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Goblins 2: The Wreckin'-ing! (Inactive)

Game Master Dave Young 992

Most adventurers consider goblins to be nothing more than little pests. These goblins are different. They're big pests!


2,551 to 2,600 of 3,696 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>

King of Goblins *MAP*

They'll come out in spades in the next few rounds.


HP 92/92

Tark and Fangz go charging forward.

"HARRRUUUU!!!!!"

Attack Modifiers:

BAB: +7
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Power Attack: -2
Mounted Charge: +4

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 17 ⇒ (18) + 17 = 35

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker): 2d10 + 26 ⇒ (5, 5) + 26 = 36 + fire damage 1d6 ⇒ 3

Fangz bite: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Trip: 1d20 + 6 ⇒ (19) + 6 = 25

Current AC:

Normal: 23
Charge: -2

Current AC: 21

Current HP:

Normal: 82
Wounds: -0

Current HP: 82


King of Goblins *MAP*

Blood billows into the water from where the boggard's head used to be.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag says, "Fun start now, Tark!"

Where the hungries be? Them not eating boggies yet?

+1 Composite Longbow: 1d20 + 12 - 2 + 2 ⇒ (9) + 12 - 2 + 2 = 21 {Range, divine favour) for 1d6 + 2 + 2 + 1d6 + 3 ⇒ (5) + 2 + 2 + (2) + 3 = 14 {Divine Favor, Flaming, Destruction Judgement}

Stealth Roll: 1d20 + 25 - 20 ⇒ (6) + 25 - 20 = 11 {sniping}


King of Goblins *MAP*

Boggards move, attack, and miss.

This is too easy...

MAP

INIT:

Bucko
Stix
tark
Velag
All those boggards


Male Goblin Fighter (Archer) Level 8

We are level seven, they are boggards. It is going to be easy, that is how pathfinder designed it.

"Hey Mcgibbans. Wanna give it a shot?"
"Ribbit"
"*Snort* Huph yer loss beddy"
Shoot somemore. Presice shot allows me to shoot into melee without penalty.
Attack 1 Manyshot:1d20 + 17 ⇒ (10) + 17 = 27 For:2d6 + 18 ⇒ (5, 5) + 18 = 28

Other 2 attacks are against separate wounded foes
Attack 2:1d20 + 17 ⇒ (15) + 17 = 32 For:1d6 + 9 ⇒ (1) + 9 = 10
Attack 3:1d20 + 12 ⇒ (3) + 12 = 15 For:1d6 + 9 ⇒ (1) + 9 = 10


King of Goblins *MAP*

2 more go down.


male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko activates his flight hex moving into the air and positioning himself where the Boggards have to look directly into the sun to shoot him....

What is the penalty for firing into the sun?


King of Goblins *MAP*

I'm gonna say dazzled. -1 to hit. It's a 3D measure of angle of incidence.

However, what few archers they had are not advancing or firing, and some of them are dead.

Bucko flies with no problem.

Sometimes I hate being the GM. You guys stop the threats that really are threats, and then I roll crap, too. LOL


Male Goblin Fighter (Archer) Level 8

Brother, I have been a GM for many moons. More than I have ever been a player by far, I feel your pain. Even now my RL players keep saying "Okay next encounter" every five minutes. Depressing.


HP 92/92

Beeming a proud smile from his last attack, Tark moves back 5' to allow more to come out of the water. He then begins smacking away at the boggards next to him.

Attack Modifiers:

BAB: +7
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Power Attack: -2

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 13 ⇒ (10) + 13 = 23
ATTACK ROLL 2 (Flaming Earthbreaker): 1d20 + 8 ⇒ (14) + 8 = 22

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker): 1d10 + 13 ⇒ (2) + 13 = 15 + fire damage 1d6 ⇒ 6
DAMAGE ROLL 2 (Earthbreaker): 1d10 + 13 ⇒ (4) + 13 = 17 + fire damage 1d6 ⇒ 2

Fangz bite: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Trip: 1d20 + 6 ⇒ (13) + 6 = 19

Current AC:

Current AC: 23

Current HP:

Normal: 82
Wounds: -0

Current HP: 82


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag is so gleeful, he's almost giggling as he jumps out of hiding, fires, and pops back into cover. "hehheheheh"

+1 Composite Longbow: 1d20 + 12 - 2 + 2 ⇒ (16) + 12 - 2 + 2 = 28 {Range, divine favour) for 1d6 + 2 + 2 + 1d6 + 3 ⇒ (5) + 2 + 2 + (5) + 3 = 17 {Divine Favor, Flaming, Destruction Judgement}

Stealth Roll: 1d20 + 25 - 20 ⇒ (2) + 25 - 20 = 7 {sniping}


King of Goblins *MAP*

Tark is in da house! 3 boggards expire.


male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

"Bog-turds run to dies, Bucko killes yous from tha skies!"

