Grymp's Way of the Wicked Campaign (Inactive)

Game Master Zahir ibn Mahmoud ibn Jothan

Cardinal Adrastus Thorn * Thiadora * Grumplejack * Silken veil * Talingarde * Lower Caverns * Main Levels

Party Loot Spreadsheet

no combat:

Combat!!

Round: 1

Malleck: UP!!
Xeram: UP!!
Meinhard:
Aleksand:
Gertrart:
Donnagin:
Mordecai:

Summary of Important Posts:
I wanted to take a quick timeout to link back to a couple important posts that have info in them that you are still working on.

First are the three large posts that describe the vast majority of the Horn

Lower Caverns

Levels 1 and 2

Much of level 3

Next is Cardinal Thorn’s post where he described the mission, which is essentially to get the Tears of Achlys from Vetra-Kali.

And then you had info on the ritual and the rebuilding of the alchemical golem.

The Ritual

The alchemical golem

Also recall the oozes that you were going to get back to.

You've still missed some rooms on level 3, although I think you've covered levels 1 and 2.


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half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Spellcraft: 1d20 + 13 ⇒ (5) + 13 = 18
Perception: 1d20 + 9 ⇒ (10) + 9 = 19


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Gertart whispers "he cast dispel magic. The caster & the rogue moved to the chair."


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

My rolls for the charge action. On the caster

Malleck activates his smite as he tries to stop the retreat

Smiting Charge!: 1d20 + 12 + 2 + 5 ⇒ (20) + 12 + 2 + 5 = 39
Smiting Charge Crit?: 1d20 + 12 + 2 + 5 ⇒ (12) + 12 + 2 + 5 = 31
Smite Damage: 1d8 + 5 + 7 + 2d6 ⇒ (7) + 5 + 7 + (6, 3) = 28
Crit Damage Bonus: 1d8 + 5 + 7 ⇒ (2) + 5 + 7 = 14

His hound follows right behind him
Charge!: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
Damage: 1d6 + 5 ⇒ (4) + 5 = 9 curse save DC20, dimensional achoring


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

"If you cast silence on me, I will limit the number that can get out," the half orc whispers.


Since they were so close, yes, when Vyte moves away, Malleck is close enough to charge him.

Malleck and the hound both hit Vyte, who drops to the floor.

The two Vets move out of the darkness back towards the chair. When they emerge from the darkness they see Malleck and they attack him.

Vet1 Attack: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 161d10 + 9 ⇒ (7) + 9 = 16

Vet2 Attack: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 171d10 + 9 ⇒ (1) + 9 = 10

Even with charging, I suspect those are both misses against Malleck.

Xeram and Taeral are up.

GM:

Harkon - 12, Shaken (1), Remove Fear, Bless
Vyte - 63, Remove Fear, Bless
Thomas - Remove Fear, Bless
Vet1 - 12, Remove Fear, Bless
Vet2 - 24, Shaken (1), Remove Fear, Bless


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Xeram points a finger accusingly at Vet2

"Cease your attacks."
Magic Missile!!!: 4d4 + 4 ⇒ (2, 1, 3, 4) + 4 = 14


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

"Twas my same thought, Gertrart. Get in there." Taeral says as he claps his hands over Gertrart's ears before nudging him forward.

Cast silence on Gertrart

------------------------------------------------------
On Going Effects: silence, 20' rad (Gertrart), 7 rds;


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

"...," says the assassin with a big grin.


How is Xeram able to see the bad guys? If he has a way, let me know, and I'll apply the MM damage.

Taeral casts.

Harkon backs up and attacks Malleck as well.

Longsword: 1d20 + 11 + 2 + 1 - 2 ⇒ (6) + 11 + 2 + 1 - 2 = 181d8 + 3 + 3 + 2 + 2d6 ⇒ (8) + 3 + 3 + 2 + (6, 5) = 27

Mordecai and Gertrart are up. No talking!

GM:

Harkon - 12, Remove Fear, Bless
Vyte - 63, Remove Fear, Bless
Thomas - Remove Fear, Bless
Vet1 - 12, Remove Fear, Bless
Vet2 - 24, Shaken (1), Remove Fear, Bless


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Chair is 90 ft. away correct? Are any closer? Are they all human? Are they all in the darkness?

Gertart runs ahead, getting as close as he can to the two divine casters that entered the horn on the previous trip.

4x run, unless the way is blocked in which case just a double move toward the divine casters (unless a dwarf or half-orc is among them.)


