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Side quests needed, by Mark Hoover

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DM Alexander Kilcoyne's Kingmaker Discussion and OOC Thread, by Dan E


Greed of the Runelords
Game Master mittean

My version of the Rise of the Runelords, by Paizo.


Gameplay

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Toban:
"I need you to recover something for me...a dagger. I will give you this much again once you've retrieved it." He drops a heavy bag of coins in front of you.

(Male Human Fighter(Two-handed Fighter) 1)

DM:
"And how am I supposed to do this for you? I'm stuck in here until the sheriff gets back and lets me out."


DM:

"I haven't seen her. Where could she have gone I wonder!?"
Alexander will search the theatre looking for her. Asking other if they have seen her.


Toban:
He pulls aside his cloak, and flashes you a Magnimar Marshall's badge. "You are hereby free to go, Toban." He opens the doors of the cell.


Xander:
"She's not here, bright eyes." Cyrdak smirks."Here, I have your prop dagger for the show tomorrow." He hands you a deep blue-bladed dagger. "Find your sidekick. I don't think her understudy is ready."

(Male Human Forensic Detective (mindchemist/vivisectionist) 1)

DM:
His shop, or his house?


DM:
Alexander will leave after settling Ameiko's seat.
Then he will take a look around the sandpoint theatre, looking for Isabelle..


Satinder:
It's next door to Gorvi's shack on tower street, across the street from Brodert's house.

(Male Human Forensic Detective (mindchemist/vivisectionist) 1)

DM and Jarek:
Satinder hurries across the street and over to Quink's store. He tries the door handle. Is it unlocked?

(Male Human Fighter(Two-handed Fighter) 1)

DM:
"If you're a Marshall from Magnimar why didn't you find me when I was there just a few days ago? As he questions the man he will leave the unlocked cell. "So this dagger...where can it be found?"

Sense motive check to see if he's a real Marshall:1d20 + 0 ⇒ (1) + 0 = 1
Yep I believe him no matter what he says...got to love the dice roller.


Satinder:
It is. And it's his house. ;)


Toban:
"I wasn't in Magnimar." He looks at you from under the dark brim of his hat. Weighing you. Judging you. "It can be found in Sandpoint, currently. That's all I know."

Lmao. I know, right? +20 XP for "rolling" with it, lol.


Xander:
You look around the theater. You smell an odd smell - burning cedar. It reminds you of your childhood, and beach camp outs, with a bonfire.

Crunch:
Xander Perception check 1d20 + 5 ⇒ (8) + 5 = 13.

(Male Human Forensic Detective (mindchemist/vivisectionist) 1)

DM and Jarek:
Satinder knocks on the door.


DM & Satinder:
Jarek shadows Satinder, alert to everything around them and looking as irrelevant as possible to the world around them.

DM:
Watching the surroundings 1d20 + 7 ⇒ (18) + 7 = 25 PERCEPTION
Seeing if we're drawing attention 1d20 + 8 ⇒ (3) + 8 = 11 SEN MOT
Blending in with pistol ready 1d20 + 5 ⇒ (8) + 5 = 13 DISGUISE
Ready to roll 1d20 + 5 ⇒ (17) + 5 = 22 INITIATIVE


Satinder & Jarek:
As you knock on the door, you hear a yell down the street, followed by a pregnant silence.

(Male Human Forensic Detective (mindchemist/vivisectionist) 1)

DM and Jarek:
Satinder swears under his breath, glancing around for any other members of the Watch.


DM:
Alexander will attempt to locate the source of said aroma then. Calling out for Isabella if necessary so if there is a sentient being at the source, they might hear me.


Satinder & Jarek:
You don't see any other members of the watch. The sun is about to set, and the shadows are long. The air is getting a bit of the evenings bite. A dog limps down the alleyway towards you two.


Xander:
You move through the bowels of the theater, through storage and prep areas, past dressing rooms, and piles of props, some unused for months. No one is around. The smell grows stronger.

