God's Market Gamble PFS#3-18 (core) (Inactive)

Game Master lucklesshero


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male Snows of Summer

Confident you’ve gone over the files as well as you’re able. One of you calls for the evidence clerk to let you out. Soon you hear keys rattle and the sound of the door opening. As you pass the desk on your way out the clerk says, Captain said to tell you officers Thatcher and Helnik will be off duty in about 10 min. You can meet them out front when they come in from patrol. Is there anything else I can help you with?

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Mmm, has anyone else been in here before us and how long ago?
Sense Motive: 1d20 + 3 ⇒ (11) + 3 = 14


male Snows of Summer
Solomon N'Grudak wrote:

Mmm, has anyone else been in here before us and how long ago?

[dice=Sense Motive]1d20+3

The clerk looks up surprised at the question, Officers come and go throughout the day. it's difficult to keep track of when, the budget doesn't allow for an hour glass. We used to keep a sign in sheet but cut-backs have made ink and parchment dear as well.

Nothing un-usual about his answer. That you can tell Solomon.

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Artemis smiles sweetly at the man. Thank you very much for your help. Perhaps you could tell us, has anyone else expressed much interest in this case?

Diplomacy: 1d20 + 10 ⇒ (8) + 10 = 18


male Snows of Summer

The clerk looks to Argenta, I thought you were looking at two cases? Which one you talking about? The robbery near the pub or the murder where the Pathfinder agent was shot with an arrow? Anyway, no one's been asking about them that I know of leads have all dried up I suppose.

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Aah, of course, well, we think they are linked but I know your delightful Captain is dubious. Thanks very much for your help she says patting the man on the hand.

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Hudor nods at the clerk.

After they leave, "We learned a little bit, but the missing details in the report is concerning. I think we might have some crooked Graycloaks."

Grand Lodge

Male Dwarf Fighter 7/Cleric of Cayden Cailean 1 HP: 75/75 | AC 27 T:13 F: 25 CMD 24| F +12 R +6 W +10 (+2 vs Poison and Spells) | Senses: Darkvision 60 ft, Per +13 (+2 to notice unusual stonework) SM +2

Aye, at the grand lodge we generally have records of who all contributed to reports. Do ye have something similar?


male Snows of Summer

After leaving the Graycloak headquarters, your party is approached by officers Thatcher and Helnik. Each man looks tired, as if they just finished a long shift. Yeah we know Barnel well.. says Helnik. Yeah we've brought him up on charges more dan once we have.. pipes in Thatcher. Helnik looks exhausted and rubs his eyes, So what you Pathfinders want him for? Captain says.. Helnik is interrupted by Thatcher pulling his sleeve.. uh what's wron...gg oh! That's him! Thatcher spontaneously interjects over Helnik's astonishment, What he's trying to say is...There's your man! Thatcher points at a man crossing the street in front on the Chelish embassy. The man suddenly turns at the commotion your group is causing and his face goes white with shock and fear......

Then he runs.

The man you see fits the limited description you've been given of Barnel ..He sees the Graycloaks pointing at him and all your heads turn to look at him then he bolts...the chase is on! Everyone roll for initiative and put your current land speed next to your initiative. Rules explaining the chase will be posted in the discussion thread.

Grand Lodge

Male Dwarf Fighter 7/Cleric of Cayden Cailean 1 HP: 75/75 | AC 27 T:13 F: 25 CMD 24| F +12 R +6 W +10 (+2 vs Poison and Spells) | Senses: Darkvision 60 ft, Per +13 (+2 to notice unusual stonework) SM +2

Initiative: 1d20 + 1 ⇒ (20) + 1 = 21

Base sp is 20 ft

Aye ya get back here ya lousy coward.

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Initiative: 1d20 + 1 ⇒ (19) + 1 = 20

Base speed 30 feet

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Initiative: 1d20 + 2 ⇒ (16) + 2 = 18

30'

"How convenient and stupid for our targets to walk in front of the Graycloak's HQ."

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Initiative: 1d20 + 7 ⇒ (20) + 7 = 27
Speed is 30'

That's him? We should stop him!

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Initiative: 1d20 ⇒ 10 Speed 20ft with Armor.
I don’t like running...

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

initiative: 1d20 + 4 ⇒ (16) + 4 = 20

Volar wears armour that slows him to 20ft speed. Smiler has 30ft speed and 30df climb speed.

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Wow... except for Solomon everyone got good initiatives.


male Snows of Summer

After this opening seen in the chase, I will require everyone to state how the intend to chase Barnel..on their up-coming turns. Your choices are standard, double, or other..the rules for the chase are explained in the discussion thread. So, after you make your roll, for this opening scene (choose one of the offered choices only)..please announce how you want to chance Barnel next turn (fyi other means players choice)*edit* fyi you roll for initiative every round.

