Gravel to Granite (Inactive)

Game Master Lareg

Started. Recruiting open. Apprentice-level game (Super Genius Games rule pre lvl 1. Pathfinder @ lvl 1 & beyond). Characters begin pre level 1, gain levels, and classes. Game run on the boards. Characters currently at lvl 2.


251 to 300 of 2,663 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Male Drow Rogue (Trapsmith) 2

Swearing, Silx chants a few words and uses his races' power to create a field of darkness around them (casting darkness to hide himself and granita). Then, grimacing, he climbs as far down as he can and jumps the rest of the way.

Acrobatics if needed1d20 + 3 ⇒ (8) + 3 = 11


Male Half-Orc Monk 9 / Puppetmaster 2

At the edge:
Silx easily scales down what remains of the rope and leaps from where the rope ends. He lands on his feet in a crouching position near Granita.

Perception roll for Silx


Male Half-Orc Monk 9 / Puppetmaster 2

The battle cry of the dwarven cleric echoes throughout the Inn. He charges through the window as he clutches a small feather shaped charm in his free hand, holding his war hammer in the other.

Grand Lodge

Male Half-Orc

Perception: 1d20 + 1 ⇒ (2) + 1 = 3

Clearly I am focused on kicking ass and see nothing but "red"...maybe I should remake him as a barbarian lol


Male Half-Orc Monk 9 / Puppetmaster 2

Aak sees only the despicable man who lays at his feet. He hears the cleric bellow from the second floor.


Male Half-Orc Monk 9 / Puppetmaster 2

Round eight (looks like I had two round sixes!): Nimt (is upstairs, watching from the window), Shayne, Silx, Thangardt (has landed softly near Silx & Granita), and Aak.


filler of waterskins

"Thank you for being polite about this. Would you mind also taking along my fortune-telling cards, bedroll, and backpack? This evening has all the hallmark traits of episodes that end with a building burning down."


Male Half-Orc Monk 9 / Puppetmaster 2

The man doesn't seem to be listening to Shayne; his focus is entirely on Aak.


Male Drow Rogue (Trapsmith) 2

lol shayne, ur that guy who just confuses the bad guys so much

Perception1d20 + 4 ⇒ (11) + 4 = 15


filler of waterskins

Well, Shayne himself is so confused...


Male Half-Orc Monk 9 / Puppetmaster 2

The man grumbles in Shayne's direction before heading toward Aak.
"You'll stay right here while we torch this place. We won't be taking you anywhere."

Shayne & Aak only:
At least one of the stunned men seem to be coming around.


filler of waterskins

How is Shayne bound? Only his hands? Feet or ankles?

"Oh, come now. You're walking right into Granita's plans. She wanted this place torched. Knew an ambush would cause that, and led the ambush herself, with no care about her inn's patrons."

"I'm not saying this place doesn't deserve to be burned down. But now I'm wondering what evidence she wants turned to ash. What is she hiding from you?"

After a pause he adds, "Funny. I was on my way to the monastery. I assumed that would be the first place to burn down. Everywhere I visit seems to burn..."

Another pause, while Shayne briefly focuses his attention on his deck of cards. His hands are not bound so tightly that he cannot move his fingers to transfer one of his many Prestidigitation effects to the cards.

"Let's see what the cards say. Bim, bom, bim bim bim bom."

One card floats from the table to hover before Shayne's face. Having dealt out a spread earlier he knows several face-up cards and has picked the most "frustration" or "permanent loss" card of the spread.

What card is it? Or I can be creative and make up something appropriately Varisian but situationally irrelevant.


Male Half-Orc Monk 9 / Puppetmaster 2

Without another glance back, the man nearest Shayne heads toward Aak and attacks.

1d20 + 2 ⇒ (14) + 2 = 161d6 + 2 ⇒ (4) + 2 = 6


Male Half-Orc Monk 9 / Puppetmaster 2

The attack is absorbed by Aak's armor.

Another figure stumbles from the clump of stunned men to help attack the formidable half-Orc.


Male Half-Orc Monk 9 / Puppetmaster 2

Describe the cards however you like. I think you've earned some creative leeway.

Grand Lodge

Male Half-Orc

Just stay down you insolent whelps!