(Male Human Forensic Detective (mindchemist/vivisectionist) 1)

DM and Jarek:
Satinder walks toward the dog, sighing. "Jarek, try the door again while I check on this. I'll return shortly."


DM:

Alexander will try to keep following the scent... maybe looking out some windows to see if it is coming from outside, and continuing to call out for Isabelle.


Xander:
As you come up the rear stairs to the back of the stage, it gets brighter. The backdrop in front of you shines brightly. The shadow of a woman looms large on the backdrop.


Satinder:
The dog has had it's front left paw severed.

Jarek:
You see a goblin creep out from behind a barrel. It is 25 ft. away, 10 ft. behind Satinder's back. Roll initiative.

Crunch:
Satinder Perception check 1d20 + 8 ⇒ (5) + 8 = 13. Goblin stealth check 1d20 + 10 ⇒ (9) + 10 = 19. Jarek Perception check 1d20 + 7 ⇒ (17) + 7 = 24. Initiative goblin 1d20 + 1 ⇒ (10) + 1 = 11.

(Male Human Fighter(Two-handed Fighter) 1)

DM:
sorry I didn't see that you posted...lol

"Anyway of narrowing that down for me? He sounds a little irritated because trying to find a dagger in Sandpoint is like trying to find a needle in a hay stack.

If I can't get anymore information from him I will head to the Pixie's kitten before heading out on the mission for the marshal.


Toban:
"No." He turns and leaves.

(Male Human Forensic Detective (mindchemist/vivisectionist) 1)

DM:
Satinder's eyes widen. He curses under his breath, remembering that he left his medical supplies at his apartment. He draws a dagger and slices away a strip of his sleeve, then sheathes the blade and slowly sinks to one knee, holding out a hand and beckoning to the dog. "Come here, pup. I won't hurt you." Handle Animal 1d20 + 0 ⇒ (17) + 0 = 17. He calls back to Jarek, "I'm afraid we have a complication, friend. This dog is hurt. I'll see if I can bandage its paw, but it needs to see Mother Hannah before it loses too much blood."
Do I recognize the dog? Does it belong to someone in town?

DM and Jarek:
Satinder calls back to Jarek, "I'm afraid we have a complication, friend. This dog is hurt. I'll see if I can bandage its paw, but it needs to see Mother Hannah before it loses too much blood."

(Male Human Fighter(Two-handed Fighter) 1)

DM:
I head out to the Pixies Kitten then to speak with my cousins if I can. If they're "busy" I'll wait.


DM:
Alexander will approach the shadow of the woman and look to see if he recognized who is casting the shadow.


DM:
See my last post, I gave you initiative if needed.
So...22.
SOOO...
Shoot the thing. Attack 1d20 - 1 ⇒ (16) - 1 = 15, damage 1d8 ⇒ 5.

DM & Satinder:
The crack of my pistol reverberates like thunder in the alley as I discharge my readied shot at the Goblin.


Satinder & Jarek:
As Satinder leans down to look at the dog, something explodes behind him. He jumps and sees Jarek, his odd weapon leveled at a dead goblin three feat behind Satinder.


Xander:
The woman's shadow appears to be Isabelle.


Toban:
As you approach the Pixie's Kitten, one of your cousins appears in the doorway. She has a pained look on her face. You wave, and as she lifts her arm to wave back, the building explodes.

Your cousin is launched twenty feet forward, into your arms, knocking you both prone with her on top.


DM:
Alexander will sneak up to see what is going on!
Stealth 1d20 + 4 ⇒ (16) + 4 = 20

(Male Human Fighter(Two-handed Fighter) 1)

DM:
I make sure that she's okay before I run and try to get help putting out the fire.


Xander:
You enter the stage to find Isabelle hanging over the stage. She has been drawn and quartered, ropes leading from her legs to spikes in the stage, and from her arms into the darkness of the grid above the stage.

Blood covers her front. A spotlight shines down on her from the second tier of the mesanine, flickering with a calming light - unerving given it's subject matter.


