~God Save The Queen: Victorian Curse of the Crimson Throne~ (Inactive)

Game Master william Nightmoon

The City of Korvosa stands on the Edge of anarchy.


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Sovereign Court

game master

Ah... Well technically the gnome was also unconscious, no one checked if he was still alive so...you just threw a living person Into the pool -_-

If the gnome wasn't dead before, the crocodile definitely finishes the Job, thrashing and quickly grabbing the unconscious gnome, dragging the body under.

Tasche recognized the rifle as a special Hunting rifle, commonly reffered to as an elephant gun. This particular model is a breach loader like a shotgun, but it takes large Rifle rounds. It's said these things can take an ogre down. From a hundred yards away.
Mechanic wise, it has the same range as a rifle(80ft) but deals 2d8 damage and can fire both rounds simultaneously. Attacking like that works like the feat Manyshot for bows, except that because of kickback the attack has a -4 to it. It takes a full round to reload

The magus is also able to identify the wand pretty easily as a wand if acid splash. Frankly it's useless compared to a good gun, but when your out of ammo...

You hear sound coming from the door below, as someone shouts, to hard for you to make out any words though...

Grand Lodge

Male Dwarf Vigilante (Vigilante Identity) Level 1 | HP 15/15 | AC 15 Touch 9 FF 13 (+4 vs giants), CMD 17 (+4 vs. bullrush/trip) | F+7 R +2 W -1 | Init +2| Perc +4

lol... oops.

"S*@$E ON A STICK!" grumbles Arratu, annoyed that there are voices coming through the door before he got a proper chance to look into the pool.

Arratu advances to the lower door, standing against the wall with the door to his left, and slightly lowers his head, readying an action to gore the first non-child to come through it.


Male Human Magus (eldritch archer) 1

Barely making any progress on his goon, thanks to his abysmal strength, Tasche gives up dragging it and watched the gnome. "Woah. I really hope that filled 'im up. I do not want to be next on the menu."

He tosses the wand to Veronica. "Acid splash", he calls out, hoping she'll agree with his analysis. "Could be useful as a backup. Probably better sold to cheap street magicians who can only emulate the real thing. Definitely not as powerful as this beauty", he remarks while tapping his new gun.

Thinking about the economics, Tasche decides he has to chime in "Woah there big guy. Give the money to Doctor Evans? With his faith in the establishment, I think that's the worst place for it. We'll decide later, but I too vote to start a charity of some sort."

Noting that Arratu is in trouble, he starts reloading the elephant gun, eager to try his new toy.

Oops. Oh well. At least we didn't know he was alive.

Am I proficient with the rifle?

Sovereign Court

game master

The rifle is a martial weapon, also please note there are 11 bullets for it, including the one the gnome put in there and didn't fire, oh! It's only a standard action to reload one round, a full round to reload both, forgot to mention if you reload just one ;P

The sounds from the other side of the door stop and it becomes silent... Tension grows.

Grand Lodge

Male Dwarf Vigilante (Vigilante Identity) Level 1 | HP 15/15 | AC 15 Touch 9 FF 13 (+4 vs giants), CMD 17 (+4 vs. bullrush/trip) | F+7 R +2 W -1 | Init +2| Perc +4

Arratu stands poised at the door. He listens carefully.

percep: 1d20 + 7 ⇒ (7) + 7 = 14


Male Human Magus (eldritch archer) 1

"Uh", Tasche whispers, glancing around. "Ideas?" He shrugs, and points his revolver at the door. His new toy is slung over his back, fully loaded.

Gotcha. Already half loaded. I'll pop another one in so that both barrels are loaded.


Crenshaw aims his revolver at the door. "Yeah. Open that and we rain fire."

Readied action to shoot on anyone seeming hostile when the door opens.

Readied Shot: 1d20 + 5 ⇒ (8) + 5 = 13
Readied Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Dwarf Vigilante (Vigilante Identity) Level 1 | HP 15/15 | AC 15 Touch 9 FF 13 (+4 vs giants), CMD 17 (+4 vs. bullrush/trip) | F+7 R +2 W -1 | Init +2| Perc +4

For the sake of moving forward, let's assume the group is arranged around the door, Urhal and Arratu on the sides, with the ranged folks standing ready to open fire. Maybe under cover, if there are any boxes or crate nearby.

