Golden Pegasus pt. 2: Staging Area (Inactive)

Game Master Sai Ling


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I will have to regrettably bow out thanks for the opportunity.


@Seranov: I love paladins/good folks in games, this is so exciting! :)

Meanwhile, the first round of Zoriya Yelizaveta:

Stats:

HP 21/21 (8 1st, 8 lvl, Con +3, +2 FC)
AC 12
Touch 12
Flat-Footed 10
Armor Check 0
Init +6
Speed 30ft

Str 10
Dex 14
Con 12
Int 18
Wis 10
Cha 13

Fort +1
Ref +2
Will +5 (+6 vs. divinations, dominations, truth effects)

BAB +1
CMB +1
CMD 13

Light Crossbow +3 (1d8 / 19-20 x2 / 80ft)
Dagger +1 Melee, +3 Ranged (1d4 / 19-20 x2 / 10ft)

Traits : Secret-Keeper, Perfectionist's Brew

Feats : Extra Hex, Improved Initative, Persuasive
Special Abilities : Bonus Feat, Cantrips, Hex, Patron Spells, Skilled, Witch's Familiar

Skills : 23 Ranks (8 Level, +12 Int, +3 Human)
Bluff +8 (3 Rank, 3 Class, 1 Cha, 1 Trait)
Craft(Alchemy) +11 (2 Rank, 3 Class, 4 Int, 2 Trait)
Diplomacy +9 (3 Rank, 3 class, 1 Cha, 2 Feat)
Intimidate +8 (2 Rank, 3 Class, 1 Cha, 2 Feat)
Knowledge(Arcana) +9 (2 Rank, 3 Class, 4 Int)
Knowledge(Nobility) +8 (1 Rank, 3 Class, 4 Int)
Knowledge(Planes) +8 (1 Rank, 3 Class, 4 Int)
Perception +6 (3 Rank, 3 Class, 0 Wis)
Sense Motive +6 (3 Rank, 3 Class, 0 Wis)
Spellcraft +9 (2 Rank, 3 Class, 4 Int (+11 brewing potions))
Swim +4 (1 Rank, 3 Class, 0 Str)

Languages : Common, Skald, Hallit, Sylvan, Giant

Known Spells : DC 14+spell level Concentration +6
0-level : arcane mark, bleed, dancing lights, daze, detect magic, detect poison, guidance, light, mending, message, putrefy food and drink, read magic, resistance, spark, stabilize, touch of fatigue
1-level : cause fear, charm person, cure light wounds, ear piercing scream, enlarge person, fumbletongue, mage armor, ray of enfeeblement, web bolt

Prepared Spells :
0-level : detect magic, detect poison, light, spark
1-level : cure light wounds, ear piercing scream, mage armor

Patron Spells : memory lapse

Hexes : DC 15
cackle, evil eye, misfortune

Gear :
Light Crossbow 4lb
Crossbow Bolts x20 2 lb
Dagger 1lb

Backpack 4lb
Bedroll 5lb
Waterskin 4lb
Flint & Steel -lb
Belt Pouch .5lb
Spell Component Pouch 1lb
Trail Rations x1 1lb
Mess Kit 1lb

Total Weight : 23.5 lb
Light Load: 33lb, Medium: 66lb, Heavy: 100lb

PP - 0, GP - , SP - , CP - , SC 100

Raisa (Witch's Familiar):

Female Snow Owl
HP 10 / 10
AC 16
Touch 15
Flat-Footed 13
Armor Check -0
Speed 10ft, 60ft fly

Str 6
Dex 17
Con 11
Int 6
Wis 15
Cha 6

Fort +2
Ref +5
Will +7

BAB +1
CMB -3
CMD 9

Talons (2) +6 (1d4-2)

Special Abilities : Alertness, Improved Evasion, Share Spells, Empathic Link, Store Spells, Weapon Finesse

Skills :
Bluff +4 (3 Rank, 3 Class, -2 Cha)
Craft(Alchemy) +3 (2 Rank, 3 Class, -2 Int)
Diplomacy +4 (3 Rank, 3 class, -2 Cha)
Fly +13 (3 Rank, 3 class, 3 Dex, 4 Size)
Intimidate +3 (2 Rank, 3 Class, -2 Cha)
Knowledge(Arcana) +3 (2 Rank, 3 Class, -2 Int)
Knowledge(Planes) +3 (2 Rank, 3 Class, -2 Int)
Perception +12 (3 Rank, 3 Class, 2 Wis, 4 Race)
Sense Motive +8 (3 Rank, 3 Class, 2 Wis)
Spellcraft +3 (2 Rank, 3 Class, -2 Int)
Stealth +19 (1 Rank, 3 class, 3 Dex, 4 Race, 8 Size)
Swim +2 (1 Rank, 3 Class, -2 Str)

Languages : Owl

Known Spells : DC 14+spell level Concentration +6
0-level : arcane mark, bleed, dancing lights, daze, detect magic, detect poison, guidance, light, mending, message, putrefy food and drink, read magic, resistance, spark, stabilize, touch of fatigue
1-level : cause fear, charm person, cure light wounds, ear piercing scream, enlarge person, fumbletongue, mage armor, ray of enfeeblement, web bolt

Gear :

Total Weight : lb
Light Load : 10lb, Medium : 20lb, Heavy : 30lb

Background:

Zoriya's story starts nearly a century and a half before her birth, when her great-great-grandmother was executed for plotting against the newly installed Queen Elvanna. In Irrisen, this is practically a time honored tradition, but it still had a toll on that particular branch of the family tree.

