Grymp's Way of the Wicked Campaign (Inactive)

Game Master Zahir ibn Mahmoud ibn Jothan

Cardinal Adrastus Thorn * Thiadora * Grumplejack * Silken veil * Talingarde * Lower Caverns * Main Levels

Party Loot Spreadsheet

no combat:

Combat!!

Round: 1

Malleck: UP!!
Xeram: UP!!
Meinhard:
Aleksand:
Gertrart:
Donnagin:
Mordecai:

Summary of Important Posts:
I wanted to take a quick timeout to link back to a couple important posts that have info in them that you are still working on.

First are the three large posts that describe the vast majority of the Horn

Lower Caverns

Levels 1 and 2

Much of level 3

Next is Cardinal Thorn’s post where he described the mission, which is essentially to get the Tears of Achlys from Vetra-Kali.

And then you had info on the ritual and the rebuilding of the alchemical golem.

The Ritual

The alchemical golem

Also recall the oozes that you were going to get back to.

You've still missed some rooms on level 3, although I think you've covered levels 1 and 2.


4,001 to 4,050 of 4,628 << first < prev | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | next > last >>

Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Curses :D

Reflex of the p1issed off sorcerer :): 1d20 + 4 ⇒ (14) + 4 = 18
+1 if from dvine source.

Concentration: 1d20 + 14 ⇒ (19) + 14 = 33
Whoohoo!!!! :D

Xeram angrily launches his fireball.


Bahh! Vethia should have mowed down Xeram, not Mordecai's images! She was hoping that the spell had caught on Xeram!

GM:

Angus: 35
Brunhild: 52 CL(6)
Fineas: 34, Shield
Vethia: Gravity Bow, 17


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Come on guys. Even nonlethal can take them out when they've taken a heavy beating. Malleck needs sacrifices. :)

Edit after GM's comment:
Aw crap...i'm in for it. :P


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

Speaking of... updating now. Also, Nubis can move 40ft


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

Both will take +2 to hit

Malleck charges down the archer, swinging with the flat side of his sword

Non-Leathal: 1d20 + 14 + 2 + 2 - 4 ⇒ (13) + 14 + 2 + 2 - 4 = 27
Smack!: 1d8 + 6 ⇒ (8) + 6 = 14

if Good Alligned:
Extra: 2d6 ⇒ (1, 1) = 2

Nubis also tries to bring the caster down
NonLeathal: 1d20 + 2 + 2 - 4 + 13 ⇒ (18) + 2 + 2 - 4 + 13 = 31
Chomp!: 1d6 + 5 ⇒ (6) + 5 = 11 DC20 Dimensional Achoring Curse


If Malleck takes the +30' movement he can get there.


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

okay, no problem. will do


Vethia is actually good aligned, so she'll take the extra damage!

Nubis hits Fineas.

Fineas Will: 1d20 + 8 ⇒ (13) + 8 = 21 Success

We're still waiting on Gertrart and Taeral.

GM:

Angus: 35
Brunhild: 52 CL(6)
Fineas: 45, Shield
Vethia: Gravity Bow, 33


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Sorry, internet has been down. Does the magical enhancement of +2 affect the sunder damage?

Gertart curses at the destroyed masterwork. He pulls the brandescar shiv and gets as violent as he can on the wasteful &#?k!
shiv: 1d20 + 9 ⇒ (2) + 9 = 11, spleen hunt: 1d4 + 5 ⇒ (3) + 5 = 8
Reflex: 1d20 + 11 ⇒ (14) + 11 = 25 (evasion)
blessings of ferver: 1d20 + 9 ⇒ (6) + 9 = 15, spleen hunt: 1d4 + 5 ⇒ (2) + 5 = 7


It does, normal hardness is 10, it is 14 with a +2, I accounted for that.

Needing to draw, Gertrart isn't taking a full attack. A 15 wouldn't hit anyways.


