Gods Of The Arena- Rise Of The Nightingale Blades (Inactive)

Game Master DM Heterocephalus

A group of slaves purchased by a local Arena Master of the Nightingale Blades seeks to rise in glory to be the best Ludus in Katapesh upon the sands of the arena.


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male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

I know you go to sleep and bam 40 some new post :) I think we are all protty different. We have 2 monks both unarmed. One is useing flurry for many attacks, the other being defensive and useing cran style and debuff's gave up flurry.

Me and the Jaguar are similar, but still pretty differnt. I think the 2 levels made everyone different. Ariella, and Owyn are the most alike but they are still differnt attack styles one is defensive the other is a power attacking shield basher. I think everyone has pretty cool concepts.

I don't know if I would allow spell casting at higher reputation, but maybe if your rep is hight enough you get your choice of a buff when going into fight. These could range from the bull strength's to false life. If you do this the list should be made and the same for all and certain things available to certain reputations.


Male Human Fighter (Learned Duelist) | HP 49/49 | AC 24, touch 17, FF 17; CMD 26 | Fort +5, Ref +6, Will +1 | Init +5, Perception +0

"When the plot thickens"??? Who's the dramatist, here--Aramus, or the DM?


RETIRED
Stats:
HP 25/36; AC 19 (T 16, FF 13); CMD 22; Fort +3, Reflex +8 (1/day reroll), Will +3 (+1 v Fear)(+2 shake it off) Perception +7 (Scent); Initiative +4; Uncanny Dodge; Heel/Backstabber; Reputation 15
Catfolk Ninja 2 / Gladiator 3 map

yeah i mean allowing spellcasting, if we are going for the martial sense, could be interesting. i would certainly allow for buffs before i allowed fireball or chain lightning, were i DM.

that said, i do like the way the game has progressed so far, the DM has presented some good imagery, and i am having fun. like i said before, option 1 or 2 are great for me.

if option 3 is what we signed up for, i must have misread somewhere (and please point that out to me as i do not recall seeing anywhere that we were to take mandatory gladiator levels past v3)


male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

I'm so excited and honored to be part of this game.


RETIRED
Stats:
HP 25/36; AC 19 (T 16, FF 13); CMD 22; Fort +3, Reflex +8 (1/day reroll), Will +3 (+1 v Fear)(+2 shake it off) Perception +7 (Scent); Initiative +4; Uncanny Dodge; Heel/Backstabber; Reputation 15
Catfolk Ninja 2 / Gladiator 3 map

yeah i especially liked the scene we are in right now with the crowd around us, pressing close, with the images of white stone bulls contrasting with red paint like blood and whatnot


Jobasha "The Jaguar" wrote:
if option 3 is what we signed up for, i must have misread somewhere (and please point that out to me as i do not recall seeing anywhere that we were to take mandatory gladiator levels past v3)

It was brought up a few times around *here* but there was no direct "Yes" or "No" so we just had to assume.

It was because I was under the assumption we were only taking further levels in the Gladiator class that I asked if those 3PP feats could be taken. I needed to know whether or not it would be worth continuing up the UA strike path. Depending on if/how character creation changes, these can be taken off the board as options.


Homo Sapien Current Arena Map; Current Monster Stats

Yeah well guys I am having fun too so no worries. Will be releasing the combat soon, now in the midst of preparing it. So thanks guys for everything. Let's rock on!!


Homo Sapien Current Arena Map; Current Monster Stats
Treiden Wallace wrote:
Jobasha "The Jaguar" wrote:
if option 3 is what we signed up for, i must have misread somewhere (and please point that out to me as i do not recall seeing anywhere that we were to take mandatory gladiator levels past v3)

It was brought up a few times around *here* but there was no direct "Yes" or "No" so we just had to assume.

It was because I was under the assumption we were only taking further levels in the Gladiator class that I asked if those 3PP feats could be taken. I needed to know whether or not it would be worth continuing up the UA strike path. Depending on if/how character creation changes, these can be taken off the board as options.

Since you are allowed monk levels you would want to consider changing that 2 feats.


Luckily I haven't taken either of them yet since there would have been no benefit. What I was saying was you could remove them as options since all classes are open game and that clearly shuts down a major benefit of playing the class. IMO.


Homo Sapien Current Arena Map; Current Monster Stats

There is still some benefits to the class loke melee smash and damage reduction.. I will still leave it there just in case some others prefer to level glad over monk.


Fair enough.

Sooooooooooooooooo, it's Option 2?


Homo Sapien Current Arena Map; Current Monster Stats

Yup Option 2. Just waiting to hear from Xem that's all.