After a moment's hesitation and shock, the man known as Barnel bolts around the corner. Your party scrambles after him; lead by Argenta. After a short sprint down the street, you turn right, just in time to see, Barnel duck in to a stairwell. From the sound of echoing foot steps, he's clearly heading upstairs. Your group is still not far behind, led by Argenta. As you round the corner to the stairwell, a couple of you notice a sign that says, Genuine Tian Bathhouse. You bound up-stairs, in hot pursuit.

After you round the first landing, you encounter your first real problem; looking up at the second landing. A burly guard is blocking a doorway and speaking excitedly, to someone inside the hallway, with accented common. He points at narrow window across the landing where, the wicker shutters have clearly just been shattered by, someone jumping through them.

Do you Bluff(DC:15) your way past the guard? To try and cut through the bathhouse? Or jump(DC:20 acrobatics) across the landing to narrow window and follow Barnel through the Bathhouse?

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Rushing up the stairs Argenta comes to a skidding halt next to the guard. Smoothly brushing down her hair she smiles sweetly at him. Oh dear, apologies sir, if I could just squeeze past, thank you, it's a busy day, lots to do...

Bluff: 1d20 + 8 ⇒ (20) + 8 = 28

Round 2 Initiative:

Init: 1d20 + 7 ⇒ (8) + 7 = 15

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Bluff: 1d20 + 3 ⇒ (5) + 3 = 8

Hudor slides to a stop in front of the guard and mutters ineffectively, "Move aside. We're after a criminal."

Round 2 Initiative:

Init: 1d20 + 2 ⇒ (13) + 2 = 15


male Snows of Summer

Guys please don't forget to state what kind of chase action you intend to take next turn..Standard, Double, other (players-choice)..otherwise I'll default all PCs to Standard

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

I am not sure how we can make that decision without knowing what the options are for the next turn

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

bluff: 1d20 - 1 ⇒ (14) - 1 = 13

"I need to get in there. I have an appointment.. yes that is my ape. Yes he has an appointment too.."

Round 2 initiative:
initiative: 1d20 + 4 ⇒ (18) + 4 = 22

I think i'll be here for a while...

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan tries the all or nothing approach and tries to jump through a window as he shouts ”runaway horse!”

Full action
acrobatics: 1d20 + 1 ⇒ (6) + 1 = 7
bluff: 1d20 + 2 ⇒ (13) + 2 = 15
initiative: 1d20 + 1 ⇒ (5) + 1 = 6

Looking like nothing to me


male Snows of Summer
Argenta Ibn Jad wrote:
I am not sure how we can make that decision without knowing what the options are for the next turn

much like a real chase you wouldn't know what you face until you round the corner..your adversary is going at a steady pace so far but, not with reckless abandon..(ie. he is not choosing double) He does however have a decent head start. It's really up to the players.."play it safe" and hope your target makes a mistake. Or, "run with reckless abandon" and try to catch-up, without knowing what obstacles lie in your path... As soon as I get the rolls/results from everybody..I'll update you on chase progress.(I can tell you right now that, Argenta is keeping pace. She even catches a glimpse of him as he plows through the hallways and locker rooms of the Bathhouse.

Grand Lodge

Male Dwarf Fighter 7/Cleric of Cayden Cailean 1 HP: 75/75 | AC 27 T:13 F: 25 CMD 24| F +12 R +6 W +10 (+2 vs Poison and Spells) | Senses: Darkvision 60 ft, Per +13 (+2 to notice unusual stonework) SM +2

Polanco clambors up to the bouncer and simply BULL RUSHES him out of the way.

CMB: 1d20 + 6 ⇒ (16) + 6 = 22

I have major penalties to both options

Initiative R2: 1d20 + 1 ⇒ (10) + 1 = 11

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Solomon tries to bluff by the guard as Polanco shows up and shoves him out of the way. I'm not with them, excuse me...
bluff: 1d20 + 1 ⇒ (16) + 1 = 17
Initiative: 1d20 ⇒ 15


male Snows of Summer

already explained your options on the discussion page for this chase. I feel if you want to play it like a game board then I really don't need to describe your chase. Hudor will put the gameboard on the slides. In the mean time; I put it in the google docs file link. you can take a look at it as you wish. As mentioned before..if it's unanimous I'll continue to describe the chase and we'll continue to have our role-playing game. However, it you prefer (even 1 of you) we'll interrupt our role-playing game and play this board game. But, please don't expect me to try and describe it and bang an otherwise square object, in to a round hole. If your stuck on knowing what's around every-corner, I've provided all that you need. Just make your rolls and let's get this done.