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

Ref save: 1d20 + 0 ⇒ (7) + 0 = 7 Such a dex monkey...

Slow and stiff for a tiefling, all Mordecai can do is blink as the lightning strikes him. Luckily, his fiendish skin absorbs part of the damage.

Took 10 damage


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Sorry had to make a sudden trip yesterday.

Taeral moves closer to the casters, while strumming his lute, and readies for the next caster to begin a spell.

Choosing movement from blessing of fervor, move 60' closer casters, free to maintain performance, ready to cast silence in the area of the casters. Center of spell is back far enough that they (casters) would need to move at least 10' toward us to get out of the silence. I believe they are still just outside the doorway.

------------------------------------------------------
On Going Effects: good hope (the Knot), 8 min; Countersong (3rd rnd), Check=23; blessing of fervor (movement); readied silence;


Taeral readies.

Angus swings his axe at Gertrart twice...

greataxe: 1d20 + 12 ⇒ (9) + 12 = 211d12 + 19 ⇒ (8) + 19 = 27 Hit

greataxe: 1d20 + 7 ⇒ (5) + 7 = 121d12 + 19 ⇒ (9) + 19 = 28 Miss

Fineas goes to cast a spell, Taeral hurls his silence. Fineas backs away from 1-27 and goes around the corner between 1-7 and 1-15.

Vethia steps back 5' and unleashes her volley against Malleck:

Many shot: 1d20 + 13 + 1 - 2 ⇒ (6) + 13 + 1 - 2 = 182d6 + 2 + 1 + 2d6 + 2 + 1 ⇒ (2, 4) + 2 + 1 + (2, 6) + 2 + 1 = 20
Rapid shot: 1d20 + 13 + 1 - 2 ⇒ (11) + 13 + 1 - 2 = 232d6 + 2 + 1 ⇒ (5, 5) + 2 + 1 = 13 Hit (Malleck Charged)
Iterative attack: 1d20 + 8 + 1 - 2 ⇒ (15) + 8 + 1 - 2 = 222d6 + 2 + 1 ⇒ (5, 2) + 2 + 1 = 10 Hit (Malleck Charged)

Brunhild backs away from 1-27 and goes around the corner to join Fineas. Malleck definitely sees this, those of you in the room might see it. Gertrart definitely doesn't given where he is.

Except for Taeral, the party is up!

GM:

Angus: 35
Brunhild: 52 CL(6)
Fineas: 45, Shield
Vethia: Gravity Bow, 33


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Malleck's AC is buffed 26, - his charge is 24.
How do 22 & 23 hit, then? :)

Xeram points his finger towards the people hiding, starting with the caster Brunhilde.

Magic Missiles: 3d4 + 3 ⇒ (1, 2, 4) + 3 = 10
If Brunhilde drops before the missiles are all spent, the remaining missile is aimed at the archer.


Well, they won't hit if it's a 24. I was unsure when he was 26 and when he was 24. If he's at 24, then he's gtg and uninjured.

@Xeram - Brunhilde and Fineas went and turned the corner entirely, Xeram can't see them when his initiative comes up.

Want to hit someone else, or do something else?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Aha...then my confusion came from you saying 'those in the room might see it', i then assumed i could have.
Are they 'only just around the corner' - or around the corner and down the hallway?


I meant that you might have seen them withdrawing, once they turned the corner, you don't know how far they went, and while I don't believe Malleck is in the silence are, I do believe it fills the corridor between him and you, so he can't yell the answer to you.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

How far were Fineas and Brunhilde from the corner, before their retreat?


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Ready only works for standard actions, silence has a 1 round casting time. But if you target me, I will harry the casters.

shiv: 1d20 + 9 ⇒ (15) + 9 = 24, sploinkt: 1d4 + 5 ⇒ (2) + 5 = 7
shiv: 1d20 + 9 ⇒ (20) + 9 = 29, sploinkt: 1d4 + 5 ⇒ (4) + 5 = 9

"Why not go after the armor too? I made that myself too! This though this I found."

confirm?: 1d20 + 9 ⇒ (17) + 9 = 26, sploinkt: 1d4 + 5 ⇒ (4) + 5 = 9
That's Four! *thunder cracks* Four natural 20's Ah ah ah.


