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Gravel to Granite (Inactive)

Game Master Lareg

Started. Recruiting open. Apprentice-level game (Super Genius Games rule pre lvl 1. Pathfinder @ lvl 1 & beyond). Characters begin pre level 1, gain levels, and classes. Game run on the boards. Characters currently at lvl 2.


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Male Drow Rogue (Trapsmith) 2

spellcraft doesn't help you use magic devices. you can fully comprehend what it does, but still have it blow up in your face


filler of waterskins
Nelith wrote:
Appraise isn't used much. I wouldn't bother with it.

Any loot we want to sell needs us to use Appraise to determine what it is worth. Gems, jewelry, artwork, etc.

Most adventures have some of that, although if we end up only fighting Aberrations or somesuch then it might not be needed.

Nelith wrote:
umd ? Why ? Whe have three full casters.

Probably not needed but if he wants it, why not? It is fun to use magic items. But it does require a pretty high level PC to hit those annoyingly high UMD DCs.

Nelith wrote:
Spellcraft=I can take care of it, but I doubt we'll ever need it.

Any time we find a magic item we need Spellcraft to identify it. Some of those DCs get pretty high, too.


filler of waterskins
Nelith wrote:
I'd go for party buffs exclusively.

I certainly can. But most parties have more than one offensive caster. Would you please elaborate on your plan?

Nelith wrote:
With our ability modifiers we can cover a lot of the skills that are not "trained only". So int 10 or even 9, and dex as high as possible.

I politely disagree. The higher a Knowledge skill the more we learn about our enemies at the start of combat (without even using an action!). Usually the heroes like to exceed the minimal DC by 10 at least, for learning the two facts of (a) resistances and (b) lowest saving throw. Then we know which weapons and spells to use.


filler of waterskins
Silx wrote:
spellcraft doesn't help you use magic devices. you can fully comprehend what it does, but still have it blow up in your face

I think what Nelith was trying to say was that most magic items are either...

(a) Things everyone can use anyway, like a Cloak of Resistance

(b) Things that cast Cleric or Wizard spells, like a Wand of Fireball, that we can use anyway with both a Cleric and a Sorcerer in the party

(c) Things that no one can use at all because they require a class feature, such as items that enhance Cavalier Banner or Oracle Revalation.

There is indeed a category (d) of items for which we would need Use Magic Device. An example would be any wand with a Ranger-only or Paladin-only spell. But those are very rare. It's probably not worth investing skill ranks just in case we find one.

My point was that perhaps Silx himself wants to blast things with that Wand of Fireball. If so, then he should pump up Use Magic Device. But there's not much point to doing so until mid-level.


Male Drow Rogue (Trapsmith) 2

Yes i won't be picking up UMD until later levels, and generally it's so I can use items. Rogue's can be infinitely more useful with a few extra tricks up their sleeves. However, i do plan on maxing it because of the high DC's and bad results for failed checks


Male Drow Rogue (Trapsmith) 2

Also, jus to let everyone know, my low amount of posts in-game is because Silx is just keeping very quiet; he's afraid of prejudice from the varient races that have multiple reasons to hate him. I tend to post fairly often once things get rolling

And yes, knowledges are an INCREDIBLE useful skill. speaking of, are there any you wish me to pick up?


filler of waterskins
Silx wrote:
And yes, knowledges are an INCREDIBLE useful skill. speaking of, are there any you wish me to pick up?

Probably not. At this point I'll have a 14 INT and the Bard's bonus to Knowledge checks. No reason to spread out knowledges away from that bonus.

If you could would handle Appraise, Linguistics, and Survival then I can handle seven Knowledge skills and use my eighth skill rank per level for fun role-play flavor stuff, to pick up appropriate Profession and Performance skills. With Aak doing Intimidate and Nelith doing Spellcraft then I think that covers all the basics.


Male Drow Rogue (Trapsmith) 2

sounds good


Aasimar (Archon-touched) Druid (Urban) 1
Shayne Anigon wrote:


I certainly can. But most parties have more than one offensive caster. Would you please elaborate on your plan?

Um, I think we have the offensive covered. (Sneak attack, two handed fighter if I'm not mistaken, and a dc 15 color spray)

The exception might be Chord of Shards, which is an awesome level 1 spell.


filler of waterskins
Silx wrote:

You should probably use the rolling format shayne

Perception1d20+4
I also see my hand

Sure. How do I make that little right arrow? (Which copy-and-paste seems to ignore.)


