Greyhawk 5E: Shadows of the Sheldomar (Inactive)

Game Master tribeof1

It is Common Year 591 and shadows hang over the Sheldomar Valley. The Grand Duchy of Geoff is a shattered land, conquered by giants, its people refugees in surrounding kingdoms. To the north, south and east, evil stirs in dark corners once thought safe. And in the border town of Hochoch, knights and nobles squabble in their keeps while a handful of adventurers meet in the Poxy Doxie, intent on a more immediate goal: gold.


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Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Round 2, Deepwood Sniper, Sneak Attack, Cunning Action

Rolen pops out from the shadows and fires again at the robed man.

LB Att: 1d20 + 7 ⇒ (2) + 7 = 9
LB Dam: 1d8 + 4 + 3d6 ⇒ (1) + 4 + (2, 1, 1) = 9

Rolen quickly ducks back into the shadows seeking a location to snipe from.

Stealth: 1d20 + 10 ⇒ (6) + 10 = 16


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.
DM Under a Dark Sun wrote:
Rolen, Dragomir, Koralyn?

I am back and catching up. Just got in last night and am behind on lots of stuff but reading and trying to understand this complicated stage. No map, right? Did Koralyn act in the first round? If not, she would have started her blade song and cast Blur on herself. She already had False Life running. She will delay until she knows the effect of the second sleep spell. She plans to advance and is ready to counterspell.


Lady Koralyn Nightstar wrote:
DM Under a Dark Sun wrote:
Rolen, Dragomir, Koralyn?
I am back and catching up. Just got in last night and am behind on lots of stuff but reading and trying to understand this complicated stage. No map, right? Did Koralyn act in the first round? If not, she would have started her blade song and cast Blur on herself. She already had False Life running. She will delay until she knows the effect of the second sleep spell. She plans to advance and is ready to counterspell.

No map. I've tried to be clear in the description, so let me know if there's a particular part of the geography that is confusing. Koralyn is able to take her first action now -- there was no surprise round, and Rolen, Alistair and Kierdan only acted because they beat the opponents' initiative. If you want Blur you'll have to cast it with your current action.


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Roger that.

Koralyn cast a spell that blurs her outline and begins her battle dance. advancing she looks ready to engage any spearmen who do not fall to the sleep spell.


Various dice rolls::

Cultist Wisdom Save vs. hold person: 1d20 ⇒ 19
Cultist Wisdom Save vs. hold person: 1d20 ⇒ 9
Dragomir Power Attack vs. gladiator: 1d20 + 6 ⇒ (11) + 6 = 171d10 + 12 ⇒ (1) + 12 = 13
Dragomir Power Attack vs. gladiator: 1d20 + 6 ⇒ (17) + 6 = 231d10 + 12 ⇒ (9) + 12 = 21
Gladiator spear vs. Dragomir: 1d20 + 7 ⇒ (6) + 7 = 132d8 + 4 ⇒ (2, 3) + 4 = 9
Gladiator spear vs. Dragomir: 1d20 + 7 ⇒ (16) + 7 = 232d8 + 4 ⇒ (1, 6) + 4 = 11
Gladiator shield bash vs. Dragomir: 1d20 + 7 ⇒ (2) + 7 = 92d4 + 4 ⇒ (1, 4) + 4 = 9
Wight longsword vs. Koralyn: 1d20 + 5 ⇒ (13) + 5 = 181d8 + 3 + 1d6 ⇒ (1) + 3 + (1) = 5
Disadvantage roll: 1d20 + 5 ⇒ (12) + 5 = 17
Wight life drain vs. Koralyn: 1d20 + 5 ⇒ (9) + 5 = 142d6 + 3 ⇒ (4, 1) + 3 = 8
Disadvantage roll: 1d20 + 5 ⇒ (11) + 5 = 16
Assassin sniping vs. Dragomir: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 3 + 3d6 ⇒ (3) + 3 + (4, 2, 5) = 17
Assassin sniping vs. Koralyn: 1d20 + 5 ⇒ (1) + 5 = 61d6 + 3 + 3d6 ⇒ (2) + 3 + (5, 6, 5) = 21
Disadvantage roll: 1d20 + 5 ⇒ (18) + 5 = 23

Kierdan speaks a holy word of command and one of the spear-wielding cultists seizes up, unable to move. The other shakes off the magic, but topples to the ground unconscious, along with the remaining two cultists, as Alistair's sleep spell takes effect.

With the cultists immobilized or unconscious, Eldramin has a clear view to direct his conjured sword at the wight, slashing through its studded leather armor to the rotten flesh beneath. Rolen's arrow goes wildly off target, as Koralyn moves up past the immobile cultists, her form shimmering and shifting as she dances.

