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Goblins 2: The Wreckin'-ing! (Inactive)
Game Master Dave Young 992

Most adventurers consider goblins to be nothing more than little pests. These goblins are different. They're big pests!



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2,851 to 2,900 of 3,696 << first < prev | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | next > last >>

Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Maybe Stix stay up with mounts while we get good stuffs? :P


male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

Klepy wants all treasure, Stix wants none.... ;)


King of Goblins *MAP*

You've got your leftenants to watch the mounts. Stix should go with. They's stuff a-goin' on!


Male Goblin Fighter (Archer) Level 8

I'm just gonna chill with the mounts for now. Stix ain't very good in tight spaces.


male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

"Youses keeps yer hands off F~~&o, she mine!...."


King of Goblins *MAP*

OK. The 3 of you go to the bottom, Velag scouts ahead a little, and he sees something.


HP 92/92

Tark sees statues ahead... obviously they need smashing...


King of Goblins *MAP*

Darkvision 60'. Velag can see something. Maybe he'll say something!

MAP


Male Goblin Fighter (Archer) Level 8

In the meantime Stix is outside looking for smurfs.
Hehehehe, that's hilarious. Hehehe.


King of Goblins *MAP*

A horde of smurfs appear out of nowhere, killing the mounts, then attacking Stix. All your leftenants are dead, too.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag says, "It's statues. Stoopit rockies."


King of Goblins *MAP*

They stand up from prone. Gobbies within 60' can see them. They smile hungrily at Velag.

Init:
Velag
Bucko
Tark
Gargoyles

Map

The area is only roughly square, but they have just enough room to fly.


Male Goblin Fighter (Archer) Level 8

Ugh! I can't seem to get out of this goblin funk I'm in! I wanna post but I am flat dead on inspiration at the moment. Just can't seem to get into it. Bleh! Stix is still just hangin outside. I'll probably head into the whole when I get inspired.


King of Goblins *MAP*

Don't burn out just yet! You're on the verge of greatness.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag says, "Statues to killses! They the bestest!"

Drawing both swords, he steps forward and pokes at the one on the left saying, "Somebody Help Velag flank!"

Left-Hand: +1 Frosty Shortsword 1d20 + 11 ⇒ (15) + 11 = 26 for 1d4 + 2 + 1d6 ⇒ (1) + 2 + (2) = 5 {frost}
Right-Hand: +1 Shortsword 1d20 + 11 ⇒ (10) + 11 = 21 for 1d4 + 1 ⇒ (4) + 1 = 5


King of Goblins *MAP*

Velag hits easily, cutting the stony creature with one of his magic weapons.


male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

Evil Eye hex on one of them or -2 to attack rolls.....

"Smashes themses!"


King of Goblins *MAP*

It worked on the one on Velag. TARK!


HP 92/92

Shhhh... when you yell like that, you wake Tark up.

Tark charges forward... "Haaarrrruuuu!!!!"

Attack Modifiers:

BAB: +7
STR: +4
Size: +1
Earthbreaker: +2
Power Attack: -2
Goblin Bravery: +1
Charge: +2

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 15 ⇒ (13) + 15 = 28

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker): 1d10 + 16 ⇒ (8) + 16 = 24 + fire damage 1d6 ⇒ 3


King of Goblins *MAP*

Tark hits the gargoyle with a satisfying thud. Chunks of rock fly from it as it counterattacks. It misses with its claws, but bites and gores him for 7.

Velag isn't so lucky, and takes 10 damage from his hexed opponent.

Round 2:

Init:
Velag
Bucko
Tark
Gargoyles

Map


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag winces as the thing hits him, "That not nice. Now me really hurt you.... nastyhead"

Having pronounced judgement against the stoopit thing, his wounds start to heal as he drives his swords into the nice rocky flesh...

Fast healing: 3 (current hp: 26/52)

Left-Hand: +1 Frosty Shortsword 1d20 + 11 ⇒ (12) + 11 = 23 for 1d4 + 2 + 1d6 ⇒ (3) + 2 + (4) = 9 {frost}
Right-Hand: +1 Shortsword 1d20 + 11 ⇒ (18) + 11 = 29 for 1d4 + 1 ⇒ (1) + 1 = 2


male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko targets the baddie with the misfortune hex....

"Youses gonna has a bad day."


HP 92/92

Tark continues the smackdown.