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I thought by The two Vets move out of the darkness back towards the chair. When they emerge from the darkness they see Malleck and they attack him. i would have sight of them.
If not, Xeram would ask their locaion and throw a fireball instead, to deal as much hurt as possible.


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

bring on the FB!

-Posted with Wayfinder


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

The chair is not in the darkness?


Ok, so here's what I think happened. Right near the door, they had set up to fight you. The two vets had been well away back by the chair. When the door opened, they ran down the room to join the fight. Darkness got dropped onto the bad guys, but doesn't have nearly the size to cover the whole room. The good guys were instructed to back up towards the chair, which would get them back out of the darkness, but would leave the darkness between you guys and them. Effectively, things from left to right on the map at that point would have been bad guys (that means you), darkness, good guys (that means them), lots of open space, and then the chair where one good guy is in the iron maiden contraption. Malleck, who can see in the darkness charged through the darkness. So he's on the other side fighting with the good guys that have emerged from the darkness.

The chair is NOT in the darkness, it's a 90' long room, and darkness is 20' radius, and I interpreted it was dropped on the good guys who had been at the near end.

Does that help?


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

It does me. Thank you. Before my next turn I will need to know distance to the various targets (e.g. one move, double move, charge, etc.) mockup

Gertart moves into the darkness, but stops before exiting it. His blade is ready should any of the enemy get close enough to him. stealth: 1d20 + 10 - 5 ⇒ (10) + 10 - 5 = 15 + concealment? +silence?


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

Not capable of deciding whom to attack, Mordecai goes for all of them. The tiefling draws his Rod of Selective Metamagic, and flings a ball of fire to fill the room with flames. The metamagic of the rod controls the flames so they do not affect his allies.

Fireball, DC 18 ref save: 6d6 ⇒ (5, 2, 1, 2, 4, 2) = 16


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Ah, right, my own dmg roll for fireball.

7d6 ⇒ (3, 6, 6, 3, 6, 4, 3) = 31
DC 19 for half.


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

RS: 1d20 + 9 ⇒ (5) + 9 = 14

31/62

-Posted with Wayfinder


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Ref: 1d20 + 10 ⇒ (3) + 10 = 13 not sure where you are putting those, there is a group by the throne & a pair by Malleck.


Saves vs Mordecai's Fireball:

Harkon Reflex: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 Fail
Thomas Reflex: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 Success
Vet1 Reflex: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 Fail
Vet2 Reflex: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 Success

Saves vs Xeram's Fireball:

Harkon Reflex: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 Success
Thomas Reflex: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 Success
Vet1 Reflex: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 Success
Vet2 Reflex: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 Fail

So far, Thomas has made all of the reflex saves, which means he is evading his butt off and taking no damage!

Actually, the rest of the good guys have huddled around Malleck, which is where I thought Gertrart was headed last round?

So Gertrart, right now, the one divine caster is toast, dead as a doornail. The other, along with Thomas (the rogue) and the two Vets are somewhat ganging up on Malleck, just east of the darkness.

Gertrart is up, then Thomas, then Malleck.

GM:

Harkon - 43, Remove Fear, Bless
Thomas - Remove Fear, Bless
Vet1 - 43, Remove Fear, Bless
Vet2 - 63, Shaken (1), Remove Fear, Bless, Staggered


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Gertart slips into position putting one of Malleck's veteran assailants between them.

"Ahhhh..." he thinks, watching the blood flow.
falchion: 1d20 + 9 ⇒ (17) + 9 = 26,
dmg: 2d4 + 6 ⇒ (2, 4) + 6 = 12 plus snk: 4d6 ⇒ (5, 2, 5, 1) = 13


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

okay. We win GG all. Gertrart finally made a successful attack =^^=

-Posted with Wayfinder


Malleck of Alerion wrote:
okay. We win GG all. Gertrart finally made a successful attack =^^=

And it was a sneak attack even!

Gertrart gets behind Vet1 and knifes him hard. Vet1 drops to the floor in a pool of blood.

Thomas moves to flank Malleck with the other Vet...

Short Sword: 1d20 + 8 + 1 + 2 ⇒ (4) + 8 + 1 + 2 = 151d6 + 1 + 3d6 ⇒ (1) + 1 + (3, 2, 1) = 8

Even if he hit, that damage would have sucked!

Malleck is up, he is flanked by Vet2 and Thomas. Harkon (the other divine caster) is on him as well.

