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Gold and Glory (Inactive)
Game Master Darksmokepuncher

Adventure in its truest form: Good guys fight bad guys just because they can!


Gameplay

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"'course."

He speaks, "Sânge din sângele meu, deschide şi stai deoparte."

Undercommon Only:

"Blood of my blood, open up and stand aside."

The collars drop off your necks.

There is no door to close behind you but he assumes a guarded stance at the entrance.

(M Rakshasa-Spawn Tiefling 2 Master Summoner/1 Fighter)

Gromgard stops for a minute and concentrates.

Volibear... Old friend, it's time for you to wake up and come rejoin me.

A flash of light, a gate of energy, and a monstrous white bear appears in the tunnels.

(M Rakshasa-Spawn Tiefling 2 Master Summoner/1 Fighter)

"Ok guys! We need to head to the surface and stop the spiders from killing our coworkers and this brave Dwarf and our Warden. Let's go!"

Gromgard heads toward the surface with Volibear following close behind. "You green skins coming?"

(Male Orc Barbarian/3)

Cronk picks up his equipment and follows the feline. "Work Work"

(Male Orc 1 Fighter/2 Cleric)

Ahbajea whistles tunelessly while he armors up, ending the song of his own creation as he settles his axe into its sling over his shoulder. ...aaaannnd spiiiideeeers.

Walking away with the party, he grabs the collar as it click off his neck and slides it into his pack.


You walk toward the prison or down the tunnel you were supposed to dig?

(M Rakshasa-Spawn Tiefling 2 Master Summoner/1 Fighter)

Toward the top where the "spiders" are, yes group?


The spiders are down the work tunnel.

(M Rakshasa-Spawn Tiefling 2 Master Summoner/1 Fighter)

Whoa, whoa, I thought we faked the spider thing and just convinced the dwarf there were spiders at the top of the work tunnel?


You convinced him that you were released to erradicate the very real spiders that you would otherwise have run into while digging without armor, armed only with pickaxes. The spiders, drow, and all that are for reals brah! Right now, you can go toward the spiders/drow or you can head back into the prison and break out that way. I guess you could also kill everyone in the prison and take it over yourselves...

(M Rakshasa-Spawn Tiefling 2 Master Summoner/1 Fighter)

Oh.

(M Rakshasa-Spawn Tiefling 2 Master Summoner/1 Fighter)

I hate you and your spiders.


So where are y'all headed?

(M Rakshasa-Spawn Tiefling 2 Master Summoner/1 Fighter)

In a whispered tone so that the dwarf can't hear, "What's your plan now little goblin? Go down the tunnels and kill the spider or try to fight out way out now that we have our equipment?"

(M Goblin Rogue 2/ Ranger 1)

He readied his bow, and whispered intensly,"TONIGHT WE FEAST ON REAL GRUB!" Then he motioned for the Talls to lead the way out.

(Male Orc 1 Fighter/2 Cleric)

Feasting where Wooty?

(M Goblin Rogue 2/ Ranger 1)

I am sorry, I should be more specific. Let us make a violent break for the exit!

(Male Orc 1 Fighter/2 Cleric)

Ahbajea's eyes glitter violently as he slides his axe out of its loop on his back. "Now you're speaking my language Wooty." The axe naturally goes over his head and he yells, "VIOLENCE!


The guard looks terrified but tries to sound tough and guardly.

"Now wait just a minute!"

He draws a shortsword as he unfurls his lash.

"You said you was goin' to deal wit th' spiders..."

(M Goblin Rogue 2/ Ranger 1)

"Seriously though your pretty dumb, and the weak don't deserve to live!" After his comment the goblin tries to slip back into the shadows.

20 + 19 = 39

(M Goblin Rogue 2/ Ranger 1)

Stealth Check


Couple things: 1. I am calculating +11 on stealth checks. How do you have a +19? 2. You didn't actually roll dice there. 3. You need concealment of cover to make a stealth check. It is also possible to cause a distraction and use that to hide, but you still need somewhere to hide. Stealth is not a 'hide in plain sight' sort of skill.

