Osvaldt Langham |
I figured I would move this to the Discussion page rather than game play.
"If you make the check, reduce your kingdom’s Unrest by 1 (if your Unrest is at 0, gain 1 BP as a result of surplus goods and services). If you fail this check by 5 or more, increase Unrest by 2."
If you fail the check Unrest remains unchanged. If you fail by 5 or more it increases by 2. Only if you make a successful roll with Unrest at 0 does the Kingdom Treasury increase by 1.
I wonder if there is any clarification in the Kingdom building thread (no time to look right now) but I read that phrase differently. I read the parenthetical as separate from the preceeding statement. In other words, I read "if your unrest is at 0..." as not conditional on "if you make the check..."
In my defense (sorry - lawyering again) the phrase does say the BP gain happens if your unrest "is at 0..." (emphasis added). It does not say "if this your unrest becomes 0...", which would imply that the next statement only happens if the 0 unrest happens because of the roll.
Anyway - I am fine with it being a GM discretion call. Just so long as it's settled and we can move forward.
Harad Navar |
I figured I would move this to the Discussion page rather than game play.
harad Navar wrote:"If you make the check, reduce your kingdom’s Unrest by 1 (if your Unrest is at 0, gain 1 BP as a result of surplus goods and services). If you fail this check by 5 or more, increase Unrest by 2."
If you fail the check Unrest remains unchanged. If you fail by 5 or more it increases by 2. Only if you make a successful roll with Unrest at 0 does the Kingdom Treasury increase by 1.
I wonder if there is any clarification in the Kingdom building thread (no time to look right now) but I read that phrase differently. I read the parenthetical as separate from the preceeding statement. In other words, I read "if your unrest is at 0..." as not conditional on "if you make the check..."
In my defense (sorry - lawyering again) the phrase does say the BP gain happens if your unrest "is at 0..." (emphasis added). It does not say "if this your unrest becomes 0...", which would imply that the next statement only happens if the 0 unrest happens because of the roll.
Anyway - I am fine with it being a GM discretion call. Just so long as it's settled and we can move forward.
As GM I rule that since Unrest can never be below 0, the addition of 1 BP to the Treasury occurs when a successful check roll would attempt to drop the Unrest below zero. If the check roll fails by less than 5 the Kingdom Unrest does not change (I looked to see if a failure should increase Unrest by 1, but didn't see anything about that. Even though that would be the expected action.)
Osvaldt Langham |
As GM I rule that since Unrest can never be below 0, the addition of 1 BP to the Treasury occurs when a successful check roll would attempt to drop the Unrest below zero. If the check roll fails by less than 5 the Kingdom Unrest does not change (I looked to see if a failure should increase Unrest by 1, but didn't see anything about that. Even though that would be the expected action.)
(emphasis added)
Can we negotiate that to getting the build point when a successful stability check would result in unrest of zero (rather than below)? In other words, if the unrest is at 1, and we make the check, it goes to zero and we get a point.Harad Navar |
Harad Navar wrote:As GM I rule that since Unrest can never be below 0, the addition of 1 BP to the Treasury occurs when a successful check roll would attempt to drop the Unrest below zero. If the check roll fails by less than 5 the Kingdom Unrest does not change (I looked to see if a failure should increase Unrest by 1, but didn't see anything about that. Even though that would be the expected action.)(emphasis added)
Can we negotiate that to getting the build point when a successful stability check would result in unrest of zero (rather than below)? In other words, if the unrest is at 1, and we make the check, it goes to zero and we get a point.
I think that the rule should stand that if Unrest is already 0 then a successful stability check should reap a reward. If Unrest was greater than 0 then the reward is reducing Unrest by 1. If unrest is 0 then the reward is 1 BP. Since Unrest can be dropped by some other action than a stability check, I am not inclined to award a BP just for getting Unrest to 0 with or without a stability check.
Likewise a failed check should result in some penalty. This is one of the core principles of rolling to determine success/failure. I think that failing the stability check should raise Unrest by 1. Failing the stability check by 5 or more Unrest is raised by 2.
Harad Navar |
Agreed, we should talk to the miners and get a description of the creature. Mayeb we can figure out what it is and be better prepared to deal with it.
The survivor of the monster attack was a city guard. Treasurer Peter Langham had convinced Marshal Keston Garess that he should send some guards to check out the mine before the miners arrived. There are no other armed servants of the kingdom (other than the party) to do such tasks and the miners might need some initial protection before they got themselves settled. High Priest Jhod healed the guard and you may question him before you head for the mine. The guard rolled exactly enough to tell you that he thought the monster is called a chimera but knows nothing else about the creature. The head that looked like a dragon had a chilling breath that killed his three companions and their horses. He was badly damaged and would have been killed himself except for his horse which was able to move him out of danger while the monster eat his fellows.
Tavius Donatus |
I have 6, but I can buff him as well as assist to get his bonus up pretty good. Add in Ettore's guidance that should add 5 to his check.
We know if breathes frost, so it wouldn't hurt to have a resist energy on a couple of us if not actually craft a couple of scrolls. If 3 of us had it I would feel pretty good trying to take it on.
