Goblins 2: The Wreckin'-ing! (Inactive)

Game Master Dave Young 992

Most adventurers consider goblins to be nothing more than little pests. These goblins are different. They're big pests!


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King of Goblins *MAP*

Ooh, Klepy's not gonna like that! LOL


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Oh noes Klepies ckicken has avian sick flu!"


King of Goblins *MAP*

Over the tortured squawks of the poor bird, you hear the sound of huge wings a-flapping, and a mighty, predatory roar.

>MAP<


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Do I hear my bird sqwacking?


King of Goblins *MAP*

Everybody does! Where are you on the map?


HP 92/92

It's a calculated gamble, but Tark is hoping his held action to charge will allow him to get to anything approaching Choco, before anything can cause it harm. Of course, Tark's thinking is largely limited to 2-dimensional thinking :)


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

I didn't really go to far. Klepy returns to see why Chocobo is screaming so much. "Shhhh quiet Chocobo. Klepy is sneak."


King of Goblins *MAP*

The flying rider appears over the trees once again, heading towards the unlucky bird.


King of Goblins *MAP*

INIT:

Klepy
Bucko
Tark
Dragon rider
Velag

Your animals go on your turns. The round starts as the Dragon rider approaches Chocobo at 60'. The bird sees the wyvern-mounted medium humanoid.


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Klepy fires a pot shot at the wyvern thingy. I guess I am too far to sneak it though.
Attack:1d20 + 8 ⇒ (1) + 8 = 9 For:1d8 + 1 ⇒ (2) + 1 = 3
Chocobo will race towards Klepy seeking protection from its master.


King of Goblins *MAP*

Moved. He's in the trees now with the rest of you.


HP 92/92

"You knows... mebee we's should try talk'n to dis rider? Hims know da area if hims fly alot. Hims can help shows us where we's should go?"


HP 92/92

"Velag. Yous' knows lots of words. What you thinks about us two ride'n out to go talk with thems?"


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Bucko talks to stoopid rider....Bucko bug rider!"

Casts miserable pity upom himself before stepping out in view of the rider......

@rider
"Thankses you you finds Bucko Bird for him!"


King of Goblins *MAP*

Seeing the bird run away, a bolt fly past it, and a weird little goblin trying to enspell it, the rider goes forward, and casts a spell of its own.

Fireball. Save for yourselves and your pets. 27 damage, DC 16.

The trees are wet enough they won't burn much, but you?...

>MAP<


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag's out of the blast, but poor Bayleff.... Reflex: 1d20 + 5 ⇒ (6) + 5 = 11 ... goes down.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Reflex saves
1d20 + 7 ⇒ (14) + 7 = 21

1d20 + 4 ⇒ (4) + 4 = 8
dead dog

Staring intently through the flames Bucko outs this rider and mount inside an area of glitterdust!


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Since Velag acts after the rider...

Velag will, from hiding, Stabilize his noble steed while trying to figure out the best way to kill the stoopit on the flying lizard.

Velag's Creature Lore covers Arcana (Dragons and Magical Beasts), Dungeoneering (Aberrations), Nature (Monstrous Humanoids, Animals), Planes (Outsiders) and Religion (Undead)

Creature Lore on Mount 1d20 + 9 ⇒ (4) + 9 = 13 - and -
Creature Lore for Rider: 1d20 + 9 ⇒ (16) + 9 = 25 - or- Creature Lore for Rider (local): 1d20 + 4 ⇒ (7) + 4 = 11


King of Goblins *MAP*

Mount is a wyvern. Poison sting, really nasty.

Roll perceptions (anyone else) to identify what the rider is. Bucko's in the open, so he sees it fine as it flies by. Velag will have to move to do the spell.

Bucko and Velag

Spoiler:
It's a lizardfolk wearing a cloak and a big sword.

It wheels around, readying another pass!


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Hey what about my glitterdust!


King of Goblins *MAP*

Next round. Klepy fired, Tark talked, Bucko cast MP. Velag can cast stabilize if he moves closer.


King of Goblins *MAP*

You hear the rider yell as he turns. You won't escape me this time, druid!