Attack Modifiers:

BAB: +7
STR: +4
Size: +1
Earthbreaker: +2
Power Attack: -2
Goblin Bravery: +1

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 15 ⇒ (14) + 15 = 29
ATTACK ROLL 2 (Flaming Earthbreaker): 1d20 + 10 ⇒ (11) + 10 = 21

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker): 1d10 + 13 ⇒ (1) + 13 = 14 + fire damage 1d6 ⇒ 3
DAMAGE ROLL 2 (Earthbreaker): 1d10 + 13 ⇒ (1) + 13 = 14 + fire damage 1d6 ⇒ 6


King of Goblins *MAP*

Tark's foe fairly explodes. Shattered stone flies everywhere!

The remaining gargoyle must be unnerved, since it misses on all but its gore attack, doing 5 damage to Velag. It's not backing down.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag cackles with glee, "The more you fight, the longer Velag can hurt you!"

Took 5 damage, healed 3 (due to Fast healing: 3) : Current hp: 24/52

Left-Hand: +1 Frosty Shortsword 1d20 + 11 ⇒ (15) + 11 = 26 for 1d4 + 2 + 1d6 ⇒ (1) + 2 + (2) = 5 {frost}
Right-Hand: +1 Shortsword 1d20 + 11 ⇒ (3) + 11 = 14 for 1d4 + 1 ⇒ (4) + 1 = 5


male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko cackles wildly to extend the gargoyles current misfortune!


King of Goblins *MAP*

Finish it, Tark!


HP 92/92

Tark moves in for the kill and swings...

Attack Modifiers:

BAB: +7
STR: +4
Size: +1
Earthbreaker: +2
Power Attack: -2

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 12 ⇒ (13) + 12 = 25
ATTACK ROLL 2 (Flaming Earthbreaker): 1d20 + 7 ⇒ (11) + 7 = 18

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker): 1d10 + 13 ⇒ (3) + 13 = 16 + fire damage 1d6 ⇒ 1
DAMAGE ROLL 2 (Earthbreaker): 1d10 + 13 ⇒ (3) + 13 = 16 + fire damage 1d6 ⇒ 3


King of Goblins *MAP*

Splat. Or, crunch. It flies apart noisily.

Further down, you see a door that appears to be locked, somehow.

MAP


male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

"Lookses big door."


HP 92/92

Tark grabs his lock pick and begins bashing the door down with it.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag finds a place to hide while Tark knocks gently on the door.

Stealth: 1d20 + 25 ⇒ (6) + 25 = 31


King of Goblins *MAP*

There may be a goblin who can open the door.


male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko casto detecto magico......


King of Goblins *MAP*

Nothing magical. Is Stix still around?


Male Goblin Fighter (Archer) Level 8

I'm still here. Just chillin outside the cave keepin watch. Waitin for something to happen


King of Goblins *MAP*

OK. Tark bashes the door down after a few minutes, and inside you find a great deal of treasure; gold and gems, mostly, but there's a lot of platinum, too. The markings on the door are destroyed, though you did note that it must have been placed there long after the building collapsed.

MAP


male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

Placed on map.


King of Goblins *MAP*

There is literally enough to swim in.

You're 8th level now, too.


Male Goblin Fighter (Archer) Level 8

Me too? I understand if not.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag says, "We trades coinses with Lizard King for new toys? Anything else in there even snazzier?"


King of Goblins *MAP*

No. Just treasure you could swim in. You'll need your mounts and your flunkies to cart it all out. You could see if the LK would get you items for it. He's not a "magic shop," but he'd at least know what you can do to trade it for items if he can't get them.


male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

"Bucko now knows talks to anyting is very good!"

nearly leveled, need to pick some new spells. black tentacles?


King of Goblins *MAP*

You don't pick new spells at 8th. You can at 9th. You'll need to get other spells in the usual ways. You get your 8th level patron spell, though.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag's done -- took keen edge as the new spell, gained another int point (and the skill points that come with it), and may I say: "Yay for iterative attacks" and also "Yay for second judgement!"

Also, as a side note: Witches (like Wizards) gain 2 new spells every time they level.


King of Goblins *MAP*
Velag Wordeater wrote:
Also, as a side note: Witches (like Wizards) gain 2 new spells every time they level.

I don't know why I trust my memory on things like that. It never works out!


Male Goblin Fighter (Archer) Level 8

You never answered my question, should I too gain a level or no since I was not involved?


King of Goblins *MAP*

Yes, you level, too.


male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

"Weses 8th wonderses ofs tha world!"


King of Goblins *MAP*

Who'da thunk it?

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