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Goblins 2: The Wreckin'-ing! (Inactive)

Game Master Dave Young 992

Most adventurers consider goblins to be nothing more than little pests. These goblins are different. They're big pests!


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male Goblin Witch / 8 // Init +5/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +7/W +6 /CMB +0 - CMD 13/ Speed 30

"Slem friendses we brews potions!"

Spellcraft to learn new spells

1d20 + 7 ⇒ (12) + 7 = 19
1d20 + 7 ⇒ (8) + 7 = 15
1d20 + 7 ⇒ (13) + 7 = 20

1d20 + 7 ⇒ (6) + 7 = 13
1d20 + 7 ⇒ (16) + 7 = 23
1d20 + 7 ⇒ (5) + 7 = 12


King of Goblins *MAP*

Divination, Summon Monster 4, Lightning Bolt, and the last one you didn't roll for, but you can have Sepia Snake Sigil.

If there are any spells you're really dying to get, Cap'n might have a scroll or 2.

And yes, you'll probably have some time to brew some potions, now.


King of Goblins *MAP*

Gravity: I run it a little different than old SJ, for those of you who know anything about it.

Gravity is normal up-down anywhere inside the ship, unless the helm is destroyed. Creatures from higher or lower gravity planets still feel "normal" on a helm-equipped ship, though creatures from very extreme gravity origins might still have problems.

Outside the ship, there is a gravity plane. The one on your ship is below the hull, so you normally don't have to think about it.

If you were to be tossed off the ship, you would fall to the gravity plane just below the hull, maybe further. Eventually, you'd be drawn back to the ship by its gravity.

The ship is surrounded by an "air envelope." The ship is about 100', bow to stern. The wings and landing gear extend this envelope outward about 75' to the sides and up and down. In space, the ship inhabits an oval of breathable air and almost-normal gravity about 300' long and 225' wide. Outside of that, you have no air, gravity, fire doesn't work, etc.

The spaces between solar systems is stranger, yet, but it's not important now.


King of Goblins *MAP*

Prestige class for this game. F***o seems a natural.

She'd hit 9th in this class (so 14th), at best, but it doesn't suck for an adept.

Spoiler:
Spelljammer Ace prestige class for PF:

Hit Die: d6
Alignment: Any
Skills: Spellcraft 5 ranks, Knowledge (arcana) 2 ranks, Knowledge (planes) 2 ranks
Spells: Ability to cast read magic, and at least one arcane or divine spell of 2nd level or higher.

BAB and Saves are the same as the Arcane Trickster, p.377.

Class Skills

The spelljammer ace's class skills (and the key ability for each skill) are Bluff (Cha), Craft (Int), Fly (Dex), Knowledge (all skills taken individually) (Int), Profession (Wis), Spellcraft (Int), Use Magic Device (Cha), and Survival (Wis).
Skill Ranks per level: 4 + int modifier.

Weapon and Armor proficiency: Spelljammer aces gain proficiency with one martial weapon, and no armor.

Spells per day: When a new spelljammer ace level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class.
She does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if she is a spontaneous caster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a spelljammer ace, she must decide to which class she adds the new level for purposes of determining spells per day.

Cheat the Helm: Unlike other spelljamming pilots, the spelljammer ace, through practice, can retain a small number of spells even after using the helm. Spells retained this way function as normal. Prepared casters must choose which spells are retained, as though they were prepared at the start of the day. These spells can be cast before or after using the helm, but cannot be cast while spelljamming without breaking the connection to the helm. 0 level spells can be cast from the helm without breaking the bond.

1: 1
2: 2
3: 2, 1
4: 2, 2
5: 2, 2, 1
6: 3, 2, 2
7: 3, 2, 2, 1
8: 3, 2, 2, 2
9: 3, 2, 2, 2, 1
10: 3, 3, 2, 2, 2

A caster must be able to cast spells of the appropriate level to cheat the helm of those spells. No caster can exceed the number of “cheated” spells through any bonus spells granted by any class feature or ability score.

This is just a specific class for this game.

Sparrin': Spelljammer Aces spend more time than most spellcasters practicing combat, if just to pass the time.

They gain Weapon Focus at 1st level, Weapon Specialization at 4th, Greater Weapon Focus at 7th, and Greater Weapon Specialization at 10th level. These bonus feats all apply to one weapon.


King of Goblins *MAP*

I forgot to add ship movement bonuses that improve with level. They're in there, too.


HP 92/92

Hi all,

My life has continued to be very busy and I just don't see things letting up for awhile. I think it would be best for me to step down at this time so that you can recruit someone who can be active daily.

GM Goblin King - This has been an awesome journey and I have really enjoyed the campaign. Thanks for running the original module and for continuing to run it as a campaign, allowing us to bring out our inner goblins :)

Klepy(Stix)/Bucko/Velag - I have really enjoyed playing in this campaign with you all. The experience of playing a goblin character would not have been the same without you guys! Please continue to spread goblin mayhem across the lands and the stars, in Tark's absence.

Thank you all for a truely unique roleplaying experience! I will certainly miss this campaign and my fellow players. Take care all!


