DM Heterocephalus |
The dust and heat blow across the arena floor, the caked dirt already spattered with bright crimson. The clash of steel echoes into the packed amphitheater and sunlight gleams off bronze helmets and the sheen of muscle as the combatants gauge each other, their strikes testing one another. A splash of blood, a cry of pain, the roar of the crowd. A thumb turns, and both live to fight another day — or die, to be forgotten in a mass grave. This is the world of the gladiators, the kings of the arena.
Hi Guys, I am running a Gladiator only campaign where a team of 4-5 Gladiators will seek their glory in the arena. They form a team and survive each week of battle. Death is PERMANENT.
The Class We will be using is This
Interested applicants please do the following.
1. 25 Point Buy
2. Level 5 character, 2 levels in a Class(Your Previous Life) and 3 levels of Gladiator
3. Starting Debt
A gladiator starts out (2d4+2 x 100) gp in debt to his stable for food, training, gear, or any prior debts, and he cannot adventure or acquire additional gear until the debt to the gladiator stable is paid off. It can be paid off by another person, who may very well have their own terms of repayment or via their winnings in the arena. The most unscrupulous of stable owners may also charge for healing.
4.Determine Persona
His persona must have a name, a developed appearance and style, even it’s own alignment, all of which can be different than the gladiator’s, and must be maintained to stay in character. If a gladiator violates his persona, he must make an immediate Charisma check (DC 25) or lose the audience’s favor. Loosing the audience’s favor results in a -3 penalty to all rolls (including damage) for the duration of the combat. The gladiator’s reputation also goes down by one point if the Charisma check fails.
When the persona is first developed and every four levels afterwards (at 7th, 11th, 15th and 19th levels), the persona evolves, developing a new trait that is in effect only when the gladiator is successfully in character. The first trait chosen at 3rd level must be either Face (representing the good guy/hero) or Heel (representing the bad guy/villain).
Backstabber: A backstabber is a gladiator who takes advantage of his opponents lack of readiness or his disadvantages, striking from behind or the side when his opponent least expects it. The backstabber trait gives the gladiator a +5 bonus to attack and damage versus any opponent that is flat-footed, blinded, or has a back to the gladiator. The target also suffers a -2 penalty to Dexterity until healed because of the nature of the wound. Alternatively, a gladiator using the Exerceo class feature adds the +5 bonus to his Perform check in the same situations, and the target suffers no extra damage.
Berserker: The berserker is a gladiator that is wild in combat, howls like a beast or grunts and growls, cuts his arms or forehead and displays the blood to the crowd, and generally acts in a barbaric fashion. The berserker trait gives a gladiator a +5 bonus to Intimidate and Perform (act) checks.
Braggart: The braggart is a gladiator that makes loud boasts before, during and after a match. He claims no one can beat him, that he is the best there is. The braggart may even antagonize and challenge members of the viewing crowd. The braggart trait gives a gladiator a +5 bonus to Perform (oratory) and Bluff checks.
Daredevil: The daredevil is a gladiator that makes dangerous moves, performs reckless stunts and takes unnecessary risks in combat, though always with extreme confidence. The daredevil trait gives a gladiator a +5 bonus to Acrobatics checks. Once per combat, the daredevil can make a charge attack without needing a straight line to the target, and can take a full attack at the end of the charge, though the gladiator suffers a -5 penalty to AC for one full round beginning when he starts his charge.
Face: A face is a hero in the arena. A face never backstabs or cheats, and plays the role of the “good guy” for the crowd. The crowd loves a face and cheer for him to win time and time again. The face trait gives a gladiator a +2 bonus to Charisma. The face also receives a +2 bonus to his reputation score.
Heel: A heel is the villain, the “bad guy”. He is the one the crowd loves to hate, and they boo the heel loudly every time. The heel is often is a backstabber and/or a berserker. The heel trait gives a gladiator a +2 bonus to his Charisma, but suffers a -2 penalty to his reputation score.
Joker: The joker is a gladiator who pulls practical jokes on his opponents and makes derisive or derogatory jokes about his opponent to the crowd. The joker trait causes the gladiator’s opponent to make a Will save (DC equal to the joker’s Perform (oratory) check) or suffer a -5 penalty to attack and armor class for 1d4 rounds as he fights in a wild and enraged manner. The effects of multiple jokes do not stack, but when the penalty wears off, the joker can make more jokes and cause the opponent to make a new Will save. Once the opponent makes a successful Will save, he is immune to the joker’s jokes for the rest of the day.