Arratu nods at everyone, and staying to the side of the door, tries to swing it wide open.


Sounds good to me.

Sovereign Court

game master

Luckily before Arratu decides to open the door, he hears the sound of a click as he listens, sounding something like the trigger on a fuse Arratu has detected a trap on the door, likely recently set up, do you still want to open the door?

Grand Lodge

Male Dwarf Vigilante (Vigilante Identity) Level 1 | HP 15/15 | AC 15 Touch 9 FF 13 (+4 vs giants), CMD 17 (+4 vs. bullrush/trip) | F+7 R +2 W -1 | Init +2| Perc +4

heck no

Arratu's ears hear a small click, and he motions Urhal to back away as he also backs off.

"Detective... is there a device on this door? I think I almost blew myself halfway to the outer planes."


Male Human Magus (eldritch archer) 1

Tasche narrows his eyes, contemplating the possibilities. Concluding that the lock picking detective may be ever so slightly better than him at identifying the nature of this trap, he decides to stay out of her way. I've annoyed that poor woman plenty today. She doesn't need more problems. He stays back, but lowers his gun a little such that he isn't pointing it at her workspace. "We could go around. Try and flank them. They're expecting us to come through here", he whispers.


Female Changeling Investigator (Empiricist) 1 HP: 9/9 |AC: 17 (tch 13, ff 14) | CMB: 0, CMD +13 | F: +0 R: +5 W: +3 | Init +3 | Perc: +5, Darkvision 60ft. | Spd: 30ft. | Active Conditions: None | Inspiration 3/4

"Let me have a look first. But that sounds like a good alternative."

She moves forward, making sure to not approach from the front, in case of another giant gun on the other side.

Disable Device: 1d20 + 6 + 1d6 ⇒ (4) + 6 + (4) = 14

Grand Lodge

Male Dwarf Vigilante (Vigilante Identity) Level 1 | HP 15/15 | AC 15 Touch 9 FF 13 (+4 vs giants), CMD 17 (+4 vs. bullrush/trip) | F+7 R +2 W -1 | Init +2| Perc +4

"Did it work, Detective? Maybe we should go around the other way... Unless someone knows how to pop a door open from afar. Gun wizard... any spells? "


Male Human Magus (eldritch archer) 1

"Hah!" Tasche laughs at "gun wizard". "Good one big guy. You are certainly most comedic." Snickering, he shakes his head. "Nope. No spells. Door magic ain't really my thing, although I do know a guy." He glances around, and pauses staring at the entrance way. Eyes gleaming with menace, he whirls around. "No spells. But a good wizard uses the right tool for the right job".

He pockets his revolver and aims the elephant gun at the door. A wickedly amused grin covers his face. He whispers to the room, unable to keep his excitement out of his voice. "Hey Madam Belle. Stand back and watch this"


"Good idea. Let's do this." Crenshaw still holds his revolver, ready to shoot at whatever is behind the door.

Grand Lodge

Male Dwarf Vigilante (Vigilante Identity) Level 1 | HP 15/15 | AC 15 Touch 9 FF 13 (+4 vs giants), CMD 17 (+4 vs. bullrush/trip) | F+7 R +2 W -1 | Init +2| Perc +4

Arratu quickly backs up about 40 from the door, before Tasche does something rash.


Female Changeling Investigator (Empiricist) 1 HP: 9/9 |AC: 17 (tch 13, ff 14) | CMB: 0, CMD +13 | F: +0 R: +5 W: +3 | Init +3 | Perc: +5, Darkvision 60ft. | Spd: 30ft. | Active Conditions: None | Inspiration 3/4

Veronica follows suit, not really sure what will happen once that door is opened.

She readies her revolver so she can fire at anything that should charge out when the door is destroyed.

Ready action. Shoot any hostile that comes through the door.


Urhal follows suit with Arratu, though readying himself to attack anything that might come bursting out once the door opens.


