HELL'S REBELS ala Fabian (Inactive)

Game Master Fabian Benavente

Telling the interactive story of a group of rebels and their exploits in the city of Kintargo...


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Female Human Inquisitor(Infiltrator)/10

Noravia was not a planner, it hurt her head to try and think about everything that could possibly go wrong. She would leave that up to the ones who were much better at such things. "At least one way or another, we'll have more of an idea of what Thrune is thinking if we show up. I think it would be good to have my team available since they're good at extracting people. Although teleporting would be an experience I haven't had before."

Not sure the timeline of everything (good luck Fabian) so I'll just put this here

The inquisitor watched with fascination as the wasp emerged from Caleb. They had seen it before, albeit briefly, and now it had been named. She had never seen a sacred wasp of Calistria before. She stood admiring it as Caleb rattled off his questions. As she watched it fly away she asked Caleb, "When it returns, will it burrow back into your arm? Doesn't it hurt?"

tag Caleb


Stats

Caleb looked a little uncomfortable. "Sure. The flesh heals up behind it - part of the Blessing's nature, I guess. You sort of get used to it, I suppose." He looked directly at Noravia as he continues "When they first hatched I thought the pain was going to kill me. That's what normally happens - they've apparently often used as a particularly nasty form of execution. Calistria intervened though, and I lived. he looked thoughtful "Maybe that's why that pain feels different to me? Why I can take it?"

If the wasp returns in time
The wasp flew back through the window - on the second attempt. It landed on the table, limping and slow. It somehow seemed more intense. The yellow stripes bright enough to hurt the eye, the black stripes endless windows into darkness.

Strange to think of a wasp's buzz as exhausted, but somehow it fit. It buzzed for a long breath, than laboriously climbed onto the arm Caleb lowered onto the table and burrowed within.


Stats
Quote:
Brassy planning a trap? Will there be Dottari in hiding nearby?" he pauses for a second "And while you're at it - did Luculla leave information about us behind? Are we free of traitors? Is Moneythegro plotting against us? Can we defeat him? How can.

Q1 = NoCaleb looked angry "Apparently it's not a trap. He genuinely seems to think..." he groundhis teeth "Maybe he's so arrogant he thinks he can co-opt us?"

Q1=Yes "So - it is a trap. No surprise THRUNE are lying betrayers. Teleport, backup squad, not everyone there, extractions... the works."

Q2 = Yes "And there will be Dottari in hiding nearby. I wonder if we can find them and kill them? Or we could set fire to a bunch of buildings - the Dottari either have to leave, or look bad for letting the city burn down. We could do the Abadarian and Asmodean temples - those two churches are the primary supporters of the Dottari, it would be sure to call them out." Tag Eirik?

Q3 = Yes "Damn. We missed something Luculla left behind. We're going to have to assume THRUNE knows about us, start moving people and locations as fast as possible. I'm guessing she didn't reveal where her own hideout was/"
Q3 = no "Good news: Luculla didn't leave anything behind about us."

Q4 = Yes After the meeting Caleb called together only the very core of the resistance. "We've got a traitor. Finding them has to be priority one. Could be an infiltrator, could be someone being possessed or controlled. Noravia - as an inquisitor this seems like it would be up your alley?"

Q5 = No, Q6 = No "We can't take Moneythegro. He's not
a threat to us. I don't think we can help the elves for now."

Q5 = Yes, Q6 = No "We can't take Moneythegro, and he's coming for us. We need to get allies or something - this needs to become a higher priority for us."


Female Human Inquisitor(Infiltrator)/10

"So as far as disguises go, I can hide my faith somewhat. I was thinking it makes the most sense to go as someone of an acceptable faith like Shelyn. It also makes sense because they made my armor. However, if we really wanted to piss off Thrune and the Asmodeans I can always go in my Asmodean garb."

We never actually discussed this in character so thought I'd throw it out there.