Tavius Donatus |
We have over 5000gp in the party treasury btw. Here is a few things I propose we order from Restov:
2 scrolls of haste 750gp
1 scroll of breath of life 1125gp
1 wand of cure light wounds 750gp
=2625gp
Have Ettore craft the following scrolls:
Resist Energy x2 150gp
Invisibility Purge 187.5
Remove Curse 187.5
Remove Disease 187.5
Align Weapon x2 150
Remove Paralysis 75
Restoration Lesser x2 150
Silence 75
=1087.5gp
11 days of crafting
Total spend=3712.5gp
Osvaldt Langham |
For real
1d20 + 12 = 24
That will get a CR 14 creature and one piece of infomration abou it, or
Up to a CR 9 with two pieces of information orUp to a CR 4 with three pieces of inforamtion.
That ought to be enough to find out if the Chimera has any other special abilities we ought to know about.
Osvaldt Langham |
We have over 5000gp in the party treasury btw. Here is a few things I propose we order from Restov: (a bunch of stuff)
Osvaldt has no objection to that. Healing and condition removal are a good thing to have extra scrolls and wands handy.
The only one I wonder about is Align Weapon. Have we run into anything with DR/alignment to this point?
Harad Navar |
Eirwulf wrote:For real
1d20 + 12 = 24That will get a CR 14 creature and one piece of infomration abou it, or
Up to a CR 9 with two pieces of information or
Up to a CR 4 with three pieces of inforamtion.That ought to be enough to find out if the Chimera has any other special abilities we ought to know about.
What do you want to know, Offense, Defense, or Special ability? I'm in Lexington, KY for the night.
ettore |
Ettore will craft the requested scrolls:
Resist Energy x2 150gp
Invisibility Purge 187.5
Remove Curse 187.5
Remove Disease 187.5
Align Weapon x2 150
Remove Paralysis 75
Restoration Lesser x2 150
Silence 75
=1087.5gp 11 days of crafting
also the Cloak of Resistance +1 requested by Osvaldt
and a Cloak of Resistance +2 for myself.
- that is another 6 days crafting,
and 2000gp from Osvaldt
(plus pay somebody to cast 'caster's fortune' since it is not cleric)
Tavius Donatus |
Ettore will craft the requested scrolls:
Resist Energy x2 150gp
Invisibility Purge 187.5
Remove Curse 187.5
Remove Disease 187.5
Align Weapon x2 150
Remove Paralysis 75
Restoration Lesser x2 150
Silence 75
=1087.5gp 11 days of craftingalso the Cloak of Resistance +1 requested by Osvaldt
and a Cloak of Resistance +2 for myself.
- that is another 6 days crafting,
and 2000gp from Osvaldt
(plus pay somebody to cast 'caster's fortune' since it is not cleric)
Why do you say a resistance item is not Cleric? You have the feat and the spell, magic items usually are not class or spell type specific, you just have to have the spell on your list which you do, Resistance, it's a zero level spell.
Now the +2 cloak is a different story, it is +5 DC due to the fact that you don't meet the level requirement so depending on your check, you might need it cast.ettore |
ettore wrote:Ettore will craft the requested scrolls:
Resist Energy x2 150gp
Invisibility Purge 187.5
Remove Curse 187.5
Remove Disease 187.5
Align Weapon x2 150
Remove Paralysis 75
Restoration Lesser x2 150
Silence 75
=1087.5gp 11 days of craftingalso the Cloak of Resistance +1 requested by Osvaldt
and a Cloak of Resistance +2 for myself.
- that is another 6 days crafting,
and 2000gp from Osvaldt
(plus pay somebody to cast 'caster's fortune' since it is not cleric)Why do you say a resistance item is not Cleric? You have the feat and the spell, magic items usually are not class or spell type specific, you just have to have the spell on your list which you do, Resistance, it's a zero level spell.
Now the +2 cloak is a different story, it is +5 DC due to the fact that you don't meet the level requirement so depending on your check, you might need it cast.
I said "caster's fortune" is not cleric. Might need it to succeed.
Osvaldt Langham |
Goals for Ardous 4709:
I think we might want to pause and build our resources toward a larger build. We have a sellable magic item in inventory. If we can move that and make our economy roll, we could be in decent shape.
I suggest going ahead and building a road in hex C4, leading to the mine. We'll want it eventually.
The question is, what are we saving up to build? The next three items on Oz's wish list are:
Town Hall
Jail
Mine
I would say town hall first.
Osvaldt Langham |
So it's Jail and Mine this turn?
That's the way I was leaning.
Build a road in the hex with the mineBuild a mine
In town, we can put up the jail
We could even claim a hex - though we wouldn't be able to develop it right away. Maybe the Forest hex at B3, which we weren't really going to develop much anyhow.
Osvaldt Langham |
what says the roman senate?
votes for claiming a hex or not?
It would increase our consumption and control DC, and would not provide an immediate benefit.
However, it gets us one step closer to the next size threshold, which means XP and the ability to build more than one thing at a time.