Goblins 2: The Wreckin'-ing! (Inactive)

Game Master Dave Young 992

Most adventurers consider goblins to be nothing more than little pests. These goblins are different. They're big pests!


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male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Finished the wonderful upgrades....

Got a cauldron of brewing
a cloak of goblinkind
and two doses of troll styptic


King of Goblins *MAP*
Bucko Rackingclaw wrote:

Finished the wonderful upgrades....

Got a cauldron of brewing
a cloak of goblinkind
and two doses of troll styptic

Kewl!

Can anyone name the Doors songs referenced in the Lizard King's big post on p.15? One is obvious, but there are more.Oops! Not kewl! A total of 6000 gp in treasure. Gonna have to ditch a few things.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30
GM Goblin King wrote:
Bucko Rackingclaw wrote:

Finished the wonderful upgrades....

Got a cauldron of brewing
a cloak of goblinkind
and two doses of troll styptic

Kewl!

Can anyone name the Doors songs referenced in the Lizard King's big post on p.15? One is obvious, but there are more.

Celebration of the Lizard is the obvious one. :)


King of Goblins *MAP*
GM Goblin King wrote:
Bucko Rackingclaw wrote:

Finished the wonderful upgrades....

Got a cauldron of brewing
a cloak of goblinkind
and two doses of troll styptic

Kewl!

Can anyone name the Doors songs referenced in the Lizard King's big post on p.15? One is obvious, but there are more.

Oops! Not kewl! A total of 6000 gp in treasure. Gonna have to ditch a few things. You can trade unwanted items for 1/2, per the rules.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Ok I gave up the cloak and cauldron.....big tears....

Instead I have a wand sleep and wand CLW
and 2 batches of troll styptic


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Is Tark carrying Tark's healy-stick, or is one of us holding it?

Also: Updated character sheet, as requested. *shrug*


HP 92/92

Tark's heali-stick dangles from a string tied to his belt.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

DM

wanted to get clarification on a spell/hex combo

Spell is miserable pity

Spoiler:

Miserable Pity

School abjuration [emotion, mind-affecting]; Level bard 2, sorcerer/wizard 2, witch 2

CASTINGCasting Time 1 standard action
Components V, S

EFFECTRange touch
Target creature touched
Duration 1 round/level and 1 minute; see text
Saving Throw Will negates (see text); Spell Resistance yes
Paizo Peripheral

This content is from material published by Paizo Publishing, LLC, but is not part of the Pathfinder Core Rules.

DESCRIPTIONThis spell functions as sanctuary, except creatures attempting to attack the target who fail their saves also feel a strong sense of pity toward the target, as if it were weak, pathetic, and not a threat. If the target breaks the spell by attacking, any creature that failed its save against the spell gains a +2 morale bonus on attack rolls against the target for 1 minute.

I want to cast the spell and use misfortune and/or cackle....

Will those end the spell in your opinion?


King of Goblins *MAP*

Misfortune wouldn't work. Fortune extended by cackle would.
Healing would work. Healing on undead wouldn't. Positive energy is good or bad for the recipient, depending, so it could be an attack. If the recipient gets a will save (or would want one) to avoid the effects of your hex, it's an attack, and would end miserable pity.

My interpretation, anyhoo. YMMV.


HP 92/92

I can't remember if you have any special rules about rolling HD or taking an average amount?

Anyways, here goes:

1d10 ⇒ 8


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Who knows! we are goblins! we should try to get one over on the DM and make him swat our behinds to get us back in line....

I hope the DM is ready for flight hex Bucko!

healing hex is up to CMW 2d8+5.....

and 3rd level spells....

I want my cannon fodder, i mean recruits back ;(


King of Goblins *MAP*
Tark Bashflat wrote:

I can't remember if you have any special rules about rolling HD or taking an average amount?

Anyways, here goes:

1d10

You can take average, (6, for you), or roll. You rolled, and beat it, so good on ya!


King of Goblins *MAP*
Bucko Rackingclaw wrote:
I want my cannon fodder, i mean recruits back ;(

I have a very interesting thing I made up for this game, so I guess I'll spring it now.