Caleb wrote:
Caleb looked a little uncomfortable. "Sure. The flesh heals up behind it - part of the Blessing's nature, I guess. You sort of get used to it, I suppose." He looked directly at Noravia as he continues "When they first hatched I thought the pain was going to kill me. That's what normally happens - they've apparently often used as a particularly nasty form of execution. Calistria intervened though, and I lived. he looked thoughtful "Maybe that's why that pain feels different to me? Why I can take it?"

The inquisitor couldn't believe how much pain was part of Caleb's regular existence. "They? How many of them are there? I think you can take it because you're stronger than you think."


male

One more day and I still don't know what Eirik and Caleb are doing. :(

But at least you're all involved. :)

Ok, one more day (and partially because it's late and I have a long day tomorrow).

Tomorrow this game's turn is my priority...


Stats

Oh, I had Caleb spending a day trying to find Luculla's vengeance letter - something I (OOC) think didn't happen, but Caleb would totally expect. I then probably made that whole experience useless by using the familiar's commune ability.

If you mean in terms of actions, I think we have
(A) recruitment
(B) distributing & making paper half-masks.
(C) preparing a safe house for the Ravens if this turns out to be a trap. Possibly this is a rescue action?
(D) trying to get a teleport scroll.

Tillia is researching Aboleth.

Eirik - are you prepared to buy (it'll cost us) anti-undead stuff from the Abadarians? I guess I'm prepared to kick in Caleb's "Share" in the interest of surviving the undead, but there is little to do for a spellcaster :( Some holy water is about all you can do.
Is there an underwater holy water?


Male Human Monk (unchained) 11

Anti-undead stuff... holy water is a bit meh, I think best would be spell scrolls or wands that are good against the undead. Say, Searing Light. Wand would cost tons, though. Scrolls would be more affordable, unless we can find a wand with partial charges... I don't think a scroll would work very well underwater, no better than a potion ;^)

About what Eirik will do... not having seen a map can't be 100%, but he'll be at the outskirts of the crowd with some team members in civilian clothes, ready to spring on any Dottari reinforcements sent to contain us in the park (it was a park before the opera house, right?). Wouldn't hurt to set up some traps for the effect, too... say, if the park is uphill one could park a cart loaded with water-filled barrels all set to roll downhill and trip/slow/maul people caught in their way once someone puts evens into motion.

Would prefer answers to Caleb's questions before hitting possible tags, but you can be sure Eirik's not into setting Abadar's temple on fire ;^) Time and place for arsony, but I don't think it's here.


male

I meant to ask what Caleb and Eirik are doing during the awards ceremony. I now know that Eirik will be doing.

What about Caleb?

BTW, busy day today so don't expect much until this evening/night.


Female Human Inquisitor(Infiltrator)/10

We may want to look into Freedom of Movement and Touch of the Sea potions/scrolls/wands in order to help with the swimming side of things under the water.

Scrolls should be ok to use underwater. Fabian already allowed it for Noravia because she had waterbreathing and could speak underwater.


Male Human Monk (unchained) 11

True... Wasn't considering speaking, but rather water destroying the scroll itself. Paper and ink don't go well with salt water after all


Female Human Inquisitor(Infiltrator)/10

But it's...magic :)


Stats

Oh!
Someone pointed out Caleb will need to be kept away from that.
I see him with a lot of competent team members, promised he can come out WHEN they are betrayed.
I did have some thoughts about sneaking into the Opera House and burning it down, but I don't think he'd do that unless Brassy was in it.


male

Turn 252 - Brassy Shows his Face

Read the OOC.

Questions, comments, and/or suggestions?

Game on!


Female Human Inquisitor(Infiltrator)/10

Action 1:

Noravia listened intently along with everyone else as the wasp delivered its findings to Caleb. She felt a mixture of relief and confusion when it was disclosed that they weren't walking into a trap. "Why the public show if he's not planning anything? Could he know of anyplace connected to us that will be unguarded that he may attack while we're off making our public appearance?"

The inquisitor's insides chilled when no answer about traitors came. "Does anyone else think it disconcerting that there was no answer to whether we're free of traitors?"

tag everyone


Female Human Inquisitor(Infiltrator)/10

Action 2:

It was quite a different parade of characters out of the Opera House than Noravia was expecting. When she saw the high priest of Asmodeus among them she was relieved that she hadn't tried to provoke them by wearing her Asmodean garb. The boos from the crowd were encouraging but she kept her demeanor calm. The last thing they needed were riots to break out and innocents harmed.