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Well the glitterdust is going to be a nasty surprise! Druids don't do glitter-dust!


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag will rush out to within 40' (max range) to cast his spell, and then shout out, "We not druids! We hates druidses since Vorka tried eat us! Where see druid? We help kills!"


King of Goblins *MAP*

I'll FF a bit. The rider and mount make their saves, hear Velag's protestations, and halt their attack. They land some distance away.

If you are not the druid, who are you? Why are goblins in boggard lands, if they are not with the druid?

Tark, Klepy and mounts make saves.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Giants takes gobbie village slaves an eatses them stoopid giants, then we kills stoopid giants an saved gobbies. They was go this direction we goes find out what giants does in gobbie landses!"

Bucko leaves out Boggards in his rant against giants!


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag notices Bucko's lack of boggard-killing talk, and adds, "Also, we just helpded the Lizard King a few days ago! Lookit, me even have Lizzie Herb Pouch from sweat-hut thingy!"


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Okay reflex saves
Klepy first:1d20 + 11 ⇒ (11) + 11 = 22
Chocobo Second.1d20 + 3 ⇒ (19) + 3 = 22

Klepy shakes his fist at the lizard. "Yous stoopid pair-o boots! Efesti on you side!"


HP 92/92

Tark will rumage around in his trophy bag and show off the heads of the giants they killed. "Next head me want put in here is Vorka's!"

Tark laughs at Klepy's remark. "Him so easily confused."

Tark gives a slight wave of his banner, "We's da Licktoad Riders of da Dark Moon"


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Considers the charred remains of Raking dog....

"Maybe not so much riding now. Yous hungry I has Raking dog fresh cookeded."


Male Orc!!!! Level 18 Orc King

Reflex Saves:

Tark: 1d20 + 6 ⇒ (15) + 6 = 21
Fangz: 1d20 + 7 ⇒ (17) + 7 = 24


King of Goblins *MAP*

Goblins hunting giants? This is a strange thing.

I apologize for killing your beast. I mistook you for that she-devil who's been helping the boggards. She flies about, they say, spying for them, and killing any who try to stop her.

He rides forward and dismounts. I am called Lirik. My tribe sent me to find and kill her before she causes the death of more of my people. I know of the Lizard King, but my tribe lives far from here, and we rarely have much to do with him. If you are serious about your poor mount, mine is always hungry.

He turns to the wyvern. Isn't that right, Gixic?

The wyvern says nothing.


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Klepy points at the wyvern. "Where Klepy can gets one of does." Klepy points at Chocobo. "Dis bird can't fly. Fun and kewl lookin but can't fly."


King of Goblins *MAP*

The wyvern hisses and growls, flicking its tail as it stares menacingly at Klepy for pointing at it.

The lizardman snickers a little. Well, little one, I guess the first step would be to convince him you're not a snack.

He turns to Bucko. Can the creature truly not be revived? A mount is a terrible thing to lose out here. Nothing here but boggards, or worse...


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Bucko not checkses mount him maybe jus sinjeed rather than deads."

"I Bucko I witch. This Klepy him stickies with kookies. That Tark him likes tah bash tings flat. Him Velagses he likes to judge tings stupid an destroys them."

"I once rode giant bug, but nots mah ideases."


King of Goblins *MAP*

LOL!

Velag can try a stabilize and see. 13 hp., con 15, 27 damage. He had a round left...


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Zaaap... (It's an orison, I can do it all day...)


King of Goblins *MAP*

That's fine, since I FF'ed. Rakingdog is stable at -15. The wyvern misses a meal, for now.

Time for healies, I think. Everyone but Klepy took some damage. Did you heal up from the last fight? Don't make me go look.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Maybe youses stays an camps wit gobbies, we very good camps sleeps in webses shelters for most o night. Youses has any injuries?"

Healing hex
2d8 + 5 ⇒ (7, 8) + 5 = 20 Bucko
2d8 + 5 ⇒ (4, 5) + 5 = 14 raking dog

everyone roll their own!


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Klepy begins to rumage through the lizards tings nonchalantly looking for shinys. Does he find any?


