Goblins 2: The Wreckin'-ing! (Inactive)

Game Master Dave Young 992

Most adventurers consider goblins to be nothing more than little pests. These goblins are different. They're big pests!


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King of Goblins *MAP*

CHAPTER 6: AN ILL WIND

!


HP 92/92

Saying this just loud enough so the lizard king can hear it, "Since we do not have much healies... likes wands or a shaman, me thinks Bucko's magic potions da next bestest thing! We waits fer him to finish."


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag looks puzzled, "Me thought we just getses new healy-sticks?"


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Klepy gots all uses belt for better bilities. Can do skills better now!


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko and Velag set to work brewing potions until each goblin has

one potion of CMW 2d8+5
one potion restoration, lesser

Tempted to start brewing potions of flying in a few levels!

Bucko slaves over his cauldron until the job is done.


King of Goblins *MAP*

8 days?


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Ok two days and we will get 2 potions of lesser restoration....


King of Goblins *MAP*

Fair enough. The LK drops in and out, bringing lizzies to loot the library, and gives you a couple potions of l. r., and a remove curse, too.

His lizard minions haul out lots of books, and he's very interested in all of it. Nothing else happens while you brew.


HP 92/92

So, just to confirm. Did Bucko make the 4 CMW potions, or were the 2 days just for making 2 LR's? Also, with the LK's contribution, we now have 4 LR's... one for everyone. Who's holding onto the Remove Curse potion? (Bucko or Velag?)


King of Goblins *MAP*

Bucko can make 1 potion a day. You have 2 Cmws, 2 l.rs, and a remove curse. You guys can decide who carries what.


King of Goblins *MAP*

So, 2 days pass, and LK seems satisfied with what he's looted from the temple. No shinies, just stacks of ancient books. He bids you adieu, and vanishes with his goodies.

You know that the Wind Whisperers are about a day away, almost due south. There's a fairly easy to find path to their settlement from where you are. The Riders can saddle up and go when they're ready.


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Klepy just chillin and takin nice tings when he sees them.


HP 92/92

"Good to have them potions. Best me not carry da heali's though... if me needs one badly, it means me probably eat'n dirt again."

"Tark and Fangz ready to go. Lets git move'n!"


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko will take 1 l. restoration...

"Tark takeses one healy potion fer Tark an one fer Fangz."
or attach it to Fangz collar and make him a rescue rat/dog


King of Goblins *MAP*

OK, if we're all 6th levelized and got our toys, we'll continue the treacherous trek tomorrow!


HP 92/92

"Hrm, that good idea. Me keeps one wit Fangz." Tark places a CMW potion into Fangz' saddlebag.

"Since me seems to be da fav'rit target, me would like to holds onto one of them restore'n potions."


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Tark yah was jus tha gobbie me an Velagses was tinkin o when we makeses potions....When we gets homes we brew many potions an mixes in wit celebrationses punches!"


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

"Good idea. Me not need potion. Grey Man giveses me power to does it when needs it."


King of Goblins *MAP*

With their banner high, the mighty Riders hasten to the lands of their kin. With their spiffy new gear and greater power, surely there is nothing that can stand in their way!

The veracity of the above statement will be tested right now. After a light lunch of boggard arms and a few swigs of lizard booze, our heroes remount and continue south. They pass through what was clearly an encampment of the boggardly sort, and an hour later find themselves facing a group of creatures intent on heading north.

They see 6 boggards ahead of them. Two are mounted on axebeaks! Without hesitation, the mounted boggards lower their lances in preparation for a mighty charge. The other 4 boggards follow suit, greataxes at the ready!

Initiative:

mounted boggards
Klepy
Tark
Bucko
foot boggards
Velag

Seeing that Tark is obviously the deadliest and bravest among you, the first of the mounted boggards charges him directly, bellowing boggard insults, his swift mount snapping its vice-like jaws.

He hits Tark, piercing the gobbie for 19 damage, but his axebeak misses.

The second one follows suit, and again, manages to hit Tark while his mount fails. The poor cavalier takes 18 more damage. They end their turns at either side of Tark.

Kleeeeeeeepyyyyyyyyyy!


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

How far away were the Boggards originally and how far behind are the un-mounted Boggards.......

Axebeak speed is 50
Boggard speed is 20

Charge is a multiplier of speed up to twice speed......


King of Goblins *MAP*

Yeah, everybody saw everybody at 100' and the boggards charged. The ones on foot aren't there, yet.

You're single file, 10' apart, and the mounted boggies are next to Tark after charging. I could have been clearer...


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Thanks needed the clarification for my action.....


