Velag Wordeater |
I thought fire damage prevented all regeneration for a round? Also, lost track of who's next -- but if noone else is going, I'll go..
Velag tries to kill the injured troll before it eats Tark.
+1 Composite Longbow: 1d20 + 11 + 2 + 1 - 4 ⇒ (13) + 11 + 2 + 1 - 4 = 23 for 1d6 + 2 + 2d6 + 1 + 1d6 ⇒ (2) + 2 + (3, 2) + 1 + (4) = 14 {Bane, PBS, Flaming}
GM Goblin King |
I thought fire damage prevented all regeneration for a round? Also, lost track of who's next -- but if noone else is going, I'll go..
That's right. As long as some of the damage is fire damage, they don't regenerate any of it the next round. You hit. It's Tark's turn, now.
Tark Bashflat |
Tark's assault continues...
BAB: +6
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Goblin Bravery: +1
ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 15 ⇒ (14) + 15 = 29
ATTACK ROLL 2 (Flaming Earthbreaker): 1d20 + 10 ⇒ (18) + 10 = 28
STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6
Challenge: +5
Cockatrice Challenge (sole attacker): +2
DAMAGE ROLL 1 (Earthbreaker): 1d10 + 23 ⇒ (1) + 23 = 24 + fire damage 1d6 ⇒ 5
DAMAGE ROLL 2 (Earthbreaker): 1d10 + 23 ⇒ (7) + 23 = 30 + fire damage 1d6 ⇒ 2
GM Goblin King |
I'll assume you 5' to the one on the ground, since waterboy went down.
Boom. Still up, but he looks awful...
He attacks Tark again. 22 dmg.
Bucko!
Velag Wordeater |
Velag shouts, "Hey, Trollhead! You should eats your friend! We cooked him for yous!".
+1 Composite Longbow: 1d20 + 11 + 2 + 1 - 4 ⇒ (19) + 11 + 2 + 1 - 4 = 29 for 1d6 + 2 + 2d6 + 1 + 1d6 ⇒ (1) + 2 + (3, 3) + 1 + (2) = 12 {Bane, PBS, Flaming}
Klepy |
Klepy will actually chill a good ways away sitting atop Chocobo watching. Since he has had BAD experiences fighting around water, he doesn't want to get near it. So he pulls out his crossbow and does his best.
Attack:1d20 + 8 ⇒ (19) + 8 = 27 For:1d8 + 1 ⇒ (6) + 1 = 7
Rolling to confirm Crit:1d20 + 8 ⇒ (15) + 8 = 23 For additional:1d8 + 1 ⇒ (5) + 1 = 6
Klepy is developing something of a hydrophobia.
GM Goblin King |
The second troll also falls, but not in the water. Your ideas about preserving them to introduce into the breeding ponds might actually be a pretty good idea.
Velag Wordeater |
"Tark, get ready for other one to pop back out of water -- need to smack it hard enough to land on shore. Me and Bucko work on making very happy frog-eating troll."
Velag rides forward drawing his shortswords in order to make small carry-sized bits... and says to Bucko, "We need waterproof pouches."
GM Goblin King |
It's a freebie to cut them down to the largest piece (Tark will want to smash the heads). As long as they're not immersed in water, they stay at a certain negative total until they're either burnt and destroyed all the way, or put back in water to regenerate.
I'm a genius! Glad I thought of it!
GM Goblin King |
You pack the 2 troll chunks, making sure the mounts can't get to them, and carry on.
The day goes by, the land gets wetter and harder to negotiate, and night falls. Of your mounts, only Fangz can see in the almost complete darkness in the overcast night. I'll assume Bucko takes first watch, then casts web shelter and you stay in there the rest of the night.
You know you're close. Who's got 2nd watch?
EDIT: There's also the small matter of Tark needing 67 hps. XD
Bucko Rackingclaw |
"Shad-up an eat yer mud...."
2d8 + 6 ⇒ (2, 8) + 6 = 16
Wand
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (8) + 1 = 9
Bucko Rackingclaw |
"Still not happy!"
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (2) + 1 = 3
"That's it I'm tired!"
S~$+ty f#@&in rolls!
GM Goblin King |
12 charges off the wand took care of it.
All is quiet in the dark night. Velag the mighty inquisitor stands in resolute vigil, guarding his fellows.
To the south, he sees what appears to be firelight, as if from a campfire, spring into view through the trees.
Tark Bashflat |
12 charges off the wand took care of it.
At the last GenCon, a GM at a Pathfinder Society game I was playing at was using a house rule which I now use with regards to healing. His rule was that all out-of-combat-round healing did max. He justified this as when you are in combat, you don't have time to concentrate and ensure your spell is cast to the maximum effect / you drink all the contents of your potion / your wand is place on the optimum healing spot. I like this rule :)
Also, on a side note, Tark now sleeps on his banner to ensure faeries can't steal it.
GM Goblin King |
GM Goblin King wrote:12 charges off the wand took care of it.At the last GenCon, a GM at a Pathfinder Society game I was playing at was using a house rule which I now use with regards to healing. His rule was that all out-of-combat-round healing did max. He justified this as when you are in combat, you don't have time to concentrate and ensure your spell is cast to the maximum effect / you drink all the contents of your potion / your wand is place on the optimum healing spot. I like this rule :)
I like it. OK.
Also, on a side note, Tark now sleeps on his banner to ensure faeries can't steal it.
OK.
GM Goblin King |
Klepy sees nothing. The light doesn't reappear, and nothing else happens.
Later, on Klepy's watch,
Klepy
GM Goblin King |
Klepy
GM Goblin King |
Klepy and Velag
The armored herald turns to Velag. Norgorber's strength among the goblins has never been great. He is pleased with your devotion, Velag, and promises you great power in his name. Teach this one true observance, and the Gray Man will raise the Licktoads to wealth and prominence they've never known before. You are chosen of Norgorber, and he will give you a small taste of the glory that is yet to come.
Say yes, Klepy, and feel the power of the Black Scorpion grow within you.
GM Goblin King |
The strange being disappears in a cloud of toxic, black smoke. You all awaken to find that you are 7th level.
Klepy
Combat Distraction
Anyone who attacks you while you act like a lunatic exposes
themselves to brutal counterattacks from your allies.
Prerequisite: Goblin, Acrobatics 1 rank, Escape Artist
1 rank.
Benefit: As a full-round action, you can choose to
do something that seems to serve no useful purpose.
Example actions could include laughing at another
creature’s misfortune, rooting in your pockets for a
snack, bending over to pick up what looks like a weird
bug, or trying to fly into the air by flapping your arms
like a sea gull.Although you’re acting like a lunatic, your
unpredictable actions are distracting. Any creature other
than a goblin within 5 feet of you takes a –2 penalty on
Perception checks and concentration checks for as long
as you continue to be a distraction and remain in range.
This penalty stacks with other goblins performing
combat distractions, as long as you’re both adjacent to
the distracted target.
This is a gift from Norgorber. He likes that you're a moron, and thinks it should benefit you sometimes.
Velag
Not awesome, but it can't hurt. Norgorber likes you.
Velag Wordeater |
Velag smiles wickedly at the Scorpiman's praise. Great power... Like that...
He looks at Klepy, then back at the messenger, and says, "A most challenging labour, as I have never known this one to learn... But I will do as you ask..."
Sweet. Bonus Orisons. Will record.
GM Goblin King |
Male Goblin Rogue (Knife Master and Scout) 5, Black Scorpion Assassin 2.
That does sound fun. Crazy is its own reward...lol