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Did not! I was outta the blast. Though I will beg Bucko to make with the healy-hex for poor Bayleff..

Also, as the Lizard talks, Velag gets a little skeptical, Might be bad-lizard who wants to trap us.. and activates his discern lies.

(Also -> Velag tries to get a read on the guy, especially as to whether he's actually surprised to find us and that we're not Vorka... Sense Motive -> 1d20 + 12 ⇒ (18) + 12 = 30)


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Healy hex Bayless...
2d8 + 5 ⇒ (3, 8) + 5 = 16


King of Goblins *MAP*
Klepy wrote:
Klepy begins to rumage through the lizards tings nonchalantly looking for shinys. Does he find any?

Lirik has a backpack, right under his greatsword, and the wyvern has a saddlebag-type thing. Which would you like to search first?


King of Goblins *MAP*
Velag Wordeater wrote:

Did not! I was outta the blast. Though I will beg Bucko to make with the healy-hex for poor Bayleff..

Also, as the Lizard talks, Velag gets a little skeptical, Might be bad-lizard who wants to trap us.. and activates his discern lies.

(Also -> Velag tries to get a read on the guy, especially as to whether he's actually surprised to find us and that we're not Vorka... Sense Motive -> d20+12)

He seems sincere. He really was surprised Bucko wasn't Vorka. Tough goblins are pretty rare around his neck o' the swamp.

He'll camp with you, if you can keep Klepy out of his stuff.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Bad klepies! you askes before you borrow anytings. Klepy is curous about shiny tings, maybe we has time to tell tales an stories o some types. You uses sword an magicses? Bucko not unnerstand youses ways. Maybe we trades some tings later. I hases some tings, unless Klepy borrows them already. No worry we make sure you hases all yer tings afor yah leaveses!"


King of Goblins *MAP*

Lirik was cooking a dire boar when you showed up. He shares that and a bottle of strange wine with you.

His story is much like yours. Boggards galore swarming around. He's killed a buttload, but he's after Vorka, specifically. She's been spying on non-boggards and informing someone, making it hard to fight them.

He doesn't seem to know anything about the mogo, if you bother to mention it.


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Klepy would have rummaged around in Lirik's saddlebags. When Bucko stop him he whines. "Why yous stop Klepy? Klepy wants shinys. Normal tings just fine too but pefers shinys." Klepy wanders away from the party and finds a spot to be alone and pouts.


King of Goblins *MAP*

That's OK. We have to watch our kids, too.

You pass another threat-free night, and get directions.

The main breeding pools are huge, and surround a stronghold of sorts where there are boggard priest-kings and guards surrounding a tree-covered swamp. Captured creatures are thrown into the bog, along with a few boggards if the supply of victims runs short. Whatever's in there is voracious. Some lizardfolk thought it might be a huge dragon, but that doesn't explain the growing number of new boggards. It's 2 days away, mounted. You'd have to be sneaky to get in there without getting swarmed.

He'll answer any questions, if you have them.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag whispers to Bucko, "Mebbe we ask Lizzie to zoom in and fire-bomb froggies while we kills their godthingy?"


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Fire bomb we needses tah kill frog-god!"

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"We be Goblins" seems to be quite popular, so I've decided to run it as a PbP here. There's already a group running it, but there were a lot of applicants, so I'm sure I can find 4 (not 3, not 5, but 4) people who want to let their inner goblinliness shine!

Some caveats, addendums, and so forth:

Please be available to post at least once per weekday. Showing up is more important than anything else. I speak from experience. Miss a day, get replaced. Simple.

Please refrain from reading the adventure. If it isn't new to you, it won't be fun. If you already have, please find another game. By the same token, reading the already extant PbP thread for WBG, while funny, could also spoil things for you. Be funny in this game.

1st level goblins, 20 pt. buy (We be AWESOME Goblins!). Average starting gold, two traits. No abilities below 8, before adjustments.

Anything from PFRPG or the APG is fine. No lawful classes, and NO gunslingers. I'll want a "balanced" party, more or less, and I'm inclined to believe a goblin barbarian more than a goblin with the actual discipline and training of a real fighter, know what I mean? No, you probably don't. You're goblins.