Showy: A showy gladiator is one who customizes his armor in such a way that it takes on an exotic and visually stunning appearance. It might include overly large shoulder guards, a helmet with long animal manes or tails, spikes on the leg or arm protection, a long, flowing cape, or any other sort of dramatic addition. No addition to the armor actually adds to the armor bonus of the armor. The showy extras do give the gladiator a +5 bonus to Intimidate and Perform (oratory), but the gladiator suffers a -2 penalty to Dexterity because of the unwieldy additions.
5.Determine reputation. 10 + 1d3.
A gladiator develops a reputation during his career, and the reputation can go up and down throughout that career. Reputation is used to determine the DC of the gladiator’s Perform skill checks during combat. The higher the gladiator’s reputation, the lower the DC, representing a well-loved gladiator’s ability to easily get a crowd on his side.
Reputation increases by 1 point each time the gladiator advances a level, each time he wins a fight, and sometimes at the GM’s discretion (for acting in persona outside of the arena, for instance). Reputation decreases by 1 point for each fight the gladiator loses, for each time the gladiator acts out of persona (beginning at 3rd level), and sometimes at the GM’s discretion (for refusing to meet adoring fans, for example).
Reputation can also affect how others treat the gladiator outside of the arena. Shop owners may give a highly reputable gladiator a discount, while tavern owners might jack up the price of ale for a much despised gladiator.
6. Determine signature move (Describe it)
When the signature move trait is chosen, the gladiator picks the specific types of move actions, combat maneuvers and melee attacks that make up his signature move. An example might be to Tumble up to the opponent, make a Trip attempt, and then strike with a cestus. The signature move combination cannot be changed once it is determined without taking the signature move trait a second time. The signature move trait allows the gladiator to take all three actions as a full round action (even though normally all three could not be taken in a round) once per combat.
The gladiator receives no bonus to any attacks beyond normal bonuses from successful results of the signature move (for example, if the gladiator successfully trips his opponent, the opponent is treated as prone for any melee attacks that follow.
7. No starting gold.
8.Race: Human, Half elf, Half Orc, Nagaji, Dwarf, Catfolk, Elf, Orc, Wayang
A gladiator who works in the arena can win a share of the arena’s take. Gladiators are generally scheduled to fight once per week to allow for healing and recovery. More experienced gladiators with a larger draw may only fight every two weeks or maybe even only every month.
Reputation
Reputation Score Perform DC GP adjustment
-1 or lower 25+ +25%
0 23 +15%
1-6 21 +10%
7-9 19 +5%
10-12 17 0
13-15 15 0
16-19 13 0
20-23 11 -5%
24-27 10 -10%
28-29 9 -15%
30 8 -20%
31+ 7 -25%
Background
An arena located in the wilderness of Tian Xia.
I am looking for flavor, back story, your signature move and persona to determine.
DM Jelani |
Heggar "The Alligator" - Half-Orc barbarian 2 (some archetype haven't decided yet)/Gladiator 4. He has the tusky alternate racial trait, and a rage power that gives him claws. He paints himself green, and wears a garment made out of a huge alligator hide (tail included), with the skull as a mask. He's been ritually scarified to give him a scaly appearance.
His signature move would be grapple, pin, bite. He'd run up, tackle the opponent, get them into a lock, and then bite into their neck while going into a roll. Called the Death Roll.
He grew up in a swamp, on an alligator farm. His job was wrestling the beasts for his uncle who was an alligator dealer (druid). His alligator dealing ways got him in trouble with the local lord, who hired some mercenaries to hill him. The mercs did their job, and they took Heggar as chattel selling him into the arena. He used the techniques he learned from the gators and his mother's orcish heritage to survive and thrive in the Arena.
DM Heterocephalus |
Heggar "The Alligator" - Half-Orc barbarian 2 (some archetype haven't decided yet)/Gladiator 4. He has the tusky alternate racial trait, and a rage power that gives him claws. He paints himself green, and wears a garment made out of a huge alligator hide (tail included), with the skull as a mask. He's been ritually scarified to give him a scaly appearance.