Garris "The Dragon" wrote:
Treiden. First your 75' away. You can't move more than 30' and ready, and you can't ready a full attack. And you can't mover 30' ready an attack and take a 5' step with it.

Apologies, I assumed the word 'Hold' was synonymous with 'Delay'. I don't know what the map looks like or I would have made a more specific post.


male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

I see np, I'm off. Hope to post with phone if not I'm off till sunday
:(


map Male Human
Spoiler:
HP 42/51; AC 16, touch 16, Flat Footed 13; CMD 23 (+2 v Trip); Fort +8, Reflex +5 , Will +8 (+1 v Fear, +2 v stun, sleep, paralysis) Perception +7; Initiative +4; Uncanny Dodge; Heel/Berserker; Reputation 9

Work really drained me so sorry for the lack of talking til now. I simply think gestalt is needless additional complexity and power game where we already have some powerful PCs. Would make all the enemies need steroids just to match us.

If its decided gestalt is what you all want that is fine but its not what I want to play. Not saying that in a selfish manner cause I would just bow out in that case so everyone else can keep going.

Option 2 is fine. Option 3 keeps us all on the pretty much same field and is fine too.


Homo Sapien Current Arena Map; Current Monster Stats

Alright guys Option 2 it is. Treiden youmean you can't view the map? I mean can't view Google docs?


I can't open Google docs from work. I'm home now and just placed my token (S,15).

My action is currently delayed until appropriate.


Homo Sapien Current Arena Map; Current Monster Stats

ahh ok, well you passed your persona check though. it's dc 17 if you check the table. One more thing guys remember before yup attempt any combat maneuver you may do perform against your reputation dc to excite the crowd to add your CHA bonus to your CMB score. It's a free action. Also if your reputation is between 14-19 you have +1 cmd to resist sever too.


That's good news. Seeing as I don't have a CHAR modifier there isn't much of a point to exploit that house rule. Thanks for reminding me though. When Treiden dies I may consider building a different styled character.

DM Heterocephalus wrote:
LOL just saw saw Closed door spoiler!!! That's all you did????

Yeah. I decided to go with the monk rhetoric jam. Probably wouldn't be into subjecting other people into the same misfortunes he's suffering. It'd be pretty hypocritical.


Male Human Fighter (Learned Duelist) | HP 49/49 | AC 24, touch 17, FF 17; CMD 26 | Fort +5, Ref +6, Will +1 | Init +5, Perception +0

Hey, quick question, DM: the Perform check can add our Charisma mod to combat maneuvers. Could I add it to the DC of my Blinding Flash attack? Even with a Cha bonus, the DC would only be 18, and it lasts just one round. Just wondering.


Homo Sapien Current Arena Map; Current Monster Stats

Lol sorry dude blinding flash is a spell so I can't allow it.


Male Dwarf Fighter (Unbreakable) 2 / Gladiator 3
Spoiler:
HP 63, AC 21, FF: 19 T: 12, CMD 21, Perc: +1, Init: +2, Fort: +10, Ref: +2, Will: +1, Face/Joker, Rep: 18

Ok do we have some ability to charge through difficult terrain?

I was squaring up to take on barbarian 7 and 8 with most of everyone else in, or need to pass through, the difficult terrain to reach them.

I am thinking if we are to battle together we need to have some sort of plan. and start communicating what we are doing before charging right in.

after all the terrain was preventing them from charging us.


Homo Sapien Current Arena Map; Current Monster Stats

Unless you have dragon style. Xem should consider dispelling it? can it be dispelled?


HP 44/44; AC 20 (T 17, FF 14) +2 vs confirm criticals; CMD 22; Fort +9, Reflex +9, Will +3 ; Perception +0; Init +6; Face/Berserker; Reputation 15

Yeah, if you're going to create a giant patch of difficult terrain, you should either do it in the middle of them or all of us should wait and make them come through it to us. Right now we're all scattered and outnumbered, they could easily outflank us and pick us off one by one right now. At this point I would suggest everyone make their way south and put our backs to the wall so we can't get flanked. If Brunnie and Dragon can hit the same person each round (reduce their HP), I'll follow behind them chopping cocks (sever) and then someone else can coup d' grace them.

I mean, it might be a little late for planning. We'll see how this goes. Xem is fixing to take three attacks and possibly get trapped where he is.

Edit: -sigh- Looks like someone shifted the background and now all the pieces are out of place. Might I suggest that only the DM has map editing permissions for combats? Makes sure the pieces are moved in the correct order and stuff like that doesn't happen by mistake. -goes to fix it-


Homo Sapien Current Arena Map; Current Monster Stats

Anyway guys i added a Crowd Moodometer in the Map to indicate the crowd's excitement level towards you. No exact science here just the feeling i get from reading the post etc. its irrational but that's the Mob anyway.


