Goblins 2: The Wreckin'-ing! (Inactive)

Game Master Dave Young 992

Most adventurers consider goblins to be nothing more than little pests. These goblins are different. They're big pests!


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male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko gathers the gobbies around....

"This makes yous faster an quickers!"

Casts haste on the assembled goblins....

"Now goes fast an killes them!"


King of Goblins *MAP*

This is what happens, so you don't have to look it up:

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack.

6 rounds.

Fun!


King of Goblins *MAP*
Velag Wordeater wrote:

Can Velag go behind that bush to come around from the side, or will I fall off the side of the map? :)

Stealth: d20+24 -- Velag can sneak 30' without penalty because his base landspeed is 60'

Once in a decent position, Velag will cast Shield of Faith, Divine Favour and Flames of the Faithful before signalling Bucko to release the Tark.

Yeah, you can go behind it. I ran out of map.

As you can see, you won't need expeditious.

>MAP<


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Ok then. I'll take the haste and go, saving a L1 spell for later.


King of Goblins *MAP*

Where's Velag?

You guys can go on "hut 1." ROUND 1

INIT:

Velag
Tark
Klepy
Boggards
Bucko

Let's raze this village in good goblin fashion...


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Considering the short time on haste, Velag would have pre-buffed and gone to the k2 marker before the signal, and then run out on his turn to where he is on the map now.

Velag rushes out of hiding, the fasty-magics flowing through him as he snarls and says, "Surprise, nasty-heads! You all die now.", pronouncing judgement (destruction) upon them as he closes. He brings up his frosty and flaming swords and tries to chop the nearest boggard into froggie-jerky.

Left Hand: Frost Shortsword +1 1d20 + 12 - 2 + 2 + 1 ⇒ (5) + 12 - 2 + 2 + 1 = 18 {TWF, Divine Favour, Haste} for 1d4 + 2 + 3 + 2 + 1d6 ⇒ (2) + 2 + 3 + 2 + (1) = 10 {Destruction Judgement, Divine Favour, Frost}
Right Hand: Shortsword +1 1d20 + 12 - 2 + 2 + 1 ⇒ (10) + 12 - 2 + 2 + 1 = 23 {TWF, Divine Favour, Haste} for 1d4 + 1 + 3 + 2 + 1d6 ⇒ (1) + 1 + 3 + 2 + (2) = 9 {Destruction Judgement, Divine Favour, Flames}


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Can't wait to see a hasted Tark full attack!


King of Goblins *MAP*

Boggard 1 is badly hurt, and screaming in pain. Does haste give Velag a second attack? It does on a full attack.

Also, post your new, improved ACs for me. There's a good goblin...


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko AC 18

I think Velag has another attack coming!


King of Goblins *MAP*

But it's not a full attack, so he just gets one with a move...


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag had to move in, so no extra attack yet. However, when the froggies come to Velag, the chopping starts.

Velag's AC: 25 / 20 (Touch) / 20 (Flatfoot) {5 Dex, 1 Size, 5 Armour, 3 deflection {SoF}, 1 Haste}


HP 92/92

Bucko, was Fangz also hasted?

Tark hears a boggard scream out and assumes that must be the signal. Tark charges forward and seems surprised by Fangz' sudden burst of speed.

Tark charges "b4".

Attack Modifiers:

BAB: +6
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Power Attack: -2
Mounted Charge: +4
Haste: +1

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 17 ⇒ (2) + 17 = 19

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker): 1d10 + 13 ⇒ (6) + 13 = 19 + fire damage 1d6 ⇒ 2

Current AC:

Normal: 23
Charge: -2
Hasted: +1

Current AC: 22

Fangz bite: 1d20 + 6 + 2 + 1 ⇒ (10) + 6 + 2 + 1 = 19
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Trip: 1d20 + 5 + 2 + 1 ⇒ (1) + 5 + 2 + 1 = 9


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

can haste up to 6 so I am guessing fangz could be included along with bird......


King of Goblins *MAP*

b4 is now b-after.


King of Goblins *MAP*

2 boggards hit Tark for 21 damage. The rest miss. Some of them bust out crossbows.


HP 92/92

Tark grins wickedly as they surround him.