His signature move would be grapple, pin, bite. He'd run up, tackle the opponent, get them into a lock, and then bite into their neck while going into a roll. Called the Death Roll.
He grew up in a swamp, on an alligator farm. His job was wrestling the beasts for his uncle who was an alligator dealer (druid). His alligator dealing ways got him in trouble with the local lord, who hired some mercenaries to hill him. The mercs did their job, and they took Heggar as chattel selling him into the arena. He used the techniques he learned from the gators and his mother's orcish heritage to survive and thrive in the Arena.
I was kinda hoping a Constipated Hippopotamus signature move to be honest...
DM Heterocephalus |
The dust and heat blow across the arena floor, the caked dirt already spattered with bright crimson. The clash of steel echoes into the packed amphitheater and sunlight gleams off bronze helmets and the sheen of muscle as the combatants gauge each other, their strikes testing one another. A splash of blood, a cry of pain, the roar of the crowd. A thumb turns, and both live to fight another day — or die, to be forgotten in a mass grave. This is the world of the gladiators, the kings of the arena.
Hi Guys, I am running a Gladiator only campaign where a team of 4-5 Gladiators will seek their glory in the arena. They form a team and survive each week of battle. Death is PERMANENT.
The Class We will be using is This
Interested applicants please do the following.
1. 25 Point Buy
2. Level 5 character, 2 levels in a Class(Your Previous Life) and 3 levels of Gladiator
3. Starting Debt
A gladiator starts out (2d4+2 x 100) gp in debt to his stable for food, training, gear, or any prior debts, and he cannot adventure or acquire additional gear until the debt to the gladiator stable is paid off. It can be paid off by another person, who may very well have their own terms of repayment or via their winnings in the arena. The most unscrupulous of stable owners may also charge for healing.4.Determine Persona
** spoiler omitted **...
EDIT: Hi for Persona do choose Face or Heel and 1 more Persona trait that's all. Also give your character a nickname and a short physical description if possible. I wanna visualise him/her.
DM Heterocephalus |
DM Heterocephalus wrote:EDIT: Hi for Persona do choose Face or Heel and 1 more Persona trait that's all. Also give your character a nickname and a short physical description if possible. I wanna visualise him/her.The dust and heat blow across the arena floor, the caked dirt already spattered with bright crimson. The clash of steel echoes into the packed amphitheater and sunlight gleams off bronze helmets and the sheen of muscle as the combatants gauge each other, their strikes testing one another. A splash of blood, a cry of pain, the roar of the crowd. A thumb turns, and both live to fight another day — or die, to be forgotten in a mass grave. This is the world of the gladiators, the kings of the arena.
Hi Guys, I am running a Gladiator only campaign where a team of 4-5 Gladiators will seek their glory in the arena. They form a team and survive each week of battle. Death is PERMANENT.
The Class We will be using is This
Interested applicants please do the following.
1. 25 Point Buy
2. Level 5 character, 2 levels in a Class(Your Previous Life) and 3 levels of Gladiator
3. Starting Debt
A gladiator starts out (2d4+2 x 100) gp in debt to his stable for food, training, gear, or any prior debts, and he cannot adventure or acquire additional gear until the debt to the gladiator stable is paid off. It can be paid off by another person, who may very well have their own terms of repayment or via their winnings in the arena. The most unscrupulous of stable owners may also charge for healing.4.Determine Persona
** spoiler omitted **...
EDIT: The race should be Vanaras and not Wayang
DM Heterocephalus |
DM Heterocephalus wrote:EDIT: The race should be Vanaras and not WayangDM Heterocephalus wrote:EDIT: Hi for Persona do choose Face or Heel and 1 more Persona trait that's all. Also give your character a nickname and a short physical description if possible. I wanna visualise him/her.The dust and heat blow across the arena floor, the caked dirt already spattered with bright crimson. The clash of steel echoes into the packed amphitheater and sunlight gleams off bronze helmets and the sheen of muscle as the combatants gauge each other, their strikes testing one another. A splash of blood, a cry of pain, the roar of the crowd. A thumb turns, and both live to fight another day — or die, to be forgotten in a mass grave. This is the world of the gladiators, the kings of the arena.
