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| 3,101 to 3,150 of 3,696 |
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| GM Goblin King |
| King of Goblins *MAP* |
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I think Reta is right. You'd need the quickdraw feat to get a full attack in this instance.
Or, maybe not. Time to do some light reading.
| Reta Bigbad |
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Female Goblin Fighter(TWF) 8 stats:
AC 22; Int. +5; Perception +16; Hp's 78/79; Fort: +9, Ref: +8, Will: +6 |
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Yeah I was thinking the Quick Draw feat as well(if Reta survives that far, will have to look into that at next level). But there again, in past instances, I have a tendency to be incorrect far more than correct.
| GM Goblin King |
| King of Goblins *MAP* |
|
5' step is a free action, allowing a full-round attack action. 5' move is a move action, meaning you can draw, but would only get one attack.
Velag, like Reta, had to draw his weapons, so only 1 attack for now.
| Stix Gibber |
| Male Goblin Fighter (Archer) Level 8 |
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Stix directs Turboflex 5 feet away from melee. Stix will then unload on the bull who bullrushed him
Attack 1 Manyshot:1d20 + 17 ⇒ (20) + 17 = 37 For:2d6 + 25 ⇒ (3, 2) + 25 = 30
Attack 2:1d20 + 17 ⇒ (1) + 17 = 18 For:1d6 + 13 ⇒ (3) + 13 = 16
Attack 3:1d20 + 12 ⇒ (5) + 12 = 17 For:1d6 + 13 ⇒ (5) + 13 = 18
I've been forgetting point blank shot. That is where the additonal to hit and damage bonus are coming from.
| GM Goblin King |
| King of Goblins *MAP* |
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Sorry, Stix. I did skip you. I'll take your first attack as rolled. You got knocked back, but there's nothing else about it but your position.
Turboflex isn't there. He's not even on the ship you left behind. Look at the map. Stix is in a problematic situation. These things can hit.
| Velag Wordeater |
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Male Goblin! Inquisitor: 8 Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30 |
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Velag, like Reta, had to draw his weapons, so only 1 attack for now.
Velag drew swords as his move action last round (when he cast his Divine favor spell). Full attack should stand. Though I do notice that I made a fourth attack but I don't yet have Impy 2-W-F -- that's a my bad.
| GM Goblin King |
| King of Goblins *MAP* |
|
Jinxy fires arrows at the captain, hitting him once.
Cap'n Renyldz responds with a fireball, killing 2 orcs, and injuring the other orc and 2 minotaurs. Jinxy seems unaffected.
The table and a tapestry at the back burst into flames...
Also, there's a map. Move your guys.
Reta's up.
| Reta Bigbad |
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Female Goblin Fighter(TWF) 8 stats:
AC 22; Int. +5; Perception +16; Hp's 78/79; Fort: +9, Ref: +8, Will: +6 |
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Lol! Daaaaang! That ain't no joke! Longbows do rule. :) As per the crit damage though, refer to THIS. I think even though you critted with Manyshot, you only multiply the damage as if it were 1 arrow. So basically you would add another 2d6 + 26. But that's just the way I read it. Easily open to interpretation.
Taking a nasty hit from the minotaur, Reta takes a step over and unleashes a flurry of attacks.
5' step(Free) to D 42; Full Attack M 1
TWF + Piranha Strike + Twin Attack(SA)
Attack #1, Main Hand: +1 Adamantine Dogslicer: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d4 + 14 ⇒ (2) + 14 = 16
Attack #1, Off-hand +1 Dogslicer: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 1d4 + 14 ⇒ (2) + 14 = 16
Attack #2, Main Hand: +1 Adamantine Dogslicer: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d4 + 14 ⇒ (1) + 14 = 15
Attack #2, Off-hand +1 Dogslicer: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d4 + 14 ⇒ (1) + 14 = 15
Wow. Not a single hit. Typical. Did I mention this happens to me in every game I'm in? No? Sorry. Probably should've warned you all.
AC 24(due to Defensive flurry); Hp's 55
| GM Goblin King |
| King of Goblins *MAP* |
|
I forgot to say that the hex had no apparent effect.
