Gertrart aka Blood Desecrator |
Are we going with the bluff them through the door plan or the open the door and jump them plan?
If it is decided, are we set?
If it is not, which one does everyone want?
Personally, I think the door/jump is our best bet. If it is the bluff/door plan Gertrart waits in the original cell with a dagger and club.
Vosil Comarenza |
Open the door and jump them, is my vote. It worked before!
Malleck of Alerion |
If thats what group thinks...
-Posted with Wayfinder
-Mordecai- |
With either approach, Mordecai is prepared to cast Murderous Command if the alpha strike fails.
Shade - Vosil's Eidolon |
In the absence of a numbered grid, it's hard to say exactly. I set up a readied action to pounce on the first person to open the door (Guard 1). Can we assume that I positioned myself as necessary?
Grymp |
Ok, hopefully everyone is updating their stats as they throw gear on. Do I interpret correctly that everyone except Solomon and Xeram have thrown on the chain shirts? (How great that even Vosil and Taeral can wear them!)
Everyone ok with this pace so far? How about the way I'm posting actions in the rounds? I know the lack true grid maps is annoying, I'll try to find a better solution before the next fight.
Anything else?
Vosil Comarenza |
Works fine for me, nice pace. I'd say that unless you have to know exactly where we are, numbered grids are not required; depends on your DM'ing style, I suppose. I'm good with how we ran it previously: I said that Shade was set up to pounce and that Vosil was out of the way and that seemed to work.
Vosil Comarenza |
You've got the mage armour, IIRC, which gives same protection as a chain shirt.
Vosil Comarenza |
No, I mean I cast it, I think it was on you...
Gertrart aka Blood Desecrator |
perception: 1d20 + 3 ⇒ (9) + 3 = 12
updated to include dagger and chain shirt
Grymp |
Apologies. Weekends tend to be family stuff, so hard for me to handle combat and describe new rooms.
I owe you guys a précis on the various rooms, based on Cedric's descriptions.
The strange structure in the room you're in is a fireplace/chimney. The steps go downstairs, and the room below you is the kitchen, Cedric expected there would be several servant types in there.
Solomon "Bone-White" Skrivven |
Weekends are terrible for me as well. Catching up on the 75 posts in the gamethread!
Malleck of Alerion |
Maybe tomorrow ill try to make a document or something that can be edited by all and we will add the loot stuff there?
-Posted with Wayfinder
Vosil Comarenza |
So far I count (correct me if I'm wrong)
2 dead guards from just outside the cell
3 dead guards (ok, one knocked out, but the Mitrans will kill him) in the guardroom upstairs
1 dead guard here (with one soon-to-be corpse)
Each guard has chain shirt, heavy steel shield, longsword, leather club, longbow with 20 arrows, key to a chest
So:
6 chain shirts (one of which I'm wearing, did anyone else put one on?)
6 heavy steel shields (did anyone take one?)
6 longswords (did anyone take one?)
6 leather clubs (did anyone take one?)
6 longbows (did anyone take one?)
120 arrows (anyone? Anyone? Bueller?)
6 keys to ... somewhere.
Not being the strongest, once this fight is over, I'm going to get Grumblejack and start loading him up. If we can get some knapsacks from the kitchen or barracks/armory, that would be a real help!
Gertrart aka Blood Desecrator |
6 chain shirts (one of which I'm wearing, did anyone else put one on?)
6 heavy steel shields (did anyone take one?)
6 longswords (did anyone take one?)
6 leather clubs (did anyone take one?)
6 longbows (did anyone take one?)
120 arrows (anyone? Anyone? Bueller?)
6 keys to ... somewhere.
I think everyone who can wear a chain shirt has (myself included) Gertram also kept a leather club, and a sword, though he can't really use the sword. I am not worried about the loot beyond what he can carry. Until we get some magic that is :) That said he does have a decent strength to carry something if necessary.
hmmm... I wonder if that window from the veil be installed in some hidden location and we can use it for re-entry to the armory?
Solomon "Bone-White" Skrivven |
I haven't taken anything from corpses (beyond the keys at the beginning) in the fiction yet, but would like one of the clubs as well as a longbow and some arrows... that could help me contribute to combat beyond placement and bombs (when I'm not so worried about discretion).
Malleck of Alerion |
gnight people
Grymp |
Sure - but you are (no offence) an inhuman terror of the night, an abomination with which mothers frighten their young; he's just a mook...