Hi Guys, I am running a Gladiator only campaign where a team of 4-5 Gladiators will seek their glory in the arena. They form a team and survive each week of battle. Death is PERMANENT.
The Class We will be using is This
Interested applicants please do the following.
1. 25 Point Buy
2. Level 5 character, 2 levels in a Class(Your Previous Life) and 3 levels of Gladiator
3. Starting Debt
A gladiator starts out (2d4+2 x 100) gp in debt to his stable for food, training, gear, or any prior debts, and he cannot adventure or acquire additional gear until the debt to the gladiator stable is paid off. It can be paid off by another person, who may very well have their own terms of repayment or via their winnings in the arena. The most unscrupulous of stable owners may also charge for healing.4.Determine Persona
** spoiler omitted **...
For those using Herolab or software to build your character , no worries just use the fighter template as the BAB and Fort Ref and Will table is the same as the fighter.
DM Heterocephalus |
DM Heterocephalus wrote:For those using Herolab or software to build your character , no worries just use the fighter template as the BAB and Fort Ref and Will table is the same as...DM Heterocephalus wrote:EDIT: The race should be Vanaras and not WayangDM Heterocephalus wrote:EDIT: Hi for Persona do choose Face or Heel and 1 more Persona trait that's all. Also give your character a nickname and a short physical description if possible. I wanna visualise him/her.The dust and heat blow across the arena floor, the caked dirt already spattered with bright crimson. The clash of steel echoes into the packed amphitheater and sunlight gleams off bronze helmets and the sheen of muscle as the combatants gauge each other, their strikes testing one another. A splash of blood, a cry of pain, the roar of the crowd. A thumb turns, and both live to fight another day — or die, to be forgotten in a mass grave. This is the world of the gladiators, the kings of the arena.
Hi Guys, I am running a Gladiator only campaign where a team of 4-5 Gladiators will seek their glory in the arena. They form a team and survive each week of battle. Death is PERMANENT.
The Class We will be using is This
Interested applicants please do the following.
1. 25 Point Buy
2. Level 5 character, 2 levels in a Class(Your Previous Life) and 3 levels of Gladiator
3. Starting Debt
A gladiator starts out (2d4+2 x 100) gp in debt to his stable for food, training, gear, or any prior debts, and he cannot adventure or acquire additional gear until the debt to the gladiator stable is paid off. It can be paid off by another person, who may very well have their own terms of repayment or via their winnings in the arena. The most unscrupulous of stable owners may also charge for healing.4.Determine Persona
** spoiler omitted **...
Lore
South of most civilized lands, sprawling across a valley of blazing-hot sand, is one of the most incredible and wondrous cities in all of Golarion: the great desert metropolis of Katapesh. Katapesh is a city of organized chaos where cash is king and commerce is the highest god.The metropolis of Katapesh is the home to many bazaars and fairs that sell anything one might desire. Two notable permanent markets within the city are the Peculiar Emporium and the Nightstalls.
A few hundred miles away from the city of Katapesh in the middle of the desert lies a bustling town named Olumsuz. Trade routes and caravans from as far as Osirion herald the gates of this town which is named "Deathless" by the locals. Their most lucrative commodity "slaves" is a robust economy in this area. A bloodsport caught on by the nobles of the Katapesh was was introduced to the Pirate Lords of the Obari Ocean.
A game of death where groups of slave are sent to fight each other and various monstrosities that the land can offer. Anything that these bloodthirsty nobles would delight them, it can be arranged for the right amount of gold. Merchants soon became Arena Lords who purchase and replenish "stock" by purchasing these slaves that are shipped to the ports of Katapesh by the pirates and slavers. Over time, the town of "Olumsuz" grew into the place for such human depravities.
Arkwright |
Name: Owyn Nakagro
Race: Human
Class: Fighter 2/Gladiator 3
Alignment: Lawful Neutral
Starting debt: 2d4 + 2 ⇒ (2, 3) + 2 = 7*100gp=700gp
Persona: Braggart
Reputation:1d3 + 10 ⇒ (1) + 10 = 11
Signature Move: Slam (Bull-rush) an enemy into the wall of the arena and then follow it up with a scimitar to the throat.
Appearance: Wears a scimitar, a light shield and heavy armour. Has a helmet on him sculpted to look like an angry face with a wide mouth to better amplify his boasting.
