Godsmouth Heresy (Inactive)

Game Master Vahanian 89

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Silver Crusade

M Human Wizard/1

I can afford to buy stuff, but I probably couldn't carry it. LOL!

Silver Crusade

Aasimar Paladin 2 HP 15/22 | AC 19 T 11 FF 18 | F +8 R +4 W +6 | CMB +5 CMD 16 | Speed 20ft Init +3 Perc +2

Aaziroth looks through his backpack and glances at the group. "I think I have most of what I need. Remind me again who said they had a wand? Since we weren't able to get a cleric to come along, it looks like I'm the healer. I better pick something up in case I'm the one that needs the healing," he says without smiling. While to many, the statement could have been said in a joking manner, it doesn't appear that he has much of a sense of humor.

Will buy 2 potions of CLW

Liberty's Edge

Male CN Half-Orc Fighter (Lore Warden) 1 | HP: 8/13| AC: 16 (12 Tch, 14 Fl) | CMB: +3, CMD: 15 | F: +5, R: +3, W: +2 | Init: +4 | Perc: +1, SM +1 | Speed 30ft | Active conditions: Cha drain (2).
Halorn Zakok wrote:
Halorn looks at Zisudra and says, "Kid, listen to Koriar. The undead are bad business. And you wouldn't believe how bad they stinkl.". Halorn fails to notice the odd looks from the rest of the party.

Well he made a point... if we need someone to pass as na undead, his smell would not blow his disguise...

Silver Crusade

M Human Wizard/1
Aaziroth wrote:
"Remind me again who said they had a wand?"

"I have a brand new wand of Cure Light Wounds!" Ziusudra offers it to the paladin.

The Exchange

Human Rogue 2 DEAD

"I also have a healing wand," Talon says. "I can even make it work...on occasion..." he adds.

Hopefully everyone with 2 Prestige has their own wand...if not, there's still time to buy it!


Deity, Benevolent or Malevolent that remains to be seen.

When you are ready, the priest will open the door for you revealing a stair leading down.
The door grinds open despite long years of disuse. Within, a
stone spiral staircase descends into the earth.

GM Stuff dont mind me:

BAD NO LOOKING: 1d20 + 10 ⇒ (4) + 10 = 14

Please decide a marching order and give me a perception check

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

"Are we usin' a scout or runnin' ahead into battle?" Halorn shifts his shoulders under his armor.

Tactically, it's best to put me 2nd (reach weapon) or last (guard the back). And, of course, darkvision 60'.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

The Exchange

Human Rogue 2 DEAD

I have the highest Perception, so should be toward the front. I do worry sometimes about being first, though, as a rogue. I'm still fairly squishy. Aaziroth has the best AC and HP, and should probably be first, but I think I can probably do rogue duty from the 2nd spot? Korior third? Maybe Ziusudra fourth and Madge guarding the rear? Any other suggestions? EDIT: Oops...forgot Halorn.

Liberty's Edge

Male CN Half-Orc Fighter (Lore Warden) 1 | HP: 8/13| AC: 16 (12 Tch, 14 Fl) | CMB: +3, CMD: 15 | F: +5, R: +3, W: +2 | Init: +4 | Perc: +1, SM +1 | Speed 30ft | Active conditions: Cha drain (2).

I think this could work:
1 - Aazaroth (AC and darkvision [looking forward])
2 - Talon for perception (Looking for traps)
3 - Koriar (Quick combat support, Darkvision [Looking around])
4/5 - Ziusudra/Madge (Skish ones)
6 - Halorn(Reach when combat starts, Darkvision [Looking behind])

Also, there is not much sense of this place be full of traps (not an abbandoned crypt, undead roaming)

Liberty's Edge

Hey, Madge aint squishy. 19 AC without a shield extract and 10 hp ;)

Putting her near the middle is fine. Her job is to provide flank and +4 aid anothers. She wont be very good at trapfinding until next level

Silver Crusade

M Human Wizard/1

I'm fine being in/near the middle. :)


Deity, Benevolent or Malevolent that remains to be seen.

As you enter you notice that the stairwell down is pitch black. The only light is coming from through the door. After you all enter Valanthe says,"I wish you all the protection of Pharasma. Remember you need the chime to get back in this door. Good luck."

I'm guessing you guys have torches or light spells to use. If not the priests will give you some torches

You desend the staircase surrounded by darkness, about half way down the stairs Halorn notices something in the space between the support pillar and stairs. Just then the stair case goes black and something drops on Ziusudra.