GM:

Harkon - 43, Remove Fear, Bless
Thomas - Remove Fear, Bless
Vet1 - 68, Remove Fear, Bless, Dying
Vet2 - 63, Shaken (1), Remove Fear, Bless, Staggered


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9
GM wrote:
So far, Thomas has made all of the reflex saves, which means he is evading his butt off and taking no damage!

Damned evasion & GM fortune rolls. ;).


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75
Grymp wrote:
Malleck of Alerion wrote:
okay. We win GG all. Gertrart finally made a successful attack =^^=

And it was a sneak attack even!

Ouch!

Grymp wrote:

Harkon (the other divine caster) is on him as well.

Hurray for silence!


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

Malleck turns to the other devine caster
"Time to fall, just like your friend" as more black flames envelope his blade smite

Attack 1: 1d20 + 12 + 5 ⇒ (17) + 12 + 5 = 34
Attack 2: 1d20 + 7 + 5 ⇒ (8) + 7 + 5 = 20
Damage 1: 1d8 + 5 + 7 + 2d6 ⇒ (4) + 5 + 7 + (4, 5) = 25
Damage 2: 1d8 + 5 + 7 + 2d6 ⇒ (1) + 5 + 7 + (3, 4) = 20

-Posted with Wayfinder


Unfortunately Harkon is bad at reading lips, so the silence keeps Malleck's words from getting through to him.

Malleck's first attack hits Harkon for 25 damage. Harkon crumbles to the ground.

Vet 2 swings at Malleck with his halberd...

Halberd: 1d20 + 13 - 2 + 1 + 2 ⇒ (20) + 13 - 2 + 1 + 2 = 341d10 + 9 ⇒ (3) + 9 = 12 HIT!!!

Crit Confirm

Halberd: 1d20 + 13 - 2 + 1 + 2 ⇒ (5) + 13 - 2 + 1 + 2 = 192d10 + 18 ⇒ (5, 1) + 18 = 24

He then crumbles to the ground also.

Xeram, Taeral, Mordecai, and Gertrart are up.

GM:

Harkon - 68, Remove Fear, Bless
Thomas - Remove Fear, Bless
Vet1 - 68, Remove Fear, Bless, Dying
Vet2 - 64, Remove Fear, Bless


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Even if he could...Malleck's wearing fullplate...which covers his head. :)

Xeram asks where he should aim his next fireball.
"Thank you."

Great fireball: 7d6 ⇒ (6, 3, 4, 1, 3, 2, 4) = 23
DC 19 reflex for half.


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

hah, if i fail, im on -1 :P due to the DR3/-, i only took 9 from the Vet

RS: 1d20 + 9 ⇒ (19) + 9 = 28 SAFE

HP 11/62


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75
Grymp wrote:
He then crumbles to the ground also.

He=Vet2? or He=Malleck?

Reflex: 1d20 + 10 ⇒ (13) + 10 = 23 yeah evasion

Gertart steps out of the flames and up to the man with the halberd eager to see more blood flow.
splort: 1d20 + 9 ⇒ (16) + 9 = 25, shlipt: 2d4 + 6 ⇒ (4, 2) + 6 = 12 Gertart will not risk an AoO, but if he can make a 5 ft. adjust for flanking:4d6 ⇒ (4, 3, 3, 2) = 12
26/57 hp


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Taeral pulls a few pugwampi hairs and blows them at the remain guardsman.

Cast Pugwampi Grace, DC19 Will save to negate

Then moves toward Malleck.

------------------------------------------------------
On Going Effects: silence, 20' rad (Gertrart), 6 rds; pugwampi grace (vet2), 7rds;


To answer Gertrart's question, it was Vet2 that was the "He." so with Vet 2 down, I assume Gertrart would then have attacked the only remaining opponent, which is Thomas.

Thomas Reflex: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13 Fail

Mordecai?

GM:

Thomas - 35, Remove Fear, Bless


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

"Why do you resist, fool?! Just stand still, and embrace your fate! " Mordecai's spiteful words are followed by incantations of divine magic, as the Asmodean priest prays for the his dark lord to grasp the only remaining enemy .

Hold person on Thomas, DC 17 will save


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

My eyes do not deceive me......our GM rolled a nat 1 on a save.
Wonders have not yet left this world. ^^


That's nothing, you should see the crappy attack rolls I made in the Skull and Shackles game.