Following close behind, Dragomir charges the spear-and-shield-armed warrior, trying to end things quickly as he hacks with powerful, two-handed blows at his foe. The gladiator manages to get his shield up in time to parry the first attack (using his Parry ability) but the second attack connects, blood dripping from a serious wound.

Even so, he appears ready for an extended fight, and quickly counter-attacks. Dragomir blocks the first thrust of the spear but the second catches his shoulder (Dragomir takes 8 damage after Armor Mastery). He's able to leap back to avoid the shield bash that follows.

Unimpressed by the magic shrouding Koralyn, the wight attacks the elf, wielding its shattered sword like a whip as the dark energy holding the shards together allows it to twist and flail. Despite its flexibility, the snaking blade is unable to connect with Koralyn as she twists and turns in her battle dance.

Beyond, in the embalming chamber, the shortbow-armed assassins rise from behind the stone tables and fire. One targets Koralyn and fails to hit, but the other sinks an arrow deep into Dragomir's flank while he's distracted by the flickering spear of his opponent. (Dragomir takes 14 damage from the sneak attack after Armor Mastery).

Both assassins drop back out of sight. The hooded priest also stays out of view, but you can hear him intoning the words of a spell as a flickering shape begins to materialize nearby.

Intelligence (Arcana) DC 14:

The priest is casting the guardian of faith spell. Since it's a 4th level spell, Koralyn will need to make a spellcasting roll (1d20+proficiency bonus+Intelligence mod) to negate it with counterspell.

~~~~~0~~~0~~~~~
You're up! Everyone can act, then it's the bad guys again.

Alistair, Eldramin, Kierdan and Rolen are all out in the hallway where the channel of runoff from above is flowing by. Rolen has taken cover out of sight and is hidden. The rest of your are in a group near the door Rolen opened, within line of sight of those inside but benefiting from half cover (+2 AC).

Past the door, three spear-armed cultists are unconscious from sleep and a fourth is incapacitated by hold person, in the 10-foot-wide corridor between two rows of cages (themselves filled with dead or nearly-dead prisoners). Behind those cultists, Dragomir and Koralyn are locked in combat with a warrior with spear and shield and a wight armed with a shattered sword.

Beyond that, the room opens up into a larger chamber with waist-high stone embalming tables. At the far end is a stone altar, over which looms a statue of the reptile goddess. Nine sleeping prisoners are chained to the altar. The hooded priest and two bow-armed assassins lurk somewhere nearby, in full cover behind the tables.

The embalming room is lit by a spectral glow, with dim light extending into the area between the cages.


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Round 3, Deepwood Sniper, Sneak Attack, Cunning Action

Rolen pops out from the shadows and fires again at the robed man.

LB Att: 1d20 + 7 ⇒ (8) + 7 = 15
LB Dam: 1d8 + 4 + 3d6 ⇒ (1) + 4 + (6, 3, 3) = 17

Rolen quickly ducks back into the shadows seeking a location to snipe from.

Stealth: 1d20 + 10 ⇒ (6) + 10 = 16


Male Human (Flan) Cleric 6; AC 16 (18 with shield); HP 32/45, HD 6/6; Saves Str +2, Dex +0, Con +2, Int +0, Wis +7; Cha +5; Init +0; Passive Perception 14; Spells: 1st 4/4, 2nd 1/3 3rd 2/3 Channel Divinity 2/2

While focusing on maintaining his hold on the cultist in front of him, Kierdan sees Dragomir take two brutal hits and the priest grows concerned that the big warrior may be overwhelmed by these crazed followers. Kierdan quickly mutters a prayer to Pelor, reaching out to Dragomir with his Healing Word.

While maintaining his concentration on the Hold Person, Kierdan casts Healing Word, which has a range of 60', on Dragomir. Because of his Blessed Healer domain ability, Kierdan was also regain 3 hps.

Healing Word on Dragomir: 1d4 + 4 + 3 ⇒ (4) + 4 + 3 = 11


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

Alistair fires a number of magical darts at the wight attacking Koralyn.

Magic Missile (2nd Level): 4d4 + 4 ⇒ (2, 4, 2, 3) + 4 = 15


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Eldramin sends his blade at the sight while blasting it in an attempt to knock it back.

Melee spell atk: 1d20 + 6 ⇒ (6) + 6 = 12
force: 1d8 + 4 ⇒ (1) + 4 = 5

range spell atk: 1d20 + 6 ⇒ (13) + 6 = 19
force: 1d10 + 4 ⇒ (3) + 4 = 7 and push back 10ft on hit


Various dice rolls::

Cultist Wisdom save vs hold person: 1d20 ⇒ 1
Cultist Wisdom save vs hold person: 1d20 ⇒ 1
Extra damage to Wight: 1d6 ⇒ 4
Wight Dex save to stay on feet: 1d20 + 7 ⇒ (3) + 7 = 10
Dragomir Power Attack vs. gladiator: 1d20 + 6 ⇒ (19) + 6 = 251d10 + 12 ⇒ (10) + 12 = 22
Critical damage: 1d10 ⇒ 7
Dragomir Power Attack vs. gladiator: 1d20 + 6 ⇒ (19) + 6 = 251d10 + 12 ⇒ (4) + 12 = 16
Critical damage: 1d10 ⇒ 2
Dragomir Power Attack vs. gladiator: 1d20 + 6 ⇒ (12) + 6 = 181d10 + 12 ⇒ (6) + 12 = 18
Dragomir Power Attack vs. gladiator: 1d20 + 6 ⇒ (10) + 6 = 161d10 + 12 ⇒ (7) + 12 = 19
Gladiator spear: 1d20 + 7 ⇒ (4) + 7 = 112d8 + 4 ⇒ (6, 5) + 4 = 15
Gladiator spear: 1d20 + 7 ⇒ (4) + 7 = 112d8 + 4 ⇒ (4, 7) + 4 = 15
Gladiator shield bash: 1d20 + 7 ⇒ (7) + 7 = 142d4 + 4 ⇒ (3, 3) + 4 = 10
Wight sword vs. Koralyn: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 3 + 1d6 ⇒ (7) + 3 + (1) = 11
Wight life drain vs. Koralyn: 1d20 + 5 ⇒ (1) + 5 = 62d6 + 3 ⇒ (1, 6) + 3 = 10
Assassin sneak attack vs. Dragomir: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 3 + 3d6 ⇒ (1) + 3 + (4, 2, 6) = 16
Assassin sneak attack vs. Koralyn: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 3 + 3d6 ⇒ (1) + 3 + (4, 6, 2) = 16
Blight damage vs. Koralyn: 8d8 ⇒ (3, 8, 1, 7, 3, 5, 4, 1) = 32

Rolen's arrow skitters off the stone table the hooded priest is hiding behind, even as a large spectral serpent rises nearby, seeming to stand at attention. You remember Abramo, the priest in Orlane, summoning a similar guardian that struck at anyone who drew near.

Kierdan calls down healing on Dragomir, as Alistair and Eldramin focus a sustained assault on the wight. The warlock's spirit blade fails to connect, his eldritch blast strikes at the same time as Alistair's magic missiles, badly wounding the wight and knocking it back against one of the stone tables. The double impact knocks it off its feet.

Roaring in pain, Dragomir launches a flurry of blows as he renews his own assault on the gladiator. (Uses Action Surge). Two bone-breaking blows land before the warrior gets his shield up to block a third. Before he can recover, Dragomir brings his axe around in a low cut that bloodies the man's leg, as well. (Two crits, an attack blocked by Parry and another hit!)

Badly wounded now, the gladiator reacts instinctively, jabbing his spear and swinging his shield in a broad arc, but none of the attacks land.

The wight manages to stagger to its feet, as well, lashing out with its whiplike blade at Koralyn. Neither of its attacks strike the blurred form of the dancing mage.

Farther back, the two assassins rise again to fire arrows at Dragomir and Koralyn, but the shots are rushed and neither comes close to drawing blood.

Snarling in frustration, the hooded priest rises, too, spitting out the baleful syllables of a prayer before hurling a sickly green ray of energy at Koralyn, whose skin peels away as the beam lances through her defenses and envelops her flesh. (Koralyn takes 32 necrotic damage, which is halved with a successful DC 14 Constitution save).

~~~~~0~~~0~~~~~
You're up! Everyone can act -- Koralyn can act twice -- then it's the bad guys again.

Alistair, Eldramin, Kierdan and Rolen are all out in the hallway where the channel of runoff from above is flowing by. Rolen has taken cover out of sight and is hidden. The rest of your are in a group near the door Rolen opened, within line of sight of those inside but benefiting from half cover (+2 AC).

Past the door, three spear-armed cultists are unconscious from sleep and a fourth is incapacitated by hold person, in the 10-foot-wide corridor between two rows of cages (themselves filled with dead or nearly-dead prisoners). Behind those cultists, Dragomir and Koralyn are locked in combat with a warrior with spear and shield and a wight armed with a shattered sword (The wight's now about 10 feet from Koralyn, after being knocked down).

Beyond that, the room opens up into a larger chamber with waist-high stone embalming tables. At the far end is a stone altar, over which looms a statue of the reptile goddess. Nine sleeping prisoners are chained to the altar. The hooded priest and two bow-armed assassins lurk somewhere nearby, in full cover behind the tables.

The embalming room is lit by a spectral glow, with dim light extending into the area between the cages.