Male Drow Rogue (Trapsmith) 2

underneath the chat box click on the 'show' button next to 'how to format your text. ignoring the spaces, here's the format

[dice]1d20+5[ /dice]


filler of waterskins

Thanks.

Changing the topic, the tabs at the top keep telling me there are "new" messages in the Gameplay or Discussion areas even when I have seen them all. Does anyone know how to fix this?

Grand Lodge

Male Half-Orc Crusader Cleric 3 (HP: 27/27; Init +3; AC:19; TCH:13; FF:16; Perc +2, Sense +7, F/R/W: 5/4/5)

paizo is doing fixes to their code, so it should be fixed eventually lol


Aasimar (Archon-touched) Druid (Urban) 1

The game is going a bit slow at the moment. Any reason ?
(By the way, did Granita lock the door before going to bed ?)


Male Storyteller

Big weekend for me work wise. Should pick up speed until late november.


Male Duergar Cleric 0

Do I get access to my racial spell-like abilities at level 0?


Male Storyteller

You sure do.


Aasimar (Archon-touched) Druid (Urban) 1

It surprises me that you are not a sneak attack class, having that Invisibilty.


Male Drow Rogue (Trapsmith) 2

now that's just prejudicial lol


Male Human (mostly) Mystic Theurge

Sorry guys, I'll have to drop out. I can't really seem to get into this, partly because I can't see where the story is going. Apologies for the inconvenience and the best of luck to you.

Grand Lodge

Male Half-Orc Crusader Cleric 3 (HP: 27/27; Init +3; AC:19; TCH:13; FF:16; Perc +2, Sense +7, F/R/W: 5/4/5)

sorry to see ya go, but good gaming to you :)

Grand Lodge

F Female Aasimar druid 1 | AC 17 T 13 FF 14 | HP 9/9 | F +3 R +3 W +6 | Init +3 | Perc +4 (8) | spd 20 ft.

Recruit a new player ?


Male Storyteller

Hmm. Looks like we may need to pause. Do any of you have interest in turning your character into a cleric? I'd prefer to move forward as soon as we can. This sort of thing does not lend well to the possible delays of finding another player. I'm happy to try recruiting. I could go the NPC route too. Let me know what you all think.


filler of waterskins

Whatever needs to happen, I'm happy to oblige.


Male Storyteller

So you'd make a cleric? I updated the recruitment thread so we'll see. I'm leaning toward the NPC approach if we don't find someone quickly.


filler of waterskins

I was looking forward to playing an illusionist, but am willing to switch.

We do have the role of Arcane Caster covered by Nimt, after all.

If I switch we would all get the bonus of seeing Shayne die horribly during our first combat. I've grown fond of the creepy little Bard and hope you all have too. Yet it's always good for a story to have what appeared to be a long-term character meet a dreadful end.

However, the weekend is approaching and I have very little free time on the weekends. If someone would be willing to make a Cleric for me I would be grateful. (Hopefully something similar to Shayne in being a capable PC while emphasizing personality and eccentricity over game-mechanic optimization.)

Three ideas, to start the discussion of what type of Cleric everyone wants anyway (whether I or someone else makes the character)...

(a) My current PC in my "meets at my house" Pathfinder campaign is a Cleric--and a giant rat that rides a dinosaur. I'm happy to play another Evangelist Cleric if others want to enjoy Inspire Courage. The "plain old" bonus to hit can translate into a greater willingness to try combat maneuvers and other feats of daring-do.

(b) Alternately, the Cloistered Cleric can allow us to retain my party role of Walking Library.

(c) Finally, ever since Utimate Magic was published I have thought about an Undead Lord who was not evil and was troubled by why Undead kept wanting to be his or her "animal companion".


Male Human Cleric of Groetus 1

Check out this account for ideas. Half mad cleric of Groetus, just for some ideas

Grand Lodge

Male Half-Orc Crusader Cleric 3 (HP: 27/27; Init +3; AC:19; TCH:13; FF:16; Perc +2, Sense +7, F/R/W: 5/4/5)

I have been toying with the idea of TWF/Shield Bash "tank" cleric? If that's cool with everyone I can whip him up, unless you want me to keep my Half-Orc fighterish guy?