The fortunes of Zoriya's direct family were shattered, their reputations ruined, and their holdings taken from them. By the time Zoriya was born all those decades later not much had improved. Their lot was still vastly better than that of the peasantry, but that's no balm to a wounded aristocrat's pride. The Jadwiga Yelizaveta never forgot the indignities they suffered or stopped trying to claw their way back into power.

So the fifth daughter and seventh child of Petrova Yelizaveta came into the world with a single expectation on her shoulders: to improve the family's position in the world at all costs. Petrova ran her family with icy spite and determination, molding her children into the weapons she planned to use against her rivals. The eldest daughter would take over the meager estate they held in the Verge, the two boys would go to war until they died or became marriageable, and the remaining daughters would marry as well as they possibly could.

Zoriya's childhood was rigidly disciplined, often cruel, and largely loveless. She had this in common with almost all of her peers, so it never struck her as odd. Irriseni politics don't pay much lip service to honor, trust, or compassion--ruthlessness and deception are the tools every Jadwiga child needs to succeed, or even stay alive.

At nine, Zoriya watched this in action as her fourteen-year-old sister Katrina drowned her own twin Katrisya in the icy river. She did nothing; there wasn't anything to do, except take note of what could happen to anyone foolish enough to indulge in trust, even with their own sister.

Petrova's schemes for her children bore little fruit, her sons showing no particular skill in martial life and her daughters failing to fulfill her marital ambitions. By the time Zoriya reached young womanhood Petrova decided that her youngest would do better, or she wouldn't do anything at all. She withdrew her support from her other offspring and focused on polishing Zoriya into a finely honed political weapon.

Zoriya took to it well enough. She was intelligent, beautiful, and determined to escape her mother's suffocating control. She knew all she had to do was keep playing the part of the dutiful daughter and privately work on her own interests until the right time came for her to make her own moves. In her own precious spare moments she voraciously studied the arcane, determined that she would be witch enough on her own to earn a higher place in society. In the daylight and evenings she smiled and gossiped and flirted, attended what social events their backwards part of Irrisen offered, and kept her seething resentment of her lot in life to herself.

At nineteen, she caught the eye of a prize her mother deemed acceptable--Radimer Elvanna, great-grandson of the queen. Although not an especially remarkable member of the family Radimer still held significant social cachet, and his infatuation with a pretty, clever girl of lesser status had to be exploited while it lasted. One rushed engagement and speedy marriage later Zoriya finally had a scrap of maternal approval as well as her nominal freedom.

Married life soon turned out not to agree with her. Zoriya had barely known Radimer beforehand, and he certainly hadn't been permitted to know anything about her but what she chose to show him. Personality conflicts arose immediately--Zoriya's chilly precision clashed with Radimer's high-tempered impulsiveness. It also became apparent that Radimer had married down with the expectation of being able to control Zoriya. For her part, Zoriya found the idea of a man helming a marriage laughable, and she did laugh. This was not the wisest course of action.

What started as conflicts of opinion deepened into a cold war between the two of them. Radimer hardened his feelings on his authority while Zoriya retreated to frozen, exact, and utterly contemptuous social correctness. She'd never expected to have a husband she could love or even respect, but she had imagined having one who was easier to live with. Still, they were stuck together, and there were advantages to moving up in the world. Their estate in Redtooth was large, if severe, and Zoriya had her own household to manage and library to stock. All in all, things could have been worse, and one good thing about Radimer was how much time he spent any tending to his military career.

At twenty-one, Zoriya did as she was expected to and produced a son she named Vasily. A firstborn daughter would have been preferable, but a son was acceptable. Radimer was pleased by the child at first. Zoriya regarded the boy with much more ambivalence. He was sticky, helpless, and somehow foreign, as if he had come from somewhere far more mysterious than her body. She didn't know what to do with a child, especially a male one. Vasily seemed to look at her with preternatural calm for an infant, wide-eyed and quiet, and confronted with such a small person Zoriya was--for the first time she could remember--at a loss.

Obviously, the only thing for it was study. Zoriya moved Vasily's cot into her library and worked with him nearby, keeping a sharp eye on his behavior and development. She even fed him from her own breast out of a curious reluctance to let the wetnurse handle him. Over time and almost completely against her will Zoriya found herself increasing fond of her son. He had been an obligation at first, but she now took pride in his wobbling steps and easy disposition. Of all the things she had ever made or worked on Vasily was the most lovely, the most promising, and the closest to her heart.

Radimer grew to disapprove of Zoriya's closeness with Vasily and pushed the 'mother's boy' away. Neither of them noticed or particularly cared, bundled up in a cozy world of books and furs. The household was effectively cut in half: Radimer's world of raucous parties with his rough and tumble friends, and Zoriya's domain of study, financial management, and social graces. Whenever these worlds intersected, such as at public events the couple was required to attend together, they crashed together like great shards of sharp ice.

It was after such a feast day that twenty-three year old Zoriya bundled Vasily up and stormed off into the sickly woods near Redtooth to clear her head. Radimer had overindulged in spirits and made passes at another woman, much to Zoriya's humiliation--an incident which was all it took to break the reindeer's back, so to speak. Her frustation at being trapped in the web of Irriseni society, her lack of practical magical skill always dwarfing her scholarly expertise, her husband's crudeness and bad temper leaving her bruised and publically shamed, her status forever stifled by living in the Verge so far from the heart of the country--these all boiled over in that moment. She finally admitted to herself that she was afraid of always being a backwater noble's wife, with no distinguishing accomplishments of her own. When she eventually sat down in exhaustion Zoriya did something she hadn't done since she was six: she cried.

These weren't dignified, quiet tears, either. Zoriya shrieked her stifled outrage and loss at a cloudy sky, accompanied by her frightened and confused toddler, until her throat was raw and her chest burned. It was then, finally, that the force that had been watching her since she was a little girl chose to move.