Instead of leadership, each of you gets this, instead:

Leftenants:

Spoiler:
Special “Leftenant” follower rules for the Licktoad Riders of the Black Moon:

Think of this as a muted form of the Leadership feat. Rather than taking the feat, you will instead each have two followers who aren't meant to go on adventures with you, but can act as lieutenants/couriers/proxies for you as important leaders of the Licktoad tribe, and defenders of lesser goblins when you're away.

Your leftenants are much stronger than other goblins in the following ways:

Leftenants may take ranks in any of 3 NPC classes: Adept, Expert, or Warrior.
They gain levels automatically, as you do, at 2/3 of your character level (rounded up).
They can multiclass as though any NPC class they take is their favored class. They cannot take levels of PC classes.
Leftenants get a standard 15 pt. buy, adjusted as normal for goblins, with normal goblin race traits.
Leftenants start with a level of warrior at max hps.
Leftenants get standard NPC WBL, but can also get extra treasure from you.
Being Licktoads, Leftenants are proficient with dogslicers and get swim as a class skill.

For example, if you're a 7th level character, your leftenants would have 5 levels (7 x .66 = 4.66, or 5 levels, rounded up, in any of 3 classes) each. One could be an Adp 2/ Exp 2/ War 1, or any other combination of the 3. She would get her favored class bonus at each level. Another could take levels of Expert, and be an Exp4/ War1, able to craft items and also be stealthy, a decent healer, and use any martial weapon, for instance. You may want them both to be warriors; not as strong as fighters of their level, but still capable of defending the tribe when needed. They might both take teamwork feats to make their enemies cry.

These characters can help the tribe as warriors, crafters, shamans, or anything else their skills and feats would make them good at. As with any followers, if they are mistreated or abused, you may lose the ability to replace them easily, should they die.

Treated well, they will serve you and the tribe as useful, fairly tough Licktoads.

I started a level 5 leftenant, just for fun.

Kookie: adp 1/ exp1/ war 3
S 12, D 18, C 14, I 13, W 12, Ch 7
HP: 54. BAB: 3. Saves: F 5, R 4, W 3 Feats: toughness, improved initiative, dodge

Class skills: all adept skills, warrior skills, and 10 others of Kookie's choice, 19 total before assigning.
That's Craft, Handle Animal, Heal, Intimidate, Knowledge (All), Profession, Ride, Spellcraft, Survival, Swim, and any 10 others. 29 class skills out of 35. Should have given him more int.

Spells: 0: 3/day, 1: 2/day Prepared: 0: detect magic, mending, stabilize. 1: cure light wounds, sleep.
Stuff: 2400 gp worth. More, if he gets any of your unwanted items.

Not tough enough to hang with you big boys, but he can keep the Licktoads safe from most threats and is quite useful to the tribe.

You wouldn't be able to get them until you return, but you will probably have reached 7th by then, assuming you don't die in the process. There may be some troubles in Brinestump when you get back!


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

That's kind of neat. Definitely the sort of people Velag might need later on.. :)

Also: Woot, Inquisitor 5. Now, he is Velag Anything-Bane (for 5 rounds a day, at least!)


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Klepy gonna roll for Hit points. I am working on the profile the GM asked for now and will hopefully be finished tonight.
HD:1d8 ⇒ 5


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Okay guys, I went over the gear we've collected and I am Horribly confused about who has what. None of you seem to mention taking most of the stuff we've found. After going through everything, I took the liberty of taking everything not claimed and adding it to Klepy's "inventory". I have updated my profile to include "Klepy's Stash" Please look through it and make sure that I didn't take anything that any of you wanted. There were a good chunk of unclaimed items and Klepy being the pack rat he is would have taken Anything unclaimed by the rest of you. There are quite a few items I wasn't able to find the fate of.

I had also mentioned in a post that Klepy would take the Handy Haversack the gnome carried and EVERYTHING in it so long as nobody stopped me......no one did so everything in it is still there and in Klepy's possession.

Now I only skimmed the 29 pages of posts that was our adventure from the beginning. It is likely I missed things. Look at my profile and correct it as you please. I will be keeping track of inventory from this point on so as not to have this problem again......or was someone else already on that? Speak up if you were.