As they move in to surround Tark, does he gain an attack of opportunity on any of them?


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

I have decided to go with the RMA class so do mind if I make the chance now. Also do any of the boggards have any Kukuris on then?


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Please put these boggards into my sleet storm!

b3, b9, b8, b14

and put out their fire in an attempt to demoralize them and b/c I am an azzhole!

"Dies all Bog-turds!"


King of Goblins *MAP*

Sure, Tark. You get an AO, and I guess Fangz does, too.

Klepy:

Spoiler:
No. But if you want, we can retcon to say your main combat daggers are already kukris, and you took that feat instead of the crossbow. Like I said, if you want to retcon that to be a +1 shortbow, I'm cool with it. You can still take the exotic crossbow later. What spells are you choosing? We're going to call this slightly different version the "black goblin" prestige class. Like it? :)


King of Goblins *MAP*
Bucko Rackingclaw wrote:

Please put these boggards into my sleet storm!

b3, b9, b8, b14

and put out their fire in an attempt to demoralize them and b/c I am an azzhole!

"Dies all Bog-turds!"

Looks like you're already on the job, so OK.


HP 92/92
Bucko Rackingclaw wrote:

Please put these boggards into my sleet storm!

b3, b9, b8, b14

and put out their fire in an attempt to demoralize them and b/c I am an azzhole!

"Dies all Bog-turds!"

Bucko, I took the liberty of tracing out your sleet storm... I hope this is where you were intending to have it take effect?


King of Goblins *MAP*

Thanks, Tark. AO one of those suckahs.


King of Goblins *MAP*

OK.

Klepy's new prestige class is awesome sauce. I'd SO play that!


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

Got it. It's weird, but it works. There's a Velag, next to his victim. And yes, it is.


HP 92/92

AoO's

Attack Modifiers:

BAB: +6
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Haste: +1

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 15 ⇒ (13) + 15 = 28

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker): 1d10 + 13 ⇒ (10) + 13 = 23 + fire damage 1d6 ⇒ 1

Fangz bite: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Trip: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15


King of Goblins *MAP*

One dies, the other isn't tripped. Your pick.


HP 92/92

b12 is dead, b10 is injured.


King of Goblins *MAP*

Where's Klepy?


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko not tree you hides behinds an tha not knot hole you sticks finger in!

dunno....


King of Goblins *MAP*

Maybe there was another tsunami.


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Okay sorry. Not going to be a black gobbie for a while.

for now I am going to run as I am.

Klepy tries to fire a crossbow bolt from the shadows.

Shot: 1d20 + 12 ⇒ (8) + 12 = 20 For: 1d8 + 1 + 4d4 ⇒ (8) + 1 + (4, 3, 2, 1) = 19
Take off the sneak attack if he cannot do that.

Sorry for the delay. Had a lot of chores to do.


King of Goblins *MAP*

Klepy hits b2 for 9 damage.


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

On my Turn Klepy is going to move up to square 45R and shoot again.
P.S. I took out the Exotic Crossbow feat so aim is a little lower.

Shot:1d20 + 8 ⇒ (10) + 8 = 18 For:1d8 + 1 ⇒ (6) + 1 = 7 At B1


King of Goblins *MAP*

That'll hit (they have lousy dex). I'll move you on your turn.


King of Goblins *MAP*

The boggards mostly all fail to deal with the sleet storm, and none are in a position to attack, except for b1 and b2 with crossbows. They sucked.

Bucko's turn! Lightning bolt!


King of Goblins *MAP*

Stupid thing ate my post! It was short, too. The boggards are pretty much jacked, and a couple of them (b1 and b2) fired crossbows and missed. The ones who could move can't attack yet.


King of Goblins *MAP*

>MAP<

Sorry, got called away last night in mid-post.

The boggards around Tark hit him twice for 12 damage, and 1 and 2 close in on Velag.

INIT:

Velag
Tark
Klepy
Boggards
Bucko


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

My action for this round was already made so I'm kewl for the moment.


HP 92/92


Are we on round 2 now? I've been waiting for Velag to go. The boggards have now attacked Tark twice but Tark has only attacked them once. I will attack now, however this might change the boggard attacks as some of those that damaged Tark might not be alive to have attacked him.


