Hadassa's Legacy of Fire

Game Master jhpace1

Encounter Maps
Ruins of Kelmarane, Old Monastery, Kelmarane Hinterlands, Pale Mountain Region
Adventure Log, Loot, Components, WBL


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Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Ouchies!


NG Female Human Druid 6 | HP 44/44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +5/+3/+8 | Init: +2 | Percep: +15

Looking back over the rules, it appears I can't be a weasel since they are "Tiny" and the beast shape I spell the druid's wild shape ability mimics says only animals of the "small" or "medium" size. So I must have been a very very large scary weasel, haha! So my stealth rolls should only have been at +2, not +3...And I was some kind of fat dog-sized weasel! Good thing I didn't try to crawl up on anyone's shoulders...


Male Human Gamemaster

Hey players,

North Carolina is supposed to get 6-10 inches of snow tonight, and they've already closed all the schools and told everyone to stay home. So as long as Time-Warner RoadRunner doesn't give out, your GM will still be online on Thursday, 26 Feb. But if not, don't worry, I have a Wi-Fi backup.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Thanks for the heads up, and stay safe!


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Stay warm! Its cold as all get out down here too! Low of 34!!!!!!!!!

Also,

Vote again please we are down by about 1200!


Male Human Expert 1 Warrior 1

Voted!
And stay safe in the weather.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

I think Yazi should take levels of rogue, both to make her sheet more confusing AND to gain trapfinding/disable device.


Male Human Gamemaster

Nah, there's undoubtedly a third-party out-of-print archtype with trapfinding/DD that would add to the confusion...

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

*narrows eyes*

The DM may be a disembodied voice but Yazi can still get to your flesh Hajar.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

I meant that as a pseudo-compliment!!!!

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Oh!

*purrs*

The point still stands though!


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

There is always investigator and the related archetypes.


NG Female Human Druid 6 | HP 44/44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +5/+3/+8 | Init: +2 | Percep: +15

I feel like I'm getting a little too "battle tactical" with my poor druid. I'm going to back off a bit on that. She's a bit more "nature song, birds on your shoulders" kind of a druid than I've made her out to be this last encounter :(

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

*pats Druid's head*

You're fine :3


Male Human Gamemaster

Power just went out at my house. We survived 3 snowstorms but one good rain and my neighborhood loses electricity. Thank you, Duke Power.

But Khayal has posted and the updates must go through! Working on battery power.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Thankies!


Male Human Gamemaster

Power came back on after only an hour. No more winter storms!


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

I've never played a Druid in all of 3.x and on....the spell Air Geyser makes me want to play one badly...


Male Human Gamemaster

I miss City of Heroes/Villains. I made a air-power superhero that could cast a gust of wind, upward draft, small thundercloud with lightning bolts, etc. Those were the days.


NG Female Human Druid 6 | HP 44/44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +5/+3/+8 | Init: +2 | Percep: +15

Druids are my favorite class:)


NG Female Human Druid 6 | HP 44/44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +5/+3/+8 | Init: +2 | Percep: +15

I am sorry I haven't been posting guys. I will try to catch up. Work has been slamming me, and i'm moving into a new house with ALL FIVE OF MY KIDS in just a few weeks. Busy spring!


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Jesus....5 kids. I have one and one on the way and I'm always stressed for time.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

@GM How close are we to 6th level?

Because Hajar will get a decent boost at 6th level. AND he has a choice between

Delay Affliction (Su): Once per day as an immediate action, whenever you fail a saving throw against a disease or poison, you may ignore its effects for 1 hour per level. At 7th and 15th level, you can use this ability one additional time per day.

or

Life Link (Su): As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).

or

Safe Curing (Su): Whenever you cast a spell that cures the target of hit point damage, you do not provoke attacks of opportunity for spellcasting.


Male Human Gamemaster

According to the book, don't expect a huge "level up" before the end of House of the Beast. Ya'll are right on track to the next level, but the threats have not really been that tough. Your worst damage was from the poisoned caltrops. There's also a huge chunk of missing story so far.

If everyone decides to "fast-track" the encounters, you could hit Level 6 in three more fights. If you go for the stereotypical "clean the dungeon", then Level 6 will take a little longer.

You started the Great Dome at sunset, and it's well into the night by now.


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

I'll be out of town starting on Friday through Tuesday, so I won't be updating as much as normal, possibly not at all on some days of the weekend.


Male Human Gamemaster
Hajar nar Jundi wrote:

[dice=Kn:Religion] 1d20+9

Looking at Tempest Hajar says I wonder what the Falchions mean... Wait...are we still in combat?

As a GM, I love it.


NG Female Human Druid 6 | HP 44/44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +5/+3/+8 | Init: +2 | Percep: +15

I ALWAYS hit ctrl+A, ctrl+C just before I ever hit preview or post. The server eats so many awesome posts that it's worth building it into a habit pattern! So when it does you can hit ctrl+V and laugh at the server goblins and shout "better luck next time server goblins pansies!"


Male Human Gamemaster

I used to do that, Paige. I also kept a Notepad up in case my computer froze during a post. I got out of that lately and it's set me back twice in a week now. Guess I'll have to keep that Notepad open when I post.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Paige, you get one copy of each domain spell of a level you can cast for free. Similar to a cleric except they get to choose between two domains when preparing spells in their extra domain spell slot per spell level they can cast.