Okay, once we sort this out, life's good. I won't stop you from taking what you want, just know that if you don't claim something by saying "I take <insert Item name>" Klepy will take it.


King of Goblins *MAP*

The +1 weapons and treasure were traded to the lizzies. In return you guys were supposed to get 6000 worth of gear each (including the price of anything you kept, like your daggers and haversack).

Calculate the value of all the stuff you want to keep, subtract it from 6000, and that's how much treasure you've got for Klepy. You could have gotten a bow or something, but that ship has sailed.

I think Velag took the cloak, and Bucko took the ring. Personally, I think Tark should get the cloak (you DON'T want him failing a will save), but that's up to you guys.


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

I wish I hadn't been so sick and freakin busy trying to make up all the time I lost with my projects. I totally missed that we had the opportunity to buy and sell. :p. That's what I get for being sick I guess. Oh well, I'll just add that 6000 to my total GP and get something EXTRA special when we return to Licktoad camp. I am totally investing in a bow. Getting tired of all these out of reach foes.


King of Goblins *MAP*
GM Goblin King wrote:
Calculate the value of all the stuff you want to keep, subtract it from 6000, and that's how much treasure you've got for Klepy.

Your dagger is worth 2302, haversack 2000, MW dagger, unobtainium armor, etc. Your magic necklace is worth 500, I'll say. You were pretty close to 6000 already.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

I think that particular decision (re: the cloak) was made when Tark was supposed to get armour -- though I could be wrong.

Only Bucko can use the Pearl of Power, it doesn't help non-prepared casters.

To be fair, we sort of hand-waved past coin splits, though I believe Bucko and Velag were being careful to not let Klepy run off with everything (and, in fact, were even counting the coin to ensure that).

But, yes, with the rash of fliers, can I (also) have traded my MW sling for something with range and generally more bow-like?

Also, I'm updated, though I'm still debating my new L2 spell (Spiritual Weapon) -- again, something I kinda picked due to the whole rangy-thing. Can I reserve the right to change it up until I cast it the first time?


King of Goblins *MAP*

Given that Klepy was sick and couldn't really keep up, and also the fact that inquisitors can use longbows (shortbows only, when mounted), I'll relent and say you both had the opportunity to buy goblin-sized bows. Use the rules for compound, extra-strength bows, etc., and don't forget to buy arrows!

Goblins are among the best archers in the game, stat-wise. I'm somewhat surprised you didn't all get bows asap.

Spiritual weapon is a good spell against certain enemies, for sure. Force rules. You can do what you want IRT that. Invisibility, tongues, even CMW are all good when you need them.

I don't want to count out treasure to the penny. It's boring. As long as we're in the ballpark, it's good. Klepy can kleptify all he wants, everyone knows he has the loot in his haversack, which is a good place for it. You can take his shinies by distracting him with some new shinies, easy enough.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30
GM Goblin King wrote:

Given that Klepy was sick and couldn't really keep up, and also the fact that inquisitors can use longbows (shortbows only, when mounted), I'll relent and say you both had the opportunity to buy goblin-sized bows. Use the rules for compound, extra-strength bows, etc., and don't forget to buy arrows!

Goblins are among the best archers in the game, stat-wise.

Spiritual weapon is a good spell against certain enemies, for sure. Force rules. You can do what you want IRT that. Invisibility, tongues, even CMW are all good when you need them.

I don't want to count out treasure to the penny. It's boring. As long as we're in the ballpark, it's good. Klepy can kleptify all he wants, everyone knows he has the loot in his haversack, which is a good place for it. You can take his shinies by distracting him with some new shinies, easy enough.

Yeah, there are a bunch of good utility spells -- I skipped invisibility because of the insane stealth ability Velag's got -- plus I figure I get a few more L2 spells to grab tongues and maybe CMW later....

Also, not to be nit-picky (and if you're ruling the other way I'm fine, but RAW says:

PRD wrote:
Longbow, Composite: You need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency).

Anyhow, I'm selling the sling and a few scrolls to pay for the bow and some arrows -- thanks!