Attack: 1d20 + 3 ⇒ (5) + 3 = 8

Init:

BG: 1d20 + 6 ⇒ (16) + 6 = 22
Ziusudra: 1d20 + 3 ⇒ (5) + 3 = 8
Madge: 1d20 + 4 ⇒ (15) + 4 = 19
Korair: 1d20 + 4 ⇒ (6) + 4 = 10
Talon: 1d20 + 6 ⇒ (9) + 6 = 15
Halor: 1d20 + 4 ⇒ (9) + 4 = 13
Aaziroth: 1d20 + 3 ⇒ (19) + 3 = 22

Round 1
BG
Everyone

Missing the forst attack it tries again.

Attack Zui: 1d20 + 3 ⇒ (12) + 3 = 15

Damage: 1d4 ⇒ 1

Grap: 1d20 + 5 ⇒ (4) + 5 = 9

The small thing latches onto the poor boys face.

Round 1
BG
Everyone

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

I'm assuming we're in some kind of magical darkness. IIRC, we can still see a bit?

"Hang on kid!" Halorn looks down at his weapon, a giant steel ball attached to a chain, and looks at the creature clinging to Ziusudra's face. He pauses a moment, considering the potential downside to a direct attack. "Hmmm..."

Sigh, someone remind me of the options for melee attacking into a grapple? Any problems? Likelihood of hitting ally?

Liberty's Edge

Male CN Half-Orc Fighter (Lore Warden) 1 | HP: 8/13| AC: 16 (12 Tch, 14 Fl) | CMB: +3, CMD: 15 | F: +5, R: +3, W: +2 | Init: +4 | Perc: +1, SM +1 | Speed 30ft | Active conditions: Cha drain (2).

What creature is this?

Knowledge (nature): 1d20 + 5 ⇒ (11) + 5 = 16

Searched for this couple of minutes ago... it seems that there is no problem at all! Grappled creatures take -4 to Dex (-2 AC) and -2 to attacks and CMB.


Deity, Benevolent or Malevolent that remains to be seen.

If you have darkvision you can otherwise no. The torchs still give off heat but its totally black. You need knowledge arcana or dungeering for this guy.

Liberty's Edge

Male CN Half-Orc Fighter (Lore Warden) 1 | HP: 8/13| AC: 16 (12 Tch, 14 Fl) | CMB: +3, CMD: 15 | F: +5, R: +3, W: +2 | Init: +4 | Perc: +1, SM +1 | Speed 30ft | Active conditions: Cha drain (2).

"Do not know what is, but will die!"

Koriar swings his heavy flail towards the creature grappling Ziusudra.

"If you like your nose, no move, kid!"

Attack, Power Attack: 1d20 + 4 ⇒ (17) + 4 = 21 Creature has -2 AC for taking part in a grapple.

Damage, Power Attack: 1d10 + 7 ⇒ (7) + 7 = 14

Silver Crusade

Aasimar Paladin 2 HP 15/22 | AC 19 T 11 FF 18 | F +8 R +4 W +6 | CMB +5 CMD 16 | Speed 20ft Init +3 Perc +2

Lucky for us, all of our fighters can see in the dark. I, too, was wondering how to proceed with an attack.

Upon hearing a muffled scream from his young wizard companion, Aaziroth turns around. "What is that? Hold still, Ziusudra."

If Koriar's attack didn't kill it ...

He draws his longsword and carefully tries to finish the creature off.

Attack: 1d20 + 6 ⇒ (20) + 6 = 26 Figures, can I save this for later if it's not needed now. :)
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Confirm: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d8 ⇒ 6

Liberty's Edge

Madge can't see in the dark :(

Hearing the sounds of battle, Madge draws her short sword.

"Whoa, there! We got ourselves a bit of a scuffle already? Just point me in the direction of the fella!"

Active Perception to Pinpoint Square: 1d20 + 3 ⇒ (17) + 3 = 20

Move action to draw weapon and move action to actively perceive.

Silver Crusade

M Human Wizard/1

Shocked and surprised, Ziusudra yells at whatever covers his face: "MMMM! M MMMM MM MMMMM!"

Translation: "Help! I need an adult!"

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

Let me know if there's even room left to operate. Based on everyone's actions, it's looking a bit crowded in the stairway.

