Greyhawk 5E: Shadows of the Sheldomar (Inactive)

Game Master tribeof1

It is Common Year 591 and shadows hang over the Sheldomar Valley. The Grand Duchy of Geoff is a shattered land, conquered by giants, its people refugees in surrounding kingdoms. To the north, south and east, evil stirs in dark corners once thought safe. And in the border town of Hochoch, knights and nobles squabble in their keeps while a handful of adventurers meet in the Poxy Doxie, intent on a more immediate goal: gold.


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Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Eldramin adds, "Yes, inside would be nice. A nice meeting where we can sit, away from the predations of the sun and what looks to be the start of a hot day."

persuasion: 1d20 + 6 ⇒ (20) + 6 = 26


Male Human (Flan) Cleric 6; AC 16 (18 with shield); HP 32/45, HD 6/6; Saves Str +2, Dex +0, Con +2, Int +0, Wis +7; Cha +5; Init +0; Passive Perception 14; Spells: 1st 4/4, 2nd 1/3 3rd 2/3 Channel Divinity 2/2

Kierdan, shield ready, walks a few paces behind Dragomir, as close to the center of the group as possible. Kierdan keeps an eye on the people lounging around the Golden Grain Inn as they pass by on the street.


The one-eyed squints and spits into the grass at his feet. He hooks his thumbs into his belt and speaks loudly, so those on the porch of the inn across the road can hear.

"Surrender? Have a guilty conscious, do you? I'd suggest you go see the priests for confession, but I hear you've already paid a visit there. Judging from the blood on your boots, it may be too late for the confessional booth."

He seems to pause after Eldramin suggests holding the parlay indoors. His one eye roves over your group, calculating, before he shares a long glance with one of the men outside the inn. With a slight nod, he turns back to you.

"Very well. If you wish to confess your crimes, let us take it inside, where such atrocities won't offend the neighbors," he says, stepping to one side and gesturing toward the door of the constabulary. Two more soldiers emerge, joining the two guards flanking the door. Holding halberds at attention, they stand aside, so you can pass into the building.


Ok folks, I'm back. Offered an invitation into the chilly confines of the constabulary, what do you do?


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Eldramin would enter if the others in the party are entering.


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Rolen flanks the party and will follow in last.


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

As the group all gather in the room, Alistair will cast sleep on the sheriff and his men, excluding his own party from the spells effects.

Sleep Spell: (2nd Level)7d8 ⇒ (8, 3, 4, 5, 4, 7, 4) = 35


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

And as the men topple asleep Dragomir charges in drawing his great sword on the way.

The human breaching tool... FYI - I'll aim to do non lethal damage on hits but any crits will be lethal


Male Human (Flan) Cleric 6; AC 16 (18 with shield); HP 32/45, HD 6/6; Saves Str +2, Dex +0, Con +2, Int +0, Wis +7; Cha +5; Init +0; Passive Perception 14; Spells: 1st 4/4, 2nd 1/3 3rd 2/3 Channel Divinity 2/2

Kierdan will follow Dragomir into the building, shield at the ready.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

at the risk of getting ahead of myself here, i would use Hold Person to support the others if this is what we are doing, but hopefully the door will be closed first.


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Looks like we are not talking here.

Drawing her sword Karolyn prepares to disable any standing opponents.


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

Well I wanted them to surrender to me... but when my friend the wizard started chanting...


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

I thought that was the plan....get them together and i would cast sleep on them so we could take them alive?


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Its certainly "a" plan. :P Might have been better to get inside good and close the door.


Feeling a bit like gamblers risking a month's wages on a roll of the dice, you make your way single-file through the low stone door of the constabulary, which serves as both gaol and armory for the village.

Passing through a short, narrow hall, you emerge into a stone-lined common room that appears to serve as a mess hall for the guards. Racks of spears and crossbow line the walls, along with shields and armor stands from which hang dull coats of chainmail. A long table splits the room. A mail-clad man with a shaved head and a long scar across his brow sits at the table, sharpening the blade of a short sword, but he stands as you enter.

