Goblins the Musical (Inactive)

Game Master PlotBunny

Dunna nunna nunna nunna dunna nunna nunna nunna goblins GOBLINS!


1 to 50 of 254 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Dunna nunna nunna nunna dunna nunna nunna nunna goblins GOBLINS!


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

I ninja dotted the thread.

Dot, then delete. It still appears in your campaigns!


male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

Ronk has made his little dot
He even made it disappear
Now begins a sorta new plot
To which.. ha.. we will..hehe, adhere


2 people marked this as a favorite.
Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

I think I may have finally come up with a Twitchy superstition.

She earnestly believes that reason can be effective in inter-goblin communication. If that isn't a superstition, I don't know what is.


male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

Some of these were very entertaining


Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

I'm working on Medge's fancy 20 point buy version!


male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

All the points went into Charisma. Ronk is now sporting a fancy 14! Also I have picks some superstitions and I apologize in advance Twitchy!

Readers are evil soul stealing creature. Burning their books releases the souls trapped in the book. This is where ghosts come from.

a hiccup is mark of that evil spirit has entered in your body.

Also I will not be retraining to bloodrager due to my hatred of complete retraining of a class. Though I do defiantly find the class interesting. I am defiantly going for Dragon Disciple. Any spells will be for buffing the Ronk and blowing stuff up!


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

It's a pity about not going bloodrager. A draconic bloodrager could qualify for dragon disciple without multi-classing.

EDIT: Are you trying to wreck our marriage, Ronk?

Twitchy LOVES books. She'd work hard to save them!


Male Goblin Druid (Swamp Druid) 3 | HP 26/26 | AC 18, touch 13 Flat-footed 15 | CMB +0 | CMD 13 | Fort +5, Ref +4, Will +8 | Perception +10 (+2 when hearing, +1 in swamp)

Hello, all! Sorry for my absence, things have been getting kind of rough in my life. Gurp has been upgraded to 20 point buy, making him even wiser and even less pleasant to talk to.

As for superstitions, Gurp's got enough to make up for anyone else lacking them. For example, Gurp believes:

-The swamp is not just a place, but a being with many different voices with different personalities. Gurp claims to be able to hear at least two of them.

-The swamp wants everybody to worship it. Luckily, it is not a jealous deity, and doesn't mind other gods being worshiped alongside it.

-Slugs are obviously the world's greatest lifeforms, followed by other gastropods (snails and limpets), black dragons (who are to be avoided rather than respected), alligators (also to be avoided), and goblins, in that order.

-Dogs and horses are not only evil, but demons spawned from the corpses of gnomes and humans that aren't properly mutilated.

-Eating things gives you a portion of their strength, no matter how weak the food is. Hearts and livers give the most power.

-Reading stealing your soul is just a dumb story created by stupid Licktoads. The only things that can steal your soul are dogs, horses, alligators, black dragons, and really angry slugs.

-Anyone who uses swamp mojo other than Gurp is either stealing it, using an off-brand knockoff, or is a cool guy who Gurp should hang out with.

-Gurp is not allowed to use non-swamp mojos, because too much mojo can give you a headache. Or a stroke.

I've got about a dozen others, but I don't want to take up the whole discussion page.


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

Oh no you don't!

I insist you keep going!


2 people marked this as a favorite.
M Leopard Hexcrafter Lvl 3 HP 19/24| AC 15| T 11| FF14| CMD 15| F+5| Ref+3|W+3 | Init+3 | Per+2

I was picturing a scene where Mortimer lies next to Twitchy like a giant bolster with her turning the pages of a book :P

But don't worry, we get to burn spellbooks. The way to teach a witch's familiar new spells is to burn the page into ashes, then feed it to his familiar.


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

I like that picture, Mort!


Male Goblin Druid (Swamp Druid) 3 | HP 26/26 | AC 18, touch 13 Flat-footed 15 | CMB +0 | CMD 13 | Fort +5, Ref +4, Will +8 | Perception +10 (+2 when hearing, +1 in swamp)

Sure. I may have been exaggerating when I said a dozen, though.

-Slugs have unspeakably powerful swamp mojo, but lack the limbs and vocal chords to cast spells.

-The way you decorate your dwelling directly correlates to how powerful you are. That's why Vorka died like a chump.

-The swamp hears everything you say and think while you are standing in its waters.

-Not only can swamp plants think, they are also constantly judging you.

-Dread Overking Squishy achieved his current intelligence by eating the few slugs that died in the bag and gaining their power.

