Greyhawk 5E: Shadows of the Sheldomar (Inactive)

Game Master tribeof1

It is Common Year 591 and shadows hang over the Sheldomar Valley. The Grand Duchy of Geoff is a shattered land, conquered by giants, its people refugees in surrounding kingdoms. To the north, south and east, evil stirs in dark corners once thought safe. And in the border town of Hochoch, knights and nobles squabble in their keeps while a handful of adventurers meet in the Poxy Doxie, intent on a more immediate goal: gold.


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Male Human (Flan) Cleric 6; AC 16 (18 with shield); HP 32/45, HD 6/6; Saves Str +2, Dex +0, Con +2, Int +0, Wis +7; Cha +5; Init +0; Passive Perception 14; Spells: 1st 4/4, 2nd 1/3 3rd 2/3 Channel Divinity 2/2

Overcoming his shock at the attack of the little white fish, Kierdan quickly realizes Alistair is in serious trouble. The priest wades over to the wounded mage and, calling upon Pelor's radiant and boundless grace, places a hand on Alistair's shoulder.

cure wounds at 1st level on Alistair

Cure Wounds (1st): 1d8 + 3 + 4 ⇒ (1) + 3 + 4 = 8


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

how far are we from the shore that is our goal? What are the rules for carrying low-hp wizards while keeping a hand free for attacks?


Eldramin Tarkanan wrote:
how far are we from the shore that is our goal? What are the rules for carrying low-hp wizards while keeping a hand free for attacks?

You're about 45 feet from shore, but movement costs double due to wading. If you're wanting to drag him, you can do that with one hand and no significant penalties to acting with the other. If you want to keep him above water (piggy-back or something) then any actions other than movement would be taken with disadvantage.


Dragomir's attempts to scare off the fish has no effect, other than to put his hands and fingers at risk. Faint from blood loss, Alistair still manages to throw up a protective barrier that may help to stop further attacks.

Kierdan manages to close a few of the wizard's wounds with a spell as Rolen spears several fish with his rapier, although he only manages to thin the swarm somewhat (Swarms have resistance to physical attacks, so you're doing half damage).

Koralyn, meanwhile, utters a short spell of her own before reappearing on the shore, where she encourages the others to flee.

Dragomir -- I'll let you take a different action, since scaring them would quickly be shown not to work. Eldramin can act, as well, then I'll adjudicate another round of attacks by the quippers.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

sorry for all the questions, if need be for speed you can skip me and i act twice next round. Can i even target them with single target stuff like eldritch blast? And regarding dragging alistair, if i drag him with one hand and double move (30 total feet due to wading) does he then get to move and get to shore this round? If i instead have him out of the water, is there a form of movement like withdraw or run that would potentially let me move at x3 or more speed?


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

I have no area of effect to impact swarms. So, the best I can do is half damage. We need to hit it with magic, like eldritch blast, but specifically area of effect, if you have anything?


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

my only AoE is Arms of Hadar and i'm not sure that really counts


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

Most of my spells will not effect the fish due to water (they are fire based!). However if I cast floating disc, would it allow me to float 3' above the surface of the water, or 3' above the bottom of this pond? It can hold 500 pounds, so 2 or 3 of us could get on it (3'diamater surface) and then someone else can give us a push towards shore....would that be possible?


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Interesting approach, Alistair. I am not sure of fire-based spells working in water. They may still work. I mean that I am not aware of any rules against it, but I am not very familiar with the Arcane rules.


AoE is not necessary, the swarm is just resistant to physical damage. Your blast, etc would work fine. I'd say fire based spells would do half damage underwater - steam and pressure would still be damaging.

Eldramin: A double move at half speed is the best you can do in water. Rolen has a rogue ability that would let him take a third move action. I'm going to rule that Alastaire can't hitch a ride and then also take a move himself, but the floating disc idea is certainly viable when Alistaire gets a chance to act again.


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Not sure about 5.0 but in previous rule sets I recall the thing following the caster, making it feasible for others to ride, but not the caster. Unsure.


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

I was not too sure either Koralyn...but I think it will have to be a GM ruling. I have seen it used both ways...but either time the wizard has been able to ride on it (and someone else puller/pushed the people on it). I know the RAW states it follows the wizard, but it makes no mention of other forms of propulsion....so I am hoping this might work...lol


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

in previous editions i've taken the floating disc spell just to ride it around. Alrighty. I'll take the shot then lift him out of the water so he doesn't get eaten to death and can cast his disc spell.

