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Goblins 2: The Wreckin'-ing! (Inactive)
Game Master Dave Young 992

Most adventurers consider goblins to be nothing more than little pests. These goblins are different. They're big pests!



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King of Goblins *MAP*

I think Reta is right. You'd need the quickdraw feat to get a full attack in this instance.

Or, maybe not. Time to do some light reading.


Female Goblin Fighter(TWF) 8
stats:
AC 22; Int. +5; Perception +16; Hp's 78/79; Fort: +9, Ref: +8, Will: +6

Yeah I was thinking the Quick Draw feat as well(if Reta survives that far, will have to look into that at next level). But there again, in past instances, I have a tendency to be incorrect far more than correct.


King of Goblins *MAP*

5' step is a free action, allowing a full-round attack action. 5' move is a move action, meaning you can draw, but would only get one attack.

Velag, like Reta, had to draw his weapons, so only 1 attack for now.


King of Goblins *MAP*

Round 2

Velag 27
Stix 25
Orc 1- 21
Bucko 16
Jinxy 13
Cap'n 10
Reta 7
Minotaurs 6
2 Orcs 3

MAP

Orc 1 kneels and casts a spell on himself.

Bucko's next.


Female Goblin Fighter(TWF) 8
stats:
AC 22; Int. +5; Perception +16; Hp's 78/79; Fort: +9, Ref: +8, Will: +6

Gotcha. And I think we skipped Stix. Or does getting knocked back change things for him?


Male Goblin Fighter (Archer) Level 8

Stix directs Turboflex 5 feet away from melee. Stix will then unload on the bull who bullrushed him

Attack 1 Manyshot:1d20 + 17 ⇒ (20) + 17 = 37 For:2d6 + 25 ⇒ (3, 2) + 25 = 30
Attack 2:1d20 + 17 ⇒ (1) + 17 = 18 For:1d6 + 13 ⇒ (3) + 13 = 16
Attack 3:1d20 + 12 ⇒ (5) + 12 = 17 For:1d6 + 13 ⇒ (5) + 13 = 18

I've been forgetting point blank shot. That is where the additonal to hit and damage bonus are coming from.


King of Goblins *MAP*

Sorry, Stix. I did skip you. I'll take your first attack as rolled. You got knocked back, but there's nothing else about it but your position.

Turboflex isn't there. He's not even on the ship you left behind. Look at the map. Stix is in a problematic situation. These things can hit.


Male Goblin Fighter (Archer) Level 8

Why did I leave Turboflex behind? That was my valiant steed and I paid good money for him.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30
GM Goblin King wrote:
Velag, like Reta, had to draw his weapons, so only 1 attack for now.

Velag drew swords as his move action last round (when he cast his Divine favor spell). Full attack should stand. Though I do notice that I made a fourth attack but I don't yet have Impy 2-W-F -- that's a my bad.


King of Goblins *MAP*
Stix Gibber wrote:
Why did I leave Turboflex behind? That was my valiant steed and I paid good money for him.

if you insist, you can bring him. He'll be tasty to something, I'm sure.

Velag did get his full attack. Stix gets hit with an AO for 22 damage.

MAP


Female Goblin Fighter(TWF) 8
stats:
AC 22; Int. +5; Perception +16; Hp's 78/79; Fort: +9, Ref: +8, Will: +6

Bucko is up. And Stix, that Attack #1(the Manyshot one) is a possible crit.


Male Goblin Fighter (Archer) Level 8

Right, missed that. Oh and each attack is at a -1 extra. Forgot to up the deadly Aim penalty at level 8.

Confirm Crit:1d20 + 16 ⇒ (13) + 16 = 29 For an additional:4d6 + 50 ⇒ (2, 6, 3, 1) + 50 = 62
Longbows rule for this very reason.


male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

"Orcses castses spells but orcses dumb-f&~&ers!"

Bucko attempts misfortune hex upon the nearest orc...
Will save DC 17


King of Goblins *MAP*

Jinxy fires arrows at the captain, hitting him once.