Attack on nearest baddie

Attack: 1d20 + 1 ⇒ (16) + 1 = 17

Damage: 1d8 + 1 ⇒ (3) + 1 = 4


Male Half-Orc Monk 9 / Puppetmaster 2

"Uggg," the man feels the blow connect.
The attack connects, though the man is still standing it is clear that he isn't fairing well. Aak also has an attack of opportunity against the man that stumbled over from the group of stunned guys.

Grand Lodge

Male Half-Orc

AOO from that attack :)

Just GO AWAY! Let me eat and sleep in peace!

attack: 1d20 + 1 ⇒ (12) + 1 = 13
damage: 1d8 + 1 ⇒ (5) + 1 = 6


Male Half-Orc Monk 9 / Puppetmaster 2

The errant swing misses, but the men are clearly a bit concerned with taking the half-orc on with out more help.


Male Half-Orc Monk 9 / Puppetmaster 2

Meanwhile outside...

Silx:
Tolin approaches the darkness cautiously while swinging the flaming whip effortlessly. Several more arrows fly harmlessly through the darkness before Tolin holds his free hand high into the air - making a stop motion.

"You have proven a most worthy opponent drow. Leave Granita to me and I shall let you live."


Male Half-Orc Monk 9 / Puppetmaster 2

Thangardt says a prayer (bonuses for Granita and Silx) and then stands ready with his warhammer.

Thangardt and Silx:

"One of us will die tonight." Thangardt challenges Tolin as he approaches slowly.

Round nine: Nimt (is holding his action while watching from the window), Shayne, Silx, Thangardt, and Aak.


Male Drow Rogue (Trapsmith) 2

Silx muffles his mouth and again relies on his race's power to call 'dancing lights' far to the side in hopes of distracting him. He grabs Granita's hand and leads her the opposite direction

Stealth1d20 + 5 ⇒ (4) + 5 = 9


Male Half-Orc Monk 9 / Puppetmaster 2

+1 bonus from prayer for the stealth roll = 10

Tolin's perception:
1d20 + 7 ⇒ (15) + 7 = 22


Male Human

"You choose death," Tolin sighs before advancing.

Thangardt charges Tolin as he advances. Nimt let's loose a spell. (I'll try and get a map up for the area surrounding the Inn tomorrow.)


Male Half-Orc Monk 9 / Puppetmaster 2

Outside
The green represents the outside, with the shaded area being the 2nd floor. P11 & P12 is where the window Silx, Granita, and Than went out. Silx can select a square near there to be heading from. Than and Tolin are at Q6 & Q7.


Male Drow Rogue (Trapsmith) 2

Im just gonna take advantage of the darkness
Silx keeps his grip on Granita's hand and begins to make a full withdrawl away from Tolin

Grand Lodge

Male Half-Orc

I said GO AWAY!

attacking same one I damaged earlier for 4 points damage

attack: 1d20 + 1 ⇒ (18) + 1 = 19

damage: 1d8 + 1 ⇒ (6) + 1 = 7


Male Half-Orc Monk 9 / Puppetmaster 2

The man falls at at Aak's feet. Seeing another of his fellows fall before the half-Orc the man steps back (5-foot) and prepares to mount a defense. He glances back to see if any of the other men are recovering.


Male Human

"One of us will die tonight," Tolin waves his hand in the air as he engages Thangardt.

As a spell flies from the window toward Tolin, several arrows head toward Nimt. The sound of Nimt's scream is shortened as his body slams against the ground beneath the window.


Male Drow Rogue (Trapsmith) 2

Silx uses the distraction to get Granita out


filler of waterskins

Shayne mocks surprise as he lies about the identity of the card hovering before his face. "Your card is the Bejeweled Codpiece Mimic. How appropriate! You think you have the key to the woman's secrets, but actually are about to lose your manhood."

"Actually, it's the Bloody Morningstar. I don't think you need me to interpret how that applies to your future."

The card finishes its movement (end of last round) and lands safely on a table.

Noticing that the cloth binding his hands is ripped and weak, Shayne quietly tries to free himself.

Again, how is Shayne bound other than his hands?


Male Half-Orc Monk 9 / Puppetmaster 2

Only the weak cloth around his wrists bounds Shayne.


Male Half-Orc Monk 9 / Puppetmaster 2

Town

The Tavern / Inn lies south of both the shop and newly built keep, where folk have gathered to find work. The road to the west runs north / south, following the curve of the hillside that lies at the base of the smaller mountain that shelters the town. The keep is built into the hillside and is the northern most building in town. Although the shop remains dark, faint light can be seen in the direction of the keep.


