Grymp's Way of the Wicked Campaign (Inactive)

Game Master Zahir ibn Mahmoud ibn Jothan

Cardinal Adrastus Thorn * Thiadora * Grumplejack * Silken veil * Talingarde * Lower Caverns * Main Levels

Party Loot Spreadsheet

no combat:

Combat!!

Round: 1

Malleck: UP!!
Xeram: UP!!
Meinhard:
Aleksand:
Gertrart:
Donnagin:
Mordecai:

Summary of Important Posts:
I wanted to take a quick timeout to link back to a couple important posts that have info in them that you are still working on.

First are the three large posts that describe the vast majority of the Horn

Lower Caverns

Levels 1 and 2

Much of level 3

Next is Cardinal Thorn’s post where he described the mission, which is essentially to get the Tears of Achlys from Vetra-Kali.

And then you had info on the ritual and the rebuilding of the alchemical golem.

The Ritual

The alchemical golem

Also recall the oozes that you were going to get back to.

You've still missed some rooms on level 3, although I think you've covered levels 1 and 2.


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Anyone have opinions on this on the Lycanthrope template?

It is a HORRIBLY defined template in the rulebooks, to be sure.

Anyone have a reference to the old 3.0 or 3.5 templates?


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Check D20prd.com

Not sure, but they may have it. I will check when I get home if I have another source.


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10
Gertrart aka Blood Desecrator wrote:
Sure I can do a tank for a couple of levels.

I was joking. no idea till what level. i just wanted to see if anyone got the 7 of 9 reference :P

GM, will send you character concept before i submit

Scarab Sages

Gertrart aka Blood Desecrator wrote:


Here is the short version:
  • skinwalker sniper 5 stats (sniper 7 halfway through APL 8, sniper level 9 at APL 9)
  • dire bat stats (bat stats almost straight from the book)
  • hybrid stats (kind of skinwalker/bat gestalt), with hands for weapon and a couple bonuses (such as DR & natAC).
  • To my reading

    * (yes)
    * It seems to imply that this aspect is gestalt as well. "In animal and hybrid form, the lycanthrope's ability scores are the same as the base creature's or the base animal's, whichever ability score is higher." This is also after lycanthrope stat bonus.
    * (yes)

    So I will have 2 stat arrays plus Dire Bat with different ability scores. Skill and a couple relevant rogue talent transfers to bat form? Also, according to the template, in hybrid form I would be large sized, because the base creature is large sized?


    half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

    3.5 template. I have no problem with that interpretation. It matches what I mentioned above.

    Yes the direbat will not change as you level, and yes it is Large in hybrid form. Alternatively, Grymp can use the medium version from the druid's animal companion. Growing in size doesn't grant strength & constitution like other changes in size do, that is already figured in the animal's stats.

    Jerry Ryan is the tank in that show. Isn't she? :)

    Scarab Sages

    So I just noticed that your comment included a link and it seems everyone is on the same page. The only thing I ask is if I can be a skinwalker adding the lycanthrope template(for the natural lycanthrope feel)? Basically, when in animal form my racial bonuses to perception would not stack with the animals. Everything else is straight across.


    I'm good with that, and you'll be a level behind folks, but your lycanthropeness makes up for it, right?

    Scarab Sages

    No idea about level adjustment stuff, though the template says +1.

    I am fully ready and willing to play this werebat sniper, though I am not 100% on it's motivations (at the moment, just follows orders. maybe is a gift to the group for good work or something, dunno).

    ....that being said..

    ..And a no is very okay..

    I would like to make a last attempt request for the psychic (or enchanter wizard) vampire. Though it would add another undead (number 3) to the group, which I know you preferred not to have too many of. And though it would add another caster to the group. I ask this because I am more enthusiastic about this char concept, not due to any power reason, but due to all the flavor it would hold (as well as, to me, seemingly iconic for a vamp). I will happily supply the descriptions of any new spells or class abilities in spoilers, plus psychics are spontaneous casters so I could only cast so many new things anywho. I broach this request again because you said,

    Grymp wrote:
    We already have a PC headed the Vampire route (Malleck) and one going Lich.

    to which Malleck responded with,

    Malleck of Alerion wrote:
    malleck isnt going vampire. Hes going lich. But combat version of lich. Not spell caster type also. Welcome to the group

    I will appreciate and respect your decision either way, I just figured my enthusiasm warranted a last attempt.


    Can you do the class concept, without doing the undead thing?

    Scarab Sages

    Absolutely, the vampire thing was a perk, but served no real benefit to the concept.


    DOH! We're going to need another "Heir of the Victor" now! You know, they don't grow on trees!?


    Male
    VITALS:
    AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
    Anti-Paladin 8
    SKILLS:
    Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

    What? im sure 24 wont kill him....?