Backstory: When the drought came, Owyn sold himself into slavery so that his father's farm might and his family might survive into the next wet season. Owyn had worked as one of his father's guards, protecting the property from brigands, and had hopes of becoming a knight before he sold himself into slavery. Dragged into the bloodlust-thick chaos of the Arena, Owyn oscillates between a stolid manner as he works off his debt and seeks to earn his freedom and a maniacal glee that fills him in the arena. The latter, combined with acting as the 'Braggart', calls to the primal part of him and causes him to waver between looking forward to going back to his family and considering staying in the arena.
DM Heterocephalus |
Name: Owyn Nakagro
Race: Human
Class: Fighter 2/Gladiator 3
Alignment: Lawful Neutral
Starting debt: 2d4+2*100gp=700gp
Persona: Braggart
Reputation:1d3+10
Signature Move: Slam (Bull-rush) an enemy into the wall of the arena and then follow it up with a scimitar to the throat.
Appearance: Wears a scimitar, a light shield and heavy armour. Has a helmet on him sculpted to look like an angry face with a wide mouth to better amplify his boasting.
Backstory: When the drought came, Owyn sold himself into slavery so that his father's farm might and his family might survive into the next wet season. Owyn had worked as one of his father's guards, protecting the property from brigands, and had hopes of becoming a knight before he sold himself into slavery. Dragged into the bloodlust-thick chaos of the Arena, Owyn oscillates between a stolid manner as he works off his debt and seeks to earn his freedom and a maniacal glee that fills him in the arena. The latter, combined with acting as the 'Braggart', calls to the primal part of him and causes him to waver between looking forward to going back to his family and considering staying in the arena.
Looks good. Do indicate are you Face or Heel Persona.
DM Heterocephalus |
Hi also indicate the fighting style guys.
Gladiator Style
The gladiator selects one of the following styles, representing his formal style. The gladiator may ignore prerequisites when selecting a bonus feat from his style, whether through this ability or chosen as a general bonus feat.
Net and trident: The gladiator gains Exotic Weapon Proficiency (net). Additionally, he can treat the trident and shortspear as light.
Blade and Shield: The gladiator gains Improved Shield Bash or Two-Weapon Fighting as a bonus feat.
Dual Blade: The gladiator gains Two-Weapon Fighting as a bonus feat.
Executioner: The gladiator gains Weapon Focus as a bonus feat.
Beast-Fighter: The gladiator gains the Power Attack feat. In addition, he gains a +2 bonus on attack rolls against animals and magical beasts.
Exotic: The gladiator gains Exotic Weapon Proficiency as a bonus feat.
Armored: The gladiator reduces the armor check penalty of any armor worn by 1 and increases the max Dex bonus to AC by 1.
DM Heterocephalus |
The dust and heat blow across the arena floor, the caked dirt already spattered with bright crimson. The clash of steel echoes into the packed amphitheater and sunlight gleams off bronze helmets and the sheen of muscle as the combatants gauge each other, their strikes testing one another. A splash of blood, a cry of pain, the roar of the crowd. A thumb turns, and both live to fight another day — or die, to be forgotten in a mass grave. This is the world of the gladiators, the kings of the arena.
Background
South of most civilized lands, sprawling across a valley of blazing-hot sand, is one of the most incredible and wondrous cities in all of Golarion: the great desert metropolis of Katapesh. Katapesh is a city of organized chaos where cash is king and commerce is the highest god.
The metropolis of Katapesh is the home to many bazaars and fairs that sell anything one might desire. Two notable permanent markets within the city are the Peculiar Emporium and the Nightstalls.
A few hundred miles away from the city of Katapesh in the middle of the desert lies a bustling town named Olumsuz. Trade routes and caravans from as far as Osirion herald the gates of this town which is named "Deathless" by the locals. Their most lucrative commodity "slaves" is a robust economy in this area. A bloodsport caught on by the nobles of the Katapesh was was introduced to the Pirate Lords of the Obari Ocean.
A game of death where groups of slave are sent to fight each other and various monstrosities that the land can offer. Anything that these bloodthirsty nobles would delight them, it can be arranged for the right amount of gold. Merchants soon became Arena Lords who purchase and replenish "stock" by purchasing these slaves that are shipped to the ports of Katapesh by the pirates and slavers. Over time, the town of "Olumsuz" grew into the place for such human depravities.