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Round 4, Deepwood Sniper, Sneak Attack, Cunning Action

Rolen pops out from the shadows and fires again at the wight, trying to end the creature.

LB Att: 1d20 + 7 ⇒ (6) + 7 = 13
LB Dam: 1d8 + 4 + 3d6 ⇒ (8) + 4 + (4, 1, 2) = 19

Rolen quickly ducks back into the shadows seeking a location to snipe from.

Stealth: 1d20 + 10 ⇒ (8) + 10 = 18


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Sorry I was out again yesterday. Had to deal with a family thing that had me gone all day. Not pleasant. Back and back to a regular routine. Based on rolls below it seems not to have mattered that I was gone. Geeze.

Counterspell: 1d20 + 4 + 3 ⇒ (5) + 4 + 3 = 12

Attack with new sword: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 3 ⇒ (5) + 3 = 8

Attack with new sword: 1d20 + 6 ⇒ (1) + 6 = 71d8 + 3 ⇒ (2) + 3 = 5

Unsure what the plus of the sword is but with rolls like that it likey does not matter.

Con Save: 1d20 + 2 ⇒ (8) + 2 = 10

Ok that is 4 rolls in a row that are 8 or below. Thinking I am cursed here.

Koralyn seems to collapse on herself when the sickly green ray hits her. She ages and withers and her skin smokes and she screams. Shaking herself she stands strait and hopes the caster does not have another such spell as she attacks the wight again.

New Sword: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 3 ⇒ (6) + 3 = 9 plus whatever the sword does.

New Sword: 1d20 + 6 ⇒ (2) + 6 = 81d8 + 3 ⇒ (2) + 3 = 5 plus whatever the sword does.


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

I have not hit in three rounds.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Eldramin's blade keeps slashing at the wight while he uses his eldritch blast against the warrior fighting Koralyn. She appears to have enough on her plate following that green ray.

Any chance of telling if some ritual is going on with those prisoner, with rounds counting down or something, or are they safe for the time being?

Melee spell atk: 1d20 + 6 ⇒ (9) + 6 = 15
force: 1d8 + 4 ⇒ (4) + 4 = 8

range spell atk: 1d20 + 6 ⇒ (6) + 6 = 12
force: 1d10 + 4 ⇒ (3) + 4 = 7 and push back 10ft on hit


Male Human (Flan) Cleric 6; AC 16 (18 with shield); HP 32/45, HD 6/6; Saves Str +2, Dex +0, Con +2, Int +0, Wis +7; Cha +5; Init +0; Passive Perception 14; Spells: 1st 4/4, 2nd 1/3 3rd 2/3 Channel Divinity 2/2

Kierdan continues to focus on maintaining his hold over the cultist in front of him. He looks on in horror as a putrid green ray strikes Koralyn. Kierdan immediately blurts out a quick prayer to Pelor, this time reaching out to Koralyn with his Healing Word.

While maintaining his concentration on the Hold Person, Kierdan casts Healing Word, which has a range of 60', on Koralyn. This time he uses a second level spell slot to get 2d4. Because of his Blessed Healer domain ability, Kierdan was also regain 3 hps.

Healing Word on Koralyn at 2nd level: 2d4 + 4 + 3 ⇒ (3, 4) + 4 + 3 = 14


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

Alistair once again fires mystic darts at the wight.

Magic Missile: 3d4 + 3 ⇒ (1, 1, 2) + 3 = 7

Yikes, that one was not too good...just 3rd level spells left now!


Rolen leans out from his hiding place and fires another arrow at the hooded priest, but the missile again fails to pierce the heavy chain beneath the man's robes.

Still unused to the balance of her new blade, Koralyn at first has no better luck as she slashes at the wight. In agonizing after being struck by the priest's blight spell, she lands a desperate blow that caves in the wight's head. The animating light in its eyes immediately dims and it crumples to the ground, its shattered blade sparking as it collapses in a heap.

Eldramin shifts targets, directing his spiritual weapon against the gladiator fighting Dragomir, but the veteran warrior knocks it away. His eldritch blast against the priest also flies awry. Alistair, too, redirects his attack after the wight falls, and his magic missiles finally blood the priest.

Various dice rolls::

Cultist Wisdom save vs hold person: 1d20 ⇒ 3
Cultist Wisdom save vs hold person: 1d20 ⇒ 11
Dragomir Power Attack vs. gladiator: 1d20 + 6 ⇒ (19) + 6 = 251d10 + 12 ⇒ (3) + 12 = 15
Critical damage: 1d10 ⇒ 8
Dragomir Power Attack vs. gladiator: 1d20 + 6 ⇒ (13) + 6 = 191d10 + 12 ⇒ (1) + 12 = 13
Assassin attack vs. Dragomir: 1d20 + 5 ⇒ (7) + 5 = 121d6 + 3 ⇒ (2) + 3 = 5
Assassin attack vs. Dragomir: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 3 ⇒ (2) + 3 = 5
Guiding bolt vs. Dragomir: 1d20 + 6 ⇒ (13) + 6 = 196d6 ⇒ (3, 5, 1, 1, 4, 1) = 15

The magically held cultists remain restrained or asleep as Kierdan casts healing magic on Koralyn.