Zoriya came out of the wood a witch with a snowy white owl circling above her head. She was much calmer upon her return; Vasily, on the other hand, didn't make a sound for a week. Zoriya settled back into her life quietly enough. Being a proper witch didn't change anything about where she was. It only changed everything about what she could do to make it different. She fell even deeper into her studies with Vasily at her right hand, determined to use her newly gifted skills to test all the theories she'd been working on for years. Her sections of the estate soon became eerie, spell-shocked places, riddled with mystical and alchemical equipment.

Her second pregnancy came as an annoying surprise, all in all, but Zoriya decided that another child wouldn't be a terrible thing despite the inconvenience. Vasily had turned out well enough, and Radimer did want a daughter who could have a political future. For the sake of domestic peace Zoriya went through another nine months of discomfort to produce another child--another son.

Although not the hoped for daughter, Koschei immediately delighted his father by being a loud, vigorous, and disruptive little boy, the very opposite of his elder brother. It would have logically followed that Zoriya would spurn the child. Love rarely follows logic, though, and Zoriya was fascinated by Koschei's limitless energy. His brother had been a quiet balm to the unhappy early years of her marriage, but Koschei was like the wellspring of magic flowing in her blood, irrepressible and miraculous.

The feud between Radimer and Zoriya intensified. Radimer was insistent that Koschei not be 'coddled' like Vasily, trotting the boy out at convocations of the local men's club he held in their hall. Vasily was also roped into this at times, as Radimer felt he'd been mothered more than enough. A boy's place was to grow into a warrior, after all, not to be tied to his bookish mother's apron his entire life. No son of Radimer's would shame him that way.

Zoriya fought back viciously. A hall of drunken idiots was no place for a baby or a bookish little boy, and with stinging verbal and magical rebukes she made her position clear. No child of hers would be ruined by poor examples or lack of sleep.

Fighting which had previously been kept more or less private between the couple began to spill out across the entire household. Zoriya rarely raised her voice, while Radimer often did. Zoriya subtly undercut Radimer with scathing but seemingly innocuous remarks in front of outsiders, while Radimer ranted about her to his friends. Zoriya wore long sleeves, while Radimer grew bolder and bolder about his disrespect.

It finally came to a head one night a little after Koschei's third birthday. A fairly typical argument about Vasily's tutors (namely, that Zoriya didn't feel he needed any but her while Radimer wanted him to be influenced by military men) transformed into something harsher and darker. Perhaps it was the mead Radimer had been indulging in or simply an overdue climax: either way, he told Zoriya that one way or another, he was going to have her put aside so he could raise his sons properly without her.

Zoriya panicked. It wasn't the implicit threat to her life if she didn't go quietly, although that was obvious, but instead the idea of not being able to be with her children. In her own way she had kept Vasily and Koschei safe from the tangles of Irriseni intrigue by cloistering them at home with her, sparing them from the sort of childhood she had endured. The idea of leaving them to Radimer was unbearable. Koschei would surely become another arrogant brute like his father--and Vasily would be lucky to make it to adulthood without his father or his brother killing him to clear the way for Koschei's succession. Being raised as Jadwiga boys should be would ruin the only truly good work Zoriya had ever done.

So she gutted Radimer in the solar with one of her exceptionally sharp ritual knives. It was an impulse, and one she instantly regretted. Not killing him, no, but killing him at that moment, without having prepared for it. It made handling the whole thing much more difficult. She dragged him to a dusty corner and set herself to packing as quietly as she could.

By morning, Zoriya, Vasily, and Koschei were well on their way out of Irrisen, hours ahead of the dogs (or wolves) that were sure to be following the killer of an Elvanna general's beloved grandson. Zoriya had no idea where they were going, except--far. As far away as she could possibly take them, to some place where no one would ever know who they were.

Across an ocean would be a good place to start over, surely.

Appearance:

The first impression Zoriya tends to give is of icy, overwhelming poise and superiority, much like a strict teacher or particularly haughty cleric. Her forehead is already etched with faint lines of concentration, but her skin is otherwise almost flawless as well as extremely pale, with a tendency to burn instead of tan. This paleness contrasts with the dark brown eyes and nearly jet-black hair of her somewhat mixed heritage--she has a little Ulfen blood.

Her motions are well-trained and calculated, with Zoriya being constantly aware of how to stand and sit to her best advantage. She lacks the spontaneity of natural grace, but doesn't miss it. Her back is invariably straight thanks to hours of posture drills and she keeps her hands demurely folded when at rest. In dress she favors dark colors and long lines to make her seem both taller than 5'2" and slimmer in the hips than motherhood made her. In spite of--indeed, partially because of--what she sees as unnecessary shortness and curves Zoriya is a beautiful woman. She'd be even more so if she weren't so severe, but charm is as charm does. Zoriya would rather rely on force of personality anyway.

Personality:

Self-discipline and pride: if Zoriya Yelizaveta was asked to give an accurate account of who she is, those would be the two traits she'd focus on. They're certainly what she intentionally projects to others in word and deed. Zoriya desires complete control over herself, and takes a sense of superiority from seeming to be better at it (and many other things as well) than most.

Some of her pride is justified. She does have a great deal of self-control, she's a brilliant scholar, and her wits are exceedingly sharp. As a witch she has promise. She knows she's lovely to look upon, that she's ruthless, that she's not petty-minded or needlessly cruel. She could be a much worse person than she is easily.