Eldramin shoots a blast of eldritch force at the fish swarm, then tries to lift Alistair up out of the water so the fish cant get him.

ranged spell: 1d20 + 7 ⇒ (13) + 7 = 20
force damage: 1d10 + 4 ⇒ (10) + 4 = 14


After reviewing the text of floating disk I'm not sure it would work as I'd thought. The spell description for 5E says the disk is immobile (ie: unmoving and unmovable) when the wizard is within 20 feet, so at best Alistair can create a platform to stand on out of reach of the quippers, but he can't use it like a boat, etc. If Alistair had some means of levitating or flying, he could "pull" it and ferry others around, however.

Eldramin channels dark energy into the water, blasting apart some of the quippers and further thinning the swarm attacking Alistair. He then lifts the bleeding wizard out of the water onto his own shoulders and starts to wade to shore.

Dice Rolls:

Quipper attack vs. Eldramin, reduced damage: 1d20 + 5 ⇒ (17) + 5 = 222d6 ⇒ (3, 6) = 9
Second swarm, random target other than Koralyn, Eldramin or Alistair: 1d3 ⇒ 2
Quipper attack vs. : 1d20 + 5 ⇒ (12) + 5 = 174d6 ⇒ (3, 4, 2, 4) = 13

The wizard's blood soaks through Eldramin's own clothing, and the quippers swarm immediately, biting and tearing at the warlock as fresh blood swirls in the water. Their reduced numbers minimize the damage, but they are in a frenzy after tasting Eldramin's flesh. (Eldramin takes 9 damage.)

The swarm that had been attacking Koralyn turns its attention to Kierdan, but the priest's mithral chainmail turns aside their fangs.

You're up! Koralyn is on the shore. Dragomir is about 15 feet from shore. Eldramin is about 30 feet from shore, with Alistair on his back. Rolen and Kierdan are a bit farther than that. One diminished swarm is in contact with Eldramin, the other full swarm is in contact with Kierdan.


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

If Alistair has not gone yet, he will cast Magic Missile on the swarm attacking him and Eldramin.

As the warlock lifts him away from the biting fish, they turn on Eldramin and start biting him. Gesturing towards the water and the creatures within, Alistair send 3 azure darts to strike down the remaining fish.

Magic Missile: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Eldramin will disengage towards the shore. I assume that doesnt allow for him to also shoot, but if that is not the case, he will shoot.


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Karolyn retrieves her longbow and fires into the swarm attacking Eldramin,

Longbow: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 3 ⇒ (4) + 3 = 7


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Round 2, Sneak Att

Rolen moves nearby and attacks the fish feasting on Kierdan.

Rapier Att: 1d20 + 7 ⇒ (20) + 7 = 27
Rapier Dam: 2d8 + 4 + 6d6 ⇒ (6, 7) + 4 + (4, 3, 3, 5, 5, 2) = 39


Hmm, how to describe a critical hit on a school of fish ...

Knobby knees drawn up over Eldramin's shoulders, Alistair unleashes several arcane bolts on the swarm of quippers that so recently gorged on his flesh, blasting the last few out of the water as Eldramin retreats toward shore.

Eldramin, eldritch blast: 1d20 + 7 ⇒ (1) + 7 = 81d10 + 4 ⇒ (10) + 4 = 14

No longer harried by the quippers, Eldramin aims his own eldritch attack at the swarm surrounding Kierdan, but the wizard on his back throws off his aim.

Koralyn has no more luck with her bow, but Rolen seems to be channeling the ability of a life-long spear-fisher, his rapier rising and falling, turning the water red as he impales one small fish after another, thinning the swarm around the priest significantly.

Dragomir and Kierdan can act now.


Male Human (Flan) Cleric 6; AC 16 (18 with shield); HP 32/45, HD 6/6; Saves Str +2, Dex +0, Con +2, Int +0, Wis +7; Cha +5; Init +0; Passive Perception 14; Spells: 1st 4/4, 2nd 1/3 3rd 2/3 Channel Divinity 2/2

Kierdan continues to wade through the clear water, straining to reach the far shore as quickly as possible. He looks down at the darting white menaces that are trying to bite through his armor with concern.

Sky Father! Rid me of these fishy pests! he calls out as a flame like radiance descends upon the swarm.

Sacred Flame 1d8 radiant damage, DC 15 Dex save for half.

Radiant Damage: 1d8 ⇒ 1

As he continues to move, Kierdan calls over to Alistair, How are you doing over there, my friend? Can I render further aid?


Reduced swarm vs. Kierdan: 1d20 + 5 ⇒ (3) + 5 = 82d6 ⇒ (6, 1) = 7

Kierdan's prayer does little noticeable damage to the swarm of fish, but his mithral armor again prevents the man-eaters from doing any harm to his own flesh.

As the remnants of the second swarm follow, nipping at the mail, Kierdan and Rolen make their way with the others to shore, where the mossy froth at the water's edge is tinged pink.

The morning fog remains thick enough that it is impossible to tell whether further swarms of quipper lurk elsewhere in the lake. The fog muffles sound, as well, although you make out the rapid chatter of a woodpecker and the long call of a spotted owl from the direction of the island.