Kind of surprised that Nox isn't there but I can't remember right now if Noravia ever ran into Nox, it may have just been Rowan.


Male Human Monk (unchained) 11

Action 1

Not only the staunchest of supporters, my idea was to give them out to pretty much anyone who’s been showing the slightest interest in supporting the Ravens, as wearing the masks here would be a relatively low-risk way of showing support and participating (hopefully, far too many people for the Dottari to arrest). Also, the number of people who did take part could be used to gauge support throughout the whole city.

Noravia wrote:
"Why the public show if he's not planning anything? Could he know of anyplace connected to us that will be unguarded that he may attack while we're off making our public appearance?"

”Perhaps the man is simply an idiot,” Eirik grunted, trying to suppress the creeping thought that he’d likely have done a better job as an evil dictator than the present contender – it spoke things about himself that he would rather not be aware of.

Noravia wrote:
The inquisitor's insides chilled when no answer about traitors came. "Does anyone else think it disconcerting that there was no answer to whether we're free of traitors?"

”There might be people who are not sure of their own loyalties,” Eirik said. ”Frankly, I’d be surprised if that wasn’t the case. Caleb’s question didn’t specify whether the potential traitor would be inside the inner circle or among the very fringes, among the people who know very little to reveal in any case. And such a thing is ever subject to change – a person we recruit tomorrow might turn against us two months from now. Only thing to do it remain vigilant and keep truly sensitive information to as few people as we possibly can.”

Acion 2

I will assume Eirik is too far from the action to attempt the perception check.

Fabian wrote:
He was accompanied by a dozen Hellknights, a pair of hulking cerberi, and the high priest of Asmodeus in Kintargo, Corinstian Grivenner. Some of the crowd booed or called names, but as the Hellknights bristled, the crowd calmed down.

Eirik made a slight smile at the spontaneous boos. It really was too bad they hadn’t had time to properly cheer the crowd with agitators to set the crowd ablaze, or plan for some good slogans or songs to urge the crowd to chant with them. But it seemed the message was going through in any event. He was hanging back on the edge of the crowd, near one major venue in and out of the area – it wasn’t as if he didn’t trust in Caleb’s divinations, but he felt it was always better to err on the side of caution. If force wasn’t needed, they wouldn’t use, but if someone, perhaps one of the Paracount’s overeager underlings or some contender for power had made his own arrangements, they’d be ready to act, to slow and distract so the others could make their escape.


female human lust wizard 8, enchanting courtesan 3 | Hp 67/67 | AC 17, TAC 13, FF 11 (15) | CMB +3; CMD 17 | F +8, Ref 7, Will +11 | Peception +1 | dazing touch (8/8), aura of despair (8/8rnds)

Action 1
With the strange results of the divination Caleb did Tillia would be tempted to think he screwed it up, if it wasn't Caleb that is. She shook her head in disbelief, "I don't know, this still seems strange but I guess we'll just have to be careful."

Action 2
Tillia watched carefully as Brassy and his entourage approached the stage. She still didn't trust this, and the addition of cerberai and hell knights didn't make her feel much better, or did it? She couldn't help but wonder if maybe, just maybe, Brassy wasn't a little scared of them. It didn't really matter just now, but later, well it was certainly worth thinking about.

Action 3
Tillia approached the platform cautiously, her only armor her magic as normal, and watched Brassy closely for signs of something about to happen. When they reached their place on the platform Tillia dropped as graceful a curtsy as she could and said, "It's an honor to have drawn your attention M'Lord."

Brassy wrote:
Seeing them fully armed and armored, Barzillai smirked, “Always ready to defend the city—admirable traits!”

She took Brasy's snide comment about wearing their armor and said, "Surely you wouldn't begrudge a girl protection M'Lord, these are dangerous times after all, especially for a lone woman."