Next to her, Dragomir continues his attack on the suddenly overmatched gladiator. With one vicious strike he nearly severs his foe's spear arm at the elbow. Maimed, the gladiator raises his shield to block the killing blow, but is half a second too slow. Sliding past, Dragomir buries his axe in the man's skull.

Seemingly oblivious to the approaching danger, the two enemy archers continue sniping at Dragomir, thought without the distraction created by the gladiator their attacks are less dangerous. One arrow pierces Dragomir's splint armor, but it's barely more than a flesh wound. (Dragomir takes 2 damage after Armor Mastery).

Seeming to grasp his impending doom, the hooded priest screams in frustration, gesturing wildly at the serpent statue behind it.

"I have served the Mistress faithfully -- she will not let me fall!" he screams, spittle flying as he spews forth the words of another spell. An amber flash of light streaks from his hands and burns into Dragomir's side, leaving behind traces of glittering light that illuminate the cracks in his armor. (Dragomir takes 15 damage from guiding light and attacks against him have advantage for 1 round.)

~~~~~0~~~0~~~~~
You're up! Everyone can act then it's the bad guys again.

Alistair, Eldramin, Kierdan and Rolen are all out in the hallway where the channel of runoff from above is flowing by. Rolen has taken cover out of sight and is hidden. The rest of your are in a group near the door Rolen opened, within line of sight of those inside but benefiting from half cover (+2 AC).

Past the door, three spear-armed cultists are unconscious from sleep and a fourth is incapacitated by hold person, in the 10-foot-wide corridor between two rows of cages (themselves filled with dead or nearly-dead prisoners). Behind those cultists, Dragomir and Koralyn stand over the corpses of the defeated gladiator and wight.

Beyond that, the room opens up into a larger chamber with waist-high stone embalming tables. At the far end is a stone altar, over which looms a statue of the reptile goddess. Nine sleeping prisoners are chained to the altar. The hooded priest and two bow-armed assassins lurk somewhere nearby, in full cover behind the tables. A serpent-shaped guardian of faith looms next to the priest.

The embalming room is lit by a spectral glow, with dim light extending into the area between the cages.


Eldramin Tarkanan wrote:
Any chance of telling if some ritual is going on with those prisoner, with rounds counting down or something, or are they safe for the time being?

There's no indication they're part of a ritual. The priest was/is using them as human shields, then Alistair put 'em all to sleep.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

"And now, priest, your service has come to a close." Eldramin says, redirecting the entirety of his attentions to the priest.

Melee spell atk: 1d20 + 6 ⇒ (6) + 6 = 12
force: 1d8 + 4 ⇒ (6) + 4 = 10

range spell atk: 1d20 + 6 ⇒ (11) + 6 = 17
force: 1d10 + 4 ⇒ (3) + 4 = 7 and push back 10ft on hit


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Round 5, Deepwood Sniper, Sneak Attack, Cunning Action

Rolen pops out from the shadows and fires again at the hooded priest.

LB Att: 1d20 + 7 ⇒ (16) + 7 = 23
LB Dam: 1d8 + 4 + 3d6 ⇒ (2) + 4 + (5, 1, 5) = 17

Rolen quickly ducks back into the shadows seeking a location to snipe from.

Stealth: 1d20 + 10 ⇒ (6) + 10 = 16


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Unsure of scale Can Koralyn move to where one of the assassins hides in a single move without coming too close to the altar?She will happily use a Misty Step to get there.

Koralyn goes hunting for the archers. She uses her misty step to jump most of the way to the enemy and the moves to find one of them. Once she finds one she attacks.

Longsword, Booming Blade: 1d20 + 6 ⇒ (15) + 6 = 212d8 + 3 ⇒ (3, 6) + 3 = 12 Plus the bonuses of the sword.


Male Human (Flan) Cleric 6; AC 16 (18 with shield); HP 32/45, HD 6/6; Saves Str +2, Dex +0, Con +2, Int +0, Wis +7; Cha +5; Init +0; Passive Perception 14; Spells: 1st 4/4, 2nd 1/3 3rd 2/3 Channel Divinity 2/2

Maintaining his concentration on keeping the cultist held in place, Kierdan beckons with his hand at the hooded priest. As he does so, a flame-like radiance descends on the cretin.

Maintain concentration on the Hold Person. Cast Sacred Flame at the hooded priest

Sacred Flame on Hooded Priest: 1d8 ⇒ 1

dex save DC 15 to avoid damage


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

Alistair, seeing that his magic missiles damaged the hidden priest, decides to overpower the darts and fires them at the figure of the priest.

Magic Missile (3rd level): 5d4 + 5 ⇒ (4, 2, 4, 1, 4) + 5 = 20


With the gladiator and wight dispatched, Eldramin turns his attention to the priest, but neither his spirit blade nor eldritch blast damages the heavily-armored priest, who continues to use the stone tables as cover.

Rolen, however, finally locks in his aim and buries a feathered shaft in the priest's shoulder, eliciting a howl of pain that is repeated as Kierdan and Alistair target the hooded man with their own spells.

Koralyn moves the short distance into the embalming chamber. She doesn't immediately spot either of the hidden assassins -- until the violet blade of her sword seems to thrum, and she suddenly knows one is behind her. She whirls, slashing the man as he stabs at her with his shortsword. His partner flanks her, the positioning negating the benefit of her blur spell. Even so, neither is able to land a blow as Koralyn twists and leaps in her bladesong.

Dragomir advances, cutting down the assassin Koralyn had wounded with two broad strokes of his axe.

Less than 30 feet away now, the hooded priest spits out another spell. His hand glows darkly before he grabs one of the sleeping hostages by the face. The prisoner visibly shrinks and shrivels, his life force drained to heal the priest's own wounds.

Various dice rolls::

Priest Dex save vs. sacred flame: 1d20 ⇒ 2
Cultist Wisdom save vs hold person: 1d20 ⇒ 1
Cultist Wisdom save vs hold person: 1d20 ⇒ 18
Assassin sneak attack vs. Koralyn: 1d20 + 5 ⇒ (4) + 5 = 91d6 + 3 + 3d6 ⇒ (5) + 3 + (6, 3, 3) = 20
Assassin sneak attack vs. Koralyn: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 3 + 3d6 ⇒ (1) + 3 + (1, 3, 4) = 12
Assassin sneak attack vs. Koralyn: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 3 + 3d6 ⇒ (3) + 3 + (6, 5, 4) = 21
Assassin sneak attack vs. Koralyn: 1d20 + 5 ⇒ (1) + 5 = 61d6 + 3 + 3d6 ⇒ (3) + 3 + (5, 6, 2) = 19
Dragomir Power Attack vs. assassin: 1d20 + 6 ⇒ (10) + 6 = 161d10 + 12 ⇒ (7) + 12 = 19
Dragomir Power Attack vs. assassin: 1d20 + 6 ⇒ (13) + 6 = 191d10 + 12 ⇒ (8) + 12 = 20
Priest touch attack with vampiric touch: 1d20 + 6 ⇒ (15) + 6 = 21
Damage caused: 3d6 ⇒ (1, 3, 1) = 5 Healed =2