[spoiler=Intelligence (Nature) DC 13]
Spotted owls are nocturnal, and a rare sight this far into the swamps.[/ooc]

Now what do you do?


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

Are we all safely on dry land once again??

Alistair looks down at his shredded and blood-soaked trousers and grimaces.

"A little rest and recovery would be much appreciated. As it is, I will probably use most of my healing supplies bandaging these wounds. Does anyone else need me to deal with their wounds?"

If we have escaped the water, then Alistair will uses his healing kit and bandage up his wounds.

Healing: 1d6 + 4 + 5 ⇒ (5) + 4 + 5 = 14


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

Nature: 1d20 + 4 ⇒ (15) + 4 = 19

"And I might be crazy, but what is a nocturnal spotted owl doing making that kind of racket this time of day? I think someone, or something is alerted to our presence."


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

Yet another ambush coming I think!, says Dragomir readying a bow.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

"curative magic wluldn't go amiss for my wounds."


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

"I can bind you up Eldramin, almost good as new...and saves our faster healing for when we need it desperately. Oh, and thank you for dragging me out of there...not sure if I would have made it without you."

Healing: 1d6 + 4 + 5 ⇒ (1) + 4 + 5 = 10


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Rolen works his way towards the dry land to catch up to the others.

If not there already, then a disengage action should do it.

Well now, that was no fun at all? I see that we are taking care of our wounds.

Rolen looks around the area closest to the group as his circles.

Perception: 1d20 + 4 ⇒ (7) + 4 = 11


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

I too was hurt by those demon fish. Koralyn admits My wounds could use some attention.


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

Healing for Koralyn: 1d6 + 4 + 5 ⇒ (6) + 4 + 5 = 15

Once he has finished binding Eldramin, Alistair move over to Koralyn. Taking great care, he wraps her wounds as well.

"I hope that eases your pain Koralyn."


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

"No problem, can't have you dying in a puddle of water when we have so many more knowledge to gain."


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

You have my thanks Alistair. My pain is indeed eased. A troubled look crosses Koralyn's face as she continues I, I did not mean to leave you out there to deal with the swarm. When they attacked they seemed to easily bypass my armor and wounded me to the point where I was not sure I could survive another attack. I think I panicked a little. For that I offer you my apology.

Taking a good look around Koralyn adds Well, at least that part of the prophecy was true. I'd like to find a boat to take back.


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

"No apology need my dear. What sense would it have been if both of us needed to be pulled out of the water. You did the right thing by retreating to safety first!"

Sovereign Court

Kierdan stands by Alistair and watches him expertly use his healing kit. You are a skilled healer, my friend. I appreciate you using your supplies so we might save whatever divine healing the Sun Father deems fit to grant me for an emergency.

The priest looks at his fellows, Is there any further aid I can render to any of you?


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

"i'm ready to continue on."


Rolen checks the immediate area but sees nothing amiss as the rest of the group takes several minutes for Alistair to bind their wounds. The call of the owl -- which Alistair identified likely as a signal of some kind -- does not sound again.

You see no boats nearby, but there are several stands of trees a few yards from the water that contain a few half-rotted trunks and fresh saplings that you might be able to lash together into a crude raft (with a DC 15 Intelligence or Wisdom (Survival) check). At best such a craft might be able to carry one or two of you safely across at a time, although Alistair might haul another two people at the same time using his floating disk spell.

You could also conduct a wider search along the banks of the lake, although with the fog starting to clear you run the risk of being seen by whoever made the owl call from the island -- if you don't draw the attention of something worse lurking in the swamps nearby.

Anyone who wants to search can make a Wisdom (Survival) check, but must make a Dexterity (Stealth) check, as well.

Wisdom (Survival) DC 13:

A dozen yards west you find several sets of human tracks leading down to the water, skid marks in the mud indicate several small boats or canoes have been launched. The launch shows signs of frequent use, with the freshest tracks only a few days old.

Wisdom (Survival) DC 16:

Not far from the tracks, on the other side of the finger of land jutting into the lake, you find a damaged but still serviceable canoe concealed behind a rootwad that overhangs the bank. The hide covering the hull has been torn in a few places, then stretched and stitched. It will leak, but you think it will hold together for a couple of trips across the lake if one person paddles while the other bails water.


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

Anyone can help me with the raft building?

Raft Building survival: 1d20 + 4 ⇒ (5) + 4 = 9

Dragomir will also examine the isle for tracks etc.

Tracking: 1d20 + 4 ⇒ (8) + 4 = 12

Stealth: 1d20 + 0 ⇒ (18) + 0 = 18 with disadvantage Stealth: 1d20 + 0 ⇒ (8) + 0 = 8


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Sorry - so we went back to land and not to the island shore? I will help Dragomir, attempting to provide advantage for him.