CRB under nature bond: wrote:


The first is a close tie to the natural world, granting the druid one of the following cleric domains: Air, Animal, Earth, Fire, Plant, Water, or Weather. When determining the powers and bonus spells granted by this domain, the druid's effective cleric level is equal to her druid level. A druid that selects this option also receives additional domain spell slots, just like a cleric. She must prepare the spell from her domain in this slot and this spell cannot be used to cast a spell spontaneously.


NG Female Human Druid 6 | HP 44/44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +5/+3/+8 | Init: +2 | Percep: +15

Well, at 5th level from class table I get
0-level: 4
1-level: 3
2-level: 2
3-level: 1

And my int mod is +0, so no extras. But the domain gives me slots:
0-level: 5
1-level: 4
2-level: 3
3-level: 2
Which my sheet shows.

But

in fact,

looking at it now, I may have been playing it wrong because that extra slot in each level should have gone ONLY to the domain spell, not just any old spell. So unless I'm mistaken I'm expended, AND actually should hot have been able to prepare some of the spells my sheet shows.

And with that, Paige jumped under the microscope and laughed, haha!


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Why are you checking your Int mod for a druid? I think you should take a look at the Wisdom category instead?

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Yeah with a 18 you should definitely get some bonuses.

RPG Superstar 2014 Top 16

Oh our silly druid thinking she needs to be intelligent to cast her spells. That's MY territory! :-P


NG Female Human Druid 6 | HP 44/44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +5/+3/+8 | Init: +2 | Percep: +15

Well, for some idiotic reason I thought the bonus spell was always based on int, but now I re-read the CRB and sure enough, I use wisdom. Which means...

I can do a lot more!

I will update character sheet today.


Male Human Expert 1 Warrior 1

It is always good to find out that your character can do more :)
9 out of 10 times I see a mistake, it is an omission. It may say something about the player base but I rarely see a situation where someone has over calculated.

Silver Crusade RPG Superstar 2014 Top 16

The only times I've seen someone over-calculate is when making an Eidolon. And usually that's just because they didn't read the rules quite well enough (max attacks being a big one). The new Unchained Summoner will fix that problem, I have the feeling. :)


Male Human Gamemaster
Yazi wrote:
"Lead on Sunshine." Yazi says, the annoyance in her voice over so many blocked areas growing.

Just followin' the book here... :)


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

I'm like 99.9% sure that was just Yazi being Yazi.

However, all the more reason for her to take Rogue levels and make viewing her character sheet explode all our minds like Cthulu at an Illithid convention.


Male Human Gamemaster

When in a dungeon, make sure you keep the detect spells up. It's the reason so many adventurers craft light sources and magical eyeglasses for themselves so quickly.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2
Hajar nar Jundi wrote:

I'm like 99.9% sure that was just Yazi being Yazi.

However, all the more reason for her to take Rogue levels and make viewing her character sheet explode all our minds like Cthulu at an Illithid convention.

-_-


NG Female Human Druid 6 | HP 44/44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +5/+3/+8 | Init: +2 | Percep: +15

I know I still need to update my character sheet with the additional spells. But thought that one would be innocent enough as to be fair to mechanics.


NG Female Human Druid 6 | HP 44/44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +5/+3/+8 | Init: +2 | Percep: +15

I was taught that a nat 1 is not an automatic failure on skill checks. But that teacher of mine may have been a Gnoll, and who can trust such beasts!?


Male Human Gamemaster

It's under Combat in the PRD:

Quote:
Automatic Misses and Hits: A natural 1 (the d20 comes up 1) on an attack roll is always a miss. A natural 20 (the d20 comes up 20) is always a hit. A natural 20 is also a threat—a possible critical hit (see the attack action).

The same for saving throws. It's also under Ultimate Combat. While the stipulation is not listed for skill checks, it is implied. Disable Device, for instance, has penalties for failing by 5 or more. The spirit of the rules is to always allow for failure. Many GMs have their players still roll for Craft checks, even when the person's skill total exceeds the DC of the craft.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2
GM_Pace wrote:
It's under Combat in the PRD:
Quote:
Automatic Misses and Hits: A natural 1 (the d20 comes up 1) on an attack roll is always a miss. A natural 20 (the d20 comes up 20) is always a hit. A natural 20 is also a threat—a possible critical hit (see the attack action).
The same for saving throws. It's also under Ultimate Combat. While the stipulation is not listed for skill checks, it is implied. Disable Device, for instance, has penalties for failing by 5 or more. The spirit of the rules is to always allow for failure. Many GMs have their players still roll for Craft checks, even when the person's skill total exceeds the DC of the craft.

Um, no. No it's not.

And yes there are penalties for failing a skill check/failing a skill check by so much, but that's not the same as saying a Nat 1 auto fails.


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Guys, no point arguing with the GM, if Pace plays that a 1 is an auto-fail on skills, I'm fine with it, as long as a 20 is an auto-success as well.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2
Bartan Harrowborn wrote:
Guys, no point arguing with the GM, if Pace plays that a 1 is an auto-fail on skills, I'm fine with it, as long as a 20 is an auto-success as well.

I have no problem going by that, I just have a problem with arbitrarily changing to that ruling halfway through the game without telling us beforehand. There have been plenty of posts of "Perception DC # or Yazi" up till now.


Male Human Gamemaster

Alright, I'm making a note on the Campaign Info tab. Attacks, Damage, and Saves do have auto-fail with a rolled "1", Skills do not.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Okies.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Yazi, you can still attack the elemental. You just take a -2 penalty to hit and a -4 to dex. You may need to roll concealment as well.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Yazi has been trying to attack the elemental :3

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