Cap'n Renyldz responds with a fireball, killing 2 orcs, and injuring the other orc and 2 minotaurs. Jinxy seems unaffected.

The table and a tapestry at the back burst into flames...

Also, there's a map. Move your guys.

Reta's up.


Female Goblin Fighter(TWF) 8
stats:
AC 22; Int. +5; Perception +16; Hp's 78/79; Fort: +9, Ref: +8, Will: +6

Lol! Daaaaang! That ain't no joke! Longbows do rule. :) As per the crit damage though, refer to THIS. I think even though you critted with Manyshot, you only multiply the damage as if it were 1 arrow. So basically you would add another 2d6 + 26. But that's just the way I read it. Easily open to interpretation.

Taking a nasty hit from the minotaur, Reta takes a step over and unleashes a flurry of attacks.

5' step(Free) to D 42; Full Attack M 1

TWF + Piranha Strike + Twin Attack(SA)
Attack #1, Main Hand: +1 Adamantine Dogslicer: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d4 + 14 ⇒ (2) + 14 = 16

Attack #1, Off-hand +1 Dogslicer: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 1d4 + 14 ⇒ (2) + 14 = 16

Attack #2, Main Hand: +1 Adamantine Dogslicer: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d4 + 14 ⇒ (1) + 14 = 15

Attack #2, Off-hand +1 Dogslicer: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d4 + 14 ⇒ (1) + 14 = 15

Wow. Not a single hit. Typical. Did I mention this happens to me in every game I'm in? No? Sorry. Probably should've warned you all.

AC 24(due to Defensive flurry); Hp's 55


King of Goblins *MAP*

I forgot to say that the hex had no apparent effect.

M1 and M2 hit Reta once for 18 damage.

M3 and M4 do nothing. M4 is still blind.

M5 misses Stix twice.

M7 swings on the captain, managing to gore him for some damage.

8 and 9 stay put.

M10 hits the captain, too, but it doesn't drop him.

The fire doesn't seem to be spreading for the moment.

The 2 orcs in the back are dead.

Did Velag or Stix move?

Round 3

Velag 27
Stix 25
Orc 1- 21
Bucko 16
Jinxy 13
Cap'n 10
Reta 7
Minotaurs 6

MAP


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Based on the text descriptions, M10 moved up in the description to be able to hit Bucko and the Captain, and Velag's 5' step had made him adjacent in order to make with the hacky-slashy goodness last round. However, on the map, M10's out of reach of where Bucko used to be (and, for that matter, the captain) since Greataxes aren't reach weapons). As such, I updated M10's position to be correct, which leaves him adjacent to a happy, happy Velag (who's a little shocked that M10's not ground beef yet...

So... Nope, Velag's not moved since that 5' step at his turn. Unless M10's down and bleeding, he won't likely move this round either.


Female Goblin Fighter(TWF) 8
stats:
AC 22; Int. +5; Perception +16; Hp's 78/79; Fort: +9, Ref: +8, Will: +6

You're actually up, Velag.


King of Goblins *MAP*

Minotaurs have 10' reach.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Indeed. Which is why he's *now* 10 feet from the Captain and Bucko's former position -- and not 20' as he was before.


male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

How high is the ceiling? How high can Minotaurs reach?


King of Goblins *MAP*

The ceiling is 30' high. They can reach 20'.


King of Goblins *MAP*

Unless they jump really high, maybe...


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag looks up at the cow and growls, "Stoopit cow. All them cuts and no dead. I think you like getting cutted.... Then me about to make you very happy!" He pulls some extra hatred into his frosty blade and goes about the nasty business of killing.

If they can all take multiple bane hits from Velag and not fall down, we have big trouble.