King of Goblins *MAP*

I'm sorry to hear that, but I understand that life has a way of getting in the way of our hobbies at times. Tark is a great character.

Good luck, Kor, and I hope things go well for you. If you ever have enough time to play again, let me know, and we can get you back in the game one way or another.

For the time being, I'd like one of our other players to play Tark, and I'll look for another player. Tark's got some big shoes to fill.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Sorry to hear that, Tark. It's been a lot of fun -- and, as you said, wouldn't have been the same without you.

Or, as Velag would say, "Bye Tark! We miss meatshield already!"


King of Goblins *MAP*

I started a recruitment thread. You'll see it. I'd like you guys to watch it, too, and help me select a new player. They can take over Tark, as if he never left, or make a new guy.

I'd like a player who's enthused about taking Tark's place and wants to play it up. Part of Tark's charm is how he acts with the group.

You might even pop in in character and ridicule the submissions just to be little green jerks. It's what Tark would have wanted...


King of Goblins *MAP*

I invited Reta Bigbad to take Tark's place. She's a TWF fighter, and has quite an attitude. Her play in another WBG campaign was funny and anything but subtle.

Tark hated flying on the ship, so he got off at Licktoad Village and Reta, already a member of the tribe, decided to join you then. She'll just pop in where we left off with Tark.


King of Goblins *MAP*

System shock, I agree, but this is PbP.

Are we still in?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Thanks, GK! I appreciate the opportunity.

What's up fellas?

Velag wrote:
"Me like idea of 'nother set of multiblades, it make even more fun to chop-chop-chop..."

This is definitely how I see her. A practical Cuisinart.

Will get to working on those leftenants asap.

Okay, I'm gonna throw this out there for kicks.

1d10 ⇒ 3
1d10 ⇒ 9
1d10 ⇒ 10
1d10 ⇒ 7
1d10 ⇒ 9
1d10 ⇒ 6
1d10 ⇒ 1

A 1. That's just ugly. On the plus side, I gained 3 hp's. But a 1. That's just ugly.

I normally don't roll(when the option is there that I don't have to) because the dice are against me 99% of the time. But I just couldn't resist.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Is Stealth a "class skill" for Goblins? In Herolabs, it's got stealth as a class skill for fighter. I know that's not right, so that's why I ask.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I think the "leftenants" are as done as they're gonna get.

Now, what are we suppose to do with these guys? They don't go everywhere with us, do they?


King of Goblins *MAP*
Javell DeLeon wrote:

I think the "leftenants" are as done as they're gonna get.

Now, what are we suppose to do with these guys? They don't go everywhere with us, do they?

No.

They man ships or guard colonies. The party has dreams of goblin expansion. These goblins want nothing less than world domination.

The 2 weak servants are there to do whatever you think they can handle. 8 goblins with 5 levels of NPC classes guarding the spaceship landed just outside Urglin is a really good idea. That drow couldn't guard it alone. He's on the ballista.


King of Goblins *MAP*
Javell DeLeon wrote:
Is Stealth a "class skill" for Goblins? In Herolabs, it's got stealth as a class skill for fighter. I know that's not right, so that's why I ask.

I'm not sure that there's a fighter who gets it as a class skill. Goblins all get +4, but it's not a class skill.

Still, with her dex, she wouldn't suck.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That's what I was thinking. Thanks for the clarification.


King of Goblins *MAP*

I'm looking forward to Reta's contributions. Her build takes advantage of her best attributes, and she's as weird as any.

The gobbies have matured, in a way. They're still ornery and goofy, but when the chips are down, they can kick some pretty serious butt. They're even smart enough to figure things out at times.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

That because me eat lots of bookses, knows lotses now.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

This "Jinxy" fella is human, correct? Just want to be clear.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Another Question: Two-Weapon fighter using Power Attack. Does the half damage from the feat apply to both weapons? Or just the off-hand?

If it does apply to just the off-hand, would the Double Slice feat allow you to use the full Power Attack bonus for it?

Herolabs(I know, AGAIN with the Herolabs. Sorry.) has both weapons using the full bonus. But when I delete Double Slice, the off-hand loses the full strength bonus, and the Power Attack bonus is then cut in half. But the main hand is unaffected. It still uses Power Attack's full bonus.

I use Power Attack as an example because it's more known than Piranha Strike. It's just easier.


King of Goblins *MAP*

Jinxy is human. The only human there. I think Herolab has it right.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Cool. Thanks!


King of Goblins *MAP*

She'll make a good fighter for this party. It won't be long before you can choose to ride into combat, or teleport.

I paused the tape, here, but you can say whatever you want to each other in Goblin. If anyone else knows it, it would probably be Jinxy. He seems smart, but he's only spoken common so far.

Reta and Stix don't understand any of this.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Sorry, but I have no idea how to place myself on the map. I'm afraid to just start clicking. I might destroy something. Little help? :P


King of Goblins *MAP*

Get on the map, click the square you want to be in, and it'll have a border. Type your name, or just a letter. Pick a square outside your border, and click again. You all have different first names, so a simple "R" will do it.