The tension in the room builds as the constable and his four deputies file into the room behind you. The silence is broken as Alistair jams a hand into his spell component pouch and begins chanting the words to his sleep spell.

Initiative:

Constable and guards: 1d20 + 1 ⇒ (18) + 1 = 19
Alistair: 1d20 + 2 ⇒ (12) + 2 = 14
Dragomir: 1d20 + 0 ⇒ (7) + 0 = 7
Eldramin: 1d20 + 2 ⇒ (3) + 2 = 5
Kierdan: 1d20 + 0 ⇒ (11) + 0 = 11
Koralyn: 1d20 + 3 ⇒ (4) + 3 = 7
Rolen: 1d20 + 4 ⇒ (12) + 4 = 16

The constable and his men appear to have been waiting for just such a cue, however, and react before Alistair can finish.

"Shut him up!" the one-eyed constable screams, spittle flying as he grabs a massive axe from one of the racks on the wall.

Two of the guards leap on Alistair, wrestling the wizard to the ground. (The rules are somewhat ambiguous, but that's two successful grapple checks, so I'm going to rule you don't have an arm free to cast the spell on your turn unless you can succeed on a DC 12 Dexterity check.)

The two other guards wade in with their halberds, slashing and thrusting at Rolen and Koralyn, who appear to be softer targets. Rolen ducks out of the way of the heavy blade, but Koralyn is caught unaware - the air is knocked out of her in a rush as the spiked polearm pierces the soft tissue between two ribs. (Koralyn takes 13 damage from a critical hit.)