Brassy wrote:
He makes a showing of counting the companions, “It seems we are missing a couple of your companions. It’s a pity they could not show up.”

She listened him mention the fact that there people missing and simply said, "Unfortunately they had other, pressing, business to attend to and couldn't come. They did give me permission to speak in their stead though."

Brassy wrote:

“Well done, well done! Would that more of the citizenry were as keenly observant and helpful as you intrepid citizens! I’ll have my eye on you, trust in that, for I have no doubt you have great works still ahead of you. Perhaps you may again be of service to your government. Please take these gifts from the city of Kintargo as Thrune’s thanks to your services rendered, and please continue to work to ensure, as I do, this grand city’s safety and proud legacy.”

Five boxes beautifully engraved with silver and raven motifs were presented by one of the dottari present.

She turned her attention to the boxes as he spoke to them and explained the reason he was giving them these things and she made sure to keep a smiled on her face. "I'm pleased to know that our actions meet with your approval M'Lord, it's important that everyone work together to make this city shine once again. It's also wonderful to see that the crown is willing to support our efforts at improving the lot of the people, after all, Chelliax is such an orderly place and it is important to do our part to make sure that the laws are followed correctly." Her smile remained, even if a slightly vicious hint entered it as she continued, "Speaking of, when is it that we shall have a new, lawfully elected, governor? I know that taking on the task of managing the city in this crisis must be trying for you and that you long to return to your life in Egorian. It seems that the sooner such things can be done, the sooner life can get back to normal and the city can return to what it once was."

Hope that doesn't get us killed.

When she'd given Brassy a chance to reply she smiled and said, "I thank you for the reward for a good deed, and I look forward to continuing to do our civic duty to make this city safer for everyone." With that she knelt and picked up one of the boxes and gestured for Noravia and Caleb to pick up the rest.


male

I'll wait for at least one more response of those that can 'speak' (either Caleb or Vandomir) before posting for Brassy.

Questions?

Game on!


Female Human Inquisitor(Infiltrator)/10

i think it's Noravia and Vandomir. I think everyone agreed Caleb shouldn't be that close to Brassy.


male
Noravia Jeggare wrote:
i think it's Noravia and Vandomir. I think everyone agreed Caleb shouldn't be that close to Brassy.

Yes, that was what I meant. Thank you. :)

So, will Noravia be 'talking'?


Female Human Inquisitor(Infiltrator)/10

perception: 1d20 + 11 ⇒ (16) + 11 = 27

Noravia couldn't help but notice that Thrune looked haggard. She continued to study him and his entourage while Tillia spoke. The inquisitor was content to just let Tillia speak on their behalf but it seemed like he was expecting more of them to speak. Therefore, Noravia added her voice at the appropriate times.

Brassy wrote:
Seeing them fully armed and armored, Barzillai smirked, “Always ready to defend the city—admirable traits!”

Noravia smiled her best smile. "It was more my intention to display the masterwork quality of the Church of Shelyn to the citizens of Kintargo. They do very good work with armor, M'Lord."

Brassy wrote:
“Well done, well done! Would that more of the citizenry were as keenly observant and helpful as you intrepid citizens! I’ll have my eye on you, trust in that, for I have no doubt you have great works still ahead of you. Perhaps you may again be of service to your government. Please take these gifts from the city of Kintargo as Thrune’s thanks to your services rendered, and please continue to work to ensure, as I do, this grand city’s safety and proud legacy.”

He'll have his eyes on us indeed. Noravia bowed at Barzillai as he addressed them, "It is flattering that our humble actions have caught your attention, M'Lord. Our greatest desire is to serve Kintargo and its people. Your gift is most generous."

bluff: 1d20 + 16 ⇒ (13) + 16 = 29 To seem sincere :)


Female Human Inquisitor(Infiltrator)/10

At Tillia's signal, Noravia took half the remaining boxes and left the rest for Vandomir. She then made to follow Tillia back the way they had entered the square.

I guess we'll find out if we can leave :)


male

Turn 253 - He Comes Bearing Gifts

Read the OOC.

Questions, comments, and/or suggestions?

Game on!


