Grymp's Way of the Wicked Campaign (Inactive)

Game Master Zahir ibn Mahmoud ibn Jothan

Cardinal Adrastus Thorn * Thiadora * Grumplejack * Silken veil * Talingarde * Lower Caverns * Main Levels

Party Loot Spreadsheet

no combat:

Combat!!

Round: 1

Malleck: UP!!
Xeram: UP!!
Meinhard:
Aleksand:
Gertrart:
Donnagin:
Mordecai:

Summary of Important Posts:
I wanted to take a quick timeout to link back to a couple important posts that have info in them that you are still working on.

First are the three large posts that describe the vast majority of the Horn

Lower Caverns

Levels 1 and 2

Much of level 3

Next is Cardinal Thorn’s post where he described the mission, which is essentially to get the Tears of Achlys from Vetra-Kali.

And then you had info on the ritual and the rebuilding of the alchemical golem.

The Ritual

The alchemical golem

Also recall the oozes that you were going to get back to.

You've still missed some rooms on level 3, although I think you've covered levels 1 and 2.


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M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

Weren't we taking twenty for perception checks, so no need to roll?

The minotaur: can it be raised from dead? Since it's well preserved...


I figured taking 20 in places that seem "interesting" but a random wall in a long hall say, probably not.

As for the Minotaur, who knows! Ask him!


But ultimately, I trust you guys to decide which ones you'd have taken 20. You'll be here for a while, so if you pass a place 20 times a week, then I suppose take 20 makes sense.


Question: any interest in filling the party with a 6th person? I believe I can get you an excellent pbp roleplayer, and "assign" them the Minotaur to play if that interests you? If not the Minotaur,it could be something else, but there's a coolness factor to the Minotaur I think.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

I'm good with a sixth. I'd let them play what they want to :)


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Who is (s)he?


The Minotaur, or the player? I haven't asked yet.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Which would make a better cohort, dead minotaur or branded ogre? :)


Funny, because I thought about Grumplejack too.


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

I guess my question would be; would it be a sentient undead minotaur, a minotaur returned to life, or a branded ogre?

I am OK with a 6th player in any case and whatever they want to play.


I think a sentient undead minotaur, as cool as that might be, would not be the way to go.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75
Gertrart aka Blood Desecrator wrote:
Which would make a better cohort, dead minotaur or branded ogre? :)

wait, can I change my answer to sentient undead ooze?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I'd say whoever pushes the button on the death star or any other WOMD.


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

I'm Ok with having a sixth player. That's how we started the campaign, right?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

An ooze capture plan, GM?

Well, for starters we need a live victim cooperative individual, unconscious preferably, to be lying around for he ooze to engulf.

Having placed said victim individual on an adamantium plate, the ooze crawls over to engulf, giving us opportunity to trap it within an adamantium box. Close the lid and transport.


I'm just saying, Gertrart seemed insistent that he wanted to capture them.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Adamantine may not be necessary. Over the next few days (& after 3rd level is secured) Gertrart will fashion daggers from gold, silver, bone, ceramic, glass, boggard, wood, stone & any other material they can find in the horn. While he doesn't expect to do damage with any of them, he wants to know what materials resist the acid. Similarly he will research what food the oozes need. (Plenty of turkey available the next couple of days :)


Crafting weapons takes a while!


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Shivs might be more accurate, but its a good thing I have a +14 :)


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

Just popping in to say im still here

2nd : did i lose my sword? ? My adamant sword? Good thing that hardness will just shrug off. Easy clean of weapon... think armor is also pretty resilient

I do have a touch attack that does 3d6? 7 times a day if we want to get rid of them?

-Posted with Wayfinder


How's the marriage thing going?

Gertrart retrieved the sword.

Hopefully someone (Taeral?) will research the things a bit to discern their full spectrum of abilities.


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

Happening next saturday. Then 2 weeks off the grid :P

Oh good. Thanks! =^^=

-Posted with Wayfinder


I do believe we may have a Minotaur PC headed here In the near future!


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

Cool

-Posted with Wayfinder


Ask, and ye shall receive! The Minotaur player is all set.

Should you wish to chat with him, well there's a dead Minotaur corpse right over there, and I'm sure someone can speak with dead in this group.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I should pick it up in the future, maybe, with me wanting to go lich.


I figured Mordecai could select it the next time he prays.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Good point.

Saves me a spell slot. :)


Minotaur Barbarian 3 | HP 79/105 [105] | AC 19, Touch 8, FF 19 | CMD 25 | Fort +10, Ref +6, Will +6 | Per +14, Darkvision 60' | Init +0

Morning everyone. My unquiet spirit awaits your phone call from the land of the living. Feel free to pull me from my torments at any time ;)

On a more serious note, I'm psyched to be playing, having been part of a campaign where Grymp was a fellow PC and really shone with his quality rp. The campaign folded, he invited me over, and so here I am.