She could also be a much better one. Underneath Zoriya's aloof shell she teams with anxiety, which is the main motivator for her controlling tendencies. If she has control over herself, she feels like she has more control over the world, which is unnervingly random, complex, and full of people Zoriya measures herself against only to judge herself wanting this or that important human quality. The things she knows herself to be good at often feel shallow compared to the value she sees other people finding in their lives. What use is the perfect alchemical brew if it effects nothing, changes no one, and exists only in isolation? What good is witchcraft if all it's used for is flaunting status or power? Why pour over dozens of books to understand a concept that will never have an application that matters?

Thus, even when Zoriya knows for an objective fact she has done something brilliantly she still quietly believes that it doesn't mean anything. She uses perfection as her guideline and of course always falls short of it in some way, as any mortal being does. She's self-critical enough to know this about herself, but it doesn't change her insecurity or gnawing sense of failure.

In the end, what comes off as pride is more of a complex shield Zoriya built around herself since childhood to protect herself. It's a shield which served well, once, but is now so dense and sharp that it's difficult for Zoriya to loosen even a little. In very real ways, her mask kept her alive, and showing vulnerability feels like asking for a knife in the throat.

Yet vulnerability is part of loving anything, and Zoriya does love--an emotion which surprised her very much when she finally acknowledged it. In her case, that vulnerability is multiplied tenfold by how small and precious the two people she loves are. Zoriya finds it much easier to understand why her mother never showed affection to her daughters now: it is terrifying to be attached to anyone or anything that needs you so much and is so helpless to defend itself. Her heart is in two halves walking around outside of her chest, which entangles Zoriya much more deeply and honestly into the world than she might otherwise like.

Then again, Zoriya doesn't enjoy the ice tower she built for herself to live in. It hasn't occurred to her yet that she can chose to leave it, or that being happy is even something she should want alongside safety and freedom, but she has the potential to climb down eventually and become a better realized human being. She's been starved of the company of genuine peers for so long that she doesn't even know she's deeply lonely, but she is. When she does understand that she'll be on her way to a peace her life has always been lacking.

Aloofness and lack of real friends doesn't mean that Zoriya doesn't know perfectly well how to be sociable. Even at her snippiest she has a kind of cold magnetism that catches people's attention, and when she deliberately makes an effort she can be very charming (or implacable, or inspiring, or terrifying, depending on the situation). Wordplay is as second nature as magic is to her. If at all possible Zoriya prefers to tackle a conflict between people with words first, force second. This isn't out of a distaste for bloodshed so much as a distaste of crudeness.

With people Zoriya can offer respect, she can go from sociable to outright interesting. She likes to challenge and to be challenged by people worth her time. Unlike some intellectuals (people Zoriya scornfully thinks of as fools) she knows her knowledge is incomplete. She doesn't enjoy admitting when she's been wrong, of course, but if the evidence is compelling she has sense enough to change her mind. When it comes to judging the merits of the minds around her Zoriya places less emphasis on formal education and more on whether or not a person seems to have actual intelligence behind their actions. A well-taught idiot is still an idiot, to her mind, and she has no patience for that.

In extreme anger or frustration Zoriya reacts by going even colder than she usually is--which can make her seem falsely calm. In reality, Zoriya is a pent up tempest of spite that she restrains by the skin of her teeth. If pushed sufficiently she snaps back, first with vicious words and mockery, then with hexes, and finally with an actively aggressive move. A lifetime of biting her tongue in the face of things that were either obviously cruel or stupid has filled her with restless energy constantly seeking a valid release. In cases where her anger is righteous, this can make Zoriya a great force for justice. Most of the time, her temper snapping only leads to strife.

This untapped energy ties into her patron. Zoriya is watched and nurtured by some force that likes to see her unbalanced, unsettled, and perhaps more than a little unhinged. Anything that looses Zoriya's iron will is a delight to this overseer. Zoriya is painfully aware this is the case, however. It leads her to try to balance a desire for greater power to protect her family with the fear of whatever it is that apparently hungers for her breakdown.

Her commitment to order comes partly from this as much as her highly structured upbringing. Stability is more important to Zoriya than a necessarily moral society, but then again she's bright and sensitive enough to notice that an oppressive and cruel society is never truly stable. To that end, she tentatively believes that a more equal situation--some kind of meritocracy--is a better way to organize people. Of course, she's still quite sure that she would be at the top of any such society, so her classism remains essentially intact. She knows that all people are theoretically equal in potential, she just doesn't necessarily believe it.

In other negative traits, Zoriya is quite sexist. She doesn't think men are always duller, more impulsive, and less capable than women. She just assumes that's usually the case. Men have their own little sphere of skill in warfare and such, but the real tasks of leadership and society fall to women. She finds male-dominated society baffling and a little pathetic, what with women allowing themselves to be oppressed by their lessers and men fumbling simple tasks of politics due to their overly emotional natures. Her own sons are, of course, an exception to the general rule of masculine limitations.

Contrasted with the above Zoriya has a strong sense of fairness, which made her a much less harsh overseer than many Jadwiga witches. She did mete out harsh rebukes and beatings in the course of her management of the estate, but only to a degree that struck her as appropriate. This led some of her servants to mislabel her as merciful. Zoriya prefers the idea that she's just. People ought to get what they deserve, and that judgment ought to be made from a place of calm neutrality. In many ways her sense of morality and civil duty aligns strongly with Hellknights, although she's not overly familiar with them.

Returning to motherhood: one place where Zoriya's ability to make herself somewhat objective falls apart is her sons. She's fiercely devoted to and protective of them, which is a quality that will extend to anything she ever comes to care about. She doubts her ability to be a properly gentle and nurturing mother (or friend), but she is damn sure that nothing will transgress on the people she cares for. It's a primal strain of territoriality that stems right from the heart of being a witch--the things that are hers are hers, for better or worse, and gods help anyone who tries to change that.