Crossbow, light
Attack 1d20 + 7 ⇒ (9) + 7 = 16
Damage 1d6 + 1 ⇒ (4) + 1 = 5


King of Goblins *MAP*

MAP

The boggards swarm our diminutive heroes. First, Tark gets an AO, then they attack.


male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko will be putting a sleet storm in the vicinity of J5 to L7...
depending up the movements of Boggards on his next turn.....


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag was supposed to be back with Stix (been paying range penalties on all his attacks, in fact) Now that the froggies are starting to swarm, he would probably have backed up a bit rather than hiding, so he can get one last shot before switching from bow-killing to the choppy-choppy ultraviolence.


King of Goblins *MAP*

OK. Come on down!


HP 92/92

Attacks of Opportunity:

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 13 ⇒ (3) + 13 = 16
DAMAGE ROLL 1 (Earthbreaker): 1d10 + 13 ⇒ (2) + 13 = 15 + fire damage 1d6 ⇒ 2

Fangz bite: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Trip: 1d20 + 6 ⇒ (19) + 6 = 25

On Tark's Next Turn:

Attack Modifiers:

BAB: +7
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Power Attack: -2

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 13 ⇒ (5) + 13 = 18
ATTACK ROLL 2 (Flaming Earthbreaker): 1d20 + 13 ⇒ (1) + 13 = 14

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker): 1d10 + 13 ⇒ (6) + 13 = 19 + fire damage 1d6 ⇒ 1
DAMAGE ROLL 2 (Earthbreaker): 1d10 + 13 ⇒ (10) + 13 = 23 + fire damage 1d6 ⇒ 3

Fangz bite: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Trip: 1d20 + 6 ⇒ (3) + 6 = 9

Current AC:

Current AC: 23

Current HP:

Normal: 82
Wounds: -0

Current HP: 82


King of Goblins *MAP*

More die. One hits Tark for 10.

7

MAP

INIT:

Bucko
Stix
tark
Velag
All those boggards


male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

Just waiting for my sleet storm.....


Male Goblin Fighter (Archer) Level 8

Sorry for delay.

What a surprise, gonna shoots som more
Attack 1:1d20 + 17 ⇒ (1) + 17 = 18 Manyahot:2d6 + 18 ⇒ (6, 3) + 18 = 27

Attack 21d20 + 17 ⇒ (20) + 17 = 37 For:1d6 + 9 ⇒ (5) + 9 = 14
Attack 31d20 + 12 ⇒ (6) + 12 = 18 For:1d6 + 9 ⇒ (2) + 9 = 11

Turboflex:"YEAH!!"


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Since I doubt it'll matter in terms of Tark's action...

Seeing the swarming bogfrogs closing in on him and his hiding position, Velag smiles putts his bow away, while casting Flames of the Faithful on his non-frosty shortsword. He steps out of his hiding place and says, "Come, bogfrogs. Me got lotses of slashy-killies for yous!"

Velag Status:

HP: 52/52
AC: 24 / 19 (Touch) / 19 (Flatfoot) {5 Dex, 1 Size, 5 Armour, 3 deflection}
Active Effects:
  • Profane Judgement (Destruction; +3 profane damage) - until end of combat;
  • Flames of the Faithful (+1 Shortsword gains flaming property) - 7 rounds
  • Shield of Faith (+3 AC) - 6 minutes, 1 rounds (or 61 rounds)
  • Expeditious Retreat (+30' move) - 6 minutes, 0 rounds (60 rounds)
  • Divine Favour - +2 luck to hit/damage - 2 rounds

Spells Remaining: 2 x 3rd, 2 x 2nd, 2 x 1st


HP 92/92

Attack Modifiers:

BAB: +7
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Power Attack: -2

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 15 ⇒ (8) + 15 = 23
ATTACK ROLL 2 (Flaming Earthbreaker): 1d20 + 10 ⇒ (18) + 10 = 28

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker): 1d10 + 13 ⇒ (8) + 13 = 21 + fire damage 1d6 ⇒ 2
DAMAGE ROLL 2 (Earthbreaker): 1d10 + 13 ⇒ (2) + 13 = 15 + fire damage 1d6 ⇒ 2

Fangz bite: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Trip: 1d20 + 6 ⇒ (7) + 6 = 13

Current AC:

Current AC: 23

Current HP:

Normal: 82
Wounds: -10

Current HP: 72


male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

"Enjoys tha iceses mushy mouths!"