You're all from the Licktoad tribe, and already know each other. That doesn't mean you have to like each other! Goblins iz nasty and fasty! Pranksy and stanksy! Stabby and grabby! Icksy and tricksy! Well, you know...

This is not some silly, free-for-all, wild activity. It's an actual AP that requires silly, free-for-all, wild activity.

Interested goblins may apply here. Briefly describe your nasty little self and which class you want to play, with some stats. I'll post my choices Saturday, and start the game Monday night, around 5:00 EST, playing weeknights until we're done.

I'll pop in later to answer any questions.


I would like to submit for your consideration

Hey what are the goblin stat adjustments?

Bucko Rakingclaw
Goblin medicine man

Spoiler:

Witch with healing hex and evil eye hexes.
Feat: Extra hex

Stats TBD

Sovereign Court

Goblin adjustments are in the Bestiary, but they're -2 Str, -2 Cha, +4 Dex

Gartle Crazyface, Imaginary Friend Summoner

Gartle smiles disturbingly big and imagines bigger. He gets along with everyone in the tribe, including the imaginary members. This is a bit weird, but when he screws up his face, sticking his tongue out and crossing his eyes just so, everyone can SEE the spooky dead imaginary dwarf that follows him around, so the chief assumes everything he imagines is true.

and

Belthur Ordukr, Eyed... eedoo... GHOST DWARF

A ghostly-blue colored dwarf with an axe in his head, smoldering pits where his eyes should be and spiked chains wrapped around him. Gertle says he used to be an “adventurin’ theaf”, and nobody in the tribe really can be bothered to argue about it, especially since Belthur tends to hit them with his chains if they do.


Me want join!

Me Velag Wordeater, Inquisiminator of Tricksies and Madness! Me picked special to make sure nasty wordses not get inside gobbie heads - to make sure, me burn and eat nasty writtins!

Me want go get firepops and crush nasties who takeses them! (Plus, me makes sure no tribes-gobbies use nasty writtins or other bad stuffs!)

Just regular APG traits, or are there goblin-specific ones somewhere?


Goblin stats can be found here.


Velag Wordeater wrote:

Me want join!

Me Velag Wordeater, Inquisiminator of Tricksies and Madness! Me picked special to make sure nasty wordses not get inside gobbie heads - to make sure, me burn and eat nasty writtins!

Me want go get firepops and crush nasties who takeses them! (Plus, me makes sure no tribes-gobbies use nasty writtins or other bad stuffs!)

Just regular APG traits, or are there goblin-specific ones somewhere?

"Agrees with this one yes burn bookses an scrolleses an feeds to mah precious!"

Kenderkin here.... ;)


Grimlek walks into other IMPOSTER licktoad gathering and says "You no can have firebooms deyz ourz! You go find own!" At this he farts loudly in your general direction and heads back to the REAL licktoads!

Just thought I'd throw in a bit of crossover fun in your recruitment thread. I'm in the other game.


Smells cabbage.....


There ARE some amusing goblin traits, which I'll list here:

Balloon Headed: You got extra big goblin head. +1 perception, and is skill for you. You big, stinky head make Escape Artist hard: -8 escape tight places, big-head!

Pustular: You even uglier than most! Gooey goop glop off your face. You get 2 save throwses when sickened, not one, ugly!

Goblin Bravado: You think you tough goblin! When you fight bigger thing, and no goblins next to you, you get +1 damage with non-reach weapon, like dog-slicer. You not last long...

Bouncy: You bounce when you fall down. First 1d6 falling damage converted to nonlethal because you scared wimpy bouncy goblin! You get +2 Reflex to avoid unexpected falls, because you need it, rubber-head.

You can pick any one, if you want.

There's a feat, too, but it has a prereq.

Dog-Sniff-Hate: Prereq: Goblin, Skill Focus (perception)

You can smell scary dogs and doggy-like creatures. Get +1 morale bonus to hit nasty dogs and +2 to damage their yucky hides!


Dibs on Bouncy!

"Cause Bucko's Bounce!"


Bucko Rackingclaw wrote:
Dibs on Bouncy!