Male Half-Orc Monk 9 / Puppetmaster 2

Shayne can easily free himself this round if he chooses. In the distance a horn sounds several times. Another man that has recovered, leaves the Inn and heads north.


Male Half-Orc Monk 9 / Puppetmaster 2

Round ten: Shayne, Silx, Thangardt, and Aak.


filler of waterskins
Lareg wrote:
Shayne can easily free himself this round if he chooses. In the distance a horn sounds several times. Another man that has recovered, leaves the Inn and heads north.

Yes, Shayne has freed himself. He picks up a chair to use as a club. Then he moves closer to the fight.

Not sure where Aak or the enemy are on the map. Lots of difficult terrain,too. If Shayne can flank with Aak he does that. If not, if he can guard the doorway with the potential of making an attack of opportunity, he does that. Please let me know which map squares the three inside combatants occupy.


Male Half-Orc Monk 9 / Puppetmaster 2

Aak is at D12. There is one figure standing at B11. A7 & A8 are occupied by two men that are still stunned. There are bodies at C11 & D11. A7 & A8 take 4x movement (debris & enemy occupied). B7 & B8 are difficult terrain as are C11 & D11.

Perception rolls for Aak & Shayne.


Male Drow Rogue (Trapsmith) 2

Im trying to get Granita to the hiding spot she mentioned

Grand Lodge

Male Half-Orc

1d20 + 1 ⇒ (12) + 1 = 13


filler of waterskins

Perception 1d20 - 1 ⇒ (12) - 1 = 11

Shayne in A6 is next to an enemy? In that case he picks up his whip instead of the chair, and tries to use it to trip the stunned foe in A7.

CMB "to hit" not considering the enemy's stunned condition: 1d20 - 2 ⇒ (14) - 2 = 12


Male Half-Orc Monk 9 / Puppetmaster 2

The stunned man falls prone.

"Despicable," the nearby figure curses at Shayne before leaving the inn and heading north.


filler of waterskins

"Murderous arsonists are complaining about me?" Shayne asks incredulously while looking at his sack (and its contents). "Morally I'm a head of these guys."


Male Half-Orc Monk 9 / Puppetmaster 2

Bolting for the door, the man at the base of the stairs heads for the door. Attack of oppurtunity for Shayne.


filler of waterskins

Shayne declines the attack of opportunity. Whips do not threaten, which is why Shayne's earlier plan for the round involved wielding a chair. If the fleeing foe really exited at A7 instead of the more sensible A8 than Shayne could try to kick the fellow, but doing so would itself provoke an attack of opportunity.


Male Half-Orc Monk 9 / Puppetmaster 2

The fleeing man is 10 feet beyond the door as the round draws to an end. Aak does still have a turn this round.

Grand Lodge

Male Half-Orc

AOO on baddie running through door if possible :)

Attack: 1d20 + 1 ⇒ (15) + 1 = 16

Damage: 1d8 + 1 ⇒ (8) + 1 = 9

If no AOO possible, then regular action for the round will be to take a hack at the prone stunned guy on the ground.

Attack: 1d20 + 1 ⇒ (13) + 1 = 14

Damage: 1d8 + 1 ⇒ (5) + 1 = 6


Male Half-Orc Monk 9 / Puppetmaster 2

Aak could catch up and attack the man trying to escape or attack the stunned man. Based on the rolls, either attack would land a killing blow. So just let me know which baddie you wish to take out.

Round eleven: Shayne, Silx, and Aak.

Grand Lodge

Male Half-Orc

I will take out the stunned guy then take a move action to step outside in pursuit of the other guy, making sure I leave enough room for the gnome and keep him in sight of me.


Male Half-Orc Monk 9 / Puppetmaster 2
Aak wrote:
I will take out the stunned guy then take a move action to step outside in pursuit of the other guy, making sure I leave enough room for the gnome and keep him in sight of me.

Takes a move action to get to the stunned guy. You can position yourself in such a way that you can still see the guy that ran, but you'll end your turn near the stunned guy (outside the doorway would still work).


filler of waterskins

Waiting for Aak's decision with this new information.

1 to 50 of 2,663 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / A sparce tavern, a dusty inn, and the looming mountains All Messageboards

Want to post a reply? Sign in.