Hi Guys, I am running a Gladiator only campaign where a team of 4-5 Gladiators will seek their glory in the arena. They form a team and survive each week of battle. As these gladiators grew in their strength and reputation, they now seek their freedom from their bondage. Death is PERMANENT.
Interested applicants please do the following.
1. 25 Point Buy
2. Level 5 character, 2 levels in a Class(Your Previous Life) and 3 levels of Gladiator
3. Starting Debt
A gladiator starts out (2d4+2 x 100) gp in debt to his stable for food, training, gear, or any prior debts, and he cannot adventure or acquire additional gear until the debt to the gladiator stable is paid off. It can be paid off by another person, who may very well have their own terms of repayment or via their winnings in the arena. The most unscrupulous of stable owners may also charge for healing.
4.Determine Persona (Choose Face OR Heel AND another Persona Trait)
Spoiler:
A gladiator develops a distinct persona in the arena, with signature moves, personality, and appearance. As such he must make a successful Perform (act) or Perform (oratory) check (and, if he has an elaborate costume, a Disguise check as well) before entering combat or suffer a -3 penalty to all combat rolls. The DC of all skill checks is based on the gladiator’s reputation score.
His persona must have a name, a developed appearance and style, even it’s own alignment, all of which can be different than the gladiator’s, and must be maintained to stay in character. If a gladiator violates his persona, he must make an immediate Charisma check (DC 25) or lose the audience’s favor. Loosing the audience’s favor results in a -3 penalty to all rolls (including damage) for the duration of the combat. The gladiator’s reputation also goes down by one point if the Charisma check fails.
Choose Face OR Heel
Face: A face is a hero in the arena. A face never backstabs or cheats, and plays the role of the “good guy” for the crowd. The crowd loves a face and cheer for him to win time and time again. The face trait gives a gladiator a +2 bonus to Charisma. The face also receives a +2 bonus to his reputation score.
Heel: A heel is the villain, the “bad guy”. He is the one the crowd loves to hate, and they boo the heel loudly every time. The heel is often is a backstabber and/or a berserker. The heel trait gives a gladiator a +2 bonus to his Charisma, but suffers a -2 penalty to his reputation score.
Backstabber: A backstabber is a gladiator who takes advantage of his opponents lack of readiness or his disadvantages, striking from behind or the side when his opponent least expects it. The backstabber trait gives the gladiator a +5 bonus to attack and damage versus any opponent that is flat-footed, blinded, or has a back to the gladiator. The target also suffers a -2 penalty to Dexterity until healed because of the nature of the wound. Alternatively, a gladiator using the Exerceo class feature adds the +5 bonus to his Perform check in the same situations, and the target suffers no extra damage.
Berserker: The berserker is a gladiator that is wild in combat, howls like a beast or grunts and growls, cuts his arms or forehead and displays the blood to the crowd, and generally acts in a barbaric fashion. The berserker trait gives a gladiator a +5 bonus to Intimidate and Perform (act) checks.
Braggart: The braggart is a gladiator that makes loud boasts before, during and after a match. He claims no one can beat him, that he is the best there is. The braggart may even antagonize and challenge members of the viewing crowd. The braggart trait gives a gladiator a +5 bonus to Perform (oratory) and Bluff checks.
Daredevil: The daredevil is a gladiator that makes dangerous moves, performs reckless stunts and takes unnecessary risks in combat, though always with extreme confidence. The daredevil trait gives a gladiator a +5 bonus to Acrobatics checks. Once per combat, the daredevil can make a charge attack without needing a straight line to the target, and can take a full attack at the end of the charge, though the gladiator suffers a -5 penalty to AC for one full round beginning when he starts his charge.
Joker: The joker is a gladiator who pulls practical jokes on his opponents and makes derisive or derogatory jokes about his opponent to the crowd. The joker trait causes the gladiator’s opponent to make a Will save (DC equal to the joker’s Perform (oratory) check) or suffer a -5 penalty to attack and armor class for 1d4 rounds as he fights in a wild and enraged manner. The effects of multiple jokes do not stack, but when the penalty wears off, the joker can make more jokes and cause the opponent to make a new Will save. Once the opponent makes a successful Will save, he is immune to the joker’s jokes for the rest of the day.