RETIRED
Stats:
HP 25/36; AC 19 (T 16, FF 13); CMD 22; Fort +3, Reflex +8 (1/day reroll), Will +3 (+1 v Fear)(+2 shake it off) Perception +7 (Scent); Initiative +4; Uncanny Dodge; Heel/Backstabber; Reputation 15
Catfolk Ninja 2 / Gladiator 3 map

jobasha is sticking with the dragon, hopefully they will attack him and jobasha can acrobatically get a flank in and claw some folks. the dragon is the only one Jobasha has seen fight (as he couldnt really pay attention to the others in the 12 second brawls we had earlier) so he figures he will be his best bet for a flanking partner


RETIRED
Stats:
HP 25/36; AC 19 (T 16, FF 13); CMD 22; Fort +3, Reflex +8 (1/day reroll), Will +3 (+1 v Fear)(+2 shake it off) Perception +7 (Scent); Initiative +4; Uncanny Dodge; Heel/Backstabber; Reputation 15
Catfolk Ninja 2 / Gladiator 3 map

ah that is a cool mood o meter, i like it


Homo Sapien Current Arena Map; Current Monster Stats

to be honest dragon is too far away for the barbarian to charge them. they will attack the closest usually.


Homo Sapien Current Arena Map; Current Monster Stats

and garris has dragon stance so he can run there easy, however it will be tough for you to keep up.


RETIRED
Stats:
HP 25/36; AC 19 (T 16, FF 13); CMD 22; Fort +3, Reflex +8 (1/day reroll), Will +3 (+1 v Fear)(+2 shake it off) Perception +7 (Scent); Initiative +4; Uncanny Dodge; Heel/Backstabber; Reputation 15
Catfolk Ninja 2 / Gladiator 3 map

yeah but it should be fine hopefully.

i figured the new guy was controlling them with fear or something sending them after all of us


map Male Human
Spoiler:
HP 42/51; AC 16, touch 16, Flat Footed 13; CMD 23 (+2 v Trip); Fort +8, Reflex +5 , Will +8 (+1 v Fear, +2 v stun, sleep, paralysis) Perception +7; Initiative +4; Uncanny Dodge; Heel/Berserker; Reputation 9

Addressing a few things before bed. One we haven't discussed plans IC so Xem didn't care if the difficult terrain hindered both foe and 'ally'.
Second you can only do 1 swift action/immediate action per round, you can't trade other actions for it See Link.


RETIRED
Stats:
HP 25/36; AC 19 (T 16, FF 13); CMD 22; Fort +3, Reflex +8 (1/day reroll), Will +3 (+1 v Fear)(+2 shake it off) Perception +7 (Scent); Initiative +4; Uncanny Dodge; Heel/Backstabber; Reputation 15
Catfolk Ninja 2 / Gladiator 3 map

i am following Garris's lead on this part of the combat since where he goes will determine where i go


HP 44/44; AC 20 (T 17, FF 14) +2 vs confirm criticals; CMD 22; Fort +9, Reflex +9, Will +3 ; Perception +0; Init +6; Face/Berserker; Reputation 15

Okay, so I was slightly mistaken about the swift actions.

Higher up on the combat page:

Action Types wrote:

An action's type essentially tells you how long the action takes to perform (within the framework of the 6-second combat round) and how movement is treated.

There are six types of actions:

Standard
Move
Full-round
Swift
Immediate
Free

In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one swift action and one or more free actions. You can always take a move action in place of a standard action.

In some situations (such as in a surprise round), you may be limited to taking only a single move action or standard action.

Move Action wrote:

Move Action

A move action allows you to move up to your speed or perform an action that takes a similar amount of time. See Table: Actions in Combat for other move actions.

You can take a move action in place of a standard action. If you move no actual distance in a round (commonly because you have swapped your move action for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action.

Swift Action wrote:

Swift Action

A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. You can perform only a single swift action per turn.

So while it's not actually spelled it out, it makes no sense that you couldn't trade in your standard action (the second largest expenditure of effort after Full Round), for a Swift Action (which "consumes a very small amount of time") when you are allowed to do so for a Move.

-----------------------

The rules are written that way to prevent spellcasters with Quicken Spell from getting off three spells in a round. Ie "I just stand there and trade my Move and Standard for extra Swifts, so I can cast three quickened spells"

While I will admit I was wrong, I have always played with trading larger actions for smaller and it's never created problems. In this game it would be a moot point because we can only cast first level spells.

So trading your standard for an extra swift is a houserule. I feel that it makes sense and should be allowed. But DM's gonna have to rule on this one. Again, sorry I was wrong originally.

Thread discussing the issue.


