoned caltrops. There's also a huge chunk of missing story so far.
If everyone decides to "fast-track" the encounters, you could hit Level 6 in three more fights. If you go for the stereotypical "clean the dungeon", then Level 6 will take a little longer.
You started the Great Dome at sunset, and it's well into the night by now.
Bartan Harrowborn |
I'll be out of town starting on Friday through Tuesday, so I won't be updating as much as normal, possibly not at all on some days of the weekend.
Paige Nightsong |
I ALWAYS hit ctrl+A, ctrl+C just before I ever hit preview or post. The server eats so many awesome posts that it's worth building it into a habit pattern! So when it does you can hit ctrl+V and laugh at the server goblins and shout "better luck next time server goblins pansies!"
Khayal Bin Haleen |
Paige, you get one copy of each domain spell of a level you can cast for free. Similar to a cleric except they get to choose between two domains when preparing spells in their extra domain spell slot per spell level they can cast.
The first is a close tie to the natural world, granting the druid one of the following cleric domains: Air, Animal, Earth, Fire, Plant, Water, or Weather. When determining the powers and bonus spells granted by this domain, the druid's effective cleric level is equal to her druid level. A druid that selects this option also receives additional domain spell slots, just like a cleric. She must prepare the spell from her domain in this slot and this spell cannot be used to cast a spell spontaneously.
Paige Nightsong |
Well, at 5th level from class table I get
0-level: 4
1-level: 3
2-level: 2
3-level: 1
And my int mod is +0, so no extras. But the domain gives me slots:
0-level: 5
1-level: 4
2-level: 3
3-level: 2
Which my sheet shows.
But
in fact,
looking at it now, I may have been playing it wrong because that extra slot in each level should have gone ONLY to the domain spell, not just any old spell. So unless I'm mistaken I'm expended, AND actually should hot have been able to prepare some of the spells my sheet shows.
And with that, Paige jumped under the microscope and laughed, haha!
Hajar nar Jundi |
Why are you checking your Int mod for a druid? I think you should take a look at the Wisdom category instead?
Bartan Harrowborn RPG Superstar 2014 Top 16 |
Paige Nightsong |
Well, for some idiotic reason I thought the bonus spell was always based on int, but now I re-read the CRB and sure enough, I use wisdom. Which means...
I can do a lot more!
I will update character sheet today.
cartmanbeck RPG Superstar 2014 Top 16 |
Hajar nar Jundi |
I'm like 99.9% sure that was just Yazi being Yazi.
However, all the more reason for her to take Rogue levels and make viewing her character sheet explode all our minds like Cthulu at an Illithid convention.
Yazi |
I'm like 99.9% sure that was just Yazi being Yazi.
However, all the more reason for her to take Rogue levels and make viewing her character sheet explode all our minds like Cthulu at an Illithid convention.
-_-
GM_Pace |
It's under Combat in the PRD:
Automatic Misses and Hits: A natural 1 (the d20 comes up 1) on an attack roll is always a miss. A natural 20 (the d20 comes up 20) is always a hit. A natural 20 is also a threat—a possible critical hit (see the attack action).
The same for saving throws. It's also under Ultimate Combat. While the stipulation is not listed for skill checks, it is implied. Disable Device, for instance, has penalties for failing by 5 or more. The spirit of the rules is to always allow for failure. Many GMs have their players still roll for Craft checks, even when the person's skill total exceeds the DC of the craft.
Yazi |
It's under Combat in the PRD:Quote:Automatic Misses and Hits: A natural 1 (the d20 comes up 1) on an attack roll is always a miss. A natural 20 (the d20 comes up 20) is always a hit. A natural 20 is also a threat—a possible critical hit (see the attack action).The same for saving throws. It's also under Ultimate Combat. While the stipulation is not listed for skill checks, it is implied. Disable Device, for instance, has penalties for failing by 5 or more. The spirit of the rules is to always allow for failure. Many GMs have their players still roll for Craft checks, even when the person's skill total exceeds the DC of the craft.
Um, no. No it's not.
And yes there are penalties for failing a skill check/failing a skill check by so much, but that's not the same as saying a Nat 1 auto fails.
Bartan Harrowborn |
Guys, no point arguing with the GM, if Pace plays that a 1 is an auto-fail on skills, I'm fine with it, as long as a 20 is an auto-success as well.
Yazi |
Guys, no point arguing with the GM, if Pace plays that a 1 is an auto-fail on skills, I'm fine with it, as long as a 20 is an auto-success as well.
I have no problem going by that, I just have a problem with arbitrarily changing to that ruling halfway through the game without telling us beforehand. There have been plenty of posts of "Perception DC # or Yazi" up till now.
Khayal Bin Haleen |
Yazi, you can still attack the elemental. You just take a -2 penalty to hit and a -4 to dex. You may need to roll concealment as well.