Male Storyteller

The bard has been fun and I'm a huge fan of half-orcs so this is a tough call. How about we mull it over for the weekend. Until then I was thinking I'd post a bit more back story for you all in case you're feeling the need for more hooks / story.

Grand Lodge

F Female Aasimar druid 1 | AC 17 T 13 FF 14 | HP 9/9 | F +3 R +3 W +6 | Init +3 | Perc +4 (8) | spd 20 ft.

I can do a cleric, I might be the least attached to their character.
@Aak: there's no reason a half-orc couldn't be a cleric. Check out the Crusader archetype anyway.

If Fiddle is a "new" player, I have no compunction against letting him in as the cleric. I do expect him to play the CN alignment maturely.


Male Storyteller

I think Silx was just using Fiddle to share some ideas for a cleric, not a specific character for the campaign.


Male Drow Rogue (Trapsmith) 2

Yes, he's an alias of mine, just posting to give Shayne some idead since he seemed interested in playing a crazy cleric.

Grand Lodge

Male Half-Orc Crusader Cleric 3 (HP: 27/27; Init +3; AC:19; TCH:13; FF:16; Perc +2, Sense +7, F/R/W: 5/4/5)

its up to the group. I am down for whateva :)


filler of waterskins

It appears that I am flexible, but Aak and Nimt are also flexible and less attached to their characters. So for now I'll retract my offer to change PCs. Please let me know if it helps the group to change Shayne and I will resume thinking about alternatives.


Aasimar (Archon-touched) Druid (Urban) 1

I'll leave it up to you guys to decide if we need color spray or a cleric more in this fight. If the vote is cleric, I can switch immediately.
(I liked the concept of Tom's character, and would play a copy of it, except that he would be following the LG dwarven god, and have the crusader archetype.)


Male Storyteller

Would you mind playing both the cleric and Nelith for the opening conflict? You can PM on your thoughts about Nelith's transition (NPC, heroic death, or something else :-).


Aasimar (Archon-touched) Druid (Urban) 1

wouldn't mind.


Male Storyteller
Nelith wrote:
wouldn't mind.

Awesome. Toss me a PM when you have a chance and we can discuss how you'd like the characters to sort out. Feel free to work up the new character. I'll get you the deity info. later tomorrow.


Aasimar (Archon-touched) Druid (Urban) 1

You can't have the same name as an existing alias, so I came up with a proper dwarvish name instead of something pseudo-spanish.


Male Storyteller

Looks good. I figured that was the new character.

Grand Lodge

Male Half-Orc Crusader Cleric 3 (HP: 27/27; Init +3; AC:19; TCH:13; FF:16; Perc +2, Sense +7, F/R/W: 5/4/5)

Aak the cleric is ready to go, but someone was wondering if recruitment is still open so I can do whatever the group decides :)


Male Storyteller

Yep, I just responded. Busy day with my son so I got a it behind. It's funny that I can keep up with the post easier when I'm at work.


Aasimar (Archon-touched) Druid (Urban) 1

After this fight, I'd advise everyone to get a ranged weapon, even if it's only a sling.


Male Drow Rogue (Trapsmith) 2

I have a shortbow, but i'm a bit more effective behind them with a knife


Male Drow Rogue (Trapsmith) 2

Hey guys, I'm heading out of town to a place that doesn't have internet so I'll be gone for a few days. Feel free to DMPC me if you need to, much cheers and have fun gaming!


Male Storyteller

Thanks for the heads up. I'll run Silx as needed. For the current round your actions are pretty much set.


Aasimar (Archon-touched) Druid (Urban) 1

How does poison(ing) work exactly ? I thought that a individual dose of Drow poison costed 75 gp, but Silx just applied a second dose to his weapon.


Male Storyteller

All I can seem to find is the cost for a bolt with Drow poison (100g) on it. I'll keep looking and hold off on poison until Silx is back.


Male Drow Rogue (Trapsmith) 2

Ah i'm sorry, I forgot the immense cost of poison. my apologies, until we get some sort of income I wont have any


Male Storyteller

I didn't even think to check. I was all excited about the encounter.

Also, we have a cleric lined up so Aak can go back to his previous encarnation. We'll have Than hold the post until morning if you all make it through the night ;)

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