-The swamp is haunted by the spirits of the longshanks that have died in it. The swamp keeps them suppressed, but sometimes lets them run wild when it gets bored.

-The voices of the swamp are usually friendly to each other, but sometimes argue. It is usually a bad idea to pick a side when this happens.

-Frogs and toads are vaguely semi-sacred to the swamp; they are to be treated well most of the time, but you're not really risking the swamp's wrath if you kill a few. Just try not to wipe out the population.

-Swamp gas is highly flammable because the swamp knows how much goblins like fire. Whenever a goblin accidentally blows themselves to smithereens because of a poorly-placed fire, that is the swamp's way of teaching goblins fire safety.


male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

I never intended Ronk to like readers. It will be fun to go threw that. More personal growth for Ronk.
And I know bloodrager would be easier but I honestly don't like retraining of classes. It just feels weird.


2 people marked this as a favorite.
Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

I love that I can make Medge’s background outrageous. The short version of her timeline goes:

Born in Traveling Circus---Becomes Circus Performer --Sold to Pirates---Becomes Master Pirate---Medge V Shark---Picked up By Kindly Merchant Ship---Literally Thrown off Ship Into Swamp---Finds Licktoads, Joins By Threating to Stab Anybody Who Protests---Magical Fireworks Swamp Adventure

For superstitions I’ve got:

-Anybody who doesn’t take good care of a Pet-Friend brings doom and shame upon themselves. They must be exiled before they doom everyone else.

-Being defeated by a Gnome or Halfling turns you into one of them

-Sailing without a Toad on board is very bad luck

-Ear size is a measure of a creature’s greatness. Small eared races are lesser beings. The best way to show your superiority is to stab them

-Stabbing solves all problems. If the problem isn’t fixed you haven’t stabbed it enough

-Wings are good luck. A goblin who has acquired a good pair of insect wings, bird wings, bat wings or even dragon wings will live longer! It's a scientific fact.

- Wish someone ‘Good Luck’. Telling them to ‘Break a Leg’ will cause them to break a leg. Conversely, if you want someone to actually break a leg the best way to do it is to hit them with a heavy object. Yes, you could tell
them to break a leg and wait for it to happen, but why deprive yourself of the fun?

-Writing and Math can steal the words and numbers out of your head, but ONLY if you’re weak. Medge is too strong for that!


Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

Fancy 20 point buy Medge is up!


male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

Glad you liked it. I loved the ear one!

The Exchange

Complain about the new boards here!

A suggestion if I may, is it possible to change the title so that the gameplay and discussion do not have the same titles? Else its confusing.


Mort sorry for the confusion but I cannot change them. I did not think about it actually, sorry crew. :(


male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

Also the GM is feeling self-conscious of her song


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

Why? Her song was terrific. No GM previously ever gave us a song.

I do not have Twitchy shifted to 20 pt goodness yet. I'm still trying to think about where those build points will go with a handsome husband. Should I be building up charisma a little? Hopefully, Ronk loves me for my mind.


male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

Ronk loves him some nerdy! Plus Twitchy has that awesome hat. Mort needs a hat. Pink Skinned Sky Voice we need a quest to get Mort a cool hat or mask so he is part of the tribe. And the bird too! Ronk will continue to make his demands!

Honestly dex and int are the best stats for an alchemist. It what they do.

Also totally looking forward to Ronk learning he has magic. Should be amusing.


Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

The song was good. Medge approves!


M Leopard Hexcrafter Lvl 3 HP 19/24| AC 15| T 11| FF14| CMD 15| F+5| Ref+3|W+3 | Init+3 | Per+2

Its ok to feel self conscious while singing. The cure is singing moar!

Hat! Hat!

Now that's a cool hat.

I think a robin hood hat cap will suit Zeli.

Or if we all go pirating, pirate hats for us all!


Male Goblin Druid (Swamp Druid) 3 | HP 26/26 | AC 18, touch 13 Flat-footed 15 | CMB +0 | CMD 13 | Fort +5, Ref +4, Will +8 | Perception +10 (+2 when hearing, +1 in swamp)

Gurp has been updated once more! In addition to the sheet being slightly easier to read, Gurp now has his goals (protect the swamp and pass on his genes) and a secret. Not to mention, after all this time, Gurp the Druid actually speaks Druidic now! I'm not sure how I managed to miss that for so long.

Anyways, a rough timeline for Gurp is as follows:

Born--abandoned in swamp--feral scavenger--learns to talk from spying on goblins--fights a slug--feels bad about it--hears swamp whispers--bonds with Squishy--starts harassing Licktoads for some reason--goes on an adventure out of spite.