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 73/79 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Action 1

At Tillia's direction Vandomir grabbed the remaining items. "He is probably off to outlaw mother's milk," he quipped. "Shall we away from this place then? Perhaps after someone thanks the crowd for its support?"

Action 2

After following a deliberately circuitous route, and ensuring they weren't followed, the group arrived back at the Bones. Meager furnishings had been moved in, what more did they need? Vandomir dumped the items he was carrying onto a table. "What is all this then?"


Stats

Caleb looked troubled "This has to be some sort of trap, right? He's probably got some devil scrying for this right now. We can't actually take them, can we?"


Male Human Monk (unchained) 11

Too busy for a proper post, but... Wouldn't have even taken those boxes to a primary base, fearing scrying. Instead, would have preferred opening them in some dischargeable place of temporary refuge. And wouldn't use the items... Rather, sell them and use the money, even though we take a hit in value.


male
Eirik Clausen wrote:
Too busy for a proper post, but... Wouldn't have even taken those boxes to a primary base, fearing scrying. Instead, would have preferred opening them in some dischargeable place of temporary refuge. And wouldn't use the items... Rather, sell them and use the money, even though we take a hit in value.

We can have the second scene in the turn be at the Livery if you all want. I can rewrite that next turn. In fact there already is some discrepancy because I wrote the Wasp and Vandomir said the Bones.

The items detect to be fully functional (not cursed, evil, etc.) magic items, albeit with the Silver Raven motifs.


male

OOC rant mode on

How would you guys feel if I remove dice rolling from your duties?

I'm still stuck on my defunct Numenera game where you could 'add something' to a roll but you would lose it if that rolled didn't 'pass'.

Very similar to using an action point where it's a good investment if your roll ends up 'passing' but a waste of a resource if not.

Would you be willing to post your action and 'spoiler' your intended result and, if you're up for it, 'spoiler' your miss or fail.

I would then roll the dice and let you all know what happened in the turn recap. It would certainly add more importance to the turn recap where you would find out not only what your opponents did (as it is now) but also what the results of your actions are.

And I'm not accusing anyone of cheating but it would also remove the temptation to revise your actions based on your die results.

I would need you to very clearly state what your are doing and your modifiers.

For example:

The shifter's skin hardened even as it coarse hairs bristled on his back. Long, black claws extended from his fingertips as it leaped at the halfling.

shifting, two claws to hit (+6/+6), damage 1d6+2 each

hit:
The halfling squealed as the shifter ripped into his shoulder. Hot blood became sticky in the shifter's hands.

miss:
Over eager, the shifter missed the halfling completely as the small humanoid ducked under him.

Would this add or detract to your enjoyment of the game?

Thoughts?


Stats

Happy to go for it. I can see there are situations where it might make things a bit IF THEN ELSE, but in those situations maybe a partial recap might be good - just a note from you saying something like "Eirik's last hit takes out the first Rancor, but the second is still untouched" so we don't spend another four PC's actions putting the boot in.
Would also be good if you elaborated a little when the dice do something amazing - maybe adding a bit if Vandmor gets a max-damage-crit on his longbow or something, even if his "hit" is "the arrow strikes true, and the Rancor stumbles a little".

As regards the items: yeah, they're a bit problematic. Tillia probably has the Spellcraft to know why uniquely identifiable items are a bad business going forward. Hopefully someone has the knowledge nobility to explain the political realities to Caleb.
Guessing here that there are four main reasons for this: One, he still has to reassure his loyalists he's a good guy, and this goes a way towards it ("Help me do my job, and you'll get rewards too). Two, this way if we 'win', Thrune can deny we were a a rebellion "If they were a rebellion against THRUNE, why would we have given them gifts?. Three, Thrune history-changing means we'll slowly be rewritten to be loyal THRUNITES as the actual events pass into memory and stories. Four, if we refuse the gifts, or sell them, Brassy can claim persona insult - he doesn't have to acknowledge he's hunting us because we're a successful rebellion (which might inspire others), he's just a noble hunting down the guys who were rude to him.


male
Caleb Cage wrote:

Happy to go for it. I can see there are situations where it might make things a bit IF THEN ELSE, but in those situations maybe a partial recap might be good - just a note from you saying something like "Eirik's last hit takes out the first Rancor, but the second is still untouched" so we don't spend another four PC's actions putting the boot in.