HP 92/92

Tark glares at all the boggards trying to surround him. This annoys him greatly, and his inner rage is released.

Attack Modifiers:

BAB: +6
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Haste: +1

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 15 ⇒ (14) + 15 = 29
ATTACK ROLL 2 (Flaming Earthbreaker): 1d20 + 10 ⇒ (4) + 10 = 14
ATTACK ROLL 3 (Flaming Earthbreaker): 1d20 + 15 ⇒ (12) + 15 = 27

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker): 1d10 + 16 ⇒ (6) + 16 = 22 + fire damage 1d6 ⇒ 1
DAMAGE ROLL 2 (Earthbreaker): 1d10 + 16 ⇒ (4) + 16 = 20 + fire damage 1d6 ⇒ 1
DAMAGE ROLL 3 (Earthbreaker): 1d10 + 16 ⇒ (6) + 16 = 22 + fire damage 1d6 ⇒ 4

Current AC:

Normal: 23
Raged: -2
Haste: 1

Current AC: 22

Current HP:

Normal: 71
Raged: +12
Wounds: -21

Current HP: 62

Fangz bite: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Trip: 1d20 + 5 ⇒ (8) + 5 = 13

Fangz bite: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Trip: 1d20 + 5 ⇒ (9) + 5 = 14


King of Goblins *MAP*

Sorry. You got an AO, but didn't get the attack? Killed b4, then AO. Yeah, you get a full attack. Got skipped or something.

EDIT: Remove any 3 next to you. That was a triple bogicide.


HP 92/92

I'm guessing Tark only hit twice, so that should kill off b7 and b8. Fangz I'm pretty sure has claimed b10 now.


King of Goblins *MAP*

Any 3 you like. You took no damage for that round, because they wouldn't be alive to attack.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko whistles!

"Yep tha was what I wanted to sees!"

Aims his crossbow at a distant boggard....
Crossbow, light
Attack 1d20 + 7 ⇒ (8) + 7 = 15
Damage 1d6 + 1 ⇒ (1) + 1 = 2


King of Goblins *MAP*

We can say Tark took out 10, 13 and 3. Fangz smelled 7 and bit him good and knocked him down.


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Klepy is having trouble competing with Tark now. :(


King of Goblins *MAP*

Velag takes 9 damage from the injured boggard. Tark takes nothing. Bucko shot, so back to the top.

Round 3

INIT:

Velag
Tark
Klepy
Boggards
Bucko
>MAP<


HP 92/92

First, Tark will let Fangz bite away at the one in the storm he can sniff out. Fangz attacks b7

Fangz bite: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Trip: 1d20 + 5 ⇒ (17) + 5 = 22

Fangz bite: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Trip: 1d20 + 5 ⇒ (18) + 5 = 23

Tark strikes out at the boggard beside him.

Attack Modifiers:

BAB: +6
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Haste: +1

ATTACK ROLL 1 (Flaming Earthbreaker): 1d20 + 15 ⇒ (18) + 15 = 33

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker): 1d10 + 16 ⇒ (7) + 16 = 23 + fire damage 1d6 ⇒ 2

Tark attacks b14, and assuming his first hit crushes him, then Tark moves 5' into where he was standing and then attacks b9.

ATTACK ROLL 2 (Flaming Earthbreaker): 1d20 + 10 ⇒ (7) + 10 = 17
DAMAGE ROLL 2 (Earthbreaker): 1d10 + 16 ⇒ (6) + 16 = 22 + fire damage 1d6 ⇒ 5

If he hits and kills that boggard then he will try swinging blindly at the one in the sleet storm b15, otherwise if b9 is still standing he will attack him again.

ATTACK ROLL 3 (Flaming Earthbreaker): 1d20 + 15 ⇒ (17) + 15 = 32
DAMAGE ROLL 3 (Earthbreaker): 1d10 + 16 ⇒ (4) + 16 = 20 + fire damage 1d6 ⇒ 2
MISS CHANCE 50% (High means he hits): 1d100 ⇒ 48


King of Goblins *MAP*

Tark and Fangz kill 3 more. They're on a roll.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko cackles gleefully.....

"Dies in swaths o three Bog-turds!"

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