Thomas Will: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13 Fail!!!

Thomas is Pugwampi'd!!!

Thomas Will: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 Fail!!!
Thomas Will: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21

Thomas is Held

On his turn the Thomas gets to try and save again:

Thomas Will: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22 Success!!!
Thomas Will: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26

Thomas is no longer held, but the party is up again!


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Is there someone in the chair?


There is someone, in the iron maiden contraption, in the chair.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Xeram asks directions and distance, and will cast Flaming Sphere on the designated distance, if possible.

If so, DC 17 reflex, or Thomas burns his ass for 3d6 ⇒ (5, 6, 2) = 13


The guys that are flanking him? And the guys with which he flanked Malleck?

You're a non-darksight guy, blindly firing fireballs through a curtain of darkness!

As an aside, it was your compatriots who assumed they were also getting fireballed, not me. So they dutifully rolled saves and took their damage.

They can't yell back to you to stop, they're silenced too.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Another point lichdom will be a boon....dark vision.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Gertart looks at the rogue and nods a silent thanks for not runnung. Then he brings the blade up and gleefully slashes at the man.
...: 1d20 + 9 ⇒ (4) + 9 = 13, ...: 2d4 + 6 ⇒ (3, 1) + 6 = 10

If he is not 20 feet from the throne...Gertart leaves the fight heading to the trapped person. Acro to avoid AoO: 1d20 + 6 ⇒ (8) + 6 = 14


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

and he found his dice again.... now on 25/62

Malleck will use the Swift action to LoH and his Standard to do so again.

LoH: 6d6 ⇒ (6, 1, 1, 1, 3, 2) = 14

-Posted with Wayfinder


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

how many are still up and what type are they? Taeral may go back to our non-darkvision guy


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

I think one Thomas the rogue-Ish one, someone on throne.

Gertart swings his blademail in the air, not sure if the missing swish is a sad thing or just awesome.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

The bloodletter watches Thomas and Malleck deciding whether to continue with the caged man.


Reflex: 1d20 + 10 ⇒ (7) + 10 = 17 Success, so no damage.

Gertrart misses Thomas and then provokes an AOO as he moves away...

AOO: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 151d6 + 1 ⇒ (6) + 1 = 7

Malleck heals up.

Thomas is the only good guy still standing.

Still missing a couple party actions...

Taeral, Mordecai?


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

"You're a slippery one," Mordecai grumbles as Thomas keeps avoiding the combined attacks of the part.

"Well, dodge this!" From the tiefling's outstretched hand, three magical missiles speed through the air, and smash into the rogue.

Magic missile: 3d4 + 3 ⇒ (4, 2, 3) + 3 = 12


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Taeral moves into a flank on Thomas and thrusts his rapier on the boy.

Rapier: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Damage, Rapier: 1d8 + 1 ⇒ (6) + 1 = 7

Rapier, Crit Conf: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Damage, Rapier, Crit: 1d8 + 1 ⇒ (7) + 1 = 8

------------------------------------------------------
On Going Effects: silence, 20' rad (Gertrart), 5 rds; pugwampi grace (vet2), 6rds;


Mordecai's missiles fly unerringly and strike Thomas, Taeral moves in and eviscerates Thomas.

Alright, only Thomas survived this encounter (provided you give him some quick healing), for anyone looking for sacrifices to be made to further their gruesome transformations, the rest were roasted by repeated fireballs, and the one in the cage died.

During your last encounter, you obtained several of their carried posessions, which they replaced with nonmagical items.

They did still have:

Father Matthias Harkon, Inquisitor of Mitra - MW breastplate, MW heavy steel shield, belt of physical might +2 (Str, Con), silver and sapphire holy symbol (250gp)

Brother Armand Vyte - Healer's kit, light crossbow, MW breastplate, MW heavy wooden shield, silver holy symbol, hand illuminated Mitran holy text (50gp)

Thomas the Penitent - MW studded leather, MW buckler, MW short sword, MW short bow, 40 arrows, MW thieves tools, 2 sunrods, 4gp, wooden holy symbol

Veteran Soldiers of the Inquisition (x3) - Mw halberd, longswrod, composite longbow (+4 STR), 20 arrows, dagger, MW full plate. 2d20gp each, for a total of GP: 6d20 ⇒ (14, 10, 13, 12, 9, 5) = 63

Alrighty then, so in the aftermath of that, please level yourselves up to level 8!!!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Awesome! :D

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