On the other side of the room, the warrior with the shaved head draws a longsword to match the shorter blade he'd been honing. Singling out Dragomir as a worthy opponent, he charges in, blades whistling as he feints and slashes. Dragomir manages to fend off several of the strikes, but he feels the hot sting of steel in flesh as his opponent slices through the armor protecting his hip. (Dragomir takes 5 points of damage after accounting for Armor Mastery).

~~~~~0~0~0~~~~~
You're up!

No map. You're in a large room, with a long wooden table (which you could jump on or under, or use for cover) running down the middle. Racks of weapons and armor line the perimeter.

Alistair is on the ground, grappled by two guards. The rest of you are nearby. Rolen and Koralyn are each within the reach of a guard with a halberd. Dragomir is engaged with a sword-wielding veteran. The constable (wielding a greataxe) is near the entryway but hasn't engaged. Eldramin and Kierdan are not engaged, either.

Various dice rolls:

Guard grapple vs. Alistair: 1d20 + 3 ⇒ (9) + 3 = 12
Alistair Dexterity check: 1d20 + 2 ⇒ (9) + 2 = 11
Guard grapple vs. Alistair: 1d20 + 3 ⇒ (18) + 3 = 21
Alistair Dexterity check: 1d20 + 2 ⇒ (2) + 2 = 4
Halberd will target (same order as Init): 1d6 ⇒ 6
Halberd will target (same order as Init): 1d6 ⇒ 5
Halberd vs. Rolen: 1d20 + 3 ⇒ (9) + 3 = 121d10 + 1 ⇒ (2) + 1 = 3
Halberd vs. Koralyn: 1d20 + 3 ⇒ (20) + 3 = 231d10 + 1 ⇒ (3) + 1 = 4
Critical damage: 1d10 ⇒ 9
Veteran attacks 1 Drago, 2 Kierdan 3 Eldramin: 1d3 ⇒ 1
Veteran longsword, longsword, shortsword vs. Dragomir: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 3 ⇒ (5) + 3 = 81d20 + 5 ⇒ (1) + 5 = 61d8 + 3 ⇒ (8) + 3 = 111d20 + 5 ⇒ (5) + 5 = 101d6 + 3 ⇒ (1) + 3 = 4


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

Dex save: 1d20 + 2 ⇒ (11) + 2 = 13

So I got a 13....does that mean the spell went off??


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Should have, and what is the result?


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Round 1, Disengage, Sneak Attack

Rolen steps back deftly out of range of the halbeard and fires at one of the grapplers on Alistair.

LB Att: 1d20 + 6 ⇒ (11) + 6 = 17
LB Dam: 1d8 + 2d6 + 4 ⇒ (6) + (1, 4) + 4 = 15


Alistair Orm wrote:

Dex save: 1d20+2

So I got a 13....does that mean the spell went off??

That means you can finish casting it on your turn. You made a move/started to cast, we rolled initiative, they went first. You were going to ambush them, they were going to ambush you, so no chance of a surprise round.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

so i suppose i dont go yet haha


Eldramin Tarkanan wrote:
so i suppose i dont go yet haha

No, you're whole team is up. You all went into the constable's headquarters. Alistair began to cast a spell, launching combat. Rolled for initiative, they won and acted, now it's all of you.


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

As Karolyn was not in on the plan to cast the sleep spell she it caught totally unaware of the incoming attack. Shock of betrayal shows on her face as she begins her blade song and retaliates against her attacker. Oh, you shall regret that treachery. she states, anger flailing in her eyes.

Longsword: 1d20 + 5 ⇒ (16) + 5 = 211d8 + 3 ⇒ (2) + 3 = 5


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Eldramin summons his spiritual weapon (spell) and backs into a corner, shield raised and preferably with a weapon rack to spoil the charges of any coming for him. The spell will hack at one of the men on Alistair.

Melee spell atk: 1d20 + 6 ⇒ (19) + 6 = 25
force: 1d8 + 4 ⇒ (4) + 4 = 8


Male Human (Flan) Cleric 6; AC 16 (18 with shield); HP 32/45, HD 6/6; Saves Str +2, Dex +0, Con +2, Int +0, Wis +7; Cha +5; Init +0; Passive Perception 14; Spells: 1st 4/4, 2nd 1/3 3rd 2/3 Channel Divinity 2/2

Seeing the guard land a grievous wound on Koralyn, Kierdan maneuvers close enough to his friend that he can touch her. Then, calling out in Flan to the Sun Father, the priest asks Him to shine his healing grace on Koralyn.

Cure Wounds (1st) on Koralyn: 1d8 + 4 + 3 ⇒ (2) + 4 + 3 = 9


Dodging away from the halberdier menacing him, Rolen spins and launches an arrow at one of the men sitting on Alistair. The arrow sinks to the fletching in the man's neck and he flops to the floor, spurting blood all over the unfortunate wizard.

Finding himself grappling one live soldier and one corpse, Alistair is able to wriggle a hand free to fling sand across the room. With a word, the sleep is activated. The remaining grappler and both halberdiers slump to the ground, asleep.

Kierdan takes the opportunity to call down Pelor's blessing on Koralyn, causing the puncture wound in her hip to close over. Still, the bladesinger has revenge on her mind. Spinning into her bladesong, she plunges her sword into the leg of the slumbering halberdier who had wounded her.

Backing away from the fray, Eldramin sends an eldritch blade to attack the snoring grappler passed out over Alistair, badly wounding the man.

The attacks rouse the men from their enchanted sleep, and both roll to their feet, shaking their heads as they retrieve their weapons.

Enraged now, the constable rushes forward, swinging his axe at Kierdan as he screams.

"Utter not such blasphemy -- the Mistress rules here!" he shouts as the axe cleaves the air.

Kierdan manages to block the blow with his shield, but the constable reacts quickly, catching the priest with a vicious backswing. (Kierdan is struck for 6 points of damage.)

Even as he spars with Kierdan, the constable keeps up a steady stream of orders for the veteran pressing the attack against Dragomir. Goaded on by his master's words, the warrior lands a pair of devastating blows with his longsword, each one slicing past Dragomir's heavy armor to carve flesh. Dragomir is hit with two crits! for a total of 18 damage after accounting for Armor Mastery.)

~~~~~0~0~0~~~~~
You're up!

No map. You're in a large room, with a long wooden table (which you could jump on or under, or use for cover) running down the middle. Racks of weapons and armor line the perimeter.

Alistair is on the ground. One guard is bleeding out on the floor near him, another has crawled to his feet, groggy and badly wounded. Two other guards are nearby, one awake and wounded near Koralyn, the other asleep. Dragomir is engaged with a dual-wielding veteran. The constable (wielding a greataxe) is engaged with Kierdan. Eldramin is away from the action, taking cover behind a weapon rack.