In the end, Zoriya is a twenty-eight-year-old mother of two with a much less secure grasp on who she is than she lets on. She has great potential to either become a truly positive force in the world or to become a monster, but there's no space for her to stay in stasis now that she's left her old life behind. One way or another Zoriya is poised for great change. It's up to fate to decide which way she falls.

Goals:

In the immediate future, as soon as Zoriya finds the community of Newspring and determines it to be a relatively safe place to keep her family she will work to defend it with swiftness and ferocity. Securing a strong offense, steady food, and social order will be her agenda of the day. She'll be looking for someone to watch Vasily and Koschei while she accompanies the adventurers of the group, under the assumption that her magical skills will be more useful on the front lines than at home.

Long term in character, Zoriya will want to set up a school and to further define the structure of government in the new community. She believes strongly that the next generation benefits from education. School provides a place to keep all the most vulnerable members of the community out from underfoot and away from danger for a few hours a day. This frees the usual child tenders to provide work for the community instead of constantly having their attention divided between the young and their labor. A strong system of government, on the other hand, provides continuity and structure to daily life. Zoriya does want this to be something like a democracy, but the ultimate form doesn't matter as much as making sure it's equitable and steady.

Zoriya will, of course, be ready to offer her services as teacher/child-minder and political figure.

On a more (blatantly) selfish note, Zoriya will be very interested in the developing brewery and its potential to be abused as a laboratory.

Out of character, I want to develop Zoriya out of the limited mindset she has as a Jadwiga witch. For one thing, she has a lot to stand to learn about actual equality, which will reshape the way she approaches her political ambitions--men and illiterate people voting??? Madness! And yet, ethically correct. I can see her engaging in some pretty heated debate about the value of precise structure with certain folk in the community.

I also would like to see Zoriya become more accepting of herself and her impulses, as I'm really playing with the idea of 'repressed wild witch' here. She probably won't go as far as dancing naked in the moonlight, but cutting loose a little would be a good thing for herself and for how she approaches building a new world.

Ultimately, I see Zoriya either gravitating towards NG (best case) or LE (worst case). If her ethics sway towards genuine compassion and freedom she'll come to see that absolute adherence to law is stifling, while if she tumbles down the moral cliff she'll believe brutal rule is the only sustainable kind.

In regards to her children, my OOC goal is for Zoriya to find peace with the kind of mother she is, not the kind of mother she thinks she should be. Zoriya takes a straightforward approach to loving her sons that clashes with the fairy tale ideal of a gentle mother always baking sweets and full of tender words. What she struggles with is believing that her way of caring for her sons is as valid and loving as a gentler mother's approach, only different. She genuinely doubts that she is even capable of loving her children enough, which is something I'd like to see challenged in play. (I.E. Yeah, put some NPCs in peril, I know you wanna.)

NPCs:

Vasily Yelizaveta is a quiet, bright seven-year-old boy, devoted in equal parts to looking after his brother and following his mother. He looks much like his mother, with dark eyes and hair, fine features, and a sharp nose. He doesn't speak often (or loudly when he does), but he does know both Taldan and Skald, along with a smattering of words from Giant. He likes to read, conduct small 'experiments' with more exploratory/explosive than scientific value, and has a morbid interest in skeletons. He still doesn't know his father is dead, just that they all had to run so that he wouldn't take Vasily and Koschei away from their mother. As harrowing as their journey has been, he's still glad they aren't at home anymore.

Koschei Yelizaveta is three, with shockingly white-blonde hair sticking up at all angles from his head and a nigh-permanent look of being about to get into trouble. Koschei--Koya to his family--wants to be a werewolf when he grows up, and to this end he likes to strike at people's ankles with his teeth for practice. His prize possession is a carved wooden wolf he calls Pyotr, who goes everywhere with him. Ever since the flight from Irrisen and his first experience of liquid water from the sky Koschei has been afraid of rain, a fear only reinforced by the trip across the sea. His mother tongue is Skald, he speaks a little Taldan, and his main form of communication is loudness.

I would love feedback on all of this! I'm admittedly a bit rusty on my Pathfinder, although I had help, and in general I just want to know if anything ought to be tweaked stat or character-wise.


Zoriya Yelizaveta wrote:
@Seranov: I love paladins/good folks in games, this is so exciting! :)

I really, really enjoy playing NG, and I think Tomag is going to be a lot of fun to play in either iteration. :)

Anyway, his rebuild is complete. Was mostly just switching stuff out and making sure I didn't mess up everything. D:

CRUNCH: Tomag Born-at-Dawn, Preacher of Sarenrae:
TOMAG BORN-AT-DAWN
Male Half-orc Expert 1 / Inquisitor (Preacher) 2
NG Medium Humanoid (Human, Orc)
Init +5; Senses Darkvision, Perception +8

--------------------
DEFENSE
--------------------

AC 16, touch 11, flat-footed 15. . (+1 Dex, +5 armor)
HP 22 (3d8+6)
Fort +5, Ref +1, Will +7

--------------------
OFFENSE
--------------------

Speed 20 ft. (Medium Armor)
Melee Greataxe +5 (1d12+7 nonlethal/20/x3)
. . Greataxe +4 (1d12+10 nonlethal/20/x3)
. . Scimitar +5 (1d6+5 nonlethal/18-20/x2)
. . Scimitar +4 (1d6+7 nonlethal/18-20/x2)
. . Gauntlet +5 (1d3+4/20/x2)
. . Gauntlet +4 (1d3+6/20/x2)
Ranged Sling +2 (1d4+4/20/x2)
Special Attack Judgment (Su) 1 of 1/day
. . . . Detect Alignment (Sp) (can use Detect Evil, Good, Law or Chaos at will)