The Exchange

Human Rogue 2 DEAD

With the lights out, Talon curses and tries to determine whether the others, who can see in the dark, had defeated the threat.

perception: 1d20 + 7 ⇒ (2) + 7 = 9


Deity, Benevolent or Malevolent that remains to be seen.

Koriar strikes a might blow against the creature, then Aaziroth steps up and finishes it with another powerful strike. The creature falls from Ziusudra leaving him covered in its blood. Then the darkness that was smothering the are lifts.

Combat over. Guessing you continue down.

Old carvings cover the walls of this square chamber, thick with dust and cobwebs. Three sets of stone double doors stand in the three facing walls. Heavy bronze seals emblazoned with the symbol of Pharasma secure the doors against whatever lies beyond.

Everyone can make an knowledge history and perception check.

Silver Crusade

M Human Wizard/1

Knowledge History: 1d20 + 10 ⇒ (6) + 10 = 16
Perception: 1d20 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Male CN Half-Orc Fighter (Lore Warden) 1 | HP: 8/13| AC: 16 (12 Tch, 14 Fl) | CMB: +3, CMD: 15 | F: +5, R: +3, W: +2 | Init: +4 | Perc: +1, SM +1 | Speed 30ft | Active conditions: Cha drain (2).

Koriar is still curious about the creature, while he continues to descend.

"Kid, you know what creature was that?"

Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Liberty's Edge

As the light returns, Madge takes a good look at the creature, poking it with her short sword a couple times.

"Aw jeez. Ain't that something!"

She looks back to the others.

"Any of you know what kinda creature we got here? That whole darkness thing sure was a doozy, ya?"

Perception: 1d20 + 3 ⇒ (17) + 3 = 20


Deity, Benevolent or Malevolent that remains to be seen.

With the knowledge history check; while studying the engravings recognizes references to the seven runelords of ancient Thassilon. Adn the perception you find more recent (though still old) graffiti scrawled on the northern wall, which reads, “My heart beats on the wrong side of my chest, or is it right? Is left right, or is it wrong? I don’t know what it means, or why.” There are 3 closed doors. What do you do?

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

Halorn walks over to the left door. "Can someone take a look for traps on the door? If we're clean, I'll just bash through it."

Liberty's Edge

"Oh! This sure is exciting. First time trying this out in the field, dotcha know?"

Madge will check each door in the room for traps.

Perception (traps) west door: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Perception (traps) north door: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Perception (traps) east door: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Deity, Benevolent or Malevolent that remains to be seen.

Dude theres not traps at all! In fact you dont think theres a trap in this place. Do you guys let Halorn start destorying doors?

Liberty's Edge

Male CN Half-Orc Fighter (Lore Warden) 1 | HP: 8/13| AC: 16 (12 Tch, 14 Fl) | CMB: +3, CMD: 15 | F: +5, R: +3, W: +2 | Init: +4 | Perc: +1, SM +1 | Speed 30ft | Active conditions: Cha drain (2).
Halorn Zakok wrote:
Halorn walks over to the left door. "Can someone take a look for traps on the door? If we're clean, I'll just bash through it."

"No sense for traps... it a crypt after all but you check if want."

After Madge checks for traps. "See? No traps, told you." Koriar tries a friendly smile, with not much success.

"Oh, and no bashing also! Priests asked us to destroy the undead, not the temple!... But lets keep going. Left? Any way is good way when you are lost."

The Exchange

Human Rogue 2 DEAD

Talon looks at the doors and Madge's quick once-over of the doors.

Raising a hand, he says "Whoa, guys...no need to bash in the doors. We have the chime, and I can open most doors given enough time."

The rogue takes some time to carefully examine all three of the doors, then removes some high-quality lock picks from his belt. They are rolled up in a cloth, each pick in its place, and he unrolls them and places them in front of a door. He commences picking its lock. assuming there is one!

take 20 perception on all 3 doors: 20 + 7 = 27

disable device: 1d20 + 10 ⇒ (10) + 10 = 20 Which door should I unlock? Middle one?


Deity, Benevolent or Malevolent that remains to be seen.

Talon even with your great ability to open doors, you dont think you would be able to open them without the chime.

The Exchange

Human Rogue 2 DEAD

Talon frowns after examining the doors with great care.

"These are magically sealed," he says as he puts the picks away.

"We're gonna need to use the chime...which door should we take?" he asks the others.

Liberty's Edge

Madge nods rhythmically as she takes notes on Talon's meticulous search technique.

"Ma Zolversson always said you should go left first."