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

Mordecai leans away from the cover so that he gets an eye contact on the enemies. From there he casts the Glitterdust spell, trying to catch Vethia and Angus under the area.

Will save DC 18 or blinded

The summoned cerberi steps closer to the elven archer. All threes head give a nasty grin and start biting.
Bite: 1d20 + 13 ⇒ (8) + 13 = 211d6 + 5 ⇒ (5) + 5 = 10
Bite: 1d20 + 13 ⇒ (10) + 13 = 231d6 + 5 ⇒ (5) + 5 = 10
Bite: 1d20 + 13 ⇒ (8) + 13 = 211d6 + 5 ⇒ (2) + 5 = 7
Claw: 1d20 + 13 ⇒ (13) + 13 = 261d6 + 5 ⇒ (6) + 5 = 11
Claw: 1d20 + 13 ⇒ (19) + 13 = 321d6 + 5 ⇒ (3) + 5 = 8
If two bites hit, extra rend damage: 1d6 + 6 ⇒ (4) + 6 = 10 +6 if all bites hit


They were 15-20' back from the corner.

We'll let the silence thing go this time, but good point about it taking too long to ready.

Gertrart lays into Angus, hitting twice, and confirming his crit!

For Mordecai to hit both Angus and Vethia, the Cerberus and Malleck are also in the AOE, does he want to do this still?

If nothing else, I'll assume the Cerberus attacks Vethia before Mordecai casts...

Hmmm, so all of the Cerberus' attacks hit Vethia, and somewhere int he middle of that, the elven archer ceases to be an active combatant!

I will therefore assume that Mordecai just casts glitterdust in a location that will only catch Angus.

Angus Will: 1d20 + 6 + 2 + 4 ⇒ (10) + 6 + 2 + 4 = 22 Success

What about Malleck and Xeram?

GM:

Angus: 58
Brunhild: 52 CL(6)
Fineas: 45, Shield
Vethia: Gravity Bow, 95 Dead!!!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Xeram shoots two fire rays at Angus.
Scorching ray #1: 1d20 + 5 ⇒ (12) + 5 = 174d6 ⇒ (6, 1, 5, 2) = 14
Scorching ray #2: 1d20 + 5 ⇒ (10) + 5 = 154d6 ⇒ (6, 4, 6, 4) = 20

Reflex if annoying Brunhild: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Focus if so: 1d20 + 15 ⇒ (12) + 15 = 27

Should cover it.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Gertart splashes the blood onto the wall with each back stroke, reveling in the blood drawn on each down-stroke.


@Xeram - an 8th level Sorcerer can fire a scorching ray 45'. You're too far from Angus for that spell.

Once Xeram picks his action, if we haven't heard from Malleck, I will bot him.

GM:

Angus: 58
Brunhild: 52 CL(6)
Fineas: 45, Shield
Vethia: Gravity Bow, 68+27NL, dying (1)


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Guess i'll have to move to shoot a him, so be it. If i need to pick a bonus from that buff, i'm taking the extra movement.


gtg, extra movement, and shooting!

Both rays strike Angus...

Ok, so it appears that I screwed up on Fineas, as he had Nubis on him, but we're going to ignore, rather than retcon.

Nubis moves up and attacks Fineas again...

NonLethal: 1d20 + 2 + 2 - 4 + 13 ⇒ (11) + 2 + 2 - 4 + 13 = 24
Chomp!: 1d6 + 5 ⇒ (1) + 5 = 6

Malleck moves away from the fallen archer and comes to lay into Brunhild...

