As they're leaving, Velag says, "Just remember goodly next time other hummies tells lies, it was gobbies that saved you. Boggards nasty things, gobbies just try to keep selfs safe."
Heh heh, that might make killing themses easier later..
Bluff: 1d20 + 2 ⇒ (14) + 2 = 16
He then says to the Goblins, "Here daggers we take from dead friend. Him would want you to have them, as long as you promise to kill lots with them. Also, keep away from water. And only eat those humies if there not enough froggie."
With that, Velag jumps down the trapdoor and says, "Me should sneak ahead, make sure this not lead us all into deathtrap. Me only like deathtraps when it not me in them."
He has no problem doing that, and there's no trap of any kind. The door simply opens to the surface, right in front of a big bunch of trees in a marshy swamp. He notices a single boggard watching from 20' into the woods, and it runs further in when he sees it.
Stix has simply been chillin with Turbo idly playing with his arrows waiting for some actions. At the sound of the big croak Stix lights a stogy and begins to smoke. "Yeah, I'd hit dat."
For Stix and Giggles, Stix but pops a shot at a fleeing boggard.
Shot:1d20 + 17 ⇒ (13) + 17 = 30 Manyshot and Deadly aim:2d6 + 22 ⇒ (4, 4) + 22 = 30
He whistles a tune acting as though nothing happened.
Note: Although Tark can do the above charge as a standard action since he only moved 10', I'm not certain if he can also rage (free action) and challenge (swift action). If not, then the attack roll and damage would need to be reduced.
Fangz moved, Tark attacked. Try as I might, I can't find a way to disallow it. Free actions are ok. There's no mention of swift actions on p. 178, so that's OK, too, I think. Tark does 67 damage to the thing.
On its turn the creature lets out another huge croak.
Everybody roll will saves for you and your mounts separately, then roll 1d4 twice, too, then we'll start...