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Hmmm. Times like these that them assassin skills would come in handy. Oh well such is life. Klepy is gonna move to flank with Tark and attack.
Acrobatics if needed:1d20 + 12 ⇒ (17) + 12 = 29
Attack:1d20 + 12 ⇒ (3) + 12 = 15 For:1d3 + 3d8 + 1 ⇒ (3) + (5, 7, 4) + 1 = 20 +3 Bleed


King of Goblins *MAP*

Klepy hits the nasty boggard, but doesn't kill it. His mount can attack, too.


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

I keep forgetting I have a mount. I dont remember what the thing does so just have it do something for me.


King of Goblins *MAP*

Your dog is like Bucko's:

N Medium animal
Init +2; Senses low-light vision, scent; Perception +1
DEFENSES
AC 16, touch 12, flat-footed 13 (+2 Dex, +1 natural)
Studded leather barding (50 gold) +3 +5 –1
hp 13
Fort +4, Ref +4, Will +1
Immune disease

OFFENSE
Speed 50 ft.
Melee bite +2 (1d6+3 plus allergic reaction)

STATISTICS
Str 15, Dex 14, Con 15, Int 2, Wis 12, Cha 8
Base Atk +0; CMB +2; CMD 14
Feats Toughness
Skills Stealth +5 (includes armor check penalty)

SPECIAL ABILITIES
Allergic Reaction (Ex)

A goblin dog's dander is highly irritating to all creatures save those with the goblinoid subtype. A non-goblinoid creature damaged by a goblin dog's bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a –2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack). Remove disease or any magical healing removes the rash instantly. This is a disease effect. The save DC is Constitution-based.
(put this in your player info)

He can try to bite the axebeak. 1d20 + 2 ⇒ (4) + 2 = 6

He missed. If he'd hit, the axebeak would have to roll a save or lose 2 cha and dex.


HP 92/92

Angered at not being able to charge at them, Tark spits at the un-flanked boggard and attempts to give him a couple of smacks.

Attack Modifiers:

BAB: +6
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2

ATTACK ROLL 1 (Earthbreaker): 1d20 + 14 ⇒ (8) + 14 = 22
ATTACK ROLL 2 (Earthbreaker): 1d20 + 9 ⇒ (11) + 9 = 20

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6
Challenge: +4
Cockatrice Challenge (sole attacker): +2

DAMAGE ROLL 1 (Earthbreaker): 1d10 + 22 ⇒ (8) + 22 = 30
DAMAGE ROLL 2 (Earthbreaker): 1d10 + 22 ⇒ (4) + 22 = 26

Fangz who is clearly more interested in eating chicken, attacks the axebeak.

Fangz bite: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Trip: 1d20 + 5 ⇒ (10) + 5 = 15


King of Goblins *MAP*

Holy Spicoli! The boggard dies. The axebeak is still up, but a little nervous now.

6th level Tark is just too much.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko targets the charging boggards with a sleet storm.....

Sleet storm

Spoiler:

Sleet Storm

School conjuration (creation) [cold]; Level druid 3, magus 3, sorcerer/wizard 3, witch 3; Domain weather 4

CASTINGCasting Time 1 standard action
Components V, S, M/DF (dust and water)

EFFECTRange long (400 ft. + 40 ft./level)
Area cylinder (40-ft. radius, 20 ft. high)
Duration 1 round/level
Saving Throw none; Spell Resistance no

DESCRIPTIONDriving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).

The sleet extinguishes torches and small fires.


King of Goblins *MAP*

The unmounted boggards do not appear outside the storm this round.

Velag! Save the day!


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag motions Bayleff over to the remaining boggard, wishing Tark had struck down the flanked one, as Bayleff attacks the axebeak.

Left hand (+1 Shortsword of Frost): 1d20 + 12 ⇒ (4) + 12 = 16 for 1d4 + 2 + 1d6 ⇒ (2) + 2 + (5) = 9 (cold)
Right hand (+1 Shortsword): 1d20 + 12 ⇒ (2) + 12 = 14 for 1d4 + 2 ⇒ (3) + 2 = 5

Bayleff (bite) 1d20 + 2 ⇒ (18) + 2 = 20 for 1d6 + 1 ⇒ (5) + 1 = 6 and Trip: 1d20 + 2 ⇒ (1) + 2 = 3


King of Goblins *MAP*

Round 2:

The remaining mounted boggard is hurt, but not dead, and swings at Tark with his greataxe, doing 10 more damage. His mount misses.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Getses em Klepy!"


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

If the one I was sticking is still up and flanked, I stickm again. If not I move to flank a new targer.
Attack:1d20 + 12 ⇒ (5) + 12 = 17 For:1d3 + 3d8 + 1 ⇒ (2) + (6, 1, 1) + 1 = 11 +3 bleed

Also if I am already flanked
Attack:1d20 + 12 ⇒ (2) + 12 = 14 For:1d3 + 3d8 ⇒ (2) + (5, 7, 5) = 19 +3 bleed


King of Goblins *MAP*

He dies after one stick. The axebeaks freak out with no one controlling them, and seem confused. Tark's turn.