Male Human Magus (eldritch archer) 1

Tasche's hand glows with magical power as he drags it down the barrel of the gun, leaving little glowing runes behind. "Bang."

Two glowing bullets streak out of the gun, tearing into the door.

Blow the door open!: 1d20 + 4 ⇒ (13) + 4 = 17
Kaboom!: 4d8 + 2 ⇒ (1, 3, 8, 3) + 2 = 17 Firing both barrels. +1 from arcane strike per barrel.

Not quite a critical hit on a doorframe Veronica, but still a sizeable blast I'd say :D

Sovereign Court

game master

Veronica easily disables the Tigger, it seems someone had rigged a shotgun to the door, and it would have fired had someone not taken the time to cut the cord holding the door shut.

When she finishes the magus lifts his gun and fires at the door. If in bullet was enough to blow a hole in the door, both was enough to blow it away, the door how has a sizable hole down the middle, easily the size of a man's head. You hear the shouts of children and the vile voice of Gaedren shouting. "Quiet, you come in here I'll blow this child's brains out!" he says, firing a warning shot to make sure you got the picture. You hear the scream of a girl as he says this. "you just tell me what you want, I'll be willing to talk about some middle ground if you're willing to talk before you shoot."

Grand Lodge

Male Dwarf Vigilante (Vigilante Identity) Level 1 | HP 15/15 | AC 15 Touch 9 FF 13 (+4 vs giants), CMD 17 (+4 vs. bullrush/trip) | F+7 R +2 W -1 | Init +2| Perc +4

Arratu pauses and considers. That isn't my kid in there. My daughter has been dead for weeks, murdered by that scum. Wonder if I should let the others with more skin in the game talk this out. Still...I've been known to sweet talk a thug or two in my day.

Since I have trained in diplomacy and bluff, I will give this a try. Others please pipe in yourself if you would be helpful.

bluff: 1d20 + 4 ⇒ (12) + 4 = 16

Arratu shouts back: "WE CAME TO KILL YOU GAEDREN. But we are also interested in a couple of children in particular. You speak of a middle ground... how about this? Send out all of the children you have in there, and we will leave. We will probably try killing you again someday, but we'll declare a truce for twenty-four hours."

Maybe he'll buy that. A lie sprinkled with some truth is the easiest lie to accept, but gods help me, I will not voluntarily leave this building until he is as dead as my daughter.

Sovereign Court

game master

Sense Motive: 1d20 + 5 ⇒ (16) + 5 = 21
Gaedren laughs, You think just because I'm old that I'm senile? Your dumber than you sound, that's for sure... Gaedren can be heard moving, and those of you who can see though the hole see movement about 15 feet in, shuffling to the left. How about this then, slide your weapons through that hole you so kindly blew into the door, and I'll walk away from this without sending goons to pin your intestines to your front door when this is over. Otherwise...He fires his gun and another scream can be heard. I'll keep shooting Everyone in here.


"Ok. Let's put it this way." Crenshaw speaks calmly and slowly, tasting every word. "We know you. You've been the cause of many children's disgrace, the ruin of their lives... of my life." He secretly hopes the others will take the chance, given that chance appears. He only needs for the old man to doubt for a second...

"So, if we don't surrender, you'll kill this little one. And? You've killed by the dozens. Do you think you can blame that death on us?" If Gaedren feels intimidated enough, perhaps... "Kill the child. Then tell me, where are you going to hide? Who are you going to use as human shield? You're outnumbered five to one. You've lost, Gaedren. Face it, be a man at least for once in your life."

Hopes here are that he is intimidated enough for the rest to either shoot him without him noticing, or grabbing the child from his claws. I guess he can't watch everyone at the same time.

Intimidate: 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

Male Dwarf Vigilante (Vigilante Identity) Level 1 | HP 15/15 | AC 15 Touch 9 FF 13 (+4 vs giants), CMD 17 (+4 vs. bullrush/trip) | F+7 R +2 W -1 | Init +2| Perc +4

Arratu approaches the door again, so he can stand alongside it. Given the proper moment, he wants to charge in and smash (overrun) Gaedren to the ground... but the children in there are making him hesitate.