Left Hand: +1 Frost Shortsword (1st): 1d20 + 12 + 2 + 2 ⇒ (7) + 12 + 2 + 2 = 23 {bane, divine favor} for 1d4 + 2 + 3 + 2 + 1d6 + 2 + 2d6 ⇒ (4) + 2 + 3 + 2 + (3) + 2 + (5, 3) = 24{destruction, divine favor, frost, bane}

Right Hand: +1 Shortsword: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30 {divine favor} for 1d4 + 1 + 3 + 2 ⇒ (1) + 1 + 3 + 2 = 7 {destruction, divine favor}

Left Hand: +1 Frost Shortsword (2nd): 1d20 + 7 + 2 + 2 ⇒ (20) + 7 + 2 + 2 = 31 {bane, divine favor} ... ooh! A threat...
Confirmation Roll: 1d20 + 7 + 2 + 2 ⇒ (7) + 7 + 2 + 2 = 18

Cow is AC 18 or less and Velag is happy...:

Crit Damage: 2d4 + 4 + 6 + 4 + 1d6 + 4 + 2d6 ⇒ (3, 3) + 4 + 6 + 4 + (4) + 4 + (3, 4) = 35{destruction, divine favor, frost, bane} If only Bane and frost dice doubled...

Cow is AC 19 or more and Velag is sad..:

Non-Crit Damage: 1d4 + 2 + 3 + 2 + 1d6 + 2 + 2d6 ⇒ (4) + 2 + 3 + 2 + (2) + 2 + (4, 2) = 21{destruction, divine favor, frost, bane}


King of Goblins *MAP*

Cow is dead or less.


King of Goblins *MAP*

Stix's turn. He has to move. Maybe tumble to avoid AOs.


male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

"Good host makes man-cows yummy, tenderize....makes jerky laters."


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag laughs, "This one too cut up. Him ground cow now."


King of Goblins *MAP*

Stix withdraws, provoking only 1 AO, which misses.

The remaining orc fires a spell at the cap'n and misses (I rolled 2 1's in a row!)

Velag 27
Stix 25
Orc 1- 21
Bucko 16
Jinxy 13
Cap'n 10
Reta 7
Minotaurs 6

Bucko's up.


male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko throws another glitterdust this time at M1 & M2

"Needes salted!"


King of Goblins *MAP*

M1 is blinded, M2 glows prettily.

Jinxy runs back, trying to put out the fire. He cuts down a burning tapestry and stomps on it.

The cap'n draws his big falchion and full attacks M7, managing to score a crit for some solid damage.

It's time for the lovely and vivacious Reta to do her thing.


Female Goblin Fighter(TWF) 8
stats:
AC 22; Int. +5; Perception +16; Hp's 78/79; Fort: +9, Ref: +8, Will: +6

Missing horribly the last time, Reta's anger gets re-directed towards her weapons. "STOOPID SLICERS! YOU CUT BULL PEOPLE UP BETTER THIS TIME!" She reprimands as she turns into a swirl of blades.

AC 24; Attack M1

TWF + Piranha Strike + Twin Attack(SA)
Attack #1, Main Hand +1 Adamantine Dogslicer: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d4 + 14 ⇒ (4) + 14 = 18

Attack #1, Off-hand +1 Dogslicer: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d4 + 14 ⇒ (2) + 14 = 16

Attack #2, Main Hand +1 Adamantine Dogslicer: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d4 + 14 ⇒ (1) + 14 = 15

Attack #2, Off-hand +1 Dogslicer: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d4 + 14 ⇒ (3) + 14 = 17

Crit threat roll.
Attack #2(again), Off-hand +1 Dogslicer: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d4 + 14 ⇒ (2) + 14 = 16

Check this: Out of 9 rolls I've managed a 2,3,3,4,5,6,11,20 and another 3 on a threat. Seriously? Does Paizo sell new dice rollers? :P

As she manages to only connect once, she fumes even more. "STOOPID SLICERS!"


King of Goblins *MAP*

Don't feel bad. i'm in the "elves" game, and we're getting smeared. Can't roll for $#(+. You'll get lucky, eventually.