Toban:
You roll your cousin off you, and her body falls lifeless to the ground. Smoke rises from the back of her head where her hair smoulders.

(Male Human Fighter(Two-handed Fighter) 1)

Spoiler:
Toban will drop to his knees and draw her to him and begin to cry.

can I use any of my action points to try to prevent the destruction of the pixie's kitten or to save my cousins?


Toban:
You can, as the Pixie's Kitten isn't destroyed yet, just working on it, and there are likely more cousins inside. ;) But this one, alas...no.

(Male Human Fighter(Two-handed Fighter) 1)

DM:
what kind of action point would it be?


Spoiler:
Action points allow you to change what will happen, not what has happened. Same with Hero and Luck points. A Destiny point...that might work. But I would have to think on it. What is your motivation? (Aside from obviously saving your cousin).

(Male Human Fighter(Two-handed Fighter) 1)

DM:
I would actually like to prevent the exposion in the first place but it doesn't sound like thats possible. So I would like to save my other cousin and any patrons inside. I'm not really worried about the building its self. I see Toban charging into the building and carrying out as many people as possible starting of course with his cousin and anyone of note(mayor, sheriff, fellow party members, ect) in the town that might be visiting the kitten that night.

(Male Human Forensic Detective (mindchemist/vivisectionist) 1)

DM and Jarek:
1d20 + 8 ⇒ (8) + 8 = 16 Knowledge(dungeoneering) check on goblins. What do I know?


Satinder:
Goblins prefer to dwell in caves, amid large and dense thickets of thistles and brambles, or in structures built and then abandoned by others. Very few goblins have the drive to build structures of their own. Coastlines are favored, as goblins are quite fond of sifting through junk and flotsam in an unending quest to find treasures among the refuse of more civilized races.

Goblin hatred runs deep, and few things inspire their wrath more than gnomes (who have long fought against goblins), horses (who frighten goblins tremendously), and regular dogs (whom goblins regard as pale imitations of goblin dogs).

Goblins are also quite superstitious, and treat magic with a fawning mixture of awe and fear. They have the habit of ascribing magic to the mundane as well, with fire and writing both taking on mystical power in goblin society. Fire is much loved by goblins for its capacity to wreak great destruction and because it doesn't require size or strength to wield, but written words are hated. Goblins believe that writing steals words out of your head, and as a result of this belief, goblins are universally illiterate.

Goblins are voracious and can eat their body weight in food daily without growing fat. Goblin lairs always have numerous storerooms and larders. While they prefer human and gnome flesh, a goblin won't turn down any food—except, perhaps, vegetables.


Toban:
you lay down your cousin's limp form, and charge into the flaming building.

Smoke immediately chokes and blinds you. You hear voices cry from upstairs.

(Male Human Forensic Detective (mindchemist/vivisectionist) 1)

DM:
You pulled that straight from the RotR book lol

(Male Human Fighter(Two-handed Fighter) 1)

DM:
I run out side momentairly, take a deep breath and hold it as I rush back into the building. I try my best to make it up the stairs. I have about a minute and a half before I pass out(a player can hold his breath for up to his con rounds). What kind of action point am I using here so I know which one to erase from my profile?


Satinder:
Yessir.


Toban:
As you run up the stairs, your vision is obscured beyond 5 ft. All of the sudden a short creature with an ungainly head dwarfing it's small body, lurches into you. It stands just over three feet tall.

Crunch:
Toban's Perception check 1d20 + 1 ⇒ (16) + 1 = 17. Goblin Perception check 1d20 - 1 ⇒ (15) - 1 = 14. Toban's Knowledge (local) check (allowing untrained with a -6 as goblin's are a local problem) DC 16 1d20 - 6 ⇒ (15) - 6 = 9.

(Male Human Fighter(Two-handed Fighter) 1)

DM:
Toban ignores the little creature for now and charges into the room(will provoke if necessary to enter into the room). He will try and locate his cousin and anyone else that he can try to save.

Perception check:1d20 + 1 ⇒ (11) + 1 = 12

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