Granta's Cosmic Captive (June 9 - July 21) (Inactive)

Game Master Granta

Maps


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Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

Regarding pre-game RP, what's the meeting point setting? Or are we to wing it?

-Posted with Wayfinder

Sovereign Court

I'll post something to get you started later tonight. I'm a little under the weather and about to take a long nap.

Sovereign Court

I've got several ooc things to say, so posting here instead of cluttering gameplay:

  • Everybody except Anduris is paying 1 PP for the spell.
  • The 1 PP includes Sahba, as it is a mass version of the spell.
  • You don't get extra crystals for Sahba, though. Similar to a potion, it would take a full-round action instead of a standard to administer to another creature. I'm also going to say it requires a "push", as chewing for 1 minute without swallowing is unnatural for a velociraptor.
  • There are vendors for last minute purchases, within reason. I don't think some guy is going to have a 36,000 gp headband of inspired wisdom +6 on his rickety, one horse cart.

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

I have updated Hamith to include a 'bot me' spoiler in case I fall behind, and yesterday I included his last chronicles received from this past weekend, bringing him to level 4.

Sovereign Court

Please pay attention to the "Gravity" line in the initiative blocks. It affects how high you can jump, how much you can lift, projectile ranges, and falling damage.

For the first combat, it is at 1/5 normal. That means your jumping, lifting and projectile ranges are x5, and falling damage is reduced. But you won't actually realize all of this until AFTER your first attempt to do one of these actions.

Conversely, if gravity is doubled, all of the above numbers would get cut in half, and falling damage would increase.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Purchases (don't want to clutter up gameplay):

11 doses black powder (11 gp)
11 regular bullets (1 gp 1 sp)
6 regular paper cartridges (72 gp)

TOTAL: 84 gp 1 sp

Also using 2 PP to get a wand of CLW


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

★ - OVERSEER ANNOUNCEMENT - ★

Hey all, GM Hmm here. There’s been a crazy site outage going on for most Paizo users. For some reason I can get in while connected to mobile, so I’m just letting you know what is going on. Your GMs are trying to get back in and will post as soon as they are able.

Thanks for your patience!

Hmm

Sovereign Court

Animal Archive p. 9 wrote:
Flank (DC20): You can instruct an animal to attack a foe you point to and always attempt to be adjacent to (and threatening) that foe. If you or an ally is also threatening the foe, the animal attempts to flank the foe, if possible. It always takes attacks of opportunity. The animal must know the attack trick before it can learn this trick.

@Darvan: It is right in the text of the trick. Also, keep in mind that Flank is a variation of Attack, which requires the companion to move directly to the closest square.

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Ah, I read the italicized portion to mean that, if someone the companion is threatening provokes, it would always use that opportunity to attack. I would have expected it to say "it always provokes attacks of opportunity", since that's the language that is used elsewhere. Either way, if your judgement is that Sahba provokes, so be it.

Sovereign Court

Yeah, it should be worded better. But your reading means companions don't make AoOs unless they know Flank, which makes absolutely no sense.

Sovereign Court

First, note that there is no illumination in the area. You need to provide your own light sources, and it is possible to get separated from each other. You don't have to worry about the cold, since everybody bought the planetary adaptation.

Success requires one person to succeed at two Climb or Survival checks. Each check takes 5 minutes, or 10 minutes upon failure (you get lost and double back).

The tunnels are slick, and moving faster than half speed requires an Acrobatics check. You fall prone on a failure, and slide toward one of the chasms on a big failure. You get a Reflex save to catch yourself, or else fall into the chasm.

Additionally, there is a haunt that appears every five minutes. Since the oracle warned you about it, you may buff up against fear and mind-affecting stuff before hand. If you fail the Will save against it, you become panicked for 1 round and flee at full speed (see above). I don't think anybody has channel energy, so I'm going to skip initiative and attempts to actually fight it.

---------

So, what does all that mean?

  • One person needs to roll Climb or Survival, others can aid.
  • Everybody needs to make a Will save vs. fear, mind-affecting.
  • Everybody should roll Acrobatics.
  • Everybody should roll Reflex.
  • Everybody should roll Climb.

Please make your rolls in exactly this order:
Climb/Survival: 1d20 ⇒ 6 (include "aid" if aiding)
Will: 1d20 ⇒ 6
Acrobatics: 1d20 ⇒ 12
Reflex: 1d20 ⇒ 8
Climb: 1d20 ⇒ 13

Then please repeat that dice block 3 more times, so that I have enough information to narrate two successes and one failure if necessary.

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Hamith is immune to fear. Does this mean I can simply aid on climb or survival and not roll the other checks?

Also, everyone remember Hamith has the Aura of Courage class ability, +4 to saves vs. fear if within 10 ft. of him.

Sovereign Court

@Hamith: Correct. You can completely ignore the haunt/hazard.

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

If I'm understanding correctly, you want will, actobatics, reflex and climb rolls posted 3 times by everyone.

Sovereign Court

Four times.

Sovereign Court

A little clarification:

  • I want four sets of rolls, not three. I definitely didn't word that part well.
  • That includes four Climb/Survival rolls/aids.
  • Somebody please bot Darvan & Sahba if they haven't posted within a few hours.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Hey Gang, Granta's not feeling well. I'm sending in Gayel Nord to serve as your backup GM for 2-3 days. Granta will be back before you know it.

Hmm

Liberty's Edge

Male Human Healer/ Warrior 10

Hope you feel better soon, GM Granta. Best wishes!