Nuh-uh! You not more bouncy than Velag!

*slams head into wall* See! Me bounces right back!

*whispers* It come from all the writtins I eats -- it fill me head with big puffy words instead of stealin 'em! *nods*


"Head to head competetion then, you start tha side, I start here, we meets in middle, head-to-head!"

Assumes sprint position with head down...


me be Joboo
me be smart
me be quick
me vanish
lickety split!

Joboo is a sly and cruel goblin thief that delights in sneaking up and stabbing dogzees and humanz dibs on goblin bravado

working on stats now


Bucko Rackingclaw wrote:

"Head to head competetion then, you start tha side, I start here, we meets in middle, head-to-head!"

Assumes sprint position with head down...

"Me show you! Me more rubberheaded than you, Rockhead-Blockhead-Bucko!"

Starts running....


ooh! oi! gobbos with big heads and nuffin inside. gonna go boom and then Ouch! hohoho...hehehe...


I present Rikrak for your scrutiny:

Rikrak Sniffdurt

Rikrak is great hunter and trainer of dogs for the goblins. Armed with a spear and his loyal canine companion, Pooper (has a slight lower bowel problem), the duo make an effective hunting team. Rikrak has a natural bond with nature and greatly enjoys hunting and long walks along the river's edge.

Rikrak's proud accomplishments include, felling a dire rat with a single thrust of his spear, surviving an encounter with Chief Tubby-Not's daughter, being to eat 3 live frogs in under 1 second, and able to bullseye a womprat with his sling from over 100' away.

Rikrak is a proud goblin who thirsts for adventure and is always ready to take on a challenge no matter how large... hence his encounter with the Chief's daughter, although some stale dwarven ale and a dare from his goblin-chums did take part in this role.

"What we hunt this moon? Mebbe some piggies? Piggies so good taste in belly! Piggy Hunt! Piggy Hunt! Piggy Hunt! Harrruuuu!!!"

Basic Crunch:
Concept: Neutral Evil Male goblin druid 1 (further levels -- if any -- to be ranger)
Feat: Dog-Sniff-Hate (Oddly enough, I did not notice the "Dog-Sniff-Hate" feat until I created the character. This feat seems so well themed with my character that naturally this would have to be his level 1 feat.)
Weapons: spear, sling
Companion: dog (has a lower bowel problem that often causes spontaneous boughts of soft feces to erupt from his rear [a 1 in 4 chance of such occurring in any stressful situation]. Oddly enough, this is not the reason the other goblins make fun of him, it is because he is one of those wierd dogs that have hair.)

Note: I am an experienced pbp'r and tend to post several times a day. Let me know if you want to see a full character sheet prior to considering for acceptance. Thanks.


Attack roll
Charging head-but
1d20 ⇒ 10

Damage 1d2 ⇒ 2 subdual

"Fear mah head!"


"He...he...hi. I Klepy. I see tings. Tings I want see. So I take them. The others, they say I stealing, but I just want my tings."

Klepy is just that, a kleptomaniac. He sees things he likes, he takes them. Sweet and simple. The odd part is, he's become quite good at it. He even knows when to back down, and of course try again later. Now he's interesting in that he doesn't simply take money. He likes the shinys but he'll take anything, and I mean anything. Every time he looks around he may spot something he has to have. And he takes it if he can. He's learned that people don't like him taking their stuff, so he does it when their not looking. If he sees something he likes, he doesn't stop until it's his.

Klepy:

KLEPY CR 1/2
Male Goblin Rogue (Cutpurse) 1
CN Small Humanoid (Goblinoid)
Init +5; Senses Darkvision (60 feet); Perception +4
--------------------
DEFENSE
--------------------
AC 16, touch 16, flat-footed 11 (+5 Dex, +1 size)
hp 7 (1d8-1)
Fort -1, Ref +8, Will +0
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Lil Sticky +7 (1d3/19-20/x2) and
Rapier +6 (1d4/18-20/x2) and
Unarmed Strike +6 (1d2/20/x2)
Special Attacks Sneak Attack +1d6
--------------------
STATISTICS
--------------------
Str 10, Dex 21, Con 8, Int 12, Wis 10, Cha 12
Base Atk +0; CMB -1; CMD 14
Feats Rogue Weapon Proficiencies, Weapon Finesse
Traits Deft Dodger, Rich Parents
Skills Acrobatics +9, Bluff +5, Climb +4, Diplomacy +5, Disable Device +11, Escape Artist +9, Fly +7, Perception +4, Ride +9, Sleight of Hand +9, Stealth +17, Swim +4 Modifiers Measure the Mark
Languages Common, Goblin
Combat Gear Lil Sticky, Masterwork Studded Leather, Rapier; Other Gear Backpack, Masterwork (empty), Blanket, Caltrops, Charcoal Stick, Climber's kit, Flask, Flint and steel, Hammock, Potion of Cure Light Wounds (3), Rope, silk (50 ft.), Smokestick, Thieves' tools, masterwork
--------------------
SPECIAL ABILITIES
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Measure the Mark (Ex) Find out the target's Perception check before you attempt Sleight of Hand. Bluff check to keep the target from noticing the attempt.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.

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I took the rich parents trait. He doesn't actually have rich parents, this just helps to represent his nature. Since he's a kleptomaniac, he'd have lots of stuff. This was just the best way to do that. Deft Dodger represents how he has to respond to the unpredictability of stealing.


Kor - Orc Scrollkeeper wrote:

I present Rikrak for your scrutiny:

Rikrak Sniffdurt

Rikrak is great hunter and trainer of dogs for the goblins. Armed with a spear and his loyal canine companion, Pooper (has a slight lower bowel problem), the duo make an effective hunting team. Rikrak has a natural bond with nature and greatly enjoys hunting and long walks along the river's edge.

Rikrak's proud accomplishments include, felling a dire rat with a single thrust of his spear, surviving an encounter with Chief Tubby-Not's daughter, being to eat 3 live frogs in under 1 second, and able to bullseye a womprat with his sling from over 100' away.

Rikrak is a proud goblin who thirsts for adventure and is always ready to take on a challenge no matter how large... hence his encounter with the Chief's daughter, although some stale dwarven ale and a dare from his goblin-chums did take part in this role.

"What we hunt this moon? Mebbe some piggies? Piggies so good taste in belly! Piggy Hunt! Piggy Hunt! Piggy Hunt! Harrruuuu!!!"

See Profile for More Crunch. (I have also added a bit more to his personality traits)


Bucko Rackingclaw wrote:

Attack roll

Charging head-but
1d20

Damage 1d2 subdual

"Fear mah head!"

"Ow! Me show you!"

Headbutt (Charge): 1d20 ⇒ 13

Damage: 1d2 + 1 ⇒ (2) + 1 = 3 subdual

"Take that! Admit me better, or me use powers to melt you Rockhead-Blockhead! See how you likes not having head!"


"Mah powers greatser tha yers."

"I shows yous trick."


uh oh! things about to go boom!

Joboo takes a few cautionary steps backwards.


"Being ugly not a power, Rockhead-Blockhead! Keep up and me use acid splash make you prettier!"


"Dog-sniff-hate" has a prereq, so it wouldn't be available until 3rd level. Just thought I'd point that out.

I was just planning to do the AP, but if your evil little hides can survive it, I'd be willing to continue some goofy-but-dangerous adventures.

What would a group of 15th level goblin PCs do for fun? I'm scared to ask...

Also, there are some cool characters here, but where are all the mighty goblin warriors?


GM Goblin King wrote:

"Dog-sniff-hate" has a prereq, so it wouldn't be available until 3rd level. Just thought I'd point that out.

I was just planning to do the AP, but if your evil little hides can survive it, I'd be willing to continue some goofy-but-dangerous adventures.

What would a group of 15th level goblin PCs do for fun? I'm scared to ask...

Also, there are some cool characters here, but where are all the mighty goblin warriors?

Thanks for pointing that out. I have changed it now, and have made the character a little more combat effective focused.

Does anyone know which god would most likely be worshipped by goblins in Golarion?


In the event that there are no suitable goblin warrior types, I offer this character instead of my other submission, Rikrak.