--------------------
STATISTICS
--------------------

Str 18, Dex 12, Con 14, Int 10, Wis 15, Cha 7
Base Atk +1; CMB +5; CMD 16
Feats Enforcer, Power Attack (-1/+2)
Traits Blade of Mercy (+1 nonlethal damage w/ slashing weapons), Outlander (Exile) (+2 Initiative)
Skills Intimidate 3 ranks (+12), Diplomacy 3 ranks (+8), Perception 3 ranks (+8), Sense Motive 3 ranks (+7), Heal 1 rank (+6), Survival 1 rank (+6), Craft (cooking) 1 rank (+4), Knowledge (Arcana) 1 rank (+4), Knowledge (Nature) 1 rank (+4), Knowledge (Planes) 1 rank (+4), Knowledge (Religion) 1 rank (+4), Spellcraft 1 rank (+4)
Languages Common, Orc
Combat Gear -; Other Gear 8sp 5cp, greataxe, scimitar, sling, sling bullet (20), scale armor, heavy steel shield, adventurer's outfit, backpack, bedroll, winter blanket, candle (5), flint and steel, belt pouch, silk rope (50 ft.), torch (5), silver holy symbol of Sarenrae, 5 days trail rations, waterskin

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SPECIAL ABILITIES
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Favored Class: Inquisitor (+1/2 bonus on Intimidate checks and Knowledge checks to identify creatures)
Half-orc Racial Traits
Conversion Inquisition
Charm of Wisdom (Ex)
Judgment (Su) (1/day)
Monster Lore (Ex)
Stern Gaze (Ex)
Cunning Initiative (Ex)
Detect Alignment (Sp)
Track (Ex)

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SPELLS
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Inquisitor (CL 2, Concentration +4)
0- [DC12] create water, detect magic, guidance, light, read magic
1- [DC13] 3/day cure light wounds, expeditious retreat, shield of faith

Here are some answers to give a better idea of what kind of person Tomag is, too!

Interviewing Tomag wrote:

"What is your favorite occupation?"

The towering half-orc rubs at his stubbled chin, a goofy smile on his face. "A cook. While I have spent my entire adult life as a missionary of the Dawnflower, this work is my calling and my divine path," he states with confidence in his eyes. "However, one day, hopefully, the land will not need those such as myself to spread her sunlight to even the darkest places. When that day comes, I would like to feed my fellows. Bad food is not quite as terrible as hunger, but a good meal is much better than just eating to survive," he states, the sides of his mouth curled up in a bright grin.

"What do you most value in your friends?"

Tomag laughs, answering quicky. "Loyalty. Skill with a blade, mastery of magic, or any other sort of trait can be learned, practiced. But loyalty is part of your being. Either you are trustworthy, willing to risk your health and wellbeing for those who stand at your side, or you are not. My loyalty is given to those who I trust, and if they prove themselves, I would even die for their sakes." He scratches at one of his tusks, looking a little embarassed. "I don't have many friends, looking like this, but friends are my family. In my youth, I only had the Everlight, but now I hope to earn new friends and allies on my own. And I will do my damndest to make sure that I will help and protect my family."

"What is your motto?"

Without pause, the half-orc states, "'The Sun will always shine on those who wish to stand in its light.' Sarenrae will forgive any who earnestly asks her forgiveness. Even the darkest of evils can earn their right to stand in the healing light of the sun, should they make the honest effort to do so." Tomag nods, arms crossed over his chest, that same friendly grin still on his face.


Zoriya Yelizaveta wrote:
I would love feedback on all of this! I'm admittedly a bit rusty on my Pathfinder, although I had help, and in general I just want to know if anything ought to be tweaked stat or character-wise.

Zoriya, I'm no master builder, but a with a quick audit I think your build looks good!


Zoriya: looks good. Love the backstory, and am interested to see how she interacts with the rest of the group.


Tomag 2.0 looks good.
Welcome aboard, Thestrongangel (TSA from now on).
GMV, looks like you're headed in a good direction.

Still a week before the choice gets made, so there's no rush, and you're welcome to keep adding and making changes, but I would ask Tomag (and anyone else who makes drastic changes) to keep their profile updated with the latest, most accurate info.


Equipment should be done. Like I said, if anyone else sees anything or has recommendations/observations I am all ears.


Seems like one of the few campaigns I could actually run my speed character. He's a Tiefling Barbarian right now, but ideally he'll eventually go into the Martial Artist Monk archetype(no alignment restrictions).

Stats: See profile(will post here if preferred).

Background(sorry if it's a bit long)

:

Soren doesn't remember his parents. The only time he ever asked he was told slaves don't need parents. The only family he ever knew was his younger brother Mathias. He knew they probably weren't related by blood, but it didn't make much difference to him. As soon as Soren saw another Tiefling, he just decided they must be brothers and that was it; from that day on they were brothers. Soren fought and protected his brother from everything he could. Which earned him the ire of his masters more than once as a result. With his violent tendencies, it didn't take too long before they decided to put him to use in other venues. He was made into a gladiator of sorts. He would be forced to fight other slaves for the entertainment of his master. His brother was taken care of as long as he did well so he fought hard despite his disgust with the..."sport."

Things were going well for him until one day he stepped into the ring and found himself facing Mathias. His brother had never had much combat ability. From the moment Soren stepped into the ring he knew his "master" had set this up to watch the "poor demon brat kill his only brother." He could see his fat face laughing about it. He would have no part of it. Soren threw down his sword. Mathias lacked Soren's strength, but he knew what would become of Soren if he defied the master in so outright a fashion. He begged Soren to pick up his sword. If their fight was good enough the master may even show mercy. At his brother's request, Soren relented and continued the fight, if it could be called one. Soren tried to go easy on his brother but in no time Mathias was disarmed on the ground defeated. Soren stopped and turned to his master hoping for the mercy Mathias spoke of, but he received none. Soren's master ordered him to finish his brother off with a dismissive wave. He had grown bored with his own twisted game yet would still not show mercy. Soren threw down his sword and kneeled on the ground. This caught his master's attention. He ordered Soren to pick up his sword but Soren did not move.