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

Halorn clearly has no understanding of the value of the crypts themselves, but shrugs in indifference. "Okay, but if we have to use the chime to get out of here through this door, then we're going to use it up pretty quick. Let's get goin'." He turns to face the left door again.

Definitely only do one door. I'd hate to use up 3 uses of the chime and leave 2 for getting out.

Silver Crusade

M Human Wizard/1

Which door to chime?

Liberty's Edge

Male CN Half-Orc Fighter (Lore Warden) 1 | HP: 8/13| AC: 16 (12 Tch, 14 Fl) | CMB: +3, CMD: 15 | F: +5, R: +3, W: +2 | Init: +4 | Perc: +1, SM +1 | Speed 30ft | Active conditions: Cha drain (2).

left...

Silver Crusade

M Human Wizard/1

Any other votes? Going once... going twice...

Ziusudra positions himself ten feet away from the (to be confirmed) door. He pulls out the chime and activates it.

The Exchange

Human Rogue 2 DEAD

Left it is, I guess...

Silver Crusade

M Human Wizard/1

*Chime sound*

Silver Crusade

Aasimar Paladin 2 HP 15/22 | AC 19 T 11 FF 18 | F +8 R +4 W +6 | CMB +5 CMD 16 | Speed 20ft Init +3 Perc +2

Aaziroth waits for the wizard to use the chime. "Alright, let's go." He then readies his sword and shield and opens the door.

Perception: 1d20 + 2 ⇒ (3) + 2 = 5

Silver Crusade

M Human Wizard/1

"Should we try to keep this door propped open, somehow?"

Liberty's Edge

Male CN Half-Orc Fighter (Lore Warden) 1 | HP: 8/13| AC: 16 (12 Tch, 14 Fl) | CMB: +3, CMD: 15 | F: +5, R: +3, W: +2 | Init: +4 | Perc: +1, SM +1 | Speed 30ft | Active conditions: Cha drain (2).

"Yes, keep going, I do not want to sleep in here..."

Perception: 1d20 + 1 ⇒ (13) + 1 = 14

Ziusudra wrote:
"Should we try to keep this door propped open, somehow?"

"Hum... you think it will close if we leave open?... Maybe. Talon can you look at the locks? What you think?"

The Exchange

Human Rogue 2 DEAD

Talon looks at the way the door shuts.

"I think I can keep it from shutting," he says as he works with the mechanism. Assuming we opened it in the first place!

disable device: 1d20 + 10 ⇒ (10) + 10 = 20


Deity, Benevolent or Malevolent that remains to be seen.

Ziusudra rings the chime and the seal on this door slowly unravels and disappears.
A strange statue of a half-snake, half-human creature stands in a wide alcove to the south of two large stone doors. Comprising the lower body of a coiling serpent and the upper torso of a human woman, the statue has six wings and a disk containing a seven-pointed star in place of its head. Its crossed arms hold a quill and whip, and the entire statue is covered in verdigris. The faint outline of strange runes can be made out beneath the patina coating the statue.

I need Knowledge religion and perception checks.

The Exchange

Human Rogue 2 DEAD

Talon walks into the room and examines the statue skeptically.

"This is strange, to say the least..." he observes.

perception: 1d20 + 7 ⇒ (19) + 7 = 26

Liberty's Edge

Madges shuffles in behind Talon, her boots squeaking against the stone. She peers up at the impressive, monstrous statue.

"Well ain't that a strange thing to make a statue of! Can't say I've ever seen anything like that."

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Liberty's Edge

Male CN Half-Orc Fighter (Lore Warden) 1 | HP: 8/13| AC: 16 (12 Tch, 14 Fl) | CMB: +3, CMD: 15 | F: +5, R: +3, W: +2 | Init: +4 | Perc: +1, SM +1 | Speed 30ft | Active conditions: Cha drain (2).

"What is this? " Koriar turns to Ziusudra. "Idea, kid?"

Perception: 1d20 + 1 ⇒ (11) + 1 = 12
Knowledge (religion) - untrained: 1d20 + 1 ⇒ (1) + 1 = 2

Silver Crusade

Aasimar Paladin 2 HP 15/22 | AC 19 T 11 FF 18 | F +8 R +4 W +6 | CMB +5 CMD 16 | Speed 20ft Init +3 Perc +2

"Interesting indeed."

Know religion: 1d20 + 5 ⇒ (7) + 5 = 12 I'm guessing I don't recognize it.

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

Halorn will walk into the room and toward the next set of doors and take a look.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

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