Sovereign Court

Thank you, Hmm and Gayel :-)

I have heat exhaustion, and it's a lot more draining in real life than in Pathfinder. I don't even have the mental energy to watch a movie without taking a nap.

The good news is that two days of rest and lots of water is all its supposed to take to recover, so I'll hopefully be back on Tuesday.


Map and handout aid Token.

Amelia, the elemental is an ally.

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

oops... I'll fix that.

Sovereign Court

1 person marked this as a favorite.

I'm back.

Thank you for covering, Gayel--and especially for using the same format, that makes it a lot easier for me to catch up on what I missed :-)


1 person marked this as a favorite.

(gayel nord, on mobile.)

Anduris, your heal wasn't high enough. DC 15.

You are welcome Granta. Your format is a Good one.

-Posted with Wayfinder

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

Welcome back! Glad you're feeling better!

Sovereign Court

The allies benefit allows you to call upon a rebel for assistance. It takes 1 round for the ally to arrive, though it can be called before combat starts. You may choose either a vampiric mist or small water elemental.

Sovereign Court

Somebody please bot Graxzos. I will be updating in a few hours.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

★ - OVERSEER ANNOUNCEMENT - ★

Hello Cosmonauts!

The lovely staff at Paizo gave me 15 ten-dollar gift certificates to distribute across the Cosmic Captive Special. Alas, we have 25 tables, so not every table can win one. In order to pick winners, I’m hosting a Cosmic Giveaway!

The Rules:

You cannot nominate yourself. You cannot pick me. Pick someone else (fellow player, GM, backup GM) who made your experience of Cosmic Captive fun! Tell me why!

You can submit only one name, but you can make a submission on the above link from now until July 9th.

Some names will likely get chosen because of the stories you tell me. Some may get selected in a random lottery. I’ll try to spread the love around to as many different tables as I can.

Hugs,
Hmm

Sovereign Court

I've dropped Graxzos a PM, but for the time being let's plan for the worst. Until one of us hears from him, assume that he needs to be botted for everything.

Sovereign Court

We are moving forward tomorrow morning. If actions aren't posted by then, they will be lost and the encounter deemed a failure.

@Hamith: I can't tell you how well the alchemist's fire works until you roll damage.

@Darvan: You successfully chipped away a couple ounces of ice. 9,999 tons to go.

@Amelia: That would require resist energy or protection from energy.

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Personally, I wasn't particularly keen on posting a ton of actions until I knew what was most likely to be helpful, and didn't expect it to take two days to get a response.

Also, Hamith has rolled damage - please update the thread with the results.

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

Is that wish for the group as a whole or individual?

Sovereign Court

For the group.

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

I vote wrath. Seems the simplest option than debating who gets what magic items.

-Posted with Wayfinder

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

That would be ok.. but we do have two of us that still have con damage from the vampiric mist. I thing that we could really benefit from the wrath wish, but I couldn't in good conscience choose that over healing everyone up.

GM, is the wrath some type of rage power? and if we go that route, how will it affect the spellcasters?

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

I feel obligated to say - without the shadow of the ability score damage looming over, I'd go for wrath.

Sovereign Court

If you choose wrath, the next encounter will use statblocks from the 1-2 subtier.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

I'm back. Sorry, all--an illness laid me out, and then I had to deal with all the work that piled up during the illness. I will catch up as fast as I can and post again.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

It sounds like the majority of us are leaning toward wrath, which is where I'm leaning as well...if those suffering CON damage are ok with it, I'd say let's go with that.

Gonna go ahead and post an action to get myself back in the swing of things, in the meantime!

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

I'm good with it as long as Anduris is.

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

I think Anduris posted in gameplay that he was choosing wrath. That gives us consensus if he hasn't changed his mind.

Sovereign Court

Each move action requires its own Climb check, and nobody has a 60 ft. base speed (or declared a fast climb), so that means at least two Climb checks for everybody. Three checks if you have a base speed of 20 ft.

@Anibal: Catching a falling character requires a touch attack followed by a Climb check, and cannot exceed your heavy load. Hamith would easily put you over that weight, which means that success would just cause you to fall with him. Since you have Climb trained, we'll assume your character knows all that and doesn't needlessly risk his own neck.

@Darvan: If the fall was high enough to cause lethal damage, I would say that requires a "push". As it stands, "come" would work.

Sovereign Court

Somebody please bot Anduris.

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

Oh sorry thought we were on round 2. I think I am climbing for 3 rounds right?

Sovereign Court

For 3 move actions, but that's only 1.5 round.

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

I am going home for a couple hours of sleep before I have to drive across the state later this afternoon. Depending on my exhaustion tonight I may not be able to post so please bot me if you need to move things along.

-Posted with Wayfinder


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

★ - OVERSEER ANNOUNCEMENT - ★

The Winners for the Cosmic Giveaway have been announced!

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

2 quick questions:

What exactly is the puzzle orb? I don't see it referenced in the text (I might have missed it), unless it's the floating polyhedron itself.

Would Graxzos's Utility Shot deed be of any use here (specifically the blast lock ability)? I'm assuming no since it's not a mechanical lock, but thought I'd check.

Sovereign Court

Correct, floating polyhedron=puzzle orb. But no, utility shot wouldn't help solve the puzzle. Breaking the pieces would actually be bad.

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Hamith will target the outermost healing ring. I'm not sure where that is exactly, so if you could move me adjacent to it, that would be great.

-Posted with Wayfinder

Sovereign Court

The maps is just for the combats. There's no layout for the circle, so you can attack/solve from anywhere.

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