Showy: A showy gladiator is one who customizes his armor in such a way that it takes on an exotic and visually stunning appearance. It might include overly large shoulder guards, a helmet with long animal manes or tails, spikes on the leg or arm protection, a long, flowing cape, or any other sort of dramatic addition. No addition to the armor actually adds to the armor bonus of the armor. The showy extras do give the gladiator a +5 bonus to Intimidate and Perform (oratory), but the gladiator suffers a -2 penalty to Dexterity because of the unwieldy additions.
5.Determine reputation. Roll 10 + 1d3.
A gladiator develops a reputation during his career, and the reputation can go up and down throughout that career. Reputation is used to determine the DC of the gladiator’s Perform skill checks during combat. The higher the gladiator’s reputation, the lower the DC, representing a well-loved gladiator’s ability to easily get a crowd on his side.
Reputation increases by 1 point each time the gladiator advances a level, each time he wins a fight, and sometimes at the GM’s discretion (for acting in persona outside of the arena, for instance). Reputation decreases by 1 point for each fight the gladiator loses, for each time the gladiator acts out of persona (beginning at 3rd level), and sometimes at the GM’s discretion (for refusing to meet adoring fans, for example).
Reputation can also affect how others treat the gladiator outside of the arena. Shop owners may give a highly reputable gladiator a discount, while tavern owners might jack up the price of ale for a much despised gladiator.
6. Determine signature move (Describe it)
A signature move is a particular combination of moves that is used time and again by a gladiator, which the crowd comes to expect from the gladiator. The signature move is a combination of a move action (usually acrobatic in nature) greater than 5 ft. and but no more than double the gladiator’s normal movement rate, a combat maneuver, and a single melee attack. The gladiator could also choose to make his signature move a move action followed by two combat maneuvers, or two combat maneuvers and a melee attack also.
When the signature move trait is chosen, the gladiator picks the specific types of move actions, combat maneuvers and melee attacks that make up his signature move. An example might be to Tumble up to the opponent, make a Trip attempt, and then strike with a cestus. The signature move combination cannot be changed once it is determined without taking the signature move trait a second time. The signature move trait allows the gladiator to take all three actions as a full round action (even though normally all three could not be taken in a round) once per combat.
The gladiator receives no bonus to any attacks beyond normal bonuses from successful results of the signature move (for example, if the gladiator successfully trips his opponent, the opponent is treated as prone for any melee attacks that follow.
7. No starting gold.
8.Race: Human, Half elf, Half Orc, Nagaji, Dwarf, Catfolk, Elf, Orc, Vanara
A gladiator who works in the arena can win a share of the arena’s take. Gladiators are generally scheduled to fight once per week to allow for healing and recovery. More experienced gladiators with a larger draw may only fight every two weeks or maybe even only every month.
9. Starting equipment.
Armor- Standard gladiator armor includes a broad-brimmed helmet, often with a grill or visor, a padded or mail munica, and knee covers or shin guards. Gladiator armor counts as light armor and partial armor. (+2 AC, +6 Dex Bonus)
Weapon- All simple and Martial Weapons according to fighting style only. Exotic weapons allowed if have the relevant exotic weapon proficiency feat.
10. Starting HP
Take Full 1st Hit dice. Take the half + 1 method. (Eg:1d10 = 5 + 1 = 6) OR Roll the remaining and keep the results.
Reputation Table
Reputation Score -1 or lower 25+ Perform DC +25% GP adjustment for shop
Reputation Score 0 23 Perform DC +15% GP adjustment for shop
Reputation Score 1-6 21 Perform DC +10% GP adjustment for shop
Reputation Score 7-9 19 Perform DC +5% GP adjustment for shop
Reputation Score 10-12 17 Perform DC 0 GP adjustment for shop
Reputation Score 13-15 15 Perform DC 0 GP adjustment for shop
Reputation Score 16-19 13 Perform DC 0 GP adjustment for shop
Reputation Score 20-23 11 Perform DC -5% GP adjustment for shop
Reputation Score 24-27 10 Perform DC -10% GP adjustment for shop
Reputation Score 28-29 9 Perform DC -15% GP adjustment for shop
Reputation Score 30 8 Perform DC -20% GP adjustment for shop
Reputation Score 31+ 7 Perform DC -25% GP adjustment for shop
I am looking for flavor, back story, your signature move and persona to determine in this format.