Reta hit twice for 35 damage. The blinded minotaur is in trouble.

I'll take the minotars' turn later. Gotta watch Revolution. LOL!


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

I think we all have that one character who's cursed by the diceroller. Mine's a ranger.


King of Goblins *MAP*

In spite of its blindness, M1 manages to hit Reta with its axe for 11 damage.

M2 misses with the axe, but gores her for 8 more.

M3 doesn't do diddly, but it's a little burnt.

M4 stays put, but is no longer blind.

M5 moves, but can't attack.

M7 swings at Bucko, goring him for 6 damage.

M8 and M9 stay put.

Round 4

Velag 27
Stix 25
Orc 1- 21
Bucko 16
Jinxy 13
Cap'n 10
Reta 7
Minotaurs 6

MAP


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag looks at the dead cow, then scans for a nearby target. Them hits hard. Me not want that, and me need be nastier still.

He focuses his attention inward and shifts his defensive judgement to Justice, and snarls as he directs even more power into the Destruction judgement. He then calls upon the Grey Master's magic to protect him, casting Shield of Faith. He then runs up to stand beside Reta next to the blinded minotaur, "Me help with the choppies?"

Active Effects:

Judgements:
  • Justice (+2 profane bonus to hit)
  • Destruction (+4 profane damage to weapons, surged)

Spells:

  • Divine Favour (+2 luck bonus to hit and damage - 6 rounds remaining)
  • Shield of Faith (+3 deflection bonus to AC, 80 rounds remaining)

AC: 24 / 19 (Touch) / 19 (Flatfoot) {5 Dex, 1 Size, 5 Armour, 3 deflection}


Male Goblin Fighter (Archer) Level 8

Sorry bout the disappearance. Back now. M5 is gonna get some sticks up his #$#

Stixs growls and the uncomfortable situation he is in. Why the hell did I forget Stones he wonders. This is why I even bothered to bring that rat along. Regardless, one of the minos was rolling in on him. Time ta point the big bad bull-y down. Arrows fly, pew pew pew.

Attack 1 MAnyshot:1d20 + 16 ⇒ (1) + 16 = 17 For:2d6 + 24 ⇒ (1, 6) + 24 = 31
Attack 2:1d20 + 16 ⇒ (1) + 16 = 17 For:1d6 + 12 ⇒ (6) + 12 = 18
Attack 3"1d20 + 11 ⇒ (20) + 11 = 31 For:1d6 + 12 ⇒ (2) + 12 = 14

OW!!!! What is up with those results

Confirm Crit:1d20 + 11 ⇒ (13) + 11 = 24 For an Additional:2d6 + 24 ⇒ (2, 1) + 24 = 27


King of Goblins *MAP*

Glad to have you back, Shanosuke! Were you visiting your family in Japan?

Stix misses with the first couple of arrows after his harrowing flight from stomp-age, but his last shot finds the heart of the minotaur that the cap'n attacked, and it falls dead.


Male Goblin Fighter (Archer) Level 8

Stix gets a smug look on his face. "An dats howya stickem Mcgibbans."
Mcgibbans:"Ribbit"


King of Goblins *MAP*

Orc 1 seems to not have a lot of magic that will work for this situation. The cap'n looks close to dead, but the orc casts a spell that fills his immediate area with a wispy fog.

Bucko...

MAP


male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko throws a sleet storm into the square filled with wispy smoke....

"Stupid orc in coldses keeps fer breakfasts."


King of Goblins *MAP*

Bucko's firefighting skills would normally be appreciated, but not at present by most of this event's attendees. Did you forget to move him?

Jinxy falls, in spite of his good acrobatics, and the Cap'n moves and pulls out a potion.

Reta...


Female Goblin Fighter(TWF) 8
stats:
AC 22; Int. +5; Perception +16; Hp's 78/79; Fort: +9, Ref: +8, Will: +6

"CHOP BULL PEOPLE UP, VELAG! RETA'S STOOPID SLICERS SEEM TO BE NO WORK! LET RETA CHECK AGAIN." She says as she swings furiously once again.