~~~~~0~~~0~~~~~
You're up! Everyone can act, then it's the bad guys again.

Alistair, Eldramin, Kierdan and Rolen are all out in the hallway where the channel of runoff from above is flowing by. Rolen has taken cover out of sight and is hidden. The rest of your are in a group near the door Rolen opened, within line of sight of those inside but benefiting from half cover (+2 AC).

Past the door, three spear-armed cultists are unconscious from sleep and a fourth is incapacitated by hold person, in the 10-foot-wide corridor between two rows of cages (themselves filled with dead or nearly-dead prisoners). Behind those cultists are a dead gladiator and wight.

Beyond that, the room opens up into a larger chamber with waist-high stone embalming tables. At the near end, Dragomir and Koralyn are in melee with the one remaining assassin. At the far end is a stone altar, over which looms a statue of the reptile goddess. Nine sleeping prisoners are chained to the altar. The hooded priest is nearby, in cover behind the tables. Next to him is a guardian of faith in the form of a spectral serpent.

The embalming room is lit by a spectral glow, with dim light extending into the area between the cages.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

do I know what spell he used?


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Round 6, Deepwood Sniper, Sneak Attack, Cunning Action

Rolen pops out from the shadows and fires again at the hooded priest.

LB Att: 1d20 + 7 ⇒ (4) + 7 = 11
LB Dam: 1d8 + 4 + 3d6 ⇒ (2) + 4 + (6, 3, 4) = 19

Rolen quickly ducks back into the shadows seeking a location to snipe from.

Stealth: 1d20 + 10 ⇒ (19) + 10 = 29


Eldramin Tarkanan wrote:
do I know what spell he used?

Vampiric touch


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Karolyn tries to take down the wounded assassin quickly before they can penetrate her defenses, making two swift attacks.

