Tark Bashflat |
Round 1 Attack
BAB: +7
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Goblin Bravery: +1
ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 17 ⇒ (4) + 17 = 21
ATTACK ROLL 2 (Flaming Earthbreaker): 1d20 + 12 ⇒ (11) + 12 = 23
STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6
Challenge: +6
DAMAGE ROLL 1 (Earthbreaker): 1d10 + 22 ⇒ (3) + 22 = 25 + fire damage 1d6 ⇒ 3
DAMAGE ROLL 2 (Earthbreaker): 1d10 + 22 ⇒ (8) + 22 = 30 + fire damage 1d6 ⇒ 2
Fangz bite: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Trip: 1d20 + 6 ⇒ (12) + 6 = 18
Normal: 23
Raged: -2
Challenge: -2
Current AC: 19 (21 vs the target of his challenge)
Normal: 82
Raged: +14
Wounds: -0
Current HP: 82
GM Goblin King |
Fangz is staggered, but he could attack. But he missed. We'll wait for B and V to go before resolving it.
Velag Wordeater |
Velag rushes in, saying, "Oh, so you're the nastyhead. We kill now, 'kay?"
Swift Action Pronounced (Boosted) Judgement: Destruction
Move Action: Get behind monster
Action: Cast Flames of Faithful on Right-Handy Sword
Knowledge (Planes) Creature Lore: {weaknesses} 1d20 + 10 ⇒ (6) + 10 = 16
Shield of Faith: +3 Deflection to AC, 5 minutes, 3 rounds left.
Expy Retreat: 6 minutes, 8 rounds left
Flames of Faithful: 10 rounds left
Boosted Judgement: +4 damage, until end of combat or change judgement
Velag Wordeater |
19? At my current range? (I did mark Velag's position on the map, that's a mite more reach than I expected) Still, that wasn't nice at all. Now I won't feel bad when Velag hurts it.
GM Goblin King |
We haven't finished the surprise round. The monster croaked, and I still need will saves for 2 of you and your mounts.
Bucko 1d20 + 5 ⇒ (19) + 5 = 24 1d4 ⇒ 1
Rakingdog 1d20 + 1 ⇒ (3) + 1 = 4 1d4 ⇒ 3
Stix 1d20 + 1 ⇒ (5) + 1 = 6 1d4 ⇒ 4
Pony 1d20 ⇒ 6 1d4 ⇒ 4
Velag: You didn't spot it in the surprise round, so running up to something you didn't really see means an AoO. It has a big reach, and it saw you when you broke cover.
19 hp. BFD! LOL
GM Goblin King |
Bucko made his save, Stix and the mounts didn't. They are staggered for 3 rounds (Bucko's dog), and 4 rounds (Stix and Turboflex), respectively.
Bucko can act normally in round 1, so he can cast a spell and move. The others are limited to either a move or a standard, but not both.
I probably should have rolled all that in the first place, but I usually don't. We've been anticipating this for many levels, so it bears some attention on my part.
GM Goblin King |
The Mogo goes before Stix, and after Bucko. Did he cast a spell?
Manyshot is part of a full attack, so Stix can't do that.
GM Goblin King |
Easy problem to solve, just cut the damage half to 12
Once Bucko goes, we'll see what happens.
GM Goblin King |
Nothing I'm aware of. I just want to go more or less in order. I'm easily confused. lol
GM Goblin King |
OK. Bucko casts haste.
Velag gets another attack, Tark gets another attack.
Then the mogo goes, then Stix, then round 2.
See? It matters! lol
GM Goblin King |
Velag took his action, so we'll go straight to the mogo.
It flies straight up, then out of the trees, giving T and V AoOs. You all find yourselves surrounded by rapidly-grown plants of all kinds. You have to hack through them to move, and even hasted, that's 10'/round.
AoOs, then Stix, then round 2.
Tark Bashflat |
Round 1 - additional actions
Fangz Haste Attack:
Fangz bite: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Trip: 1d20 + 6 ⇒ (7) + 6 = 13
Fangz AoO Attack:
Fangz bite: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Trip: 1d20 + 6 ⇒ (11) + 6 = 17
Tark's AoO Attack:
ATTACK ROLL (Flaming Earthbreaker): 1d20 + 18 ⇒ (4) + 18 = 22
DAMAGE ROLL (Earthbreaker): 1d10 + 22 ⇒ (5) + 22 = 27 + fire damage 1d6 ⇒ 5
GM Goblin King |
Velag 1d20 + 13 ⇒ (4) + 13 = 17
Velag misses, Stix hits once.
