Golarion in SPACE! (Inactive)

Game Master Tobaris

Travel to the stars, poke aliens, break planets!


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Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

A place for players and observers to natter on and ask questions without cutting into the game.


Female Halfling Bard (Sandman) 7 | Hp 37/49 | AC 19, Touch 14, FF 16 | CMD 17 | Fort +5, Ref +9, Will +6, +2 vs fear, +4 vs sonic, language and bardic, +7 ref vs traps | Per +12, +17 vs traps in 10 ft. | Init +3

I have a few questions :D Firstly, I am not entirely happy with my feat selection. Was thinking of replacing Taunt and one more for Combat Expertise and Improved Feint, allowing me to pick up Greater Feint at level 9. This would give me the ability to strip one target each round from their dex bonus, which synergies well with my sneakspell and our resident knife-fighter. But this wouldn't really get online until level 9. Anyone got any input on how the feint feats have worked out in practice ?

And secondly, I havn't assigned one language from my linguistics skill. Was thinking of saving it and see if we come across a useful language to study and learn during the campaign if it is okay with you Tobaris?


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

Just saw that this went up. Will work on a post after getting a read on things.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

To the question on feats I'm fine if you change it now but any further changes will need to use retraining as per ultimate campaign. I'm fine with saving up the language but be aware it will take several days of study to pick up in game.


Female Halfling Bard (Sandman) 7 | Hp 37/49 | AC 19, Touch 14, FF 16 | CMD 17 | Fort +5, Ref +9, Will +6, +2 vs fear, +4 vs sonic, language and bardic, +7 ref vs traps | Per +12, +17 vs traps in 10 ft. | Init +3

Okay that seems fair : ) I think I will hold on to my current feats and then retrain later (checked out the rules, they didn't feel all to painful).


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

I'm looking forward to seeing how many of my references people pick up on.


Female Halfling Bard (Sandman) 7 | Hp 37/49 | AC 19, Touch 14, FF 16 | CMD 17 | Fort +5, Ref +9, Will +6, +2 vs fear, +4 vs sonic, language and bardic, +7 ref vs traps | Per +12, +17 vs traps in 10 ft. | Init +3

Aaand I got another question! Since the topic of advanced campaigning stuff was brought up, how do you feel about cross class spells and magic research? Namely, I was interested in Scorching Ray (since it is a spell one could use with feint and sneakattack) and if I just should start looking for a wand.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

You could research it but it might wind up being a level higher spell since it's from out of your class.


HP 50/50, Fast heal 3, AC 19, Fort +2, Ref +4, Will +5, Summon 9/10, Sunlight Dependant

Reporting in.

GM:

So I've been thinking about my character and how to make things work mechanically, and I think I've come up with a way that works.

Amalgus is a level low, and based on my number crunching, he's actually quite a bit weaker than the other characters. (construct traits don't equal higher casting level, class bonuses, and a few thousand gold worth of level-based wealth)

I'm not complaining. I'm actually fine with playing a character who is a little weaker than everyone else. It makes me have to be more creative. It's just the precursor to my proposal.

What do you think of a sort of "racial archetype" for Amalgus that turns his eidolon and everything he summons into a construct? (the idea being that they are all actually just parts of him)

I think that would go a long ways toward making Amalgus' concept work, and bringing him a little closer in power to the rest of the characters.

Thoughts?


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Amalgus:
I'm fine with that idea I agree it would help your concept. Also while your here do you mind if I autopilot you for some things through this first part. I'm going to need to collaborate with you on a lot of things but for the first part I need to set this up. Also I figured you being the only who knows th ship and thus a guaranteed captain might help the balance. I'm willing to run with ideas you through out there for the ship to establish your control.


HP 50/50, Fast heal 3, AC 19, Fort +2, Ref +4, Will +5, Summon 9/10, Sunlight Dependant

GM:
Not at all. I'd prefer to do the talking for my character as I have a very specific writing style in mind for how he speaks, but as far as plans, the contest, and any and all plot related hooks that need to be set, please use me to your heart's content.


The inner voice within your ear
Bazzle Blast-hazard wrote:
Ha I am first. This being a space adventure let just say a few things; "Its a trap." "I got a bad feeling about this." "What the frack?"

Bah, I was here first. Had half a post written up for the Gameplay section, but got cut short by a ninja boss sneaking up on my at work.