Longsword, Booming Blade: 1d20 + 6 ⇒ (7) + 6 = 131d8 + 3 ⇒ (8) + 3 = 11

Longsword, Booming Blade: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 3 ⇒ (7) + 3 = 10

Each attack also gets the benefit of the new sword.


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

Praying to whatever god might be listening, Alistair prepares his final spell, and sends another barge of magical missiles at the priest.

Magic Missile (3rd level): 5d4 + 5 ⇒ (4, 4, 2, 1, 2) + 5 = 18


Male Human (Flan) Cleric 6; AC 16 (18 with shield); HP 32/45, HD 6/6; Saves Str +2, Dex +0, Con +2, Int +0, Wis +7; Cha +5; Init +0; Passive Perception 14; Spells: 1st 4/4, 2nd 1/3 3rd 2/3 Channel Divinity 2/2

Back to the Abyss with you, desecrator! Kierdan shouts as he point towards the hooded priest. A flash of light streaks towards the evil man.

While maintaining concentration on his Hold Person, Kierdan cast Guiding Bolt at the hooded cleric.

Guiding Bolt (to hit): 1d20 + 7 ⇒ (8) + 7 = 15

Guiding Bolt (damage): 4d6 ⇒ (6, 3, 4, 6) = 19

Damage is radiant damage. If he is hit, the next attack roll on the hooded priest will be at advantage due to the mystical light shimmering around the target.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

To his allies nearby, he says, "Take care, I know that spell. He will keep draining those people."

Melee spell atk: 1d20 + 6 ⇒ (7) + 6 = 13
force: 1d8 + 4 ⇒ (4) + 4 = 8

range spell atk: 1d20 + 6 ⇒ (15) + 6 = 21
force: 1d10 + 4 ⇒ (7) + 4 = 11 and push back 10ft on hit


Various dice rolls::

Dragomir Power Attack vs. assassin: 1d20 + 6 ⇒ (18) + 6 = 241d10 + 12 ⇒ (8) + 12 = 20
Dragomir Power Attack vs. assassin: 1d20 + 6 ⇒ (17) + 6 = 231d10 + 12 ⇒ (1) + 12 = 13

Rolen's arrow again flies wide of the priest, as does Kierdan's guiding bolt.

Facing off with the surviving assassin, Koralyn slashes high and then low with the purple blade, its ensorceled edge easily parting the man's leather armor. Wounded, he stumbles back -- right into Dragomir's axe. The first strike drives the assassin to his knees, the second splits his skull in two.

As the falls, the swarm of Alistair's magic missiles fills the air before burrowing into the gaps in the hooded priest's chainmail armor. Gasping, he reaches for another unconscious victim ... then crumples as Eldramin's eldritch blast slams into his neck, burning away hood and flesh as it strikes with enough force to snap the priest's neck. As he, too, falls, the spectral serpent dissipates.

You are victorious. Four unconscious or held cultists remain, along with all but one of the nine unconscious captives.

To search, give me either an Intelligence (Investigation) or Wisdom (Perception) roll.

If you hit DC 8:

A quick search of the dead cultists yields several items of interest. Although none of the rank-and-file cultists carried anything of value, the priest wore a heavy gold pendant carved in the now-familiar shape of the reptile goddess. Although non-magical, it is likely worth a great deal of money. (200 gp). He also carried in his pocket a round iron disc, about as big around as an ale mug and about two inches thick. One side of the disc is carved into an intricate set of teeth, like the end of a key, while the other has a small but sturdy ring protruding from it.

One of the assassins wore a pair of black leather bracers that detect as magical.

The gladiator's shield carries a curious inscription on the inner rim, and casts off a noticeable magical aura when examined with detect magic

In addition to embalming chemicals and implements used either for torture or dissection, you find a few bottles of wine and some moldering food. Another door opens into a stairwell leading up, presumably toward the entrance to the surface.

If you hit DC 12:

In addition to the items above, you notice that the shattered pieces of the wight's sword are not entirely inert. Sparks of magical energy bloom between the pieces whenever Alistair, Koralyn or Eldramin draws near, and the shards reform into an approximation of a blade when any of the three picks up the hilt. It radiates palpable magical energy.

If you hit DC 15:

An exacting search locates two more items of note: A iron box, hidden under one of the embalming tables. It is locked; a silver engraving of a serpent eating its tail surrounds the keyhole.

Additionally, inspection of the stone statue of the naga behind the altar reveals that it pivots, sliding away to reveal what appears to be a stone trapdoor. A circle cut out of the middle of the door would appear to match up with the iron plug the priest carried.


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Rolen begins to search diligently.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Rolen points out the sbove to everyone.

What is the type of sword?


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Investigation: 1d20 + 6 ⇒ (17) + 6 = 23

Koralyn helps with the search, placing items she finds on the floor. It looks like this is some sort of key to the stone plug there. We have a way forward if we dare. Do we rest, regain spells, and take care of these prisoners, or do we go down immediately? I could go now but worry that some of you have exhausted much of your magical resources.