His master was outraged. He threatened to have them both killed if Soren did not follow his orders, but Soren would not relent. His master roared at his guards and in moments both Mathias and Soren were pinned to the ground in chains. Soren's master had his men beat soren while he made promises of the suffering to come. That was when he did something he shouldn't have. Soren's master picked up the blade and slit Mathias's throat. Soren had barely even registered what had happened before he tore threw his bonds like paper and snapped his "master's" neck like a twig. The rest is kind of a blur to Soren, but he remembers freeing the other slaves and leading the charge against their captors. Many people died, but many others escaped to freedom...or so it seemed. Slave revolts are like sparks near a powder keg. Just one and the whole thing can go off. So the entire country brought their forces to bear against this band of "revolutionaries." Soren was even given a bounty and several fabricated charges. He decided it was best for him to go his own way from the others. As much for their safety as for his own. Soren was always faster that other people. If they came with him it would only slow him down. They all scattered and Soren ran. And he ran and he ran and he ran some more. But with the bounty on his head even in other countries he was still pursued by bounty hunters. Mathias was the smarter of the two. He likely could have come up with a plan, but all Soren could do was run. Until he heard about an expedition into the new world it seemed like his chance to finally be free.

Description

:

The first thing most people notice when they look at Soren is his goat legs and horns that curl back along the contour of his head. He is of average height with shaggy brown hair and no beard. He also has deep red eyes that put to rest and question of his demonic heritage.

Personality

:

Soren is normally a surprisingly calm person, but anything involving slavery and he can go from 0 to 60 in no time flat. He's quick to defend people who can't fight for themselves either as they remind him of his brother. He thinks about his brother a lot, but tries not to stay depressed. He believes his brother is with him in spirit and wants to show his brother the world. The chance to explore this new land without fear of the bounty hunters(hopefully) was too good a chance to pass up. After the long period of time he's spent running from his pursuers he can be a little paranoid, but his senses are sharp. He truly does love to run though. Any chance to use his speed to just break lose and he is there.

He also doesn't like using swords or most other weapons anymore as they do nothing but remind him of his brothers death. Instead, he uses his raw strength and speed to fight with just a spiked shield.

Goals:

:

Soren's doesn't have any really grand goals. He got on the boat in no small part to escape the bounty on his head. He loves the idea of exploring the unknown though, and he loves to use his speed. On the ship ride over(before the storm), he thought he might try and set up a delivery service of sorts. Anything you want delivered he'll get it there faster than anyone.


Looks solid, Soren.

For my own sake:
Complete Characters:

Soren Getzwind
Zoriya Yelizaveta
Brittiri Longtread
Tomag
Jack Dorn


Brittiri Longtread wrote:
Like I said, if anyone else sees anything or has recommendations/observations I am all ears.

Wow, that's a lot of skills - very interesting, and I'd imagine useful - build for this campaign, PirateDevon!


Sent you a PM DM Nerk.


Cueta Guiding Star wrote:
Brittiri Longtread wrote:
Like I said, if anyone else sees anything or has recommendations/observations I am all ears.
Wow, that's a lot of skills - very interesting, and I'd imagine useful - build for this campaign, PirateDevon!

That is the hope/premise. "Helpful" :p


Brittiri Longtread wrote:
Cueta Guiding Star wrote:
Brittiri Longtread wrote:
Like I said, if anyone else sees anything or has recommendations/observations I am all ears.
Wow, that's a lot of skills - very interesting, and I'd imagine useful - build for this campaign, PirateDevon!
That is the hope/premise. "Helpful" :p

What kind of plans do you have for the character? You know, besides singing while tossing explosives. D:


That's a more frightening image than I had when I first read his character. I need to show this build to friend of mine with an insane halfling bomber...


It's the first thing I thought of when I heard "bard/alchemist." ;)


yah Archaeologist, no singing ;p

Basically the premise was "someone who has been around long enough he is just plain useful" meets Indiana Jones. More complex than that but I used to have an NPC in a game I ran back in the day because my players refused to take knowledge and all those other "incidental" skills so I created someone who basically they could work with to help them out.

Brittiri is a riff on that.

Basic goal are exploration and "experience". In a lot of ways, if get the chance to play, his choices will be as much about what is lacking over what he "wants". Which is why I chose gnome. Golarion's notion of Bleaching basically creates a great narrative beat for a character that is "up for anything". As long as the situation is dynamic he has a good chance to fend off Bleacing while not being super committed to a single course of action.

The most exciting thing for me is that P6 allows a true skill character to shine in a way that MATTERS mechanically. Without spells past a certain level the statistical advantage of training and skill points is significantly more of an impact.

Oh and I get to throw bombs. I'm a fan of that and haven't gotten a chance to do that yet.

I like the idea of a small explorer who spouts knowledge like Data with the enthusiasm of Ray Stanz from "Ghostbusters" goggles akimbo and what not...and then throws acid bombs at whatever is mad at him.


I can dig it. Makes me sort of want to make a Goblin Alchemist/Bard of my own. They love singing and blowing stuff up above all else! :D


Looking good everyone.

At some point, I mentioned that I'm keeping recruitment open until August, but it seems things are slowing down. I'll let it ride until morning of 8/1, to see what we get, and then I'll let my latest victi... er, the lucky winners know who they are.


