Malleck of Alerion |
Np Mr. GM
now, as a note. Once my smite is active. I will have a 30AC against Havelyn. Yey! =^^= and 2 attacks will help a lot. Now i hope the roller is with us
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Malleck of Alerion |
Uhhuh.
1d10+14... fun times
Lets hope for a crit ;)
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Malleck of Alerion |
Xeram |
Only to find out Father Donnigan has a lvl dip in double cursed oracle.
*Evil smirk*
Misfortune (Ex):
At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.
Malleck of Alerion |
Thats where u lot come in... keep him busy
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Malleck of Alerion |
On HIM you mean? ;)
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Malleck of Alerion |
Can Malleck hit Havelyn?
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Malleck of Alerion |
5ft it is
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Malleck of Alerion |
I know... but 30AC will help a bit... i hope.
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Malleck of Alerion |
Well. If he has a +4 i have a +4 against him. So 34. My chances are improving a bit....
Ps. Sorry. Dc should have been 14... dont know why i thought 17... my bad.
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Vosil Comarenza |
Shade - Vosil's Eidolon wrote:On it!Maybe not for long, your cruisers can't repel firepower of that magnitude!
Minions - there's more where they come from...
Shade - Vosil's Eidolon |
Did you just call me a minion, you ungrateful little swine?! I swear, when this is over, you and I are going to have WORDS...
Grymp |
Did you just call me a minion, you ungrateful little swine?! I swear, when this is over, you and I are going to have WORDS...
Only if Lord Havelyn doesn't unsummon you himself! Please note the corrected damage against Shade from the longsword attack. Shade is an outsider, so he gains the benefit of getting double damage when smited on the first hit!
Malleck of Alerion |
To be honost Shade... rather you than me at this point....
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Malleck of Alerion |
Shade... rather shouldve tried to trip him...
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Shade - Vosil's Eidolon |
Also, hello AoO? Not happening.
We shouldn't be facing this guy in a fair fight - we're Asmodeans, for evil's sake! Fair fights are for paladins and other do-gooders...
Shade - Vosil's Eidolon |
You didn't - it's the AoO I would have drawn if I'd tried to trip - which is why the trip isn't happening...
Gertrart aka Blood Desecrator |
Not sure Vosil wants to risk it, but could you life link Shade?
Vosil Comarenza |
That would be my original plan - but given that I need more than a 17 to hit, I'm going to re-think my strategy...
-Mordecai- |
Based on this, Cleric of Asmodeus can summon a hell hound with Summon Monster II. I just wanted to confirm the GM agrees, before the spell goes off.
Asmodeus’s priests can use summon monster spells to summon the following creatures in addition to the normal creatures listed in the spells.
Summon Monster II - Hell hound (LE)
Summon Monster IV - Cerberai (LE)
Summon Monster V - Bearded devil (LE)
Malleck of Alerion |
Dont forget about ur imp
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Vosil Comarenza |
Ah. I have a plan. Deeper Darkness plus Evolution Surge to give Shade tremorsense: she'll be able to hit him, but he won't see her.
Nothing like a fair fight - just the way I like it!
Gertrart aka Blood Desecrator |
Can you see through the darkness to target your summons?
Malleck of Alerion |
i'll quickly check
normal (to hit) is +14, if he smites, it becomes +17
damage is 1d8+4, smite 1d8+11(+18 for first attack)
if he uses power attack, deduct 2 from attack and add +4 to damage
Vosil Comarenza |
Nope, you got it exactly right: with enough warning, he teams up with Donnagin, they buff spells together and head off to kick ass! I believe that the AP says something along the lines of 'if your players take him on head to head they're morons' but that might just be a note that I scribbled to myself in the margins when I was prepping this... ;-)
I think the issue is with us: we've created some really interesting characters, but we're not optimised - and we're certainly not optimised for head-to-head mêlée!
Grymp |
That note is definitely in there, or something to that effect. It also says that once it becomes clear there is something going on against the keep, that the two are always together.
The two Captains killed each other, no warning there.
The Rangers were killed in the wilderness, no warning there.
You framed the dwarves for the Rangers deaths. Ok, first indication there is a problem.
2 random guards killed inside the keep. Second indication.
The poisoned stew killed and incapacitated a bunch. Third indication.
Oh, and the rookery.
So by now, he knows there is something up, so those two are sticking together, and you need to off them for the assault to succeed.
I just want to make sure I haven't screwed you guys over.
Malleck of Alerion |
those stats are without buffs, so yes, i do believe he is run correctly
Grymp |
those stats are without buffs, so yes, i do believe he is run correctly
The mod gives fully buffed stats as well. He has an additional buff or two from Donnagin beyond the ones that he can self buff.
But still the cleric would cast bless, and Bear's Endurance in Havelyn right?
Vosil Comarenza |
Absolutely - that's the way I'd do it! They're Good, not stupid.
That said, it does create the problem of how we get out of this alive...
Malleck of Alerion |
Yup
since we are a bit METAing... if the crit hits and second, he's down over 60hp...
we can do this people!
Grymp |
Because I missed my great cleave, this fight looks almost over to me. With a magic missile from Xeram last round and this, Lord Havelyn might very well be down, unless Xeram rolls incredibly poorly.
I will say I laughed when I failed the saves vs the breath, and then made the one vs murderous command. The damage I can take (sort of), but turning on my buddy would be fatal in this fight.
Malleck of Alerion |
Im planning on getting another one when I change "race"
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