M1 and M2 hit Reta once for 18 damage.
M3 and M4 do nothing. M4 is still blind.
M5 misses Stix twice.
M7 swings on the captain, managing to gore him for some damage.
8 and 9 stay put.
M10 hits the captain, too, but it doesn't drop him.
The fire doesn't seem to be spreading for the moment.
The 2 orcs in the back are dead.
Did Velag or Stix move?
Round 3
Velag 27
Stix 25
Orc 1- 21
Bucko 16
Jinxy 13
Cap'n 10
Reta 7
Minotaurs 6
| Velag Wordeater |
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Male Goblin! Inquisitor: 8 Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30 |
|
Based on the text descriptions, M10 moved up in the description to be able to hit Bucko and the Captain, and Velag's 5' step had made him adjacent in order to make with the hacky-slashy goodness last round. However, on the map, M10's out of reach of where Bucko used to be (and, for that matter, the captain) since Greataxes aren't reach weapons). As such, I updated M10's position to be correct, which leaves him adjacent to a happy, happy Velag (who's a little shocked that M10's not ground beef yet...
So... Nope, Velag's not moved since that 5' step at his turn. Unless M10's down and bleeding, he won't likely move this round either.
| Velag Wordeater |
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Male Goblin! Inquisitor: 8 Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30 |
|
Velag looks up at the cow and growls, "Stoopit cow. All them cuts and no dead. I think you like getting cutted.... Then me about to make you very happy!" He pulls some extra hatred into his frosty blade and goes about the nasty business of killing.
If they can all take multiple bane hits from Velag and not fall down, we have big trouble.
Left Hand: +1 Frost Shortsword (1st): 1d20 + 12 + 2 + 2 ⇒ (7) + 12 + 2 + 2 = 23 {bane, divine favor} for 1d4 + 2 + 3 + 2 + 1d6 + 2 + 2d6 ⇒ (4) + 2 + 3 + 2 + (3) + 2 + (5, 3) = 24{destruction, divine favor, frost, bane}
Right Hand: +1 Shortsword: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30 {divine favor} for 1d4 + 1 + 3 + 2 ⇒ (1) + 1 + 3 + 2 = 7 {destruction, divine favor}
Left Hand: +1 Frost Shortsword (2nd): 1d20 + 7 + 2 + 2 ⇒ (20) + 7 + 2 + 2 = 31 {bane, divine favor} ... ooh! A threat...
Confirmation Roll: 1d20 + 7 + 2 + 2 ⇒ (7) + 7 + 2 + 2 = 18
| GM Goblin King |
| King of Goblins *MAP* |
|
Stix withdraws, provoking only 1 AO, which misses.
The remaining orc fires a spell at the cap'n and misses (I rolled 2 1's in a row!)
Velag 27
Stix 25
Orc 1- 21
Bucko 16
Jinxy 13
Cap'n 10
Reta 7
Minotaurs 6
Bucko's up.
| GM Goblin King |
| King of Goblins *MAP* |
|
M1 is blinded, M2 glows prettily.
Jinxy runs back, trying to put out the fire. He cuts down a burning tapestry and stomps on it.
The cap'n draws his big falchion and full attacks M7, managing to score a crit for some solid damage.
It's time for the lovely and vivacious Reta to do her thing.
| Reta Bigbad |
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Female Goblin Fighter(TWF) 8 stats:
AC 22; Int. +5; Perception +16; Hp's 78/79; Fort: +9, Ref: +8, Will: +6 |
|
Missing horribly the last time, Reta's anger gets re-directed towards her weapons. "STOOPID SLICERS! YOU CUT BULL PEOPLE UP BETTER THIS TIME!" She reprimands as she turns into a swirl of blades.
AC 24; Attack M1
TWF + Piranha Strike + Twin Attack(SA)
Attack #1, Main Hand +1 Adamantine Dogslicer: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d4 + 14 ⇒ (4) + 14 = 18
Attack #1, Off-hand +1 Dogslicer: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d4 + 14 ⇒ (2) + 14 = 16
Attack #2, Main Hand +1 Adamantine Dogslicer: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d4 + 14 ⇒ (1) + 14 = 15
Attack #2, Off-hand +1 Dogslicer: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d4 + 14 ⇒ (3) + 14 = 17
Crit threat roll.