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Yep I got the pearl of power

DM keeps giving out stuff useful to Bucko!


King of Goblins *MAP*
Velag Wordeater wrote:


Also, not to be nit-picky (and if you're ruling the other way I'm fine, but RAW says:
PRD wrote:
Longbow, Composite: You need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency).

Missed that. Ok.

Don't forget your 5th level feats, either!


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1
Bucko Rackingclaw wrote:

Yep I got the pearl of power

DM keeps giving out stuff useful to Bucko!

Just for my records, how did you get it from Klepy. Far as I can see in the posts, Klepy had a death grip on that thing. Being an evil hoarder that he is, he is not willing to share shinys. However, he's not the brightest bulb in the pack. You could take it and he'd never know it was gone.

Guys please understand. Klepy is a hoarder. He is not likely to sell or share anything with a shine to it. So make sure you let me know when your keep stuff from him, taking it from him and so on cuase he will not make the best use of everything he gets.

Sorry I am an ass of a player but this is how Klepy is. I'm trying to show you guys ways around that.

Btw. Klepy loves the haversack :)


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30
GM Goblin King wrote:
Velag Wordeater wrote:


Also, not to be nit-picky (and if you're ruling the other way I'm fine, but RAW says:
PRD wrote:
Longbow, Composite: You need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency).

Missed that. Ok.

Don't forget your 5th level feats, either!

Got it. Was going to do Weapon Focus (Shortsword), but think I'll take Point Blank to get access to Archery Feats.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko distracts Klepy with dirt-in-the-mouth and by sticking his fingers into wounds to check for "point tenderness" before acually healing him! ;)

Btw I am so greedy for new hexes that new feats = new hexes!
extra hex feat!

Might build adept followers, they will be my mini-mages!


HP 92/92

Tark sadly is in an awkward position when it comes to loot division. Tark does not have an understanding of the values of different type of loot, and lacking magic detection ability, he really has to rely on his "chums" to look out for him. Unless its a magical earthbreaker or a magical chain shirt, there is not a lot Tark would insist is his.

Tark will continue to rely on Velag and Bucko to keep him suitably equipped... Klepy is not included in this list for obvious reasons he has pointed out.

Regardless of how useful or useless an item is, it is pretty easy to convince Tark that he should use it.


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Okay I will make some final adjustments in the morning to my stash and will be keeping a close eye on loot from this point on. Klepy can act as the party loot carrier and all you need to do to get stuff is simply distract him and take it. Though if to many shinys go missing, Klepy will wonder whats up and go hunting for them.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30
Klepy wrote:
Okay I will make some final adjustments in the morning to my stash and will be keeping a close eye on loot from this point on. Klepy can act as the party loot carrier and all you need to do to get stuff is simply distract him and take it. Though if to many shinys go missing, Klepy will wonder whats up and go hunting for them.

At the rate of 1 shiny missing a day and 60 new shinies found per day I have no doubt Klepy will want to never go back to the tribe, or at least until his bag is full!

Besides pearls are not really very shiny ;)

Hey the game thread is the other one!


King of Goblins *MAP*

It takes a lot of posts to divvy up loot. Bucko has bracers, the others have +1 weapons, there's armor, wands, a pearl, tons of scrolls, a cloak, a necklace, a haversack, and probably some other stuff I'm forgetting.

I think Bucko's done well, but a lot of that is from spells learned. He knows a lot of them at 5th level, but there's no such thing as too many spells known for a wizard-style caster. He's got bracers and a pearl, and whatever he got recently.

Once the gobbies are all 5th-levelized, we'll continue on to the spooooky temple!


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag's ready, now with bow -- and a whackload of arrows on his mount. :)


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Okay I have finished adjusting everything. I should be good to go and more attentive from this point on.....provided I don't get sick again.


King of Goblins *MAP*
Klepy wrote:
Okay I have finished adjusting everything. I should be good to go and more attentive from this point on.....provided I don't get sick again.

Good. Please update your other profile info. You're 5th level, not 2nd, and you got a stat increase at 4th (I guess you did that).