Non-Lethal: 1d20 + 14 + 2 + 2 - 4 ⇒ (20) + 14 + 2 + 2 - 4 = 34
Smack!: 1d8 + 6 ⇒ (6) + 6 = 12

Crit confirm...

Non-Lethal: 1d20 + 14 + 2 + 2 - 4 ⇒ (16) + 14 + 2 + 2 - 4 = 30
Smack!: 1d8 + 6 ⇒ (6) + 6 = 12

For max damage!!!

Brunhild crumples to the ground

Angus turns away from Gertrart and charges Xeram (Gertrart can have an AOO)

greataxe: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 161d12 + 19 + 3 ⇒ (1) + 19 + 3 = 23

Taeral is up, only Fineas and Angus are still in the fight, and Fineas is down the corner and around where those inside the big room cannot see him.

GM:

Angus: 92
Brunhild: 52 + 24 NL CL(6)
Fineas: 34+17NL, Shield
Vethia: Gravity Bow, 68+27NL, dying (1)


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Xeram soaks it up, and smiles with malice.

"You die today, and we have plans for you.
I have plans for you after that as well."


Angus was really hoping for a crit on Xeram, but Malleck had already used up my 20 this round!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

This is a moment where i could hug you for that. :)


3d12+57+9 damage is a lot for a guy with 43 hit points to survive!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I know.


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

If Taeral is not within close range of Angus (45'), he will choose the enlarge form blessing of fervor, make his close range 90' and moving if needed closer to Xeram.

"Dwarf, your gnome compainion needs your help before he is overcome by our assault. Quick, run back and aid him." Taeral says calmly to Angus.

Cast suggestion DC 19 Will. Also not continuing the counter song.

------------------------------------------------------
On Going Effects: good hope (the Knot), 8 min; blessing of fervor (enlarged spell);


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Hopefully he'll pass either Gertrart or Malleck for an aoo.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

AoO: 1d20 + 9 ⇒ (11) + 9 = 20, sliiiice: 1d4 + 5 ⇒ (3) + 5 = 8
"Running won't help you, your soul will go to fixing that masterpiece you destroyed." Lawful evil not lawful wasteful.
Not sure I would survive a crit from Mallek's sword either. :p Can you let me know which ones will be flankable when we get the next update please?


Gertrart hits Angus as he goes after Xeram.

Angus Will: 1d20 + 6 + 4 + 2 ⇒ (15) + 6 + 4 + 2 = 27 Success

Taeral's suggestion is resisted!

Fineas steps back and fires scorching ray at Malleck...

Ranged Touch: 1d20 + 6 ⇒ (11) + 6 = 174d6 ⇒ (6, 5, 3, 4) = 18
Ranged Touch: 1d20 + 6 ⇒ (16) + 6 = 224d6 ⇒ (1, 5, 3, 5) = 14

Somehow I think 32 damage isn't enough to stop Malleck.

The rest of the party is up. Remember, no talking through the silence, so Malleck is on one side of it with Fineas, and the rest of you are on the other with Angus.

GM:
]

Angus: 100
Brunhild: 52 + 24 NL CL(6)
Fineas: 34+17NL, Shield
Vethia: Gravity Bow, 68+27NL, dying (1)
Malleck: 32


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

If i'm in position to cast at all:
You say 'on a side of it', after all.

Xeram steps 5 feet back, in whichever direction doesn't cause cover, and forms a ball of frost and ice, which he hurls at Angus.

Snowball: 1d20 + 6 ⇒ (9) + 6 = 15Cold: 5d6 ⇒ (4, 5, 6, 5, 2) = 22
DC 16 fort vs staggered.

-------------
If not:

Xeram withdraws, putting space between himself and Angus, in hopes someone else slices the last bit off of Angus.

Although i think i'm clear on terms of cover and into melee?