(See Profile for more details on this hammer smashing Barbarian).

TARK BASHFLAT
Tark is a very simple minded goblin. He is quite friendly and very trusting of his chums. (And hence easily manipulated). His true desite though is to hammer things flat. Whether its rocks, frogs or feces, it matters not to him. The flatter the better no matter how many hours it may take.

Oddly enough when Tark drinks alcohol he tends to have a better ability to think for himself. His chums usually try to prevent Tark from drinking for this very reason. (Tark also finds a lot of the alcohol they give him tastes a lot like water -- but he know's they wouldn't give him water and say its alcohol, since they are his chums.)

"Me want bash that!"

"Why me no bash? Me like bash froggies!"

"What mean 'familiar'?"

"Oh, that like pet?"

"Okay, me not bash that froggy."

"What that you say? If me bash that tree with head, frogs will fall out that me can bash. Hrmm, me usually get frogs at swamp, but you good chum for telling me."

Commences bashing the tree until either a frog falls out or until he falls unconscious.


Velag Wordeater wrote:

"Being ugly not a power, Rockhead-Blockhead! Keep up and me use acid splash make you prettier!"

"Yous like this......"

Casts...Ear piercing scream

Spoiler:

School evocation [sonic]; Level bard 1, inquisitor 1, sorcerer/wizard 1, witch 1

CASTINGCasting Time 1 standard action
Components V, S

EFFECTRange close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round/level; see text
Saving Throw Fortitude partial (see text); Spell Resistance yes

DESCRIPTIONYou unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.


GM Goblin King wrote:
Also, there are some cool characters here, but where are all the mighty goblin warriors?

If need be, to balance a party, our little Wordeater could be swapped for a Goblin Ranger, Fark Gnomemuncher. (Favoured Enemy: Gnomes), Inflitrator type.


Klepy looks astonished. "A stronger more experienced Klepy means MORE TINGS!!!WOOHOO!! It means sneakier and more packratting. I like tings! Klepy wants more tings!"


Velag, make a fort save...
lol

@ Kor, re: goblin deities.

I'd guess Lamashtu would be the most likely. There's a deity in the AP called Zarongel, but not a lot of info. It's a barghest hero, probably in the goblin book when it comes out.

All it says is that he (she?) is the god of dog-killing, fire, and most holy mounted combat. Animal and Fire are domains. I'll make up the rest:

CE, Domains: Animal, Chaos, Evil, Fire, Destruction. Favored weapon: Dogslicer, of course!

If we get anything official about it, we can change it to suit.


Hey, scratch that. Zarongel (and links to other likely deities) can be found here. Let's just go with that. Female, BTW. I got the dogslicer right, at least.


Greetings, again, mighty goblins!

As you go about your daily activities (which consist mostly of beating each other senseless: Think Little Rascals after watching too many Three Stooges movies, high on acid and worshipping Satan. That almost describes it.), you are interrupted by the voice of Slorb, Chief Gutwad's personal advisor, and a very important, pompous, and nasally-voiced goblin!

That he would deign to speak to you would be considered an honor to most goblins, other than the fact of his annoying voice.

Bucko Rackingclaw! Velag Wordeater! Joboo Gunstabb! Tark Bashflat!
He waits while you stop killing each other and get up off the ground, or stop whacking your head against a tree, or whatever goblin fun you're having.
Me Slorb. Me real important goblin, so listen up! His Mighty Girthness Chief Rendwattle Gutwad wants see you now! Get up and look respeckuble, and follow me!

In his bright pink robe, most likely stolen from some little girl, he appears the height of goblin style and dignity, and leads you to the Great Chief's Moot House!

Sign in here, and we'll get started!


All the goblins here cracked me up. If you're still looking for a PbP game, there's still a couple openings here, at the time of this posting.


"Me not hear you! Rockhead-Blockhead make the loudscream!"


"No one hear mes, yous tell big lies!"


Fingering the hilts of his daggers Jobbo mutters to himself

is bout time big chiefy chiefy see how smart i is.

he'll fall into step behind Slorb and keep looking over his shoulder at the others.

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