King of Goblins *MAP*

Tark, Stix and Fangz drop 5 more between them.


King of Goblins *MAP*

Due to lack of foresight, I cannot show all the boggards running at the goblins who are off the map. Consider the ones above Tark as going after Stix and Velag.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Could you, perhaps, put us on the bottom of the map as a "temporary" thing?


King of Goblins *MAP*

OK. The bottom is the water's edge at the top. Tark's in the thick of it, and the rest of you are wherever. Ignore terrain, and just put yourselves wherever you would be.

MAP


Male Goblin Fighter (Archer) Level 8

"Eh looky der Mcgibbans. Days a comin ta play. Times ta hitsem wereit hurts."
Mcgibbans:"Ribbit"
Stix nods. "Here Boggies, Stixs gots sticks for ya."
Arrows fly adding deadly aim to ensure frog killings.
Attack 1:1d20 + 15 ⇒ (5) + 15 = 20 For Manyshot:2d6 + 26 ⇒ (5, 3) + 26 = 34
Stix:"Haha. What ya think o dat Turboflex?"
Turboflex:"YEAH!!!"
Attack two and tree.
Attack 2:1d20 + 15 ⇒ (7) + 15 = 22 For:1d6 + 13 ⇒ (2) + 13 = 15
Attack 3:1d20 + 10 ⇒ (9) + 10 = 19 For:1d6 + 13 ⇒ (3) + 13 = 16
Stix:"YEEHAW!"
Mcgibbans:"Ribbit!"
Turboflex:"YEAH!!"


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag's on the map -- that's his starting position, per what he said when we started shooting fish in a barrel. At his initiative...

His bow put away, shouts, "Hey, Frogbogs! Come gets me! I gots choppies and slicies for you! Here, me even give you sword!"

With that, he reaches into his faith and wills the Grey Master's own blade to appear and start cutting down the boggards. He smiles as the blade appears and draws blood, moving away from Stix to try to draw some of the boggards away from the archer, drawing his own swords as he does.

He shouts again, "Me kill all Frogbogs! No line, no waiting."

Spiritual Weapon Attack: 1d20 + 8 ⇒ (16) + 8 = 24 for 1d8 + 2 ⇒ (4) + 2 = 6

Because I didn't want to confuse, I didn't move Velag, but he's got a move of 60 and will step 40 feet away from Stix, perpendicular to the approach of boggards (eg - 8 squares to the right of his current location on the spreadsheet); I put the Spiritual weapon on, it's currently attacking the only frog it can (to try to help "free" Tark)

Velag Status:

HP: 52/52
AC: 24 / 19 (Touch) / 19 (Flatfoot) {5 Dex, 1 Size, 5 Armour, 3 deflection}
Active Effects:[list]
  • Profane Judgement (Destruction; +3 profane damage on weapons) - until end of combat;
  • Flames of the Faithful (+1 Shortsword gains flaming property) - 6 rounds remain
  • Shield of Faith (+3 AC) - 6 minutes, 0 rounds (or 60 rounds) remain
  • Expeditious Retreat (+30' move) - 5 minutes, 9 rounds (59 rounds) remain
  • Divine Favour - +2 luck to hit/damage with weapons - 1 round remains
  • Spiritual Weapon - Attack Bonus +8/ d8+2(19-20/x2) / 170 feet -- 7 rounds remain

    Spells Remaining: 2 x 3rd, 1 x 2nd, 2 x 1st


  • male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

    "Bog-turds comes to dies."

    Crossbow, light
    Attack 1d20 + 7 ⇒ (17) + 7 = 24
    Damage 1d6 + 1 ⇒ (3) + 1 = 4


    King of Goblins *MAP*

    The boggies didn't go from last turn. Even with flanks, only one manages to hit Tark for 7 damage. Bucko, Velag and Stix drop 2 between them.

    He goes, then that wraps up round 8 (I think). He gets an AO, too, from a run-by.

