The party enters the room, searching for trouble. For many seconds, nothing happens. Then, emerging from the stone surroundings, three shadows appear and lunge at the intruders!
Quinion moves southeast (through Vuvo) then south in order to engage the easternmost shadow, leaving a clear path for Praxim. Knowing it will have little effect, he strikes anyway.
Shortword 1d20 + 9 ⇒ (10) + 9 = 19 - Dmg: 1d6 + 1 ⇒ (5) + 1 = 6 - Alas, half dmg and no precision for incorporeal
F/R/W: +9/+9/+9 AC/T/FF: 21/14/17 Max HP: 52 Current HP: 52
Quinion Trepanar wrote:
Quinion moves southeast (through Vuvo) then south in order to engage the easternmost shadow, leaving a clear path for Praxim. Knowing it will have little effect, he strikes anyway.
Shortword 1d20+9 - Dmg: 1d6+1 - Alas, half dmg and no precision for incorporeal
The problem is, unless that sword is magical, there's no damage, and I don't think anybody has magical weapons (given that we sold them in town...).
Vuvo lunges at a shadow with his magicked fangs while Markum summons a ball of flame to injure the undead apparitions.
Vuvo Bite: magic fang
to hit 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 damage 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
that same one, if not taken out by Vuvo, needs to make a Reflex save DC 14 or take 3d6 ⇒ (4, 2, 1) = 7 damage.
Quinion heads off the advancement of one of the shadows, his sword swinging harmlessly through the incorporeal being. Rhianni backs him with a damaging shot from her wand.
Vuvo advances and, through magical means, is able to bite into a shadow's wispy form. Markum follows up the attack with a ball of flame, incinerating the dog's target.
One of the shadows swats at Quinion, who avoids its touch. The other two shadows reach out with their translucent hands, one of them swiping through Vuvo's body. The dog cries in agony (6 STR dmg).
Energy bursts out from Praxim, tearing through the shadows. Vuvo's mark vaporizes, leaving two enemies.
Markum steps over to fight alongside his friend. Rather than attack he moves his ball of fire to the next shadow.
Vuvo redoubles his efforts and attacks the shadow again.
"So is anyone hurt? or are you going to carry on." After she had searched through the room and alcoves, she looks around. "So, there's no other way out of this place, we must go back and continue our exploration elsewhere."
Does Vuvo have any outward signs of a severe injury, limping that sort of thing? If so, Rhianni will ask Markum if she can look at Vuvo, comfort him and discover an injury.
I don't think that the rules say that there's any outward sign for a shadow's strength draining touch, but I would assume that Vuvo is left 'pale' or looks a bit sickly after such an ordeal. In any case, Markum would not object at you administering to him.
Rhianni seeing no outward signs of injury on Vuvo, merely comforts the animal, "There's nothing more I can do to help you friend, his sickness is beyond the magics I am able to meld together." She stokes Vuvo once more as she watches the others study the door in the wall.
Rhianni follows Quinion down the first stairway, as she does she whispers a message into the air, pointing back to Praxim, "We're moving on, join us if it's safe.". She does the same for Markum.
Quinion decides it's safe to continue and opens the door.
The sound of sloshing water fills this room, which has nearly collapsed entirely into a large tide pool. What few walls do remain intact here bear detailed and impressive carvings of incredible treasuries filled to overflowing with coins, gems, jewelry, and other items of value. To the east, the walls depict a carving of a towering mountain, its peak carved in the shape of a stern face just above a great palace. Below, the side of the mountain's valley cradles an immense city of spires.
In the pool, remains of what must have been an incredible treasure lie in the sloshing waters. Shattered urns, crumbled stone chests, rusted bits of once beautiful armor and weapons, and other long-ruined treasures from an ancient past lie below. Most impressive of them all is a large, coral-encrusted helmet sized for a giant; the helm measures nearly five feet across, and its full-face guard bears an expression of twisted rage and fangs. The helm itself appears to be made of gold.
Rhianni's eyes are wide open as she scans the horde of treasure. She takes her time standing behind the others as she invokes her magical talent to identify any magical emanations is the area.
Rhianni isn't able to meet get the history DC. Perception 1d20 + 4 ⇒ (19) + 4 = 23 Cast detect magic
Rhianni stands back, as she seems to study something in the water.
VC:
Is it the helmet that is magical or something else? I assume it'll be something else. If so, can Rhianni determine the school of magic of whatever it is? As you say it'll take 2 rounds, I guess there maybe something else that happens first, to do with the golden helmet. So let me know when I can next act to do something else. Thx
Quinion swims toward the huge helm. Suddently, the helm rises up to release a pair of immense claws and spindly legs, and Quinion finds himself now face-to-face with a giant hermit crab that lashes out with its claws.
Round 1, PCs act first.
Praxim:
You don't detect any evil.
Rhianni:
I only gave two rounds worth of information since that's how long it was before the creature attacked, I was just giving the others a chance to post if they wanted. If you want to continue your detect spell for a 3rd round, you can do that in the first round of combat.
Markum wades in to attack the crab wearing the helmet. He has Vuvo stay a safe distance away.
Markum Scimitar:
to hit 1d20 + 8 ⇒ (5) + 8 = 13 damage 1d6 + 7 ⇒ (6) + 7 = 13
Quinion stabs the hermit crab in its face, barely piercing its hide. Markum follows with his scimitar, but his swing is deflected by the giant arthropod's shell of a helm. Praxim fires and one of his arrows hits, doing a little damage.
The crustacean snaps with both claws, one of them grabbing and crushing Quinion, cracking ribs (12 dmg + grappled).
Round 2.
Rhianni:
A faint transmutation aura radiates from a small object at the bottom of the pool. It's difficult to see exactly what it is from above water.