Edit:
GM, you botted Nubis, doesn't Fineas need to make another DC 20 vs the anchor effect? :)


Xeram's snowball strikes Angus, who drops to the ground and goes out of rage. When he goes out of rage and loses his bonus hitpoints, he is left at... -22, but has a CON of 18, and thus dies. At least he won't be getting sacrificed to your foul gods!

I interpreted Nubis' ability as Dimensional Anchor, right? As Fineas has no means of conducting any sort of extradimensional transport, I didn't see a reason to roll against the effect. If it has some other effect that I should be concerned with, then tell me, so I can apply it.

Only Fineas is now up, and only Malleck sees that.

GM:

Angus: 122
Brunhild: 52 + 24 NL CL(6)
Fineas: 34+17NL, Shield
Vethia: Gravity Bow, 68+27NL, dying (2)
Malleck: 32


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Hmm...of all times i'd have loved to roll less dmg :P
But hey, i'm a power hungry evocation guy....so meh. :)
Taeral, can you stabilize them? The archer might be saveable.


And I love that spell, a GREAT candidate for Intensify! In our home game, well the next thing we're planning anyways, I'm going to try an Arcane Trickster, and Intensified Snowballs of 10d6 damage and another 6d6 of Sneak Attack will be quite fun to toss around, especially as 1st level spells with Magical Lineage (snowball)!


Xeram wrote:
Taeral, can you stabilize them? The archer might be saveable.

Not that you can necessarily tell, but FYI, Brunhild is just knocked cold, however Vethia is actually dying. Whenever you go to check her, I'll roll the stabilize checks and we'll see if you got to her in time.


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

Malleck will move to the last remaining one, and tries to make that one go down, right after he heals himself

Swift LoH: 4d6 ⇒ (5, 5, 4, 6) = 20
NonLethal Swing: 1d20 + 14 + 2 - 4 ⇒ (11) + 14 + 2 - 4 = 23
Damage NL: 1d8 + 6 + 2d6 ⇒ (3) + 6 + (3, 2) = 14

-Posted with Wayfinder


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

With the previous target all chewed up, the summoned cerberi goes looking for fresh enemy - and attacks Fineas If he can be reached with 40feet move
Bite: 1d20 + 13 ⇒ (14) + 13 = 271d6 + 5 ⇒ (3) + 5 = 8

Does Mordecai know Fineas is somewhere behind the corner? ie. can he blindly toss a fireball there?

If Mordecai knows Fineas' rough whereabouts:

Fireball, DC 19 ref to halve: 7d6 ⇒ (5, 4, 4, 1, 2, 6, 6) = 28 Taking Malleck off the area with selective metamagic rod

If not, Mordecai just takes a double move there, with speed boost from blessing of fervor


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

As we are always in need of more sacrifices, sure Taeral will check on the wounded next round.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Gertart moves to the combatants (+ fervor enough?). He slips into position to so that Malleck will distract some protection from the hero's jugular.

shiv: 1d20 + 11 ⇒ (5) + 11 = 16, splurch: 1d4 + 5 ⇒ (4) + 5 = 9 if flanking: +2 to hit, plus precision: 5d6 ⇒ (6, 5, 1, 3, 2) = 17


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

(Keeps fingers crossed)


Malleck does thump Phineas out.

Mordecai has a rough idea where Phineas is, but can't take a shot that wouldn't nail Malleck and the pet, and probably the druid, so he holds off.

With all of the bad guys down, Taeral moves up to check Angus. Angus is a dead duck. He then moves on down the hall to check on Vethia...

Stabilize: 1d20 + 1 - 8 ⇒ (2) + 1 - 8 = -5
Stabilize: 1d20 + 1 - 9 ⇒ (5) + 1 - 9 = -3
Stabilize: 1d20 + 1 - 10 ⇒ (19) + 1 - 10 = 10 Stabilize!!!

Taeral arrives the next round and finds that while Vethia is in VERY BAD shape, she is alive.

Taeral finds Fineas and Brunhild are merely thumped out with nonlethal damage.