Sure, Dragomir, I will give you a hand.

Survival: 1d20 ⇒ 20

Rolen sets to gathering the appropriate wood for the raft, nearly building it himself.


Rolen Philandril wrote:

Sorry - so we went back to land and not to the island shore?

Yes, sorry if that was unclear. You were closer to the swamp-side shore than the island when the quippers attacked. Koralyn only had enough movement for her retreat (half move plus spell) to fall back to the shore, and the rest of you followed. You'd have been out in the water with the quippers another round or two if you kept heading to the island.


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Yikes. I did not realize that either. I thought we were on the island and would have done this differently if I had known. :(

Sirvival: 1d20 + 0 ⇒ (18) + 0 = 18

Koralyn helps with the task.


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

Alistair conjures a floating disk and gets ready to ferry as many people across as can fit comfortably on the disc.


Male Human (Flan) Cleric 6; AC 16 (18 with shield); HP 32/45, HD 6/6; Saves Str +2, Dex +0, Con +2, Int +0, Wis +7; Cha +5; Init +0; Passive Perception 14; Spells: 1st 4/4, 2nd 1/3 3rd 2/3 Channel Divinity 2/2

Kierdan searches the shoreline for anything that can be useful in their quest to get to the island.

Wisdom: 1d20 + 4 ⇒ (8) + 4 = 12


Rolen and Dragomir have a raft put together in no time. With poles cut from thick saplings and Alistair's disk, the group is able to ferry across the lake to the island in two trips, accompanied each time by schools of the carnivorous fish trailing along in the raft's wake.

Beaching the craft on the island's grassy banks, you have your first good look at the island as the fog finally burns away. Short, stubby trees rise to the east, where a low hill at the island's center, perhaps 60 feet away. The trees stretch around the hill to the north and south, appearing to encircle the hill.

At the edge of the trees, only 10 or 15 feet from the shore, is a stone platform. Steps climb up to the platform, which rises about five feet off the ground and supports a 10-foot tall statue of a robed man. The statue's right arm is raised, palm upward, and his left arm is lowered, palm downward.

A five-foot diameter stone bowl rests on a short pillar of stone just in front of the mysterious statue. Carved into the rock floor below the bowl are the words:

Respect this tomb, so firmly sealed. Most giving gain admittance. A noble gift will gain fair yield, a shocking due for pittance."

Examining the bowl, you see a four-inch diameter hole is carved in the bottom.

Wisdom (Perception) DC 15:

You smell the faint hint of woodsmoke on the wind, which seems to be blowing from the north.


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

So, I am guessing this is where we pony up some gold for the price of admission?


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

"I would imagine so. But what is a good amount? Five gold pieces? More?" Eldramin asks, looking to the more religious types who'd know better about the finer points of giving tributes.


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Alistair will ritually detect magic on the statue

Alistair begins to remove a number of items from his pouch, when he stops and sniffs the air.

"Does anyone else smell wood smoke? Seems to be coming from that direction", he says pointing to the north.


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Perception: 1d20 + 2 ⇒ (17) + 2 = 19

Koralyn pauses retrieving all the gold coins (15) from her pouch agreeing I smell it too.


Male Human (Flan) Cleric 6; AC 16 (18 with shield); HP 32/45, HD 6/6; Saves Str +2, Dex +0, Con +2, Int +0, Wis +7; Cha +5; Init +0; Passive Perception 14; Spells: 1st 4/4, 2nd 1/3 3rd 2/3 Channel Divinity 2/2

perception: 1d20 + 4 ⇒ (15) + 4 = 19

I smell it, too. Perhaps this island is inhabited?

Reaching into his purse, he hands Koralyn 15 more gold.

You should not bear the cost of this sacrifice alone, Koralyn.

Looking at the statue, Kierdan muses, That is an interesting pose. I wonder who he was... Kierdan ponders the man's identity through the lens of his religous knowledge for a few moments.

Religion: 1d20 + 3 ⇒ (16) + 3 = 19


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

If nothing happens immediately Koralyn drops the gold coins, all she has, into the bowl.


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Rolen takes 5 gold from his pack and palms it into Koralyn's hand with a crooked smile.


Alistair's cantrip detects no lingering enchantment around the bowl, or the statue for that matter. As to who the statue depicts, he can only guess that perhaps it is meant to depict Dalvan Meir, whose tomb you seek.

Gathering together the gold coins, 35 gp in all, Koralyn drops them one by one into the bowl, where they can be heard to clatter and roll for some time after spiraling into the hole at the bottom of the basin. Soon after there is only silence -- the offering having had no noticeable effect.

To the east, a faint path leads through the trees toward the hill at the island's center. The smoke several group members smelled seems to have come from farther north, along the island's northern shore.

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