The Exchange

Complain about the new boards here!

I'm still pondering if it was possible for Awakened animals to give awakened offspring. Is it? Need to fix that before fixing up the timeline.


Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10
Gurp of the Swamp wrote:
Gurp now has his goals (protect the swamp and pass on his genes)

Now, I'm not saying Gurp should look at the beautiful Queen Mother, fall in love and break into a romantic Gurp-type song to woo her. Nope. That is definitely not what I'm thinking....

Mort, thank you for rolling a 20. Medge needs all the help that she can get!


male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

I would ship it!

Also bravo Medge and Mort


That’s up to Gurp, but way to go Mortimer you raised Queenie's deposition. See the Bonuses tab form now on for gm buffs ;)

Lyric Diplomacy - When a Dread Pirate performs during their persuasion they get a +2 enhancement to Diplomacy.


1 person marked this as a favorite.

Note even though Queen raised everyone's deposition of her to you guys i will not be doing this often, but I wanted to make sure the party had access to someone who could raise you all. Since we will not be going to town to raise to party. ;)


1 person marked this as a favorite.
M Leopard Hexcrafter Lvl 3 HP 19/24| AC 15| T 11| FF14| CMD 15| F+5| Ref+3|W+3 | Init+3 | Per+2

Nice, Twitchy. A lot more diplomatic then I would have managed =)

Also a certain symmetry that since you got your wedding disrupted you're the one who told us why we did what we did. Which...for goblins, is actually very reasonable. For humans...maybe not so much >.<


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

Thank you. I really wish that diplomacy was a class skill for Twitchy. She talks so much, she really needs that skill!

Oh well. That's what Medge, Mort and the Hubby are for!


male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

Ronk would be a great party face!


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

Twitchy pats Ronk on the his monster hat. "Yeah, I wanna party when I see that face, so why not?"

She glances at Mort. "Better not answer that."


1 person marked this as a favorite.
M Leopard Hexcrafter Lvl 3 HP 19/24| AC 15| T 11| FF14| CMD 15| F+5| Ref+3|W+3 | Init+3 | Per+2

You know, I like this GM. Lets keep her :)


male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

This is freaking hilarious! Plotbunny is my roommate and since Queen Janka has an accent and she is saying it out loud trying to figure out how to type it. And I am amused by it. Could be tired from work but it was very funny.


Thx Mortimer, I had hoped you all would like the twist. :)
I just wanted to give you all some time to try remembering your conversation with the lizard-folk of the Underbelly tribe, Mha ha ha ha.

Sorry Medge but Queenie is starting to think you are not taking her seriously.


Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

Nah, Medge's good at offended people. Thinking about the consequences of her actions just isn't her style ;)


male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

Holy Hell Medge! My ribs hurt now I hope you are happy. I love your rants!


Medge you are funny!


male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

Perks to living with the GM are that I can physically poke them to post.

Downside to living with the GM is that they can do it to Me!


1 person marked this as a favorite.
male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

Mort and Twitchy sucker-punched Ronk right in the feels! Well done I knew waiting to reply to Janka was the right idea :)


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

Very nice on your song. Mine of course was a librarian's fantasy...


M Leopard Hexcrafter Lvl 3 HP 19/24| AC 15| T 11| FF14| CMD 15| F+5| Ref+3|W+3 | Init+3 | Per+2

A bucket of cold water was liberally splashed ^^


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

Wah! You got water on my books!

I love you, Mort! :D

The Exchange

Complain about the new boards here!

I sort of pictured Mortimer as not a very studious sort. As in he'll read, if there's nothing better to do. He has some kind of ADHD, and a fairly big ego to boot. He's bloody smart, when he puts his (usually) lazy @ss to it. Basically the sort of dude who other students hate, because he's the sort of dude who could party all night, and score As for the exam the next day.


male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

Twitchy, you couldn't wait until we left the court. As a person I love the song by the way. Books are wonderful. But Ronk is going to need baby steps. Baby steps!


male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

I want to know if I can reallocate some of my skill points to reflect the background I swear I will write up soon!


I allowed everyone to upgrade their character with allocation of points. So if for some reason you think you made a boo boo with something at level up you guys have till Feb. 14 to change it, Happy Valentine's Day.


M Leopard Hexcrafter Lvl 3 HP 19/24| AC 15| T 11| FF14| CMD 15| F+5| Ref+3|W+3 | Init+3 | Per+2

I think we can move on to chasing lizards in the dark.

1 to 50 of 254 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Goblins the Musical All Messageboards

Want to post a reply? Sign in.