Loot:

Fineas: P of CMW, MW spear, 124 gp, and a journal (stand by for more on this)
Angus: P of CMW, +1 greataxe, MW BP, 5 throwing axes, 25gp
Vethia: P of CMW, +1 composite longbow (+1 STR), boots of elvenkind, cloak of elvenkind, longsword, MW chain shirt, 201gp
Brunhild: P of CMW, +1 spear, MW hide armor, 45gp

They had other minor magical stuff too that I ignored.

Fineas Greengold's Journal:
What an interesting development today. We were approached by a so-called holy man full of talk about visions and angels and so forth. He claimed these spirits had driven him to stop the wickedness going on in the Horn and to rally us to our “destiny”. Mentioned us almost by name the angels did! I’m flattered.

He delivered us his pitch and then gave to us an immense pile of information including maps, names and so much more. Really he did everything but gives the keys to the front door.

Of course I don’t accept such gifts without a fair degree of skepticism. I had Vethia trail the “Holy Man” and our fears turned out to be justified. She saw this angel-speaker slip into a side alley and transform back into a dark haired and much younger human.

My tracker followed the human through the streets of Farholde and saw the young man rendevousez with a strange white haired woman with a white raven on her shoulder. He called her “Z”.

They didn’t say much to each other. All he said was “It is done. The Ninth is finished.” I am unsure exactly what that means, but clearly we are bing used in some sort of double-cross between various factions of the cult that occupies the Horn. Ah, evil-doers. They never change.

So, they want us to be their assassins, eh? Well, its a job we don’t mind doing. We’ll be cautious about this information obviously. But I think it’s likely to pan out. They wouldn’t want their dupes to fail after all, would they? Of course, when we’re done, I think we’ll pay the “holy man” a little visit as well. Vethia is pretty sure the woman in white must be staying in the nearby inn -- “The Auld Briarhall” in Auld’Irey.

What a piece of work is my elven tracker! She tracked a shapechanger through almost a half mile of city, managed to eavesdrop on a private guarded conversation and reported back without even a ripple of trouble. Hah! Remind me to give that girl an almost even share of the treasure!

Tomorrow we attack the Horn. I can feel it in my bones. This is the big one! After this, I just know that our wee little band will never be the same.

GM:

Angus: 122
Brunhild: 52 + 24 NL CL(6)
Fineas: 34+31NL, Shield
Vethia: Gravity Bow, 68+27NL, dying (2)
Malleck: 32


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Xeram smiles inside, as the last fell.

When he picks up the journal, he reads it carefully, not wanting to miss anything.

"Oh...ah- ahahaha!
This is both ironic and inconvenient at the same time."

He looks at Fineas, "Who's the dupe here, fool?"
"Ahem, hear this:..."

Xeram reads out loud the journal.
...it seems we have rivals. I'm making an educated guess, but if this gnome is writing of a 'rival faction', and code names are used, i will assume another group like ours has set up a hit."

GM, i would get our contact to procure 2 or 3 scrolls of Animate Dead, and a 2 of contagion too.


No problem on the scrolls, but do pay attention to the caster level of the scrolls, as those are the limiters for how many HD you can have under your control!


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

After taking a look at the journal after Xeram, just to make sure there is no word play at work, "So our dear colleague Elise is trying to get us killed. She and her Knot, hmm... the Hibernal, have had it out for us ever since our initial "training" time. I would bet our assignment to performing the ritual and her Knot getting assigned watch duty in Farhold has just irked her to no end."

"It may be time to remove them before they cause the ritual to be interrupted. As they are a Knot, and are protected as we are, I would recommend we obtain permission before we deal with them."


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

"I agree, we should not engage them without knowing that the contract will not burn us if we do. Also, need to close some wounds...."

With that he does one more LoH on himself

LoH: 4d6 ⇒ (2, 1, 3, 1) = 7

-Posted with Wayfinder

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