    INIT:

    Bucko
    Stix
    tark
    Velag
    All those boggards


    male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

    Bucko pisses on a boggard....

    1d20 + 5 ⇒ (8) + 5 = 13


    King of Goblins *MAP*

    A number of boggards find themselves subject to a sparkling shower of golden goblin drops.


    King of Goblins *MAP*

    I think Tark gets to go now, unless I'm mistaken.


    HP 92/92

    Attack Modifiers:

    BAB: +7
    STR: +4
    Size: +1
    Mounted: +1
    Earthbreaker: +2
    Rage: +2
    Power Attack: -2
    Goblin Bravery: +1
    Mounted Charge: +4
    Flank: +2

    ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 ⇒ 8
    ATTACK ROLL 2 (Flaming Earthbreaker): 1d20 ⇒ 13

    Damage Modifiers:

    STR (two-handed): +6
    Earthbreaker: +1
    Rage (two-handed): +3
    Power Attack (two-handed): +6
    Challenge: +6
    Cockatrice Challenge (sole attacker): +2

    DAMAGE ROLL 1 (Earthbreaker): 1d10 ⇒ 4 + fire damage 1d6 ⇒ 4
    DAMAGE ROLL 2 (Earthbreaker): 1d10 ⇒ 3 + fire damage 1d6 ⇒ 1

    Fangz bite: 1d20 + 7 ⇒ (3) + 7 = 10
    Damage: 1d6 + 3 ⇒ (5) + 3 = 8
    Trip: 1d20 + 6 ⇒ (20) + 6 = 26


    King of Goblins *MAP*

    No modifiers?


    Male Goblin! Inquisitor: 8
    Stats:
    AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

    A little sad that none of the boggards came to play with him Velag snarls and, swords in hand, starts to move in quickly, renewing his Divine Favour before it expires, and shouting, "Him not the only killer! Come play with Velag! Me arrowed bunch of your friends!"

    Spiritual Weapon Attack: 1d20 + 8 ⇒ (10) + 8 = 18 for 1d8 + 2 ⇒ (8) + 2 = 10

    Velag Status:

    HP: 52/52
    AC: 24 / 19 (Touch) / 19 (Flatfoot) {5 Dex, 1 Size, 5 Armour, 3 deflection}
    Active Effects:
    • Profane Judgement (Destruction; +3 profane damage on weapons) - until end of combat;
    • Flames of the Faithful (+1 Shortsword gains flaming property) - 5 rounds remain
    • Shield of Faith (+3 AC) - 5 minutes, 9 rounds (or 59 rounds) remain
    • Expeditious Retreat (+30' move) - 5 minutes, 8 rounds (58 rounds) remain
    • Divine Favour - +2 luck to hit/damage with weapons - 10 rounds remains
    • Spiritual Weapon - Attack Bonus +8/ d8+2(19-20/x2) / 170 feet -- 6 rounds remain

    Spells Remaining: 2 x 3rd, 1 x 2nd, 1 x 1st


    King of Goblins *MAP*

    That will probably drop one after Tark redoes his thing.

    MAP


    HP 92/92
    Tark Bashflat wrote:

    ** spoiler omitted **

    ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 +
    ATTACK ROLL 2 (Flaming Earthbreaker): 1d20 +

    ** spoiler omitted **
    DAMAGE ROLL 1 (Earthbreaker): 1d10 + + fire damage 1d6
    DAMAGE ROLL 2 (Earthbreaker): 1d10 + + fire damage 1d6

    Fangz bite: 1d20 +7
    Damage: 1d6 +3
    Trip: 1d20 +6

    Whoops

    Attack 1: 23
    Attack 2: 23

    Damage 1: 17 +4 fire
    Damage 2: 16 +1 fire


    King of Goblins *MAP*

    Tark whacks two silly. One dies, the other one is offed by the spell.

    Tark is hit twice, one is a crit. 28 damage!


    male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

    Crossbow, light
    Attack 1d20 + 7 ⇒ (6) + 7 = 13
    Damage 1d6 + 1 ⇒ (4) + 1 = 5

    "Thanks fer lookin up piss heads!"


    HP 92/92

    Assuming Tark sees endless streams of boggards coming at him, he will focus a single attack the one behind him, as will Fangz. Tark will then urge Fangz out of the crowd.