    Malleck of Alerion wrote:
    What? im sure 24 wont kill him....?

    True, but 38+45+24 will.

    Malleck critted for 18+20=38
    Gertrart snuck for 12+15+9+9=45
    Malleck then hit for 24

    After the first two hits he only had 2 hit points left.


    Male
    VITALS:
    AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
    Anti-Paladin 8
    SKILLS:
    Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

    =^^=

    we'll sort it out. his posse is almost done. so easy to end it.

    But i hope we only need his blood... not his (beating) heart and soul :/


    Human
    Stats:
    1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

    Ahem....

    Worst case, this delays my undead ascension by another soul.


    M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

    Hey, try to avoid lethal attack on enemies we try to take alive, ok..?

    Well, we can always try to find a priest to cast a raise dead. (or get a scroll and hope for the best for the CL check). It's just a monetary setback.


    Male
    VITALS:
    AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
    Anti-Paladin 8
    SKILLS:
    Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

    Didnt think he would drop so quickly... just wanted to avoid another 65 damage...

    -Posted with Wayfinder


    M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

    Remember, you can always deal non-lethal damage by taking -4 to attack roll.

    But anyway, I can sure understand the hasty decision, cavaliers can deal pretty scary damage. We'll manage this somehow.

    We can keep the corpse in good condition with Gentle Repose until we find a way to raise him. Only to kill him again.. :P


    Raise Dead wrote:
    In addition, the subject's soul must be free and willing to return. If the subject's soul is not willing to return, the spell does not work

    Cavaliers can be scary, but Malleck was right with his direction to the group, dismount them and they are largely defanged. The triple damage for charging along with +9 against the target of his challenge makes for monster damage. It's a good thing he didn't have Power Attack too!!

    Fear not, the AP has another solution for finding a descendant of the Victor, Baron Vandermir has connections and can help out. DOH!!!

    Ok, so maybe we will need to figure something out.


    Bad things! The first PC death between the two APs I run on here just happened!

    Vosil's character in my S&S game just went to Davey Jones' locker!


    Human
    Stats:
    1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

    Details?

    What became of him/her?


    Phantasmal Killer and two missed saves. It's an ugly spell.


    Are we ready to see about getting Saasha introduced?

    Scarab Sages

    If so, which character would you prefer I play? I have both ready for play.

    EDIT: That is the werebat sniper and the Elf Psychic (non-vampire)


    I'm fine with either, what does the group say they need?


    half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

    I presume we will head into a dungeon delve again soon, so a rogue who can check for disable survive traps would be good. :P

    Malleck can almost single handedly cover melee. At least cover melee in a way that finishes off Xeric's fireballed victims, Taeral's held victims, and Mordecai's cursed ones. I am there enough to draw some of the blows from him, but so far I think it has been working as well as it had with Vosil's eidolon. Seriously I have no preferences. Unless the others think we need one over the other, I default to player's preference.


    Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

    No preference here. I enjoy players playing what they want and parties that don't have a perfect fit. It causes the group to learn +/- of the group and how to deal with those negatives.


    Human
    Stats:
    1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

    Just +1 to what Gertrart and Taeral said.

    We've managed thusfar, let's see what appears before us. :)

    Scarab Sages

    Sorry all, I intended to post my build but this site did something and I lost all my progress. I will get it up soon. Good news though, I realized that I had no equipment. On that note, Grymp, how much/ what should I be starting with?


    half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

    I recommend typing it up in word then copy & pasting it. The window on posts is especially short in profilesuccession on the Paizo site.

    Scarab Sages

    build:
    Aleksand
    Elf Psychic 8
    LE
    Init +2; Senses ; Perception +7

    DEFENSE
    AC 12; Touch 12; Flat-Footed 10
    HP 42;
    Fort 2 ; Ref +4 ; Will +9

    OFFENSE
    Speed 30ft;

    Spell-Like Abilities
    Dream 1/1, Detect Thoughts 1/1

    Spells Known/Prepared
    4th (4)—Sleepwalk, Thoughtsense
    3rd (6)—Deep Slumber, Mind Thrust III, Vision of Hell, Thought Shield
    2nd (7)—Oneiric Horror, Paranoia, Seek Thoughts, Suggestion, Mental Block, Demand Offering
    1st (8)—Sleep, Psychic Reading, Charm Person, Mindlink, Lock Gaze, Murderous Command, Thought Echo, Share Language
    0th—Daze, Detect Magic, Telekinetic Projectile, Read Magic, Lullaby, Message, Mage Hand, Stabilize

    STATISTICS
    Str 8, Dex 14, Con 10, Int 20, Wis 13, Cha 16
    Base Atk 4; CMB +3