Various dice rolls::

Constable 2 greataxe attacks vs. Kierdan: 1d20 + 5 ⇒ (8) + 5 = 131d12 + 3 ⇒ (2) + 3 = 51d20 + 5 ⇒ (18) + 5 = 231d12 + 3 ⇒ (3) + 3 = 6
Veteran longsword, longsword, shortsword vs. Dragomir: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 3 ⇒ (4) + 3 = 71d20 + 5 ⇒ (20) + 5 = 251d8 + 3 ⇒ (7) + 3 = 101d20 + 5 ⇒ (10) + 5 = 151d6 + 3 ⇒ (3) + 3 = 6
Critical damage: 1d8 ⇒ 6
Critical damage: 1d8 ⇒ 1


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

I know the turn order confuses things but Koralyn would not attack a sleeping person. Can she attack another target?


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

Sorry GM but it seems that I hadn't posted a move in reaction to yesterdays post and you've skipped on beyond me - in a single 24 hour period I missed my turn. I am hoping that you'll allow me to get that round in... In any case, here I go...

Last round - power attack 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15 for 2d6 + 8 ⇒ (1, 2) + 8 = 11
- Reroll that 1 and 2 for damage as per fighter ability 2d6 + 8 ⇒ (1, 5) + 8 = 14

Attack this round
1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21 for 2d6 + 8 ⇒ (6, 3) + 8 = 17... rerolling that 1 1d6 ⇒ 5

Action Surge
1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18 for 2d6 + 8 ⇒ (5, 1) + 8 = 14... rerolling that 1 1d6 ⇒ 6

Dragomir screws up his face in pain as his opponents skilful attacks make their way past his lumbering clumsy defences... and shouts out when one of the attacks pierces his amour and gambleson to stab deep into his flesh.

I'll have you and your perverted snake god!, Dragomir roars out.


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Round 2, Sneak Attack

Rolen turns and fires at the veteran engaged with Dragomir.

LB Att: 1d20 + 6 ⇒ (15) + 6 = 21
LB Dam: 1d8 + 2d6 + 4 ⇒ (8) + (4, 2) + 4 = 18


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.
Lady Koralyn Nightstar wrote:
I know the turn order confuses things but Koralyn would not attack a sleeping person. Can she attack another target?

If Koralyn does not have a non-sleeping valid target she will cast Mirror Image on herself instead of attacking.


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

Alistair once again casts sleep in the hopes of saving a few of the townspeople from his comrades.

Sleep (2nd level): 7d8 ⇒ (2, 4, 2, 3, 8, 8, 7) = 34


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

i similarly would not have attacked a sleeping person given that our goal was to incapacitate, though i suppose i should have again stated so in my post. if i cannot take the action back, then i will attempt to put down the one i have roused, but i'd rather not attack the sleeping person.


Ugh. I resolved your actions in initiative order, which was also the order you posted -- and you could see that Alistair had made his check to cast the spell. Resolving a whole round's actions at once is not ideal, but it's a recipe for disaster if we resolve each player's actions one at a time. Retconning would be messy, and it's not going to make much difference once Alistair casts sleep a second time, so let's just move on. Koralyn and Eldramin can both post actions for this round, with the knowledge that both of the wounded guards are going to fall asleep before they act.

EDIT: And Dragomir, your roll for your Round 1 attack would have missed, anyway, so we can ignore it.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

to be fair, i was waiting on the confirmation that his action was indeed possible. but anyway, if i have the knowledge that they will sleep again, i will ready my action to attack should they not fall asleep.


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1
DM Under a Dark Sun wrote:


EDIT: And Dragomir, your roll for your Round 1 attack would have missed, anyway, so we can ignore it.

Its all good mate - I know running PbP can be a pain so no issues from me.


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Tactics and strategy can sometimes get nerfed in PbP because it is difficult to post and resolve actions in actual initiative order due to the time delays that will inevitably result. I think we all need to recognize that and move forward, even if the most ideal result does not occur, or some actions are simply wasted. To quote Dragomir - it is all good, DMUDS!