Would also be good if you elaborated a little when the dice do something amazing - maybe adding a bit if Vandmor gets a max-damage-crit on his longbow or something, even if his "hit" is "the arrow strikes true, and the Rancor stumbles a little".

Yes, you are right. The Numenera game has criticals and fumbles which are lot more fun reading about them than actually rolling them. So yes I will enhance/embellish the outcomes accordingly.

With regards to your concerns about beating a dead horse, don't forget that I'm still providing a status of PCs and NPCs after every 'round' so that won't change from what we have now.


male
Caleb Cage wrote:

As regards the items: yeah, they're a bit problematic. Tillia probably has the Spellcraft to know why uniquely identifiable items are a bad business going forward. Hopefully someone has the knowledge nobility to explain the political realities to Caleb.

Guessing here that there are four main reasons for this: One, he still has to reassure his loyalists he's a good guy, and this goes a way towards it ("Help me do my job, and you'll get rewards too). Two, this way if we 'win', Thrune can deny we were a a rebellion "If they were a rebellion against THRUNE, why would we have given them gifts?. Three, Thrune history-changing means we'll slowly be rewritten to be loyal THRUNITES as the actual events pass into memory and stories. Four, if we refuse the gifts, or sell them, Brassy can claim persona insult - he doesn't have to acknowledge he's hunting us because we're a successful rebellion (which might inspire others), he's just a noble hunting down the guys who were rude to him.

Please assume the above was stated IC so you can all reply to it. It's really very good RPing. :)

Game on!


Stats

I suggest by Rexus. Caleb can barely spell, let alone deal with high level political knowledge.


Male Human Monk (unchained) 11

OK with outsourcing dice rolling... Only problem is that we really do need to provide both success and failure results in writing, since we can't just roll the dice, be pretty sure which way it went and do only half the job :-)


Female Human Inquisitor(Infiltrator)/10

I'm good with changing the format. It's more like it was when I first started playing with you in that we had to give you results if we succeeded and results for if we didn't. I've just gotten lazy over the years. If you're good with it, I'm game.


female human lust wizard 8, enchanting courtesan 3 | Hp 67/67 | AC 17, TAC 13, FF 11 (15) | CMB +3; CMD 17 | F +8, Ref 7, Will +11 | Peception +1 | dazing touch (8/8), aura of despair (8/8rnds)

Action 1
Nothing

Action 2
After the rally, as they walked with the boxes, Tillia spoke to her friends, "I think we should take these to the old Livery until we can determine if they've been marked in some way so that Brassy can track us back to our lair. I think I can determine if there are any such things easily enough."

Gotta say I'm not so enthused about that change. I already find the turn recaps difficult for me to keep track of with all the different points in time things happen in sometimes. All the if then statements, while doable, are something I'd rather avoid if we can.


Female Human Inquisitor(Infiltrator)/10

Action 2:

Noravia was relieved once they got back to the Livery but was no less confused. Was Thrune trying to appear as the nice guy so that any move they took moving forward made the Silver Ravens look like the bad guys or was he trying to align himself with them so that any good they did Thrune could take credit for?

The first order of business was to analyze the gifts to make sure they weren't cursed, or objects for scrying, or some other way to track or spy on them. Again, the inquisitor was doubtful of Thrune's intentions. "These are beautiful and quite useful. My first instinct is to not use them but we can't give them back and we can't sell them. Who's going to buy items that have so specifically been made for someone else. Thrune might as well engraved our names on the items. I can't see anyone wanting to purchase them. And if we give them back then we look petty. Maybe the best revenge is to use these gifts against Thrune? Or am I way off kilter?"


female human lust wizard 8, enchanting courtesan 3 | Hp 67/67 | AC 17, TAC 13, FF 11 (15) | CMB +3; CMD 17 | F +8, Ref 7, Will +11 | Peception +1 | dazing touch (8/8), aura of despair (8/8rnds)

Action 2 con't
Having reached the livery Tilia examined each item and nodded in agreement with Noravia, "I agree, if we can use them we should, they are beautiful. I can hopefully determine if each of them is marked or cursed in some way by this evening." She continued to sit and examine the items using her magic to scan for anything that didn't fit with what the items were supposed to be.