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Round 2
Initiative above: 15

Bluff (DC 15): 1d20 + 3 ⇒ (8) + 3 = 11; Failed again.

Hudor pleads with the bouncer, "Come on. You are letting a criminal get away here. Don't make me pull out the big guns to get you to move."

Round 3 Initiative:
Init: 1d20 + 2 ⇒ (16) + 2 = 18

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Round 2

Sliding past the guard Argenta skids into the bathhouse. Excuse me, coming through, mind yourself there madam! Sir, please put your towel back on!

Reflex save DC15: 1d20 + 1 ⇒ (14) + 1 = 15

Slipping past the bathers she makes a scramble for the ivy covered wall.

Climb DC10: 1d20 - 2 ⇒ (9) - 2 = 7

Round 3 Init:
1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Solomon will attempt to move the three squares. Solomon rushes around the corner but slips on the slick floor and crashes into a couple patrons and it throws them back into the bath, he however crashes down on to his back. hmmph! Grrr...this why I don't bathe...ouch.
Reflex save: 1d20 ⇒ 2
Climb: 1d20 + 3 ⇒ (7) + 3 = 10 Solomon manages to muster enough strength to hoist himself up the ivy wall just past Argenta.
Initiative: 1d20 ⇒ 4

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

Round 2

Volar tries again to convince the guard to let him get past.

"You've already let my friends in and we booked appointments together. Do me a favor pal!"

bluff, DC15: 1d20 - 1 ⇒ (18) - 1 = 17


male Snows of Summer

The group chases Barnel as quickly as they're able. Barnel gets a head start but the group is not slow to act and immediately pursues. Argenta leads the way with Polanco and his shorter legs..surprisingly right behind the fast moving sorceress. Volar, Smiles, and Tajan are keeping a good stride a couple paces behind Polanco. Hudor is only a step behind the ape while Solomon brings up the rear.

Argenta rounds the corner first and bounds up the stairs to the bathhouse. Having just scene Barnel crash through the window opposite of him the guard is to stunned and lets Argenta pass through the Bathhouse without offering much resistance. Polanco bounds up the stairs with-out any subtleties and shoves past the guard. Tajan and Volar reach the landing at the same time Tajan tries to pursue Barnel through the same window but slips and misses the landing twisting his ankle a bit on the stairs slowing him for the moment. The guard suddenly aware a group of people are pilling up at the entrance to the Bathhouse..puts up his hand and says ,That's enough! You can't bring that monkey in here! And the rest of you! Are you members what's going on here! At that moment, Solomon huffs and puffs his way up the stairs mumbles something about church business and the guard says, of coarse Friar, you may go in and lets Solomon pass while the rest of you remain on the stairwell to the bathhouse.

Ok that was a synopsis of round one. It appears in round one Argenta, Polanco, Solomon..all passed a single obstacle moving forward 1 square. Tajan choose was a full round action requiring him to pass two obstacles to move three squares. Unfortunately, Tajan failed one obstacle by more than 5 so he looses his turn. Volar and Hudor both failed to talk their way pass the guard as well so they're stuck in the Bathhouse stairwell as well. It appears 4 players have already acted in round 2 Volar, Argenta,Solomon, and Hudor. Hudor fumbles on his words again so he'll stay in the Bathhouse, Volar will smooth talk his way past the guard, Argenta tries to "full round" but will only complete one obstacle letting her still move one forward, Solomon will likewise try to full round but unfortunately fail his reflex by more than 5 leaving him on the Mezzanine in round two. That leaves Tajan and Polanco to act in round two...I'll make full description after they've acted. Tajan..Polanco you're up!

Grand Lodge

Male Dwarf Fighter 7/Cleric of Cayden Cailean 1 HP: 75/75 | AC 27 T:13 F: 25 CMD 24| F +12 R +6 W +10 (+2 vs Poison and Spells) | Senses: Darkvision 60 ft, Per +13 (+2 to notice unusual stonework) SM +2

Polanco from here trusts his strength and decides to make a break for it Full Round Action

He attempts to climb first one wall and next another

Climb: 1d20 + 3 ⇒ (17) + 3 = 20

Climb: 1d20 + 3 ⇒ (20) + 3 = 23

Polanco has literally no trouble climbing the pair of walls and makes his way to the third obstacle - the party and bulls his way through.