Female Halfling Bard (Sandman) 7 | Hp 37/49 | AC 19, Touch 14, FF 16 | CMD 17 | Fort +5, Ref +9, Will +6, +2 vs fear, +4 vs sonic, language and bardic, +7 ref vs traps | Per +12, +17 vs traps in 10 ft. | Init +3
Ravingdork wrote:
Bazzle Blast-hazard wrote:
Ha I am first. This being a space adventure let just say a few things; "Its a trap." "I got a bad feeling about this." "What the frack?"
Bah, I was here first. Had half a post written up for the Gameplay section, but got cut short by a ninja boss sneaking up on my at work.

I thought ninjas was supposed to be underpowered and easy to defeat :P? Damm GM shenanigans!^^

Edit: If it makes you feel any better, I visited the thread way before you guys since my monday started about 5h earlier


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Yeah just for that I am adding
1-Make it so
2-Engage
3-Beam me up
4-No power in the verse can defeat me


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

My plans for catch phrase dominance are almost comPLET . . something something dark side


The inner voice within your ear

So has the first trial begun? I'm not entirely clear as to what it even IS.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Good news Everyone!

Bazzle missed some. :P


The inner voice within your ear

*Finally finished introductory post*

Man. You guys are fast. Sorry for being slow on the pickup. I had some important errands to run.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

He's dead Jim

Dammit Tobaris I'm a doctor not a sci fi encyclopedia.


The inner voice within your ear
Bazzle wrote:
Should we just go to the contest? If so. I assume we are rolling or is it a situation that would call for rolling a 20. Well with rolls like that I would hope for taking a 20. lol.

I'm planning on using aid another and taking 10 if possible. I figure I can knit together a hammock and build some basic survival gear if need be.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

I can kill you with my brain Bazzle


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Fear, anger, aggression this is the path to the dark side.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9
Bazzle wrote:
Bazzle smirks at the show and laughs as the throng of admirers are rebuffed. "So you drugged those poor men with your love potions now you turn them away. Are you related to a sprite named 'Puck?' He played around with love potions and some human named 'Bottom' ended up with an asses head."

That's Shakespeare baby. . .it would have been better if was one of the lines from Star Trek 6.


Female Kitsune Sorcerer 7 (crossblooded)

Please note that Bein didn't destroy any opponents' projects--merely interfered with them/slowed them down significantly to give her a chance to catch up.

Lantern Lodge RPG Superstar 2014 Top 4

Amalgus and GM:

I couldn't help but poke my head into Amalgus' earlier spoiler. If you're interested, I have a fully-written summoner archetype that turns the eidolon into a construct that I'm going to be putting into a soon-to-be-published project of mine. I'll gladly share it with you both. It's been playtested and edited thouroughly.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Robert Brookes:
I would definately like a look at that, there is also a fellow on Kertuffle's Kingmaker that might want to look at that. If Amalgus wishes to use that, it's up to him.

Lantern Lodge RPG Superstar 2014 Top 4

Amalgus and GM:

Axiom Binder can be found at that link.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Robert Brookes:
While that is interesting I think it might not mesh well with his concept due to the lack of intelligence score, his overall concept seems to be that of a gestalt mind with his 'summoned' pieces being parts of himself that are not very intelligent independently but together make an intelligent whole. His concept being along the lines of a construct turned sentient by hitting a mental buildup and overcoming it by unification. At least that's the impression I got.

Has anyone here read the webcomic a miracle of science?


Female Halfling Bard (Sandman) 7 | Hp 37/49 | AC 19, Touch 14, FF 16 | CMD 17 | Fort +5, Ref +9, Will +6, +2 vs fear, +4 vs sonic, language and bardic, +7 ref vs traps | Per +12, +17 vs traps in 10 ft. | Init +3

I have not, but the title seems interesting. Mind giving a link ?


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Yup here ya go.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Sorry I am a little lost. Did the entangle screw up my seige engine? Or my attempts to build it. Now that I made it is thier mord time? Other people seem to be making more stuff.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Yes I believe there is time for another craft check from you, and no the entangle spell only tripped up living participants.


Female Kitsune Sorcerer 7 (crossblooded)

Er...I don't recall constructs being immune to the entangled condition. Unless he is outside the area, why wouldn't he be effected too?

(Not upset, just hoping to keep us all on the same page in regards to the rules and how they function in this game.)