HP 92/92

I haven't really kept track of what we have found as I was mostly hoping the other goblins would give stuff to Tark that they feel he could use. With goblins, not being the most generous of creatures though, Tark does not get much.

There was mention of a cloak of resistance and a haversack? Tark could certinly make use of those.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

updated!


King of Goblins *MAP*
Tark Bashflat wrote:

I haven't really kept track of what we have found as I was mostly hoping the other goblins would give stuff to Tark that they feel he could use. With goblins, not being the most generous of creatures though, Tark does not get much.

There was mention of a cloak of resistance and a haversack? Tark could certinly make use of those.

I know it's a lot to go through, but you've gotten some stuff. Klepy has the sack, and Velag has the cloak. You got the armor.

You were all fairly close to WBL, except for Tark. Keep your "major items" under one tab, mundane in another. That's easier for all of us.

Right now, you should all have about 6000 in stuff and gp.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Pretty sure I mentioned this way back -- but since it's now coming soon, I thought I'd best repeat it --- I'm going to need to have Velag flipped into NPC mode from Saturday the 22 to the 30th. Family vacation (finally!).

Just giving plenty of warning (and not wanting to be dropped from the group or have them waiting on me...).


King of Goblins *MAP*

OK. I'll run him if I need to. He's pretty cool!

I was involved in 3 (now 2) PbP campaigns that move at a glacial pace. I want this one to go fast and hit levels most goblins can only dream of. The game is the most fun in the mid-levels, to me, though I enjoyed one that went all the way to 21st. That DM was incredible, though. No idea how it would work at high levels, but we'll cross that bridge if and when we get there.

Raise your glasses and your sake cup to the Riders of the Black Moon! LOL


King of Goblins *MAP*

Various vagaries verify Velag's vacational void.

We're getting to some cool stuff right about now, and I'd prefer Velag to play himself. We could go on a while, but once we're at the temple, I wouldn't want to have him miss out, or take over his character and not play it the way he would.

We're not there, yet, so we can play a little more, then pause until he gets back. Cool?


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Sorry about the lack of posting. I've been real busy trying to get three campaigns started all at once. Now that they are finally started I have less work to do. Also I am in at least 4 or 5 recruitments trying to replace all the games that have died. I am wracking my brain trying to build characters for each. So yeah, I've been a bit busy.

Seems this campaign has slowed down a tad anyways. I don't mind waiting.


HP 92/92
GM Goblin King wrote:
We're not there, yet, so we can play a little more, then pause until he gets back. Cool?

Yep, sounds fine.


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

I have finally finish my last project and school is done for a whole year now but good god I have been left behind here. I don't have time to read everything right now and I will be stuck at work from when I wake up in the morning til tomorrow evening. I will be able to read while I'm on lunch at work but again, my phone wont let me post so you won't here from me til tomorrow evening around 9 or 10. It seems I have fallen a bit far behind however trying to study and finish up. I don't know how I'm going to catch up though. We shall see.

Again I am sorry for not being able to keep up these last couple of months but I have been sick a lot and had a lot of catching up to do in school. I'm just lucky I managed to get everything turned in on time but it may have cost me a couple of games :(


King of Goblins *MAP*

Not a problem. School comes first. You'll be happy to know Klepy just rolled a 20 on his stealth, and surely saved the gobbies a world of hurt by doing that.

I anticipate we'll all slow down around the holiday. No worries.


HP 92/92

No worries, Tark has enjoyed receiving a fair share of the shinies in your absence :)


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

No problem -- the point of gaming is to have fun and relieve stress, not to make more.

And, as the GM said, we'll probably slow down over the holidays. :)


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

My phone is fixed! According to the cell phone clerk, my phone adjusted my internet settings when my battery had died a few months back. Now I just need read and catch up and I can again post anytime anywhere! Praise the luck of the fool!


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Ahhhha!


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Well, that makes life easier! :)


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

So selecting a new hex an all.....

thinking it is time for the cauldron hex so I can brew stuff...

question for DM

Spoiler:

Can I brew using a hex rather than the spell?

So rather than casting cure moderate wounds the spell can I brew a potion off of the healing hex? Limit 1/day as most hexes are already!

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