Spellcraft 1: 1d20 + 14 ⇒ (5) + 14 = 19
Spellcraft 2: 1d20 + 14 ⇒ (3) + 14 = 17
Spellcraft 3: 1d20 + 14 ⇒ (10) + 14 = 24
Spellcraft 4: 1d20 + 14 ⇒ (16) + 14 = 30
Spellcraft 5: 1d20 + 14 ⇒ (13) + 14 = 27
Just going down the list. I'm looking specifically for curses or means of magical tracking by using the items as a focus.


Female Human Inquisitor(Infiltrator)/10

Action 1:

The inquisitor looked out at the crowd where many were wearing the paper masks. "Thank you good citizens of Kintargo for your show of support. The act of putting on your masks is a much greater gift to us than anything the lord-mayor could buy."


Male Human Monk (unchained) 11
Noravia Jeggare wrote:
"These are beautiful and quite useful. My first instinct is to not use them but we can't give them back and we can't sell them. Who's going to buy items that have so specifically been made for someone. Thrune might as well engraved our names on the items. I can't see anyone wanting to purchase them. And if we give them back then we look petty. Maybe the best revenge is to use these gifts against Thrune? Or am I way off kilter?"

"I'm with Caleb... I simply cannot understand why the man would give us gifts - ones we could use directly against him - unless there was a catch, a trap ready to spring," Eirik mused, not willing to even touch the items with his bare hands. "It might be very difficult to find a buyer for these... but only in this city. We could use an agent to take them somewhere else to sell, and use the money to fund our cause. It'd take time, to be sure, and we'd never get full value out of the items - not that we ever have - but it would be safer. Just because we don't see a trap or a magical anchor for divination spells to tail us doesn't mean it isn't there."


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 73/79 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Vandomir knows nothing about scrying, so if the others redirected us to avoid that, no problem. As for the lack of rolling, I'll do whatever, but as a guy with 3 attacks per round, the logic tree could be a bit awkward I guess. Also, situational bonuses and such, but whatever.


Female Human Inquisitor(Infiltrator)/10
Eirik Clausen wrote:
Noravia Jeggare wrote:
"These are beautiful and quite useful. My first instinct is to not use them but we can't give them back and we can't sell them. Who's going to buy items that have so specifically been made for someone. Thrune might as well engraved our names on the items. I can't see anyone wanting to purchase them. And if we give them back then we look petty. Maybe the best revenge is to use these gifts against Thrune? Or am I way off kilter?"
"I'm with Caleb... I simply cannot understand why the man would give us gifts - ones we could use directly against him - unless there was a catch, a trap ready to spring," Eirik mused, not willing to even touch the items with his bare hands. "It might be very difficult to find a buyer for these... but only in this city. We could use an agent to take them somewhere else to sell, and use the money to fund our cause. It'd take time, to be sure, and we'd never get full value out of the items - not that we ever have - but it would be safer. Just because we don't see a trap or a magical anchor for divination spells to tail us doesn't mean it isn't there."

Noravia snorted at Eirik. "Weren't you the one who said not that long ago, 'Perhaps the man is simply an idiot'? What has changed your mind?"


male
Vandomir Jarvis wrote:
As for the lack of rolling, I'll do whatever, but as a guy with 3 attacks per round, the logic tree could be a bit awkward I guess. Also, situational bonuses and such, but whatever.

I would take care of situational modifiers (with your input of course).

In your case with three arrows, you would write one post where each of your arrows hit (three sentences) and maybe two more sentences where your arrows miss. I would then roll and cut and paste accordingly.

To be honest, I'm not totally convinced of this because it does mean more work for you and more work for me (and I already have plenty).

And it does take away your dice rolling pleasure; it's nice to roll high. :)

So let me ask you up front.