I just put you all on the map, but if you like another location, move. Post your position as described, and hit the square you were in and delete it.

The squares aren't perfectly square, but presume they are. Scroll below the ship and you'll see the room.

MAP


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Thanks! That'll actually work for me. Perfect.


Male Goblin Fighter (Archer) Level 8

Sorry for falling behind. Been a very rough week.
I think I'm okay now except I got a lot of reading to do. I'll catch up in the morning and post.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Shanosuke has mentioned in his Souls of Lost Aridia game thread that I'm in that he's gonna be out all weekend. He mentioned it won't be until Monday or Tuesday until he can post again.

Do we wait or do you GMPC when someone's out for a bit, GK?


King of Goblins *MAP*

I usually wait, but I'll play him this one time. Gimme a minute.

On second thought, no, I'll wait. He could easily get killed. Just about out of hit points.


Male Goblin Fighter (Archer) Level 8

Hey guys. Sorry to hold thngs up. Got work today so I haven't the time to figure out what to do next. I'll post either late tonight or tomorrow afternoon. If you need to move things on then bot me for now.


King of Goblins *MAP*

OK. I'll play him.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Trying to give advanced warning -- I'll be out of town and away from internet access starting Saturday the 13th, and ending Tuesday the 23rd.

Feel free to background/NPC me during that time to not hold anything up.


King of Goblins *MAP*
Velag Wordeater wrote:

Trying to give advanced warning -- I'll be out of town and away from internet access starting Saturday the 13th, and ending Tuesday the 23rd.

Feel free to background/NPC me during that time to not hold anything up.

How dare you have a life, you evil bastard!

OK. LOL


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Question: What do you mean by 8th level item, GK?


King of Goblins *MAP*

These guys hit 8th a while ago, so the cap'n will get them whatever loot they want for 8th level money. They haven't been anywhere where they could get it until now. Reta already has hers.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Ah, gotcha. Thanks.


Male Goblin Fighter (Archer) Level 8

Hey, I've been thinking on it for some time and I've decided. I'm dropping out. This campaign was fun but I'm simply tired of being a goblin. Also, I don't have time to post as often and I need to devote more time to the games I am running. Thanks for letting me play. See you guys around the boards.


King of Goblins *MAP*

It's getting old. I could use a break, too. Maybe we'll pick it up later.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Boo. I was having fun.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I must say, this is a good group of cats you had here, GK.

Sorry to see it go.

Thanks for the opportunity to run with y'all though!

Enjoyed it.


King of Goblins *MAP*

Just taking a break. I didn't say I'm quitting. Losing Stix is probably a good thing. I never invited Klepy in the first place. Look it up, if you don't believe me. He pushed his way in, and proceeded to play like an idiot. Not my fault.

Goblins are one-dimensional. They're great monsters, but just killing for the fun of it will get you killed at this level.

We live on a spaceship, dear. With the LordGodKing of magic items.

It might be a good idea to not kill him. I'm not convinced you could.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
GM Goblin King wrote:
Just taking a break. I didn't say I'm quitting. Losing Stix is probably a good thing. I never invited Klepy in the first place. Look it up, if you don't believe me. He pushed his way in, and proceeded to play like an idiot. Not my fault.

Really? Interesting. Didn't know that.

Edit: Just checked. That's really weird. Never seen someone do that before. And I've ran with Stiehls9 in another pbp. That's too bad he withdrew. He's cool.

Quote:


Goblins are one-dimensional. They're great monsters, but just killing for the fun of it will get you killed at this level.

We live on a spaceship, dear. With the LordGodKing of magic items.

It might be a good idea to not kill him. I'm not convinced you could.

I know Reta has no and never had any intention of killing the big blue guy. Was there one of the others that actually wanted to?

Regardless, if you decide to pick it back up, Reta will still be around.


King of Goblins *MAP*

If I were to make a 4th goblin for this party, I'd...


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Seriously, dude? You're gonna leave us hanging like that? You can't be doing that. That's just wrong, dude. Just wrong. :)


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

*lol*

I always wondered about Klepy -- especially his self-fascination thing. I think he was fun for a one-off, though.

Assuming our GM wants to pick up, I would think based on the earlier number of folks who wanted in, we could (relatively easily) get a new fourth.

Goblins may like to kill and make fire, but they don't need to be completely 1-dimensional -- Velag's mental stats (for instance) are probably way better than most human fighters and rogues.... and Bucko's even smarter -- I think it's just that the "one dimension" gives people a good starting point to base their personalities from.

But that's me -- and I was having fun. Plus, looking forward to flanking with Reta. :)


King of Goblins *MAP*

Let's give it a week or 2 and try again.


King of Goblins *MAP*

You'll pick up a new goblin here in Kaer Maga.

Who could fit? ?

Think, dummies.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
GM Goblin King wrote:
Think, dummies.

Lol! Makes me think of Sanford and Son. Too funny.

You could always hit up Stiehls9 again. He was the original dude after all.


King of Goblins *MAP*

I PMed him.

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