CMB: 1d20 + 5 ⇒ (7) + 5 = 12

Eh, let's try to end this. Reroll with FIVE STARS

CMB: 1d20 + 5 + 5 ⇒ (7) + 5 + 5 = 17

Get back here ya lousy wart!


male Snows of Summer

Mechanics behind chase:
Ok chase is over Tajan doesn't need to roll. Polanco caught Barnel: Here's how: Polanco because there was some confusion (due to your GM) on how the full round action worked I'm going use your second climb roll for the DC:15 reflex save that was actually required. (you needed to make only 2 checks per raw but you didn't have a choice in which checks you made) So you passed both checks. I'll use your CMB check with the re-roll as a grapple check against Barnel as you catch-up (he has no weapon in hand) You will succeed your grapple check (using the re-roll)

Hudor tries to look away from the guard when he realizes he won a small amount of coin from this same man about a year ago in a game of chance. Too late the guard catches a glimpse of Hudor and declares, I know you! You ain't going anywhere! You used your tricks to cheat me out of me hard earned coin! At the same time the guard waves Volar inside, He can go in...but, no tricksters allowed!*guffaw*! chortles the guard. Inside the bathhouse can be heard exclamations of, What the heck! and Look out a big monkey escaped from the zoo!

Outside on the mezzanine Solomon slips and falls in to a bath but manages to pull himself up with some ivy hanging on a nearby wall. He drops down in to the grounds of the Chelish Embassy. Argenta likewise tries to scale the walls but her hands don't take firm hold of the vines. She sighs in frustration and quickly dodges around the remaining baths to enter the Chelish embasy from an open side gate. Polanco has no trouble with dodging past the baths and hops the wall like a professional acrobat.

On the top of the wall separating the mezzanine section of the bathhouse from the Chelish embasy, Polanco catches a glimpse of Barnel dropping down from an adjacent wall inside the embassy grounds. The sneaky fence hands the hostess some coins and walks through a haughty tawty tea party by some Chelish aristocrats are holding in the garden.
Not wanting their mark to get away, Polanco spies a short-cut to the front of the building where a long decorative pond sits in front of the Embassy. Deducing that is the direction that Barnel will head after he exists the tea party, Polanco takes a gambit, pushes past a servant and goes through two open gates to get to the front of the Chelish embassy before Barnel.

Just as Polanco arrives he sees Barnel come out from the garden not 10 feet from his own position. Barnel starts at the sudden appearance of the Dwarf and bolts for some stepping stones that span across the center of the long pond. Polanco has none of it though and immediately darts into the water at an angle cutting off Barnel's escape.

Polanco doesn't think twice as he launches himself into a flying tackle, knocking Barnel off the stepping stones into the water. Both Dwarf and man pop their heads out of water a moment later gasping for breath of surprise and exhaustion. They both stand simultaneous and Barnel tries to bolt for freedom again...but Polanco has a firm grasp on the man's collar and easily hauls him back. A moment later Solomon and Argenta arrive on scene a crowd of on-lookers is also beginning to gather. The chase is over.

You got your man! Assume the rest of you arrive within the next minute or two. Hudor probably had to take the long way around as the guard to the bathhouse is enjoying his particular little power trip. So what now?

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Grumbling as he finally rejoins the group, "Maybe I should give him a dream of being assaulted by sirens in his sleep..."

Getting back to business and spotting the crowd gathering, "I suggest we take Barnel here to a more private location so we can have a chat with him."

With that said, Hudor shoos the crowd away. "Nothing to see here. Just a misunderstanding. Go back to your business people."

Grand Lodge

Male Dwarf Fighter 7/Cleric of Cayden Cailean 1 HP: 75/75 | AC 27 T:13 F: 25 CMD 24| F +12 R +6 W +10 (+2 vs Poison and Spells) | Senses: Darkvision 60 ft, Per +13 (+2 to notice unusual stonework) SM +2

Polanco huffs and he puffs How on earth did ya let a Dwarf like me catch ya. I got stubby legs and heavy armor on!

Nah I am gonnae tell ya this one time son, we need that artefact and you're gonna hand it over or I am gonna see to it you end up handed over to Chelish jursidiction somehow, ya get me!

Polanco is about ready to start slapping some answers out of the man when Hudor's cooler wetter head takes precedence.

Aye, yer lucky the wetback here has taken an interest in ye. Come on let's goo Polanco drags the man over to a more private location - the back alley behind a tavern perhaps.

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

Volar finally catches up with the group feeling a little tired and trailing a soaking wet Smiler behind him.

"Well done Polanco! I'm certainly glad you were here because I don't think i'd have ever caught up with him. It doesn't help when this one,"
Volar gestures towards Smiler, "decides he'd quite like to just keep swimming all day!"