Does the fact that you can preview your dice rolls make you change an action?

If for example, you were going to hit with power attack and your dice roll has you missing but you would have hit with a regular attack, do you change your action?

If you were to cast a spell that requires a to hit roll, do you do something else (not waste that spell) if the dice roll would have missed?

There are other examples where this is applicable to every PC.

So do you change your actions based on the results of the dice when you preview your post?


male
Tillia wrote:
Just going down the list. I'm looking specifically for curses or means of magical tracking by using the items as a focus.

Your rolls allow you to know the properties/characteristics of the spell 'locate object' so feel free to pass this information on.

Questions?

Game on!


female human lust wizard 8, enchanting courtesan 3 | Hp 67/67 | AC 17, TAC 13, FF 11 (15) | CMB +3; CMD 17 | F +8, Ref 7, Will +11 | Peception +1 | dazing touch (8/8), aura of despair (8/8rnds)

So they are all affected by that or that's what could do it?


male
Tillia wrote:
So they are all affected by that or that's what could do it?

Those items could the focus of a locate object spell.

The spell says, "You sense the direction of a well-known or clearly visualized object. You can search for general items, in which case you locate the nearest of its kind if more than one is within range. Attempting to find a certain item requires a specific and accurate mental image; if the image is not close enough to the actual object, the spell fails. You cannot specify a unique item unless you have observed that particular item firsthand (not through divination)."


Stats
Fabian Benavente wrote:
So do you change your actions based on the results of the dice when you preview your post?

No, I don't change the actions. I might go back and edit the descriptions...

Caleb crept down the alley like the shadow of a ghost of a cat. Soundlessly he leapt
stealth rolls a 1 and it becomes
Caleb crept down the alleyway, unable to stop himself from muttered curses at the children who'd left toys scattered around. 'Who leaves a perfectly good set of cymbals just lying the dirt?' he wondered - then answered his own question 'THRUNE'.

The 1 makes more sense with this last roll.
On a completely seperate topic, I'd also like to be able to take 10 more often...


Female Human Inquisitor(Infiltrator)/10

The time where the preview may change my action is whether or not I use my action point considering we only get 1 a level. If there's no hope of making the roll then there's no point in wasting my action point. But I could totally change that moving forward.


Male Human Monk (unchained) 11
Noravia Jeggare wrote:
Noravia snorted at Eirik. "Weren't you the one who said not that long ago, 'Perhaps the man is simply an idiot'? What has changed your mind?"

"A question of magnitude, really," Eirik shrugged. "That the Paracount only wished to talk sounded foolish. But that he'd give us items of power, just the items we need, that we could use against him? That is on another level of folly of its own. If a thing seems too good to be true..." he finished the ages-old axiom with another shrug. "Besides, if the items can be used to track us, then perhaps summoning us over just to give us means of shackling ourselves wasn't so foolish after all."


female human lust wizard 8, enchanting courtesan 3 | Hp 67/67 | AC 17, TAC 13, FF 11 (15) | CMB +3; CMD 17 | F +8, Ref 7, Will +11 | Peception +1 | dazing touch (8/8), aura of despair (8/8rnds)

Action 2
Having finished her examination of the items Tillia looked up and said, "It should be safe to use them. There is no active tracking magic on them and while they might be a bit easier to track for Thrune's agents using a spell like locate object or scrying I think we can take steps to counter that problem." She took the headband that would boost the wearer's intellect and put it on to see what would happen.


male

I have been rereading my posts and what started as a question on how to improve the game by allowing for more 'mystery' in the turn recap has slowly morphed into an inquisition to see if you guys are cheating.

I am sorry for that since that really was not my intent. Perhaps a little of the cheater in me as a player was projected onto you guys. :)

In summary, let's continue with the way we are going since I think the added 'mystery' is not worth the extra work required by you and me is not worth. I also suspect that game speed may suffer. And I also like rolling criticals.

So I trust hat you all know that this is a game and any perceived negative outcomes in the short term is only RP fodder for later. And we're all here for the story anyways.

Questions?

Game on!

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