Attack M1 again.

TWF + Piranha Strike + Twin Attack(SA)
Attack #1, Main Hand +1 Adamantine Dogslicer: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d4 + 14 ⇒ (3) + 14 = 17

Attack #1, Off-hand +1 Dogslicer: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d4 + 14 ⇒ (3) + 14 = 17

Attack #2, Main Hand +1 Adamantine Dogslicer: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d4 + 14 ⇒ (4) + 14 = 18

Attack #2, Off-hand +1 Dogslicer: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d4 + 14 ⇒ (4) + 14 = 18

I give up.

AC 24 still.

"YEP. STOOPID SLICERS STILL NO WORK." She proceeds to glare at one, "STOOPID SLICERS!"


King of Goblins *MAP*

M1 is still blind, flails and can't hit anything.

M2 manages to hit Reta once for 14 damage.

M3 falls, and M4 moves forward slowly.

M5 moves and hits Bucko for 12.

M8 and M9 sit there grinning.

Round 5

Velag 27
Stix 25
Orc 1- 21
Bucko 16
Jinxy 13
Cap'n 10
Reta 7
Minotaurs 6

MAP


male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko is supposed to be flying high above the stupid cow-men....


King of Goblins *MAP*

Oh, that's right. Forget it.

Not gonna go back and change anything, now. Just keep rolling.


Male Goblin Fighter (Archer) Level 8

I'm confused, I said I was shooting at M5, which did I actually kill?

Whatever, This round I am taking out M5.

Attack 1/w Manyshot:1d20 + 16 ⇒ (2) + 16 = 18 For:2d6 + 24 ⇒ (1, 1) + 24 = 26
Attack 2:1d20 + 16 ⇒ (6) + 16 = 22 For1d6 + 12 ⇒ (4) + 12 = 16
Attack 3:1d20 + 11 ⇒ (18) + 11 = 29 For:1d6 + 12 ⇒ (3) + 12 = 15

Thats right, I said EAT IT!!......Ah whats with those stupid rolls.


male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko does his best goblin pinata impression wishing he could taunt the cow-men into taking extra swings at him.


King of Goblins *MAP*

Stix slaughters M5. This goblin archer thing is working out pretty well...LOL

The orc is still under the weather. He tries a spell, but there's no effect you can see.

Pinata...


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag looks at Reta and says, "It the holes. They take the goodchops away. See, look."

He then smiles at Blindy McCow and says, "You not see this, but should sure feels it." He cackles and wills the hatred of the Grey Master into his frosty sword to chop the Minotaur into Guard Tartar.

Left Hand: +1 Frost Shortsword (1st): 1d20 + 12 + 2 + 2 + 2 + 2 ⇒ (17) + 12 + 2 + 2 + 2 + 2 = 37 {bane, divine favor, justice} for 1d4 + 2 + 4 + 2 + 1d6 + 2 + 2d6 ⇒ (1) + 2 + 4 + 2 + (3) + 2 + (4, 2) = 20 {destruction, divine favor, frost, bane}

Right Hand: +1 Shortsword: 1d20 + 12 + 2 + 2 + 2 ⇒ (5) + 12 + 2 + 2 + 2 = 23 {divine favor, justice} for 1d4 + 1 + 4 + 2 ⇒ (1) + 1 + 4 + 2 = 8 {destruction, divine favor}

Left Hand: +1 Frost Shortsword (2nd): 1d20 + 7 + 2 + 2 + 2 + 2 ⇒ (6) + 7 + 2 + 2 + 2 + 2 = 21 {bane, divine favor, justice} for 1d4 + 2 + 4 + 2 + 1d6 + 2 + 2d6 ⇒ (3) + 2 + 4 + 2 + (1) + 2 + (4, 1) = 19 {destruction, divine favor, frost, bane}

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