Sounds like a plan. Really excited to get back into PbP after so long away from them, and I imagine we're all looking forward to your decision. :D


Tomag wrote:
What kind of plans do you have for the character? You know, besides singing while tossing explosives. D:

Ha!

Soren Getzwind wrote:
That's a more frightening image than I had when I first read his character. I need to show this build to friend of mine with an insane halfling bomber...

It is a frightening image!

Brittiri Longtread wrote:
The most exciting thing for me is that P6 allows a true skill character to shine in a way that MATTERS mechanically.

This is why I went in the direction that I did with my build, and I'm pretty happy about it. All in all, I think I'm going to really like how P6 is structured. Casters still get to do their thing, because they are casters, and there's definitely as much room for front-liners as ever before, but skilled characters get their own chance to shine too.


DM Nerk wrote:
I'll let it ride until morning of 8/1, to see what we get, and then I'll let my latest victi... er, the lucky winners know who they are.

Good luck everyone! There's a lot of really great submissions here!

Lantern Lodge

Does anyone know of an application, or perhaps a data pack for herolab that assists with P6 character creation?

Been working at trying to decide how I want to build my character, and its hard to understand what things can go where.

Dark Archive

E6 (and P6, by extension) are pretty much just normal Pathfinder, you just stop leveling at level 6. Once you reach that point, you just get additional exp, and after every certain amount of exp, you get another feat. So all you really need to do it make a normal character (with a bonus level of an NPC class, in this case) and you should be good to go.

The P6 pdf can provide a more in-depth explanation if you still have questions.


So, out of curiosity, how dead is Garrak? Damn I miss this game. Wasn't with it for long, but I loved it while it lasted. Damn classes...


Garrak's dead, skinned, impersonated, buried, gone. I can't see any way of bringing him back without breaking the continuity of the game. If anyone can see a way, I'm open to ideas, and of course, you're welcome to try again with a new character.

@ TSA: P6 is pretty much just pathfinder with a level 6 cap. This game adds a single level of an NPC class as a bonus. Advancement proceeds after level 6(+1) with feats. Some 7th and 8th lvl class abilities are allowed as "epic" feats, but you won't see ordinary high (or even mid) level play. If low level play is something you endure on the way to being a god, a P6 game isn't going to work for you, but if you like the gritty, struggling style of play where characters are super humans as opposed to superhumans, it can be great fun. If you like to plan your build all the way through, you can't go too far off by simply building a 6th level character that does what you want.


Nah, it's alright. I still don't have time for new games, unfortunately. I just couldn't pass up the chance to say hi.


At this point I think I will withdraw. I have been sick, and to prevent holding up the recruitment I will just back out. That and I can't think with a headache that makes my head feel like it will explode.


Hey Garrak! Unfortunately you were killed by a skin-stealer who skinned you and pretended to be you for a bit. We found your skinned body and after some sleuthing determined it was one of the sailors on the ship. Gair split its head open with his axe when we were about to interrogate it.

Afterwards, Vallen created a hand-sized statue of you in your memory and gave it to your widow Sorala. Cueta plays Sorala as her 2nd character now, and she had Sorala be obsessed with the statue- carrying it around everywhere she goes, talking to it, asking its opinion. Vallen is totally weirded out by this :p So your legacy continues.

Oh, we cremated you and used you as fertilizer for the farms. Thanks for that. Sorala said it's what you would have wanted.


Vallen Silverclasp wrote:
Afterwards, Vallen created a hand-sized statue of you in your memory and gave it to your widow Sorala. Cueta plays Sorala as her 2nd character now, and she had Sorala be obsessed with the statue- carrying it around everywhere she goes, talking to it, asking its opinion. Vallen is totally weirded out by this :p So your legacy continues.

Hiya Garrack! I hope you are well! You are sadly dead, but Vallen is correct - your legacy continues on. So much so, that Sorala may just be going mad with grief. Or communicating with you from beyond the grave. Or communicating with someone/something pretending to be you. I suppose only time will tell. So yes indeed, you're still having a large impact on the game.

Cheers!

Lantern Lodge

DM Nerk wrote:

Garrak's dead, skinned, impersonated, buried, gone. I can't see any way of bringing him back without breaking the continuity of the game. If anyone can see a way, I'm open to ideas, and of course, you're welcome to try again with a new character.

@ TSA: P6 is pretty much just pathfinder with a level 6 cap. This game adds a single level of an NPC class as a bonus. Advancement proceeds after level 6(+1) with feats. Some 7th and 8th lvl class abilities are allowed as "epic" feats, but you won't see ordinary high (or even mid) level play. If low level play is something you endure on the way to being a god, a P6 game isn't going to work for you, but if you like the gritty, struggling style of play where characters are super humans as opposed to superhumans, it can be great fun. If you like to plan your build all the way through, you can't go too far off by simply building a 6th level character that does what you want.

No worries there. I have a base idea in mind. Just trying to decide which mechanics work better, and what would be more beneficial for my character, given the backstory I have for him/her.


Grand Moff Vixen wrote:
At this point I think I will withdraw. I have been sick, and to prevent holding up the recruitment I will just back out. That and I can't think with a headache that makes my head feel like it will explode.

Sorry to hear that GMV. Hope your head clears up- If you can put together a character tomorrow please do! I loved your character idea.


Sorry you're not feeling well, GMV.

Figure about 24 hours before the door closes.

Lantern Lodge

I think I may bow out as well. I am working on an Arcanist2/Adept or Expert, and have an idea of the character background, but my muse has not hit me for a couple of days.

I will try again after I get some sleep, I need to take some time to stop thinking so hard on it and let it simmer for a bit.


Thank you everyone.

Zoriya and Tomag, would you please join me in the discussion thread?

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