I don't see a way out of this situation that doesn't involve bloodshed. Mine and his.


Female Changeling Investigator (Empiricist) 1 HP: 9/9 |AC: 17 (tch 13, ff 14) | CMB: 0, CMD +13 | F: +0 R: +5 W: +3 | Init +3 | Perc: +5, Darkvision 60ft. | Spd: 30ft. | Active Conditions: None | Inspiration 3/4

Now's a good a time as any.

She says, pulling out an extract and downing it. She can feel the affects in less that 6 seconds, and her vision doubles, an invisible eye manifesting just through the hole.

She moves it a little further in, to a vantage point within 10 ft. as she is looking every direction to get the best idea possible of what they are dealing with.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

"Give me a few seconds everyone. Intel is coming shortly."

She whispers to the others, concentrating on her Arcane Eye

I'm kind of assuming that this is kind of like combat where everyone acts at the dame time almost unless not possible (like talking), so she's taken it at least before or while one of the others is talking? Otherwise, it's 6 seconds for it to work.


Urhal creeps to the other side of the door and nods at Arratu, ready to charge in at a moment’s notice.


Male Human Magus (eldritch archer) 1

Tasche drops the elephant gun, concluding that he doesn't have time to reload it. In it's place, he takes up his handy revolver, with a grim look adorning his face. "LAMM", he roars, about to remind the monster who exactly had come to kill him. Then he pauses.

Augusta is in there. Don't let him know that he has power over you. And besides, you don't want him to mention your debt in front of the others. Do not tell him who you are.

He swallows, and concentrates. With a lack of a better plan, he continues the conversation to buy Veronica time. "What goons? If you had goons capable of stringing us up by our intestines, they already would have done so. The only thing you have left is a bunch of scared children." He laughs without humour, and advances towards the door. We'll form a plan after we know more

Untrained Intimidate Aid Another: 1d20 ⇒ 15

Sovereign Court

game master

Gaedren remains silent, a moment passes before you hear something. Something hits the floor near the door, and a door can be heard opening, it's creaking hindges squealing in protest from being opened to forceably. Gaedren is running!
Initiative is the party (Doesn't matter the order as long as your first), then Gaedren. However any attacks at the moment against him have full consealment.


Urhal slams open the door and runs into the room, through to door Gaedren went through if possible.


"Holy Shyte!" Crenshaw quickly runs and tries to pursue Gaedren while attempting a wild shot in the hopes he at least manages to cripple the criminal.

Swift: Judgement of Justice (+1 to Hit).
Move: Pursue him.
Standard: Shoot him (and hopefully hurting him).

Shoot, Judgement: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Male Dwarf Vigilante (Vigilante Identity) Level 1 | HP 15/15 | AC 15 Touch 9 FF 13 (+4 vs giants), CMD 17 (+4 vs. bullrush/trip) | F+7 R +2 W -1 | Init +2| Perc +4

"GARWWWWARRRR! ARRATU! " The angry monster sprints in on Urhal's heels.

If Arratu can reach Gaedren, he will attempt to overrun him, leaving him prone. If Gaedren is too far, Arratu will double move, pursuing Gaedren as best as he can.

overrun: 1d20 + 7 ⇒ (9) + 7 = 16 +5 strength with my mutagen buffs, +2 powerful maneuvers feat


Male Human Magus (eldritch archer) 1

Blue lightning dances over Tasche's hand, and slams it downwards in one swift motion accompanied by a sharp cry of a strange arcane language, before dashing forwards with unearthly speed.

Ignoring anyone in the room, he heads straight for Lamm, pushing his way past his companions. "I can catch him" is the only yelled explanation given. Tasche knows full well that he can't afford to be distracted by the possibility of encountering Augusta at this time, so he charges without looking.

Casting expeditious retreat and sprinting 60 ft towards Lamm. I may not be able to injure him this turn, but the next one...

