Vuvo lunges at a shadow with his magicked fangs while Markum summons a ball of flame to injure the undead apparitions.
Vuvo Bite: magic fang
to hit 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 damage 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
that same one, if not taken out by Vuvo, needs to make a Reflex save DC 14 or take 3d6 ⇒ (4, 2, 1) = 7 damage.
"So is anyone hurt? or are you going to carry on." After she had searched through the room and alcoves, she looks around. "So, there's no other way out of this place, we must go back and continue our exploration elsewhere."
I don't think that the rules say that there's any outward sign for a shadow's strength draining touch, but I would assume that Vuvo is left 'pale' or looks a bit sickly after such an ordeal. In any case, Markum would not object at you administering to him.
Rhianni seeing no outward signs of injury on Vuvo, merely comforts the animal, "There's nothing more I can do to help you friend, his sickness is beyond the magics I am able to meld together." She stokes Vuvo once more as she watches the others study the door in the wall.
Quinion decides it's safe to continue and opens the door.
The sound of sloshing water fills this room, which has nearly collapsed entirely into a large tide pool. What few walls do remain intact here bear detailed and impressive carvings of incredible treasuries filled to overflowing with coins, gems, jewelry, and other items of value. To the east, the walls depict a carving of a towering mountain, its peak carved in the shape of a stern face just above a great palace. Below, the side of the mountain's valley cradles an immense city of spires.
In the pool, remains of what must have been an incredible treasure lie in the sloshing waters. Shattered urns, crumbled stone chests, rusted bits of once beautiful armor and weapons, and other long-ruined treasures from an ancient past lie below. Most impressive of them all is a large, coral-encrusted helmet sized for a giant; the helm measures nearly five feet across, and its full-face guard bears an expression of twisted rage and fangs. The helm itself appears to be made of gold.
Rhianni stands back, as she seems to study something in the water.
Is it the helmet that is magical or something else? I assume it'll be something else. If so, can Rhianni determine the school of magic of whatever it is? As you say it'll take 2 rounds, I guess there maybe something else that happens first, to do with the golden helmet. So let me know when I can next act to do something else. Thx
Quinion swims toward the huge helm. Suddently, the helm rises up to release a pair of immense claws and spindly legs, and Quinion finds himself now face-to-face with a giant hermit crab that lashes out with its claws.
Round 1, PCs act first.
You don't detect any evil.
I only gave two rounds worth of information since that's how long it was before the creature attacked, I was just giving the others a chance to post if they wanted. If you want to continue your detect spell for a 3rd round, you can do that in the first round of combat.
Quinion stabs the hermit crab in its face, barely piercing its hide. Markum follows with his scimitar, but his swing is deflected by the giant arthropod's shell of a helm. Praxim fires and one of his arrows hits, doing a little damage.
The crustacean snaps with both claws, one of them grabbing and crushing Quinion, cracking ribs (12 dmg + grappled).
A faint transmutation aura radiates from a small object at the bottom of the pool. It's difficult to see exactly what it is from above water.