Name:
Race:
Class:
Alignment:
Starting debt:
Persona:
Reputation:
Signature Move:
Appearance:
Backstory:
DM Heterocephalus |
You said no starting gold, do we get any starting equipment?
Thanks.
9. Starting equipment.
Armor- Standard gladiator armor includes a broad-brimmed helmet, often with a grill or visor, a padded or mail munica, and knee covers or shin guards. Gladiator armor counts as light armor and partial armor. (+2 AC, +6 Dex Bonus)Weapon- All simple and Martial Weapons according to fighting style only. Exotic weapons allowed if have the relevant exotic weapon proficiency feat.
DM Heterocephalus |
Braggart persona, as I said.
I'm going to be a Blade and Shield fighter, but would you mind if I took the 'Dual Blade' style? The the feats it offers are better for me than the ones for Blade and Shield.
You have to choose either Face OR Heel in addition to your braggart.
Face: A face is a hero in the arena. A face never backstabs or cheats, and plays the role of the “good guy” for the crowd. The crowd loves a face and cheer for him to win time and time again. The face trait gives a gladiator a +2 bonus to Charisma. The face also receives a +2 bonus to his reputation score.
Heel: A heel is the villain, the “bad guy”. He is the one the crowd loves to hate, and they boo the heel loudly every time. The heel is often is a backstabber and/or a berserker. The heel trait gives a gladiator a +2 bonus to his Charisma, but suffers a -2 penalty to his reputation score.
DM Heterocephalus |
Are we required to do the tavern roleplay before the game starts? Honestly that kinda drives me crazy. I'd prefer to wait until the game starts to roleplay.
No it's optional. But it's fun to roleplay if you are bored. Looking at the number of applicants so far probably you will be selected anyway lol
DM Heterocephalus |
looks interesting, although i probably wont have a character ready anytime soon. i will mull ideas in my head and if there is space when one comes out then i will throw an idea up here
Oh it's easy as just come up with something short. Need not have the full character concept, just enough for me to get the geist of it will do for now.
Tenro |
Name: The Jaguar (sounds cliche, might change it later)
Race: Catfolk
Class: rogue 2 / gladiator 3
Alignment: NE
Starting debt: 2d4 + 2 ⇒ (3, 4) + 2 = 9 x100
Persona: Heel, Backstabber
Reputation: 1d3 + 10 ⇒ (1) + 10 = 11
Signature Move: Acrobatic roll, Feint, Attack. Basically he does a flip or cartwheel and as a part of it flings out the flying blade a few times to bluff the enemy, next thing they know they are bleeding but they dont know which of the attacks hit
Appearance: The Jaguar is a fierce, nigh-feral looking black catfolk who attacks with a flying blade (cool exotic performance weapon from UC)
Backstory: The Jaguar was an assassin before being captured for his crimes. Rather than being put to death immediately, his deadly skills were thought to be of more use in the arena... Or was it a rich noble's greasing of palms that spared his neck the blade in the hopes of getting a personal assassin retainer?
DM Heterocephalus |
Name: The Jaguar (sounds cliche, might change it later)
Race: Catfolk
Class: rogue 2 / gladiator 3
Alignment: NE
Starting debt: 2d4+2 x100
Persona: Heel, Backstabber
Reputation: 1d3+10
Signature Move: Acrobatic roll, Feint, Attack. Basically he does a flip or cartwheel and as a part of it flings out the flying blade a few times to bluff the enemy, next thing they know they are bleeding but they dont know which of the attacks hit
Appearance: The Jaguar is a fierce, nigh-feral looking black catfolk who attacks with a flying blade (cool exotic performance weapon from UC)
Backstory: The Jaguar was an assassin before being captured for his crimes. Rather than being put to death immediately, his deadly skills were thought to be of more use in the arena... Or was it a rich noble's greasing of palms that spared his neck the blade in the hopes of getting a personal assassin retainer?
Nice! Not too shabby lol. Do head to the Warrior yoke tavern for some light RP if you want :)