    Feats
    Spell Focus (Illusion), Spell Focus (Enchanment), Spell Focus, Greater (enchantment), Favored Enemy Spellcasting (humanoid[human]), Bonded Mind

    Skills
    Bluff +15, Diplomacy +14, Fly +6, Intimidate +14, Knowledge Arcana +9, Knowledge Dungeoneering +9, Knowledge Engineering +9, Knowledge Geography +9, Knowledge History +9, Knowledge Local +9, Knowledge Nature +9, Knowledge Nobility +9, Knowledge Planes +9, Knowledge Religion +9, Linguistics +9, Perception +7, Sense Motive +12, Spellcraft +13, Stealth +7

    Languages
    Common, Elven, Orc, Halfling, Goblin, Dwarven, Gnome, Infernal

    SQ
    Mind Touch (PA), Will of the Dead (PA), Overpowering Mind (PA), Dream Leech (Su), Oneiromancy (Su), Mind Heist (Sp)

    Traits
    Sedition (campaign), Seeker


    WBL for level 8 is 33,000 gp.


    M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

    Can I has too? Mordecai has like 8000gp worth of stuff :D


    Human
    Stats:
    1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

    Crafted items worth, Xeram has 12k worth of (2 items)


    Male
    VITALS:
    AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
    Anti-Paladin 8
    SKILLS:
    Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

    I have no idea what my worth is. But i have quite a lot. Fighting types tend to have a bit more on them... weapons and armor etc. Now add the anti paladin class needs :P

    -Posted with Wayfinder


    What have you guys been doing with all of your money? This AP like shovels money and gear at you!


    Human
    Stats:
    1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

    A good question.

    Hmm, i think i recall we crafted a wand of mage armor too.
    That aside, i've not claimed any items.


    I can't see the spreadsheet from here. Several of those parties were loaded with gear!


    half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

    Only lately. We started out with the only treasure being a shivs & marked longsword. Then we spent a level in the Bishop's basement. And it has given really good items, but not particularly many of them (until the story started sending adventurer's after us at least :). A small portion went to members who are gone. We haven't sold anything in a couple of encounters, I will see what I can do to update the loot spreadsheet.


    half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

    I did some updating on the party loot spreadsheet
    created a tab for unclaimed gear
    moved unclaimed gear to new tab
    Added the most recent knight's gear to the list
    added cost if sold.
    set up sums

    Please confirm you do not want any of the gear from the most recent knight's encounter (mostly for Mallek's sake as it is mostly armor and lances). Then we will have a bit more gp to divy up (I need to subtract the boggard's spears still).

    Please note there is a small set of numbers on the main tab that has some gp per individual. I marked most of them in red so they will be easier to find (starts at k35). I do not know when everyone last added or subtracted any purchase from their individual entry. To the best of my recollection it is accurate up to the middle of the horn chapter (when I personally finished my armor & falchion), but I do not know who (solomon? vosil?) created the system or when they left.


    Male
    VITALS:
    AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
    Anti-Paladin 8
    SKILLS:
    Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

    Ill keep the lance =^^=

    -Posted with Wayfinder


    M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

    Yeah, the loot has been mostly martial gear so far. I think we spent some gold on setting up the Horn as well.

    Perhaps we should sell the stuff we don't need, and spread the gold to even up difference in wealth between the characters.


    Male
    VITALS:
    AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
    Anti-Paladin 8
    SKILLS:
    Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

    I think with the lance i am on 40k +/-

    Sorry guys :(
    Will donate my belt when i ascend. Cause i dont need the con =^^=

    -Posted with Wayfinder


    If the average is somewhat less than the aforesaid 33k, then we need to work on bringing everyone up to speed.

    For that matter, we should be discussing 46k, as the group will level in the very near future.


    When you first met Grumplejack, his stats were simply that of an ogre. He was CR2 and unremarkable, except for some physical differences, the horns.

    After this transformation, he now has the half-fiend template, and at somewhere along the line, he gained a level of fighter and has added Power Attack and Weapon Focus (Greatsword) to his repertoire.

    Scarab Sages

    circlet of persuasion
    headband of int +4
    collar of obedience

    those are what I would like to purchase if possible

    Sovereign Court

    NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

    Also here is the character profile as well. Is there anything more I need to do.


    Errr, that's a PFS character profile? Not that I care, but...


    Male
    VITALS:
    AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
    Anti-Paladin 8
    SKILLS:
    Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

    will faustus be able to change the belt Malleck is waring to a +4 but for str and dex later?

    and also his headband be upgraded to a +4? may not deal a lot of damage to non good or non smitable characters, but my HP will be tank :) and when you guys hit lvl 10 (me lvl9) i will have a more dps capable partner

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