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

I understand the issues, but I did not know who would be effected by the spell. Koralyn lives by a code such that she will never attack a sleeping or helpless human target. I was not trying to get tactical advantage here as much as living by her code. She would do nothing before attacking a sleeping man.


Lady Koralyn Nightstar wrote:
I understand the issues, but I did not know who would be effected by the spell. Koralyn lives by a code such that she will never attack a sleeping or helpless human target. I was not trying to get tactical advantage here as much as living by her code. She would do nothing before attacking a sleeping man.

Ok. Will keep that in mind in the future. What are you doing this round?


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Sorry to bog things down. I am unsure who is asleep and who is still a threat. Koralyn will attack one of the treats, preferably one of the main threats. Still unsure if you had her attack and wake a sleeping enemy or not.

Still moving to her bladesong Koralyn strikes at an enemy.
Longsword: 1d20 + 5 ⇒ (11) + 5 = 161d8 + 3 ⇒ (1) + 3 = 4


Ok, slight retcon -- Eldramin and Koralyn did not attack the sleeping guards, but instead kicked (or eldritch blast-ed) their weapons away from them. So, three guards are asleep on the ground and one is dead with Rolen's arrow through his neck. The constable and the sword-wielding veteran are up and fighting - for the moment).

Roaring a challenge, Dragomir launches himself at the guard veteran whose blades have been carving him up. The first swing of his much larger sword misses, but two others strike true, cleaving deep and splashing the floor with the veteran's blood. One of Rolen's arrows takes the man in the back seconds later and he staggers, falling to the floor as the words of Alistair's sleep spell echo through the chamber.

The constable's will proves too strong for the spell, however, and he bats away Koralyn's attack with ease. Seeing all of his men on the floor, asleep or dying, only adds to his fury.

"Open the cells, Jaseph! Open the damned cells!"

With that, he turns tail and retreats down the entry hall, slamming the door behind him. Disengage action.

As he does, you hear the scrape of metal -- followed by a surprised scream.

~~~~~0~0~0~~~~~
You're up!

No map. You're in a large room, with a long wooden table (which you could jump on or under, or use for cover) running down the middle. Racks of weapons and armor line the perimeter.

Five guards are on the ground. One is dead as a door nail. Three are asleep. One (a dangerous veteran) is badly wounded and asleep.

You've just heard the sound of cells opening and a scream from a hallway to the north. The constable fled to the south, the way you came in. You are all clustered south of the table, except Eldramin, who is away from the action, taking cover behind a weapon rack at the edge of the room.


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

Bonus Action: Second Wind. 1d10 + 3 ⇒ (4) + 3 = 7. Now at 20hp

Damnit - he's got re-enforcements coming! What do we do? Sod it!

And with that he charges after the constable.

If there is an attack opportunity for him being in range after his move action? If towns folk, uses unarmed combat: Headbutt, if Constable? Or a nasty? Greatsword of doooooom


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Rolen takes out a dagger and slices the veteran's throat. He then searches the body quickly.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Eldramin moves so he has a clear angle down the hallway for when the door is open.

IF the door is opened and Eldramin can see an enemy AND the enemy is not otherwise incapacitated such as by Sleep, THEN Eldramin will Eldritch Blast down the way to hit a conscious enemy, preferring the leader unless he can hit the front-most enemy back into the others and bowl them down.

IF the door is not opened, THEN Eldramin will ready an eldritch blast (targeted as above) for when the door is opened.


Male Human (Flan) Cleric 6; AC 16 (18 with shield); HP 32/45, HD 6/6; Saves Str +2, Dex +0, Con +2, Int +0, Wis +7; Cha +5; Init +0; Passive Perception 14; Spells: 1st 4/4, 2nd 1/3 3rd 2/3 Channel Divinity 2/2

Kierdan moves to the center of the room, readying his shield. While keeping one eye on the door to the north, the priest also quickly checks his comrades for signs of injury.


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Karolyn moves to to follow Dragomir after the constable casting her mirror image spell as she moves. Out of the corner of her eye she catches Rolen's action and screams out No! We are not murderers.


Dragomir: The constable used the Disengage action, then moved, so there's no attack of opportunity.

Dragomir and Koralyn race down the southern hall after the constable, but the door is slammed shut before they reach it. A heavy, iron-bound bar is propped on this side of the door, but there must be a latch on the other side allowing it to be locked from the exterior. Dragomir slams against the door - it holds, but just barely. Before he can try again, he hears something (or someone) heavy move into place to brace the door from the other side. (You'll need to win an opposed Strength check to force the door open, with a result that also beats the door's DC 13.)

In the center of the room, Kierdan readies himself, standing over the bodies of the sleeping guards. As Alistair rises from the ground, the priest sees that the wizard is not wounded, but was only knocked down. Kierdan himself bleeds from a wound inflicted by the constable. Dragomir appears to have recovered somewhat from rather dire wounds before running south, and no one else is wounded.

The veteran dies silently under Rolen's knife. Patting the man down quickly, Rolen finds a ring of keys and a belt pouch filled with coins, along with several daggers and a slim boot-knife. The man's longsword and shortsword lie nearby.

Eldramin positions himself with a view of the north end of the room and the south. As Dragomir and Koralyn inspect the entrance to the south, a door to the north bursts open. At first all that can be seen is a blur of scales and splintering wood, but the horrors quickly come into focus. A pair of snake-like creatures, coiled and rearing as tall as a man. But instead of a viper's head, each of the long bodies ends in a writhing mass of barbed tentacles surrounding a circular maw filled with gnashing fangs. Both are splattered with bright red blood.

Eldramin looses his eldritch bolt, striking one of the creatures and knocking it several paces back down the hallway. Both creatures slither forward, coiled and ready to strike. The lead creature springs at Kierdan, but catches on the table as it strikes, allowing the priest to bat it away easily with his shield. The other creature follows close behind, but is not near enough to strike.