I'm looking forward to joining the team, as nefarious as it may be. Long may Asmodeus rule!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Sure.....until [master plan].

Welcome aboard. :)


Huzzah!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Hmm?

You don't even know the master plan yet.
If it works, the huzzah'ing will be all mine.


Gerion, can you set up your mini stats bar for us?


-Mordecai- wrote:
I'm Ok with having a sixth player. That's how we started the campaign, right?

In fact, we started with 7 (almost 8 if you counted Shade). We've lost Solomon and Vosil.


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson
Grymp wrote:
-Mordecai- wrote:
I'm Ok with having a sixth player. That's how we started the campaign, right?
In fact, we started with 7 (almost 8 if you counted Shade). We've lost Solomon and Vosil.

Huh, so short is my memory then :)

@Gerion: Welcome to the team!


Minotaur Barbarian 3 | HP 79/105 [105] | AC 19, Touch 8, FF 19 | CMD 25 | Fort +10, Ref +6, Will +6 | Per +14, Darkvision 60' | Init +0
Grymp wrote:
Gerion, can you set up your mini stats bar for us?

Done.


An observant individual may have noticed that our Minotaur friend has 3 levels of barbarian. Per the Paizo rules on monsters as PCs, at level 6, he'd have 2 levels, and by 7th he'll have 4. So you guys are getting tight close to level 7, and thus he has the extra level.

Make sense?


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

Welcome to our Taur friend. Since i am still very busy, mind if i level myself to 7 then when i can jump in i dont have to do it then?


Malleck, go ahead.

Can you keep level 6 stats in your profile for me though, in case I need to bot you some more.


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10
Grymp wrote:

Malleck, go ahead.

Can you keep level 6 stats in your profile for me though, in case I need to bot you some more.

will do. and will add the level 7 under another spoiler:

quick question people:
im thinking of taking the Damnation Feat tree...
let me know what you think? i think the flavor is awesome

Not to mention, with the feats and the template, i will be immune to all forms of damage, except Force :P


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Welcome Gerion :)


Minotaur Barbarian 3 | HP 79/105 [105] | AC 19, Touch 8, FF 19 | CMD 25 | Fort +10, Ref +6, Will +6 | Per +14, Darkvision 60' | Init +0

Thanks for the welcome, everybody. Glad to be onboard.


Stand by for the cow jokes!


Minotaur Barbarian 3 | HP 79/105 [105] | AC 19, Touch 8, FF 19 | CMD 25 | Fort +10, Ref +6, Will +6 | Per +14, Darkvision 60' | Init +0

*braces*


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

#1) Who's got beef? I DO!!
#2) Red Bull can make you fly! (Home run)
#3) Shoots *Bull's eye*


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

We're going to milk these jokes as much as possible. I do not care if we get the horns. We will make jokes till it drives him into the ground. But being a barb we will have to put him through the mincer. So we dont have to. So chop chop. Lets get this barbie started

*On a more serious note. Input on my feat progression?

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

If it makes you the Red Alert's Apocalypse tank of this game, go for it.

Just don't forget that neat castle gig we discussed earlier.
With raising undead griffins, humiliating paladins and such.....


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

Careful.. Milking a bull might lead into unexpected results.

@Malleck: The Damnnation feats look pretty cool, I was considering them myself a while back. But you'll have to take several of them to get most out of them.


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

All 4 work for me. Spells. Immunities. Intimidate. Alignments.

-Posted with Wayfinder


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'
Grymp wrote:

How's the marriage thing going?

Gertrart retrieved the sword.

Hopefully someone (Taeral?) will research the things a bit to discern their full spectrum of abilities.

Have we come across a place within The Horn that Taeral could research the ooze? Or will Taeral need to return to Farholde to do anytype of research?

Kn Dungeoneering: 1d20 + 7 ⇒ (13) + 7 = 20

    Known -
  • Their AC is lower than 9 (it's a 5, standard ooze AC)
  • The area around them (15' radius, so this entire room) is effectively under an entangle effect.
  • 7 points of slicing damage was ineffective.
  • 13 points of slicing damage did no damage, but split the ooze in half
  • Metal weapons that hit the ooze require a DC 21 reflex save to avoid 1d6 of acid damage
  • Immune to fire
  • Non-magical sleep effect [15' or 30' radius, not sure]
  • Ooze are mindless, so immune to mind-effecting spell
  • Can grab and constrict with attacks
  • Force effects are effective

    Suspect -
  • Piercing damage will have similar effects as slashing
  • Should use bludgeoning weapons.
  • If the ooze does acid damage, it will probably be immune to acid damage. Need to check if Alkali has any effect on the ooze. Purchase in Farholde
  • Slam attacks may do acid damage to metal armor also.
  • Find way to destroy the plants in the area. Get scroll or two of Defoliate spell. Theory to test, if Defoliate creates a tiny ball of negative energy, would channel negative energy have same effect?

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