Sovereign Court

game master

As each of you burst I to the room, Gaedren had strategically thrown his hostage just right to have anyone charging through the door trip over them.
some saves: 1d20 ⇒ 10
some saves: 1d20 ⇒ 1
some saves: 1d20 ⇒ 19
some saves: 1d20 ⇒ 11 Sebastian trips over the little girl and faceplants, most of the others able to easily step over her, however each of you is slowed down. Sebastian is now prone, the rest of you only move 25ft(except Tasche who moves 55ft.)

The room is wide, and open in the middle with the deck dropping off into the beach below, where low tide has exposed the black sand.

Gaedren had slipped through a door to left, Veronica goes to the girl and checks if she is alright, finding the child unwounded, although brused a little.
It appears Lamm was bluffing, as the girl is the only child in this room. The door to the left leads outside, where you can see the docks leading to the fishing boat at the end. Gaedren fires a shot at Tesche, who had manages to come out onto the docks,
Ranged touch: 1d20 + 4 ⇒ (9) + 4 = 13
The magus successfully dodges, able to step out of the path of the bullet just in time.

Grand Lodge

Male Dwarf Vigilante (Vigilante Identity) Level 1 | HP 15/15 | AC 15 Touch 9 FF 13 (+4 vs giants), CMD 17 (+4 vs. bullrush/trip) | F+7 R +2 W -1 | Init +2| Perc +4

Will a 30 foot move put me in melee range?


Male Human Magus (eldritch archer) 1

"He's heading for the boat!" cries Tasche, ducking the oncoming fire. Again, he forces his power into his hand, causing it to glow with power.

You know, I've never actually done this outside of testing. Here's hoping it doesn't blow up.

He brings his hand to his revolver, charging it with power. It glows brightly, the runes holding the excess well. "Remember Ada? She sends her regards".

Revolver Touch Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

He pauses only momentarily to shoot, before continuing to chase the human monster.

Swift: pool point for +1, standard: shoot, move: try to get onto the boat. If he has an obvious melee weapon drawn and he can't get around, Tasche will just stop out of reach.

Did you say something about the Locksmith card giving me bonuses here?

Daily Abilities Remaining:

1st level - True strike
0th level - Dancing lights, Daze, Mage hand
3/4 Arcane Pool Points


Urhal runs as fast as he can trying to get to the fishing boat.

Come on, can't fail now. The bastard's so close, I can almost feel my fist slamming into his face. He'll pay, I'll make sure of it.

Double-moving to try and get onto the fishing boat.


"Damn!" Crenshaw stands up quickly and runs towards the fleeing Gaedrel.

Grand Lodge

Male Dwarf Vigilante (Vigilante Identity) Level 1 | HP 15/15 | AC 15 Touch 9 FF 13 (+4 vs giants), CMD 17 (+4 vs. bullrush/trip) | F+7 R +2 W -1 | Init +2| Perc +4

Arratu continues his pursuit. If he can reach Gaedren in a single move action, he will also do a overrun maneuver.

overrun: 1d20 + 7 ⇒ (15) + 7 = 22+5 strength with my mutagen buffs, +2 powerful maneuvers feat

If he has to double move, I will stop on the dock next to Gaedren, blocking his way back to the factory.


Female Changeling Investigator (Empiricist) 1 HP: 9/9 |AC: 17 (tch 13, ff 14) | CMB: 0, CMD +13 | F: +0 R: +5 W: +3 | Init +3 | Perc: +5, Darkvision 60ft. | Spd: 30ft. | Active Conditions: None | Inspiration 3/4

There's explosions of gun fire and shouting as the group stampedes after Lamm. Veronica takes chase as well, hoping to get to him to talk before the others can get their vengeance.

Sovereign Court

game master

Yes, Tache received a +2 on all rolls that are Dex based, including attacks, for this combat.
Gaedren takes a hit in the arm, he curses, the other approaching him Although a double move would get you on the boat, it also puts you right next to Lamm, and unfortunately he's blocking the way to the boat. This dock is only 5ft wide so Arratu manages to get his manuver off, and Urthal is blocked by Gaedren.