~~~~~0~0~0~~~~~
You're up!

No map. You're in a large room, with a long wooden table (which you could jump on or under, or use for cover) running down the middle. Racks of weapons and armor line the perimeter.

Kierdan, Alistair, Rolen and Eldramin are near the center of the room, to the left of the table. Three sleeping guards, a dead guard and the dead veteran are on the ground nearby. One tentacled serpent is engaged with Kierdan and another is about 10 feet to the north.

On the south end of the room, perhaps 40 feet away Dragomir and Koralyn are in a short entrance hall, by the door leading outside.

Various dice rolls::

Dragomir Strength check vs. door: 1d20 + 4 ⇒ (7) + 4 = 11
Eldramin readied eldritch blast vs. grick: 1d20 + 6 ⇒ (10) + 6 = 161d10 + 4 ⇒ (2) + 4 = 6
Grick tentacles vs. Kierdan: 1d20 + 4 ⇒ (1) + 4 = 52d6 + 2 ⇒ (4, 5) + 2 = 11


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Eldramin presses the advantage with another eldritch blast at the grick he had struck already. He leverages his spiritual weapon spell against the one on Kierdan.

range spell atk: 1d20 + 6 ⇒ (18) + 6 = 24
force: 1d10 + 4 ⇒ (5) + 4 = 9 and push back 10ft on hit

Melee spell atk: 1d20 + 6 ⇒ (7) + 6 = 13
force: 1d8 + 4 ⇒ (3) + 4 = 7


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

Spinning to face this new foe, Alistair sends a number of azure bolts of magic towards one of the snakes.

Magic Missile: 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Korlayn misty steps (Bonus action) through the door and unbars it from the other side. If she stills has an action she will attack.


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Round 4, Sneak Attack

Rolen grabs the keys and pouch, and tyrns,quickly to fire at the creature on Kierdan.

LB Att: 1d20 + 6 ⇒ (14) + 6 = 20
LB Dam: 1d8 + 4 + 2d6 ⇒ (4) + 4 + (2, 4) = 14


Lady Koralyn Nightstar wrote:
Korlayn misty steps (Bonus action) through the door and unbars it from the other side. If she stills has an action she will attack.

Okay - you can't unlatch the door, though, as you find the constable holding it shut. Go ahead and give me an attack against him, or I can roll one for you.

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