HP 92/92

"Bah", says Tark as he was preparing to charge straight forward at the now concealed boggards. He looks at the axebeaks beside him and flurries away.

UN-FLANKED AXEBEAK:

Attack Modifiers:

BAB: +6
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Goblin Bravery: +1

ATTACK ROLL 1 (Earthbreaker): 1d20 + 15 ⇒ (9) + 15 = 24

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker): 1d10 + 16 ⇒ (3) + 16 = 19

FLANKED AXEBEAK:

Attack Modifiers:

BAB: +1
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Flank: +2

ATTACK ROLL 2 (Earthbreaker): 1d20 + 11 ⇒ (11) + 11 = 22

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6

DAMAGE ROLL 2 (Earthbreaker): 1d10 + 16 ⇒ (2) + 16 = 18

Fangz bite: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Trip: 1d20 + 5 ⇒ (3) + 5 = 8

Current AC:

Normal: 23
Raged: -2

Current AC: 21

Current HP:

Normal: 71
Raged: +12
Wounds: -47

Current HP: 36


King of Goblins *MAP*

Splat. You'll eat good tonight!


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko watches the ice storm continue and uses Tark's healy stick...

"Jus keepsin tha meats cold fer eatin later!"

Wand CLW
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (5) + 1 = 6

"Klepies an Velagses hurts?"


King of Goblins *MAP*

The next round, 3 of the 4 remaining boggards emerge from the sleet storm, and seeing their leaders dead and one axebeak still standing, run the other way.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag says, "We should getses them before them reportses."

He yells out (in Common), "Come back, Froggies! Not done killing you yets! We hungry and only have handful of tadpoles!"

He readies his longbow and spurs Bayleff into action while bringing the bow up to splatter some froggies.


HP 92/92

Those 3 boggards are each chased down and thumped in the head by Tark's maul. Tark will be using ride-by-attack feat to charge past them,
smacking them while not drawing attacks of opportunity.


King of Goblins *MAP*

You'll have no trouble catching up to the last one. Roll to hit and damage.

There's still one in the storm.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag says, "Me get far one. You take close one."

He rides forward and wills a sliver of the Grey Man's hatred into the bow as he fires the "lead" fleeing froggie...

Composite Longbow: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19 for 1d6 + 2 + 2d6 ⇒ (4) + 2 + (6, 2) = 14 {Bane} (Add +1/+1 if Velag can get within 30' without needing a double move from Bayleff... )


HP 92/92

Attack Modifiers:

BAB: +6
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Mounted Charge: +4

ATTACK ROLL 1 (Earthbreaker): 1d20 + 18 ⇒ (11) + 18 = 29

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker): 1d10 + 16 ⇒ (7) + 16 = 23


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Klepy will drop both daggers and pull out his crossbow and fire at the furthest toad.
Attack:1d20 + 12 ⇒ (9) + 12 = 21 For:1d8 + 1 ⇒ (6) + 1 = 7


King of Goblins *MAP*

Klepy and Velag both hit the farthest boggard, and Tark whacks the close one real good.

They're both still up, though, and all 3 turn to face you. They're spaced apart, but close ranks to make their stand, The second one moves to Tark, and takes a swing at Fangz, confirming a crit!

37 damage.

The injured ones also close in, but one misses horribly, and the farthest one can't manage a charge, and is still 15' away to the south.

Tark finds himself flanked. The rest of you are 20' or more from him. Velag; 20', Klepy; 50' Bucko; 60'.


HP 92/92

Just a quick note, Tark used a 100' movement to charge past the boggard, using ride-by-attack. Did they each have enough movement to get to Tark and to flank him?

In the event they did have enough movement to get to Tark:
Tark will attempt to deflect the incoming blow on Fangz. 1d20 + 13 ⇒ (8) + 13 = 21

Once I have confirmed if they were able to move up to Tark, then I'll post further my attack action.


King of Goblins *MAP*

Sorry. Moved the minis last night and got the distances wrong this morning. Tark would indeed be too far away to be attacked. He can instead turn and make another run.


HP 92/92

Hurray. Tark again makes another ride-by attack on the same boggard, moving his full 100'.

Attack Modifiers:

BAB: +6
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Mounted Charge: +4

ATTACK ROLL 1 (Earthbreaker): 1d20 + 18 ⇒ (1) + 18 = 19

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6

DAMAGE ROLL 1 (Earthbreaker): 1d10 + 16 ⇒ (1) + 16 = 17

Wow, curse of the 1's that round.

In Tark's frantic fury he tries to bash off the head of the boggard as he races by him, but he misses so badly that he nearly throws himself off his mount.


King of Goblins *MAP*

I crit, Tark whiffs. Let's keep playing while my dice are hot!

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