Rolen Philandril wrote:

Rolen begins to search diligently.

[dice=Perception]1d20+7

Rolen points out the sbove to everyone.

What is the type of sword?

A longsword/bastard sword, more or less.

Also, the loot spoilers on the Campaign Info tab are updated with everything you've found except for this room. Note the ring of jumping remains unclaimed, along with some scrolls and potions.


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

Alistair nods wearily to Koralyn.

"My magic is spent for the time! I will need a full rest to regain my abilities."


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

"I am fine either way. That is a fantastic blade. The shield and bracers are interesting, as well."


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Take it if you like it. I am content with my new blade. Karolyn says.


Male Human (Flan) Cleric 6; AC 16 (18 with shield); HP 32/45, HD 6/6; Saves Str +2, Dex +0, Con +2, Int +0, Wis +7; Cha +5; Init +0; Passive Perception 14; Spells: 1st 4/4, 2nd 1/3 3rd 2/3 Channel Divinity 2/2

Kierdan helps with searching the room:

Wisdom check: 1d20 + 4 ⇒ (13) + 4 = 17

Kierdan agrees with Alistair, My power is greatly diminished, as well. A long rest would be welcome. Also, many of us are wounded.

Regarding the unclaimed magic, any objections if Kierdan takes the priestly scroll of detect magic in the bone tube?


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Fine by me. If no one objects, I would like the Ring of Jumping.

Rolen sets the locked box before him and sets to work. He first examines it for any traps.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

He will then seek to disable any identified traps and pick the lock.

Thieve's Tools: 1d20 + 10 ⇒ (4) + 10 = 14


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

"Well I can at least deal with some of the injuries to our little group before you expend too much of your priestly power Keirdan. Come let me get my needle and gut out and see what I can do to knit us back together!"

Whoever is wounded just let me know and I will use my Healer ability on you...myself included! I will go first.

Healer: 1d6 + 4 + 6 ⇒ (1) + 4 + 6 = 11


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Me too. Down 12 even after healing. I believe we are at least taking a short rest here. Koralyn may put on the bracers, but since they were worn by a priest maybe our priest should don them?


Rolen finds no evidence the metal box is trapped, but the lock is damnably complicated ...

Intelligence DC 8:

The engraved pattern is familiar, however ... and after digging through the group's bag of holding, Rolen locates the silver key Dragomir recovered from the "fish pond" earlier. The design on the key's handle matches the lock almost exactly, and the box opens with a click as the key is inserted. Inside is a strand of beads, like those the followers of some faiths use in prayer. The strand radiates magic.

Koralyn, FYI - the bracers were worn by one of the archer-assassins.

Also - do you intend to do a short rest or a long rest? Eldramin would recover all his slots, and the wizards would recover one highest-level slot with a short. You'd recover everything with a long, if you feel safe taking that much time. There's reason to think the foes you just eliminated were the leadership, but the unconscious cultists might no more about what forces remain ...


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Intelligence: 1d20 + 5 ⇒ (8) + 5 = 13

unless these are different, I do not believe the bracers stack with armor.

Rolen snaps his fingers after a moment, and he pulls the key from their loot, inserting it into the lock. He hands the beeds to Alistair.

These will likely require some study if they hold magical properties.

Rolen puts tje ring of jumping on one of his fingers.

I am for a long rest with watches. I only need 4 hours of meditation. So, I can take half the night until morning.


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Thinking these could be bracers of archery of some sort. The guy wearing them had armor I believe. Want to wear them for now Rolen? I to prefer a long rest. Lets secure the prisoners and see what they, and those rescued can tell us.


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

With a long rest I could take Identify and get to know what some of our loot is...Koralyn could as well..between the two of us, we should be able to identify most of the unknown magical items...I think.


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

Healing Koralyn: 1d6 + 4 + 6 ⇒ (2) + 4 + 6 = 12
Healing Keirdan: 1d6 + 4 + 6 ⇒ (2) + 4 + 6 = 12
Healing Rolen: 1d6 + 4 + 6 ⇒ (3) + 4 + 6 = 13
Healing Eldramin: 1d6 + 4 + 6 ⇒ (2) + 4 + 6 = 12
Healing Dragomir: 1d6 + 4 + 6 ⇒ (2) + 4 + 6 = 12


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Sounds good, Koralyn. Let's see how you guys id them.


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

"Lets confine those sleeping cultists before they awake and attempt to escape. We should also interrogate them...this seemed to be a major group. Maybe these were the direct companions of the naga?"


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Koraly thanks Alistair for tending her wounds and lends a hand securing the cultists before they break free or wake up.

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