Can I express just how hilarious I found this, particular when prefaced with "no offense"?
And then to have it followed by this coming from the eidolon:
And they say evil never sleeps.. Tsk, tsk.
Vosil is hereby award an extra 10XP for this. Of course that means he will level about 3 minutes before the rest of you, so there's no functional gain by it, merely an immoral victory per se.
Grymp |
@Taeral - A year ago or so, I got tired of having to switch back and forth between pages 36 and 38 in the CRB to figure out what works, and what doesn't, so I put this together, it might help you a little with Performance choices and how they work with Versatile Performance
The following is a list of "valid" Performance skill pairs that deconflicts the dual requirements of being able to perform both Countersong and Distraction, while also not duplicating anything from the Versatile Performance ability at 6th level when the second round of that ability kicks in.Keyboard (Diplomacy, Intimidate) – Act (Bluff, Disguise)
Keyboard (Diplomacy, Intimidate) – Dance (Acrobatics, Fly)
Percussion (Handle Animal, Intimidate) - Act (Bluff, Disguise)
Percussion (Handle Animal, Intimidate) - Dance (Acrobatics, Fly)
Percussion (Handle Animal, Intimidate) – Oratory (Diplomacy, Sense Motive)
Wind (Diplomacy, Handle Animal) - Act (Bluff, Disguise)
Wind (Diplomacy, Handle Animal) – Comedy (Bluff, Intimidate)
Wind (Diplomacy, Handle Animal) - Dance (Acrobatics, Fly)
String (Bluff, Diplomacy) - Dance (Acrobatics, Fly)
Sing (Bluff, Sense Motive)- Dance (Acrobatics, Fly)There are numerous valid ways to add a third versatile performance onto the above choices at 10th level.
Malleck of Alerion |
very basic atm, but here we can add what we get, how much we have, and what each person has on them from the loot
Here is the unlinked version so GM can add it to the campaign
https://docs.google.com/spreadsheets/d/1C5F06uC9Tc5DpYeAdQY3OaCnPpph-N-DP2F ybqvoUHE/edit?usp=sharing
Gertrart aka Blood Desecrator |
Thanks Malleck!
Is everyone interested in exploring this whole prison or is escape the urgent factor?
I thought escape was urgent, but from outside the game I can see this as a dungeon to be completed. I only ask so I understand the party's goal and see if we are all on the same page. :)
EDIT:
FWIW Gertrart can carry up to 86 pounds no penalties, up to 260 if it is something I can drop when needed.
Chain shirt & longsword are 29 pounds, I can carry two sets or 7 sets if they are easy to drop.
Not sure what the exit plan is, but a chest of things dropped over the bridge/wall could be retrieved later. Just a thought.
Vosil Comarenza |
Well, apart from you, no one has been hurt, so I vote we stay and get lootin'!
Malleck of Alerion |
pleasure
and its not about the loot, its making sure noone here stays alive
Vosil Comarenza |
Meh - you say "potato" (food source), I say "potato" (thing having value that I can trade for money)... ;)
Gertrart aka Blood Desecrator |
wow four posts while I was editing that last one... :)
EDIT: (how many will this one take?) I can not edit the spreadsheet. It might also be helpful to put everyone's encumbrance or strength on there. and the ogre for now. Later when we have a secret lair deep in a bleak and dismal swamp it won't be an issue.
Malleck of Alerion |
malleck can carry a bit more than gertrart :P only slightly, but still :P and medium load doesnt affect him skill wise much, unless they need to swim or climb :P
Grymp |
I will say that there are a number of "colorful" and "fun" things to be found and explored around the prison.
In addition, there might be a couple incredibly useful things as well.
There could also be a number of plot elements you could bend to your will if so desired.
With all of that said, don't let that keep you from busting right out, if that's your intent. It might seem things have been easy so far, and they have, for two reasons. Both an in game reason, and a meta reason. The meta reason is that you have to escape, or the AP ends pretty abruptly and early. As for the in character reason, well, that's on the list of "colorful and fun" things you could find out if you explore.
Taeral |
@Malleck: I was still not able to change anything, so I cleared my browser cache and rebooted. Looks good now. thanks for the sheet.
-Mordecai- |
In-game, Mordecai would rather just concentrate on escaping, but as a player I'm in for exploring the "dungeon"... :)