(M Goblin Rogue 2/ Ranger 1)

Sorry star wars is distracting, I'll stop half fasting.

(Male Orc 1 Fighter/2 Cleric)

Well then stop half fasting and fix what you're doing!

(M Goblin Rogue 2/ Ranger 1)

The goblin backed away quietly thinking he was out of view. Woota slowly realized the eyes of the group were still upon him, "I might have overestimated the overall darkness of this hall, and underestimated my own person ability to hide." The small goblin stood as proud as he could after making such a fool out of himself. The silence was awkward when Woota abruptly pointed at the dwarf while yelling, "Stop looking at me and slice his freaking neck you undergrown giants!"


Dwarf Initiative:

1d20 + 2 ⇒ (18) + 2 = 20

Bruiser's Initiative:

1d20 + 5 ⇒ (10) + 5 = 15
1d20 + 0 ⇒ (17) + 0 = 17
1d20 + 0 ⇒ (2) + 0 = 2
1d20 + 2 ⇒ (20) + 2 = 22
Average=14

"Cut my neck will ya! I don't think so!"

The guard raises a tin whistle to his lips and blows 3 shrill blasts before raising his sword in a defensive stance.

Ok. Your turn friends.

(M Rakshasa-Spawn Tiefling 2 Master Summoner/1 Fighter)

Gromgard looks to see if the dwarf had locked the door behind him while he was going to "guard" it. If locked, leave, if not, let Volibear and the summon keep the dwarf busy and Gromgard will look to barricade or lock the door.

Perception: 1d20 + 1 ⇒ (4) + 1 = 5

Volibear charges in and and attempts to ravage the dwarf.

Crunch:
Bite 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6

1d6 + 2 ⇒ (1) + 2 = 3
Claw 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24

1d6 + 2 ⇒ (4) + 2 = 6
Claw 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6

1d6 + 2 ⇒ (3) + 2 = 5

Gromgard focuses and summons a Skeever.

Dire Rat:

Dire Rat CR 1/3
XP --
N Small celestial/fiendish animal
Init +3; Senses darkvision 60 ft., scent; Perception +4
DEFENSES
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 5 [7] (1d8+1) [1d8+3]
Fort +3 [+5], Ref +5, Will +1
SR 5
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
OFFENSE
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +1 [+3] (1d4 [1d4+2] plus disease)
Special Attacks disease, Smite evil/good
STATISTICS
Str 10 [14], Dex 17, Con 13 [17], Int 2, Wis 13, Cha 4
Base Atk +0; CMB -1 [+1]; CMD 12 [14] (16 [18] vs. trip)
Feats Skill Focus (Perception)
Skills Climb +11, Perception +4, Stealth +11, Swim +11; Racial Modifiers uses Dex to modify Climb and Swim
SPECIAL ABILITIES
Disease (Ex)
Filth fever: Bite—injury; save Fort DC 11 [13]; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.

Smite evil/good

1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.

Gromgard points to the dwarf.

The skeever scuttles over and bites the dwarf.

Crunch:
1d20 + 3 ⇒ (9) + 3 = 12

1d4 + 2 ⇒ (3) + 2 = 5 Filth fever: Bite—injury; save Fort DC 11 [13]; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.


There is no door. it is an open tunnel.

Volibear manages to open a gash high on the dwarf's leg with one of his claws. The skeever is ineffective.

(M Goblin Rogue 2/ Ranger 1)

Wootagagazergaba standing firmly behind the talls, peaks out and launches two arrows at the chubby dwarf.

Attack:
Arrow One
1d20 + 7 ⇒ (6) + 7 = 13
1d6 + 1 ⇒ (3) + 1 = 4
Arrow Two
1d20 + 7 ⇒ (10) + 7 = 17
1d6 + 1 ⇒ (1) + 1 = 2

Rapid Shot + PBS

(M Goblin Rogue 2/ Ranger 1)

My bad, my arrow damage is d3 not d6. Arrow one is 3dmg total, and arrow two is 2dmg total.

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