But ultimately, I trust you guys to decide which ones you'd have taken 20. You'll be here for a while, so if you pass a place 20 times a week, then I suppose take 20 makes sense.
Question: any interest in filling the party with a 6th person? I believe I can get you an excellent pbp roleplayer, and "assign" them the Minotaur to play if that interests you? If not the Minotaur,it could be something else, but there's a coolness factor to the Minotaur I think.
Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'
I guess my question would be; would it be a sentient undead minotaur, a minotaur returned to life, or a branded ogre?
I am OK with a 6th player in any case and whatever they want to play.
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9
An ooze capture plan, GM?
Well, for starters we need a live victim cooperative individual, unconscious preferably, to be lying around for he ooze to engulf.
Having placed said victim individual on an adamantium plate, the ooze crawls over to engulf, giving us opportunity to trap it within an adamantium box. Close the lid and transport.
half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14)hp 75 of 75
Adamantine may not be necessary. Over the next few days (& after 3rd level is secured) Gertrart will fashion daggers from gold, silver, bone, ceramic, glass, boggard, wood, stone & any other material they can find in the horn. While he doesn't expect to do damage with any of them, he wants to know what materials resist the acid. Similarly he will research what food the oozes need. (Plenty of turkey available the next couple of days :)
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10
Just popping in to say im still here
2nd : did i lose my sword? ? My adamant sword? Good thing that hardness will just shrug off. Easy clean of weapon... think armor is also pretty resilient
I do have a touch attack that does 3d6? 7 times a day if we want to get rid of them?
Minotaur Barbarian 3 | HP 79/105 [105] | AC 19, Touch 8, FF 19 | CMD 25 | Fort +10, Ref +6, Will +6 | Per +14, Darkvision 60' | Init +0
Morning everyone. My unquiet spirit awaits your phone call from the land of the living. Feel free to pull me from my torments at any time ;)
On a more serious note, I'm psyched to be playing, having been part of a campaign where Grymp was a fellow PC and really shone with his quality rp. The campaign folded, he invited me over, and so here I am.
I'm looking forward to joining the team, as nefarious as it may be. Long may Asmodeus rule!
An observant individual may have noticed that our Minotaur friend has 3 levels of barbarian. Per the Paizo rules on monsters as PCs, at level 6, he'd have 2 levels, and by 7th he'll have 4. So you guys are getting tight close to level 7, and thus he has the extra level.
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10
We're going to milk these jokes as much as possible. I do not care if we get the horns. We will make jokes till it drives him into the ground. But being a barb we will have to put him through the mincer. So we dont have to. So chop chop. Lets get this barbie started
*On a more serious note. Input on my feat progression?
Careful.. Milking a bull might lead into unexpected results.
@Malleck: The Damnnation feats look pretty cool, I was considering them myself a while back. But you'll have to take several of them to get most out of them.
Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'
Grymp wrote:
How's the marriage thing going?
Gertrart retrieved the sword.
Hopefully someone (Taeral?) will research the things a bit to discern their full spectrum of abilities.
Have we come across a place within The Horn that Taeral could research the ooze? Or will Taeral need to return to Farholde to do anytype of research?
Kn Dungeoneering:1d20 + 7 ⇒ (13) + 7 = 20
Known -
Their AC is lower than 9 (it's a 5, standard ooze AC)
The area around them (15' radius, so this entire room) is effectively under an entangle effect.
7 points of slicing damage was ineffective.
13 points of slicing damage did no damage, but split the ooze in half
Metal weapons that hit the ooze require a DC 21 reflex save to avoid 1d6 of acid damage
Immune to fire
Non-magical sleep effect [15' or 30' radius, not sure]
Ooze are mindless, so immune to mind-effecting spell
Can grab and constrict with attacks
Force effects are effective
Suspect -
Piercing damage will have similar effects as slashing
Should use bludgeoning weapons.
If the ooze does acid damage, it will probably be immune to acid damage. Need to check if Alkali has any effect on the ooze. Purchase in Farholde
Slam attacks may do acid damage to metal armor also.
Find way to destroy the plants in the area. Get scroll or two of Defoliate spell. Theory to test, if Defoliate creates a tiny ball of negative energy, would channel negative energy have same effect?