Attack #2(again), Off-hand +1 Dogslicer: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d4 + 14 ⇒ (2) + 14 = 16
Check this: Out of 9 rolls I've managed a 2,3,3,4,5,6,11,20 and another 3 on a threat. Seriously? Does Paizo sell new dice rollers? :P
As she manages to only connect once, she fumes even more. "STOOPID SLICERS!"
| GM Goblin King |
| King of Goblins *MAP* |
|
Don't feel bad. i'm in the "elves" game, and we're getting smeared. Can't roll for $#(+. You'll get lucky, eventually.
Reta hit twice for 35 damage. The blinded minotaur is in trouble.
I'll take the minotars' turn later. Gotta watch Revolution. LOL!
| GM Goblin King |
| King of Goblins *MAP* |
|
In spite of its blindness, M1 manages to hit Reta with its axe for 11 damage.
M2 misses with the axe, but gores her for 8 more.
M3 doesn't do diddly, but it's a little burnt.
M4 stays put, but is no longer blind.
M5 moves, but can't attack.
M7 swings at Bucko, goring him for 6 damage.
M8 and M9 stay put.
Round 4
Velag 27
Stix 25
Orc 1- 21
Bucko 16
Jinxy 13
Cap'n 10
Reta 7
Minotaurs 6
| Velag Wordeater |
|
Male Goblin! Inquisitor: 8 Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30 |
|
Velag looks at the dead cow, then scans for a nearby target. Them hits hard. Me not want that, and me need be nastier still.
He focuses his attention inward and shifts his defensive judgement to Justice, and snarls as he directs even more power into the Destruction judgement. He then calls upon the Grey Master's magic to protect him, casting Shield of Faith. He then runs up to stand beside Reta next to the blinded minotaur, "Me help with the choppies?"
Spells:
AC: 24 / 19 (Touch) / 19 (Flatfoot) {5 Dex, 1 Size, 5 Armour, 3 deflection}
| Stix Gibber |
| Male Goblin Fighter (Archer) Level 8 |
|
Sorry bout the disappearance. Back now. M5 is gonna get some sticks up his #$#
Stixs growls and the uncomfortable situation he is in. Why the hell did I forget Stones he wonders. This is why I even bothered to bring that rat along. Regardless, one of the minos was rolling in on him. Time ta point the big bad bull-y down. Arrows fly, pew pew pew.
Attack 1 MAnyshot:1d20 + 16 ⇒ (1) + 16 = 17 For:2d6 + 24 ⇒ (1, 6) + 24 = 31
Attack 2:1d20 + 16 ⇒ (1) + 16 = 17 For:1d6 + 12 ⇒ (6) + 12 = 18
Attack 3"1d20 + 11 ⇒ (20) + 11 = 31 For:1d6 + 12 ⇒ (2) + 12 = 14
OW!!!! What is up with those results
Confirm Crit:1d20 + 11 ⇒ (13) + 11 = 24 For an Additional:2d6 + 24 ⇒ (2, 1) + 24 = 27
| GM Goblin King |
| King of Goblins *MAP* |
|
Glad to have you back, Shanosuke! Were you visiting your family in Japan?
Stix misses with the first couple of arrows after his harrowing flight from stomp-age, but his last shot finds the heart of the minotaur that the cap'n attacked, and it falls dead.
| GM Goblin King |
| King of Goblins *MAP* |
|
Bucko's firefighting skills would normally be appreciated, but not at present by most of this event's attendees. Did you forget to move him?
Jinxy falls, in spite of his good acrobatics, and the Cap'n moves and pulls out a potion.
Reta...
| Reta Bigbad |
|
Female Goblin Fighter(TWF) 8 stats:
AC 22; Int. +5; Perception +16; Hp's 78/79; Fort: +9, Ref: +8, Will: +6 |
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"CHOP BULL PEOPLE UP, VELAG! RETA'S STOOPID SLICERS SEEM TO BE NO WORK! LET RETA CHECK AGAIN." She says as she swings furiously once again.