Gaedren is slamed as the strange man Arratu blasts past him, blocking the way.
Gaedren curses, looking around.
He quickly realized he was both outnumbered, and outgunned. It wasn't gonna be a good idea to try and fight either of the men blocking his way, and soon he'd just be shot.
In one last attempt to get away, Gaedren dives into the water off the dock Geadren provokes AOO from Arratu and Urthal, likely ending the fight.

Grand Lodge

Male Dwarf Vigilante (Vigilante Identity) Level 1 | HP 15/15 | AC 15 Touch 9 FF 13 (+4 vs giants), CMD 17 (+4 vs. bullrush/trip) | F+7 R +2 W -1 | Init +2| Perc +4

"ARRATUUUU!" bellows the monster as he puts his head down to gore Gaedren before he jumps into the water.

Gore to-hit: 1d20 + 5 ⇒ (3) + 5 = 8 (strength)
Gore damage: 1d6 + 7 ⇒ (3) + 7 = 10 (primary natural attack: 1.5 str damage)

Mutagen Buffs: +4 alchemical str, +2 natural AC, -2 Intelligence


Male Human Magus (eldritch archer) 1

Grinning, Tasche calls after Arratu "Crush him!". His revolver tracks Gaedren as he falls, and as he splashes into the water Tasche fires, the bullet sparking with magic power.

He will not escape. I can't afford that.

I don't suppose I can shoot him while he's in the water, can I? Just in case...
Attack roll: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Damage with Arcane strike: 1d8 + 2 ⇒ (4) + 2 = 6

Sovereign Court

game master

As Gaedren is shot in the water he begins to flail in his last attempts to remain conscious before sinking below the murky water...

If he's still alive, won't be for too long before the criminal mastermind drowns.
If not, then now is the day that Gaedren Lamm has payed for his crimes. May his soul rot in the deepest pits of the abyss.

Despite the commotion and gunfire, no-one seems to have payed your escapades any mind.


Urhal dives into the water and grabs Gaedren, hauling him up onto the dock. He spits in the gangsters face and smiles, saying, ”Gods, I’ve wanted to do that,” before kneeling and muttering, ”You’re not gettin’ out of this that easily you bastard.”

Swim: 1d20 + 4 ⇒ (8) + 4 = 12


Crenshaw is not too thrilled to leave Gaedren to drown, since he doesn't believe in leaving a loose end and the possibility that Gaedren once more escapes by sheer luck. He's about to give his revolver to anyone and dive himself, when Urhal jumps.

"Bring back the bastard, we need to be sure he's properly dealt with."

Grand Lodge

Male Dwarf Vigilante (Vigilante Identity) Level 1 | HP 15/15 | AC 15 Touch 9 FF 13 (+4 vs giants), CMD 17 (+4 vs. bullrush/trip) | F+7 R +2 W -1 | Init +2| Perc +4

"Let's tie him up and then bring him back. Do you possess healing power to bring him back, Mr. Crenshaw?" inquires Arratu. "Otherwise, thanks to my time with Dr.Evans, I do know first aid and can at least stabilize him. He certainly has much to answer for. "

heal check to stabilize: 1d20 + 6 ⇒ (16) + 6 = 22


"Actually, with 'properly dealt with' I meant we must be sure he's dead."

Grand Lodge

Male Dwarf Vigilante (Vigilante Identity) Level 1 | HP 15/15 | AC 15 Touch 9 FF 13 (+4 vs giants), CMD 17 (+4 vs. bullrush/trip) | F+7 R +2 W -1 | Init +2| Perc +4

"Bwa ha ha ha! I absolutely agree, Mr. Crenshaw. But first, maybe we can get some answers. I'm sure we all have questions. Let's tie him up, leave him unconscious, and finish exploring the rest of this place. I'll carry the mook with me. Not about to put him down and give him a chance to escape. After we are done looking around, we can.... deal with him."


Male Human Magus (eldritch archer) 1

"Indeed. Well done Mr Urhal." Tasche claps Urhal on the back, grinning.

"Why wait?" Tasche trails off. "What answers could he have beyond lies?" He shakes his head and beads his revolver on the corpse. "We should 'properly deal with' him now." Swallowing nervously he continues, "I'm sure a casual search of the facility will turn up our missing children. I'm sure."

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