HP 50/50, Fast heal 3, AC 19, Fort +2, Ref +4, Will +5, Summon 9/10, Sunlight Dependant

The Axiom Binder looks like a great, except that it doesn't look like it is compatible with the Master Summoner. They both replace the same abilities.

It doesn't look like the overlap causes any kind of synergy or unexpected bonuses, so I'd argue that allowing them to work together might be allowable. It's up to the GM. I'd love to try the archetype. I'm just not sure I want to lose the Master Summoner archetype.

Right now it looks pretty much like what the GM has already agreed to (with a few minor differences). Very clean mechanics and wording though. Great work.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

I ruled that the grass was only effectively grabbing living things for cinematic purposes and so as not to risk disqualifying you in case the grass accidentally damaged a project. Especially as the spell should only last a few minutes at that.

For now I think that we can use Axiom Binder as a guideline while we grow your concept.


HP 50/50, Fast heal 3, AC 19, Fort +2, Ref +4, Will +5, Summon 9/10, Sunlight Dependant

That works for me.


The comic you linked was nice Tobaris. Almost felt like something Asimov would write, with psychology and worldminds and robots : )

On a completely different topic, if anyone wants to build a gunslinger or alchemist with a more chaotic bend I got your inspiration right here (warning: might contain instances of Tactical RPG Female Armour and/or excessive application of explosives.)


Female Kitsune Sorcerer 7 (crossblooded)

Wait? The kits turned in MY project!?


Female Halfling Bard (Sandman) 7 | Hp 37/49 | AC 19, Touch 14, FF 16 | CMD 17 | Fort +5, Ref +9, Will +6, +2 vs fear, +4 vs sonic, language and bardic, +7 ref vs traps | Per +12, +17 vs traps in 10 ft. | Init +3

If that is the case, remember that entangle is a dismissable spell ...


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

The kits turned in several projects one of which was yours.


Female Kitsune Sorcerer 7 (crossblooded)

Which they somehow managed automatically without any checks, saves, opposed rolls, or anything? I expect some concessions for it being PbP, but that worries me a little (especially since I was doing so well up until being GM fiated into uselessness).

Also, should I anticipate you controlling my familiar in the future? I considered her an extension of my character and wasn't expecting you to speak through her. It's fine with me, it just isn't how we do it in my offline group, and as a player with a companion creature, I think I would have liked to know beforehand that you could/would do that.


HP 50/50, Fast heal 3, AC 19, Fort +2, Ref +4, Will +5, Summon 9/10, Sunlight Dependant

This is a prologue. Some things are going to happen for the sake of the dramatic action, and to get the group together easier and faster.

In PbP games, excessive rolling kills momentum. Let's try to avoid that.


The inner voice within your ear

I guess that is 16 to fix the wagon so far.


If it is necessary, I can pull another 2d4 from Leila


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

The catfolk managed it more for the sake of adding flavor, you were doing fine. Keep in mind winning these contests isnt the only way to get in, on top of the fact that Amalgus makes the final list based on how you did not just what you did.
As for your familiar I will generally leave that to you unless I think it would help to have that character say something. I treat all companions, familiars and, cohorts as NPC's normally under player control, I may occasionally use them to point things out in game or bring up things the party otherwise would miss. Since it can't be assumed that every insignificant detail is passed between the PC and the NPC.

Just have fun with the trials guys this is for me to get a feel for your characters in action and for your characters to interact, even failure can be rewarding.


HP 50/50, Fast heal 3, AC 19, Fort +2, Ref +4, Will +5, Summon 9/10, Sunlight Dependant

Treating companions as a sort of shared character is a good way for a GM to give out some kinds of information. That's usually how I handle things in my games. Something like an 80% player control, 20% NPC split.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Yeah that sounds about right. It depends on how often my players send their companions off to do things, but for the most part I leave it up to the player.


Will be offline until tomorrow night. Bot me if necessary.


Female Kitsune Sorcerer 7 (crossblooded)

Thanks for the clarification, Tobaris. I will keep it in mind moving forward. :)


The inner voice within your ear
Tobaris wrote:
They explain that the goal is to destroy the necklace of your opponent before they destroy yours. You may strap it to any part of your body but it must be clearly visible. You wear one necklace per pit for the first three.

So much for melding it into my body with a change of shape...

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