Bucko starts round 2. He must first name the spell, then roll a CL check to beat the DC.
GM Goblin King |
He got 1 attack, and I counted the last roll. He's staggered and can only move 10', due to haste, so he took a standard action. He didn't get 2 attacks, my bad. Staggered= move or standard.
Oh, and Bucko doesn't have to name the spell, he just has to name the effect he's dispelling, and roll the check.
Velag Wordeater |
Velag looks at the flying thing and says, "You still not out of my reach, nastyhead!"
He wills some of his hatred into the bow and fires as quickly as Bucko spell lets him.
+1 Compy Long 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21 for 1d6 + 2 + 4 + 2d6 ⇒ (3) + 2 + 4 + (1, 3) = 13 {Judgement, Bane}
+1 Compy Long 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27 for 1d6 + 2 + 4 + 2d6 ⇒ (3) + 2 + 4 + (3, 4) = 16 {Judgement, Bane}
Bucko Rackingclaw |
Targets the flying creature with volcanic storm!
standard action to cast
dealing 3d6 ⇒ (2, 5, 4) = 11 points of bludgeoning damage and
2d6 ⇒ (4, 6) = 10 points of fire damage to every creature in the area!
For the remaining duration of the spell, heavy ash rains down in the area. Creatures inside this area take a –4 penalty on Perception skill checks and the entire area is treated as difficult terrain
GM Goblin King |
Round 1: Haste. Round 2: Dispel.
Not your turn. It's Tark's.
Also, a description of the spell and the DC makes it easier for me.
GM Goblin King |
Tark can move 60' (the plant effect was dispelled), and he had a bow last time I looked. Stix is the only PC who's staggered. Not his turn, but I'll take that as his shot when it is.
GM Goblin King |
I'm going to assume that Tark doesn't want to leave Fangz behind, so he'll stay in his square and fire not 2, but 3 arrows at the beast.
1d20 + 12 ⇒ (20) + 12 = 32
1d20 + 12 ⇒ (8) + 12 = 20
1d20 + 7 ⇒ (16) + 7 = 23
confirm crit 1d20 + 12 ⇒ (9) + 12 = 21
Not confirmed, but he did 1d4 + 3 ⇒ (3) + 3 = 6, which beats nothing.
GM Goblin King |
The boggard-demon hybrid flaps its evil wings, and seeing Bucko hovering above the ground, reasons that this must be the tasty morsel that dispelled his magic.
SNAP!
Its long, purple tongue whips out at the levitating witch, hitting him for 13 damage, and grappling the hapless goblin hopelessly.
It flies east another 30', pulling Bucko 5' closer to its toothy maw!
Stix fires and hits, so we return to Bucko at the start of round 3...
ROUND 3
Bucko 22
Velag 22
Tark 20
Mogo 20
Stix 10
GM Goblin King |
I'm not a hundred percent rule savy but don't flying creatures needs to make fly checks when damaged or fall? Or am I simply confused?
That's right. The monster has done very well so far, even though it's not a good flyer. It's not very sneaky either, but it got right up on you. I'm rolling great! lol
GM Goblin King |
Grappled gobbie gives the thing the evil eye hex!
Will save or -2 to saves.....
The DC is 16. No effect. Velaaaaag!
Velag Wordeater |
Velag takes a 5' step forward and fires twice again (this time remembering the +1 to hit from haste..)
First shot: +1 Compy Long 1d20 + 12 + 2 + 1 ⇒ (11) + 12 + 2 + 1 = 26 for 1d6 + 2 + 4 + 2d6 ⇒ (5) + 2 + 4 + (5, 5) = 21 {Judgement, Bane}
Haste shot: +1 Compy Long 1d20 + 12 + 2 + 1 ⇒ (18) + 12 + 2 + 1 = 33 for 1d6 + 2 + 4 + 2d6 ⇒ (4) + 2 + 4 + (6, 4) = 20 {Judgement, Bane}
HP: 33/52
AC: 25 / 20 (Touch) / 19 (Flatfoot) {5 Dex, 1 Size, 5 Armour, 3 Deflection, 1 Haste}
GM Goblin King |
And the mogo is still flying like a champ!
Tark takes another full attack.
1d20 + 12 ⇒ (10) + 12 = 22
1d20 + 12 ⇒ (2) + 12 = 14
1d20 + 7 ⇒ (10) + 7 = 17
Whiff.
Bucko Rackingclaw |
Bucko seeing Tark and the others bash the frog...
The will save reduces the effect to one round!
But during that round of -2 to saves Bucko attempts to Misfortune hex the creature...