Male N Ape Animal Companion 3 | HP: 14/16| AC: 19 (14 Tch, 15 Fl) | CMB: +4, CMD: 18 | F: +3, R: +7, W: +2 | Init: +4 | Perc: +5, low light, scent | Speed 30ft, Climb 30ft | Active conditions: 1Str damage, Nauseated

Smiler grins at everyone on hearing his name, then shakes himself dry in a way that reminds everyone of a pet dog.

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

I still don’t like running... Solomon looks around at the scene that’s developing around them. Diplomacy: 1d20 + 5 ⇒ (13) + 5 = 18 Sorry to have made a scene, we got it under control now.


male Snows of Summer

Your party drags an obedient Barnel back to The wounded wisp tavern, where you know you'll not be disturbed questioning your suspect. Questioning Barnel, is surprisingly easy and he, appears to be very forth-coming with what limited info he knows. After he realizes your not going to kill him, and he downs a cup of cheap wine; Barnel reveals the following information:

He has never seen his boss’s face, but suspects she’s a Graycloak and fears that if he goes to jail, he won’t survive a single night.

He thinks his boss is from a “god-hating place” because she hates clerics with a passion.

He was asked to put out inquiries for potential clients interested in something big and expensive that would need to be moved soon

While he doesn’t know the exact location of his boss’s hideout, he knows that the goods are usually kept somewhere on the north side of the Ascendant Court, in a warehouse near the Pitview Pub.

DC:15 sense motive:
Barnel appears to be telling the truth and this is most likely all the help he can offer.

Anything else you want to ask Barnel or do while in the wounded wisp?

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Sense Motive: 1d20 ⇒ 5

"Pitview Pub again."

Looking at Barnel, "I suggest you go into hiding for a few days. Things might get messy for you if you are talking to your boss. Enough people saw us chasing you that your boss probably find out you have been compromised. And stay away from the Graycloaks HQ. That is how we found you after all."


male Snows of Summer

You let Barnel go and enjoy a light meal before departing the Wounded Wisp. As you're settling up the bill, a couple of you notice a courier talking to the Barman. A few moments later the Bartender walks over to your table and drops a note on the table, Looks like Grand-master Torch wants a few words with you... The Bartender says with a raised eyebrow and a sly grin.

Sure enough you look at the note and it has the Grand-master's seal. You open the note that simply reads:

There's been a new development, meet me at the baths in
Calistria's pleasure Salon and report.

Torch

So where to now people?

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

"I would like to go ahead and check out the warehouse Barnel mentioned, but I suppose we need to go and meet the Grand-Master first."

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argenta sighs a little, Oh, Torch...I have heard less than good things about him but we should probably head there first.

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

"I've not met this Torch before. If he's high up in the society i guess we'd best go see him first then."

Potential spoiler - If you do not know anything about Torch do not open:
I sometimes find it tough do work out what Torch's current status with the Pathfinders is and how i should feel about him.


male Snows of Summer

The decision made; your group travels to Calistria's Bathhouses. You arrive to find; A burly half-orc guard stands near the entrance to the bathhouse. Grandmaster Torch reclines in one of the numerous small pools
that make up the sauna, and steam fills the air. An attendant is rubbing a salve on Torch’s burn-ravaged face, but quickly gets up and leaves when Grandmaster Torch gives a silent gesture. The Grandmaster waves your group to enter his chamber and says, “I have news from the Decemvirate and perhaps some assistance for you, but first I would like to hear what your progress is.” He looks at the lot of you intently waiting for your report.

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Hudor takes off his shirt while in the sauna and thinks about taking his pants off but then remembers he has some female party members and decides against it.

Drops of sweat rolling down his chest he begins to speak. "After finding some clues that Graycloaks might be involved with the crime, we managed to track down the fencer of the stolen goods who was frightened for his life from the Graycloaks. He confirmed our suspicion that the Graycloaks were involved. Specifically a woman is the boss. We were informed that the stolen goods was kept in a warehouse and were on our way there to investigate further when we got your summons."

Looks to the others to see if he missed anything.

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

"We believe she is possibly from Rahadoum she certainly hates clerics and although we do not have an exact location for this warehouse we were going to track it down. We have a Rahdoumi thug in the custody of the city watch with a tale to tell or at least would have if Hudor hadn't already told it" Tajan adds with a smile

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argenta simply nods as her companions explain. We have interviewed a variety of witnesses who have provided accounts of what has happened. Oddly some of those statements has disappeared from the Graycloaks files which adds extra evidence of complicity somewhere within the organisation.


male Snows of Summer

Torch listens to your reports with interest and nods his head then he ask, You say, the stolen good s were kept in a warehouse. Have you identified the warehouse? Torch leans forward in anticipation.

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