    Attack Modifiers:

    BAB: +7
    STR: +4
    Size: +1
    Mounted: +1
    Earthbreaker: +2
    Power Attack: -2

    ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 15 ⇒ (8) + 15 = 23

    Damage Modifiers:

    STR (two-handed): +6
    Earthbreaker: +1
    Power Attack (two-handed): +6

    DAMAGE ROLL 1 (Earthbreaker): 1d10 + 13 ⇒ (8) + 13 = 21 + fire damage 1d6 ⇒ 4

    Fangz bite: 1d20 + 7 ⇒ (6) + 7 = 13
    Damage: 1d6 + 3 ⇒ (2) + 3 = 5
    Trip: 1d20 + 6 ⇒ (15) + 6 = 21

    Move 50' back.


    King of Goblins *MAP*

    Bucko hits, because he get +1 for "higher ground."

    Tark kills his way out of the mess, and gets critted again for 20.

    Where's Velag?

    MAP


    Male Goblin! Inquisitor: 8
    Stats:
    AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

    Sorry, was waiting for Stix. Time to close and start the killing fun!

    The grey shortsword holds its position and attacks a boggard...
    Spiritual Weapon Attack: 1d20 + 8 ⇒ (16) + 8 = 24 for 1d8 + 2 ⇒ (5) + 2 = 7

    Velag uses his enhanced speed to zoom in to the edge of the boggards and introduces the poor frogbog to his shortswords, "Freeze an' burn an' die!", he shouts with glee.

    Left Hand: +1 Frost Shortsword: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30 {Divine Favour} for 1d4 + 2 + 1d6 + 2 + 3 ⇒ (3) + 2 + (5) + 2 + 3 = 15 {Frost, Divine Favour, Destruction Judgement}

    Right Hand: +1 {Flaming} Shortsword: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16 {Divine Favour} for 1d4 + 1 + 1d6 + 2 + 3 ⇒ (2) + 1 + (2) + 2 + 3 = 10 {Flames of the Faithful, Divine Favour, Destruction Judgement}

    Velag Status:

    HP: 52/52
    AC: 24 / 19 (Touch) / 19 (Flatfoot) {5 Dex, 1 Size, 5 Armour, 3 deflection}
    Active Effects:
    • Profane Judgement (Destruction; +3 profane damage on weapons) - until end of combat;
    • Flames of the Faithful (+1 Shortsword gains flaming property) - 4 rounds remain
    • Shield of Faith (+3 AC) - 5 minutes, 8 rounds (or 58 rounds) remain
    • Expeditious Retreat (+30' move) - 5 minutes, 7 rounds (57 rounds) remain
    • Divine Favour - +2 luck to hit/damage with weapons - 9 rounds remain
    • Spiritual Weapon - Attack Bonus +8/ d8+2(19-20/x2) / 170 feet -- 5 rounds remain

    Spells Remaining: 2 x 3rd, 1 x 2nd, 1 x 1st


    King of Goblins *MAP*

    Kills one, hurts another.


    Male Goblin Fighter (Archer) Level 8

    Stix:"Oi! See dere er two of dat kid Valeg on da map! Where's dat Buucko fella? Why dat Tark boy running runnin? I's confused"

    Mcgibbans:"Ribbit"

    Stix:"Ya don't say. Okay, I's keep on shootin" Stix reaches for arrows but finds none in his quiver. "Eegad! Where'd ma shootin Sticks go!?! Turboflex! You eat my shootin sticks again?"!

    Turboflex:"YEAH!!"

    Stix: Smacks Turboflex upside da head. "Ya stoopid herse! I needs em sticks ta kill stuff with! Now what aim suppose ta do?"

    Mcgibbans:"Ribbit."

    Stix:"Say what?"

    Mcgibbans:"Ribbit"

    Stix:Well ya don't say! I do have mer quivers o sticks. Tanks der little buddy. You off da hook dis time Turboflex."

    Turboflex:"YEAH!!"

    Stix fires four more arrows.
    Attack 1 manyshot:1d20 + 15 ⇒ (2) + 15 = 17 For:2d6 + 26 ⇒ (6, 2) + 26 = 34

    And Attack 2:1d20 + 15 ⇒ (10) + 15 = 25 For:1d6 + 13 ⇒ (5) + 13 = 18
    Attack 3:1d6 + 10 ⇒ (2) + 10 = 12 For:1d6 + 13 ⇒ (6) + 13 = 19


    Male Goblin! Inquisitor: 8
    Stats:
    AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

    There are? The mobile app claims to have deleted the far-away Velag and only left the close one.


    King of Goblins *MAP*

    I'm cornfused.

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