Attack M1 again.
TWF + Piranha Strike + Twin Attack(SA)
Attack #1, Main Hand +1 Adamantine Dogslicer: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d4 + 14 ⇒ (3) + 14 = 17
Attack #1, Off-hand +1 Dogslicer: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d4 + 14 ⇒ (3) + 14 = 17
Attack #2, Main Hand +1 Adamantine Dogslicer: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d4 + 14 ⇒ (4) + 14 = 18
Attack #2, Off-hand +1 Dogslicer: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d4 + 14 ⇒ (4) + 14 = 18
I give up.
AC 24 still.
"YEP. STOOPID SLICERS STILL NO WORK." She proceeds to glare at one, "STOOPID SLICERS!"
| GM Goblin King |
| King of Goblins *MAP* |
|
M1 is still blind, flails and can't hit anything.
M2 manages to hit Reta once for 14 damage.
M3 falls, and M4 moves forward slowly.
M5 moves and hits Bucko for 12.
M8 and M9 sit there grinning.
Round 5
Velag 27
Stix 25
Orc 1- 21
Bucko 16
Jinxy 13
Cap'n 10
Reta 7
Minotaurs 6
| GM Goblin King |
| King of Goblins *MAP* |
|
Oh, that's right. Forget it.
Not gonna go back and change anything, now. Just keep rolling.
| Stix Gibber |
| Male Goblin Fighter (Archer) Level 8 |
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I'm confused, I said I was shooting at M5, which did I actually kill?
Whatever, This round I am taking out M5.
Attack 1/w Manyshot:1d20 + 16 ⇒ (2) + 16 = 18 For:2d6 + 24 ⇒ (1, 1) + 24 = 26
Attack 2:1d20 + 16 ⇒ (6) + 16 = 22 For1d6 + 12 ⇒ (4) + 12 = 16
Attack 3:1d20 + 11 ⇒ (18) + 11 = 29 For:1d6 + 12 ⇒ (3) + 12 = 15
Thats right, I said EAT IT!!......Ah whats with those stupid rolls.
| GM Goblin King |
| King of Goblins *MAP* |
|
Stix slaughters M5. This goblin archer thing is working out pretty well...LOL
The orc is still under the weather. He tries a spell, but there's no effect you can see.
Pinata...
| Velag Wordeater |
|
Male Goblin! Inquisitor: 8 Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30 |
|
Velag looks at Reta and says, "It the holes. They take the goodchops away. See, look."
He then smiles at Blindy McCow and says, "You not see this, but should sure feels it." He cackles and wills the hatred of the Grey Master into his frosty sword to chop the Minotaur into Guard Tartar.
Left Hand: +1 Frost Shortsword (1st): 1d20 + 12 + 2 + 2 + 2 + 2 ⇒ (17) + 12 + 2 + 2 + 2 + 2 = 37 {bane, divine favor, justice} for 1d4 + 2 + 4 + 2 + 1d6 + 2 + 2d6 ⇒ (1) + 2 + 4 + 2 + (3) + 2 + (4, 2) = 20 {destruction, divine favor, frost, bane}
Right Hand: +1 Shortsword: 1d20 + 12 + 2 + 2 + 2 ⇒ (5) + 12 + 2 + 2 + 2 = 23 {divine favor, justice} for 1d4 + 1 + 4 + 2 ⇒ (1) + 1 + 4 + 2 = 8 {destruction, divine favor}
Left Hand: +1 Frost Shortsword (2nd): 1d20 + 7 + 2 + 2 + 2 + 2 ⇒ (6) + 7 + 2 + 2 + 2 + 2 = 21 {bane, divine favor, justice} for 1d4 + 2 + 4 + 2 + 1d6 + 2 + 2d6 ⇒ (3) + 2 + 4 + 2 + (1) + 2 + (4, 1) = 19 {destruction, divine favor, frost, bane}
| 3,101 to 3,150 of 3,696 |
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