Male Dwarf Fighter (Unbreakable) 2 / Gladiator 3
Spoiler:
HP 63, AC 21, FF: 19 T: 12, CMD 21, Perc: +1, Init: +2, Fort: +10, Ref: +2, Will: +1, Face/Joker, Rep: 18

the rules on swift action does effect Breunnor since my weapon has reach it is a swift action to shorten it from reach to adjacent (or vica-versa)


HP 44/44; AC 20 (T 17, FF 14) +2 vs confirm criticals; CMD 22; Fort +9, Reflex +9, Will +3 ; Perception +0; Init +6; Face/Berserker; Reputation 15

Yup. With my house rule you could shorten it to attack someone close and then attack, and then lengthen it again as long as you didn't move. That doesn't seem as OP to me as being able to cast Fireball, and two empowered magic missiles or whatever. RAW is only one swift per round unless the DM says otherwise. I was totally wrong.


RETIRED
Stats:
HP 25/36; AC 19 (T 16, FF 13); CMD 22; Fort +3, Reflex +8 (1/day reroll), Will +3 (+1 v Fear)(+2 shake it off) Perception +7 (Scent); Initiative +4; Uncanny Dodge; Heel/Backstabber; Reputation 15
Catfolk Ninja 2 / Gladiator 3 map

if we put it to a vote not sure if DM wants to, just saying it doesnt matter to me either way what people decide. i don't think it has ever come up in a gaming session i have been in


Homo Sapien Current Arena Map; Current Monster Stats

Question do you allow this in your games Jelani?


Homo Sapien Current Arena Map; Current Monster Stats

alright I looked through the discussion thread and decide it's fine to trade down your action for more tactical plays.


Male Human Fighter (Learned Duelist) | HP 49/49 | AC 24, touch 17, FF 17; CMD 26 | Fort +5, Ref +6, Will +1 | Init +5, Perception +0
DM Heterocephalus wrote:
Lol sorry dude blinding flash is a spell so I can't allow it.

Uhm, no it's not. Blinding Flash is an ability I have by virtue of a feat. That's why I figured I might be able to add CHA to it.


Homo Sapien Current Arena Map; Current Monster Stats

Lol ok l looked at it. it's considered a gaze attack But the cha bonus specifically adds to cmb so I won't say can't for this. However good news you can do 2 swift dazzling blade in 1 turn.


Male Human Fighter (Learned Duelist) | HP 49/49 | AC 24, touch 17, FF 17; CMD 26 | Fort +5, Ref +6, Will +1 | Init +5, Perception +0

Yay! I'll stick with the revised action, though. Two dazzling blades would have looked cool, but it wouldn't actually do much beyond having one.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Xem, I hate the be the bearer of bad news in in fairness can you explian to me how you being a level 2 monk, qualify for Crane Style feat with the prereqs of Prerequisites: Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th.

Not bold out of anger just easier to read imho :) You aren't monk 5 or bab 5 yet?


male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

he is not monk 2, he is monk 1, and master of many styles. MoMS lets you take style feats in replace of monk bonus feats without meeting prereqs. So level 1 monk you take crane style as your level 1 feat and crane wing as your bonuse feat. One of the best 1 level dips you can make especially for a magus, or anyone that fights unarmed or with a one handed weapon.


male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

it would have been part of my origianl build if we were going to level as a class other than gladiator. I would have been monk 1, alchemist 2, gladiator x. I guess with the way the leveling changed I could have done that, I would just have not been as effective until we level.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Thanx, wasn't sure how that worked. Not trying to get anyone killed I promise, well except the baddies :)


M Humanborn

i'd have taken it too if we didnt already have 2 monks


map Male Human
Spoiler:
HP 42/51; AC 16, touch 16, Flat Footed 13; CMD 23 (+2 v Trip); Fort +8, Reflex +5 , Will +8 (+1 v Fear, +2 v stun, sleep, paralysis) Perception +7; Initiative +4; Uncanny Dodge; Heel/Berserker; Reputation 9

Aye it is legit. Monk 2 MoMS in nice too as you can get the capstone feat way ahead of schedule. I'd have done Archon style but I thought originally we'd be fighting each other.


Homo Sapien Current Arena Map; Current Monster Stats

Treiden u have another 4 hours before I skip your turn so do post fast. Garris ok with the headhunter thing and for loot you can loot but I will tell you what you may take from him.HHowever looting in plain sight of the audience affects your reputation score that you may receive.


Homo Sapien Current Arena Map; Current Monster Stats

anyway try to post most discussion questions or things you spot in the discussion thread to avoid clutter on the gameplay. I will check on this thread too


Homo Sapien Current Arena Map; Current Monster Stats

Garris on 2nd thought only the heads of those you decapitate using the decapitation move.

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