GmMasters's Mummys Mask (Inactive)

Game Master GmMaster1986

Straight from the AP with some deviance.


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Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Aid another: 1d20 + 2 ⇒ (18) + 2 = 20

Kyrus helps with the crowbar boosting Marius' roll to 23

-Posted with Wayfinder


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Caius stands to the side of his companions, his hand resting upon the hilt of his rapier.

"Perhaps I should help as well."

He steps forward and grabs one of the concealed handles and pulls.

Aid Another (STR): 1d20 + 0 ⇒ (6) + 0 = 6

After a few grunts and straining himself he backs away and lets them handle it.

"Seems you both have it well under way."


Marius (with the assistance of kyrus) shows his muscles using the crowbar, the door starts to slide open ever so slowly before coming to rest halfway open.


Marius (with the assistance of kyrus) shows his muscles using the crowbar, the door starts to slide open ever so slowly before coming to rest halfway open. As you peer inside you notice this rectangular room is empty save for some engravings and fixtures upon the walls, a pair of heavy stone doors to the north, and an immense stone wheel against the south wall. The air is stale, and a layer of dust and sand covers the floor, lying in a thicker layer to the south. All four walls bear sunk-relief engravings and hieroglyphs, while small stone faces are affixed to the walls at about shoulder height in each corner. The stone wheel to the south is engraved with a large spiral and is set in stone tracks in the floor and ceiling.

Grand Lodge

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M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Cautiously (taking 20 on perception) Kyrus eases into the room, examining the walls and floor as he does so. When the others join him, he takes the time to examine the immense stone wheel against the south wall kn eng: 1d20 + 0 ⇒ (4) + 0 = 4. Out loud he says, "Guys! I can't be sure, but to me this looks like a wheel !"


Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

Akbari stepped inside only after he had given Kyrus a moment or two to look around and (hopefully) determine that it was safe to enter. He stepped in and then to the side to allow others to enter as well even as he looked slowly around the room, taking it all in. He rolled his eyes and let out a small chuckle at Kyrus' statement.

"I think you may be right. Is the wheel untrapped? We may need to use it to get further inside."


Male Human (Taldan) Bard (Archaeologist) 9
Character Information:
[HP: 57/57]; [Armor Class: 20; Touch: 13; Flat Footed: 18]; [BAB: +6; CMB: +6; CMD: 19]; [Saves: Fortitude: +5; Reflex: +9; Will: +7]; [Initiative: +7]; [Perception: +20]
Archaeologist's Luck: 15/15

Marius will examine the hieroglyphics around the room trying to decipher their meaning.
Linguistics check: 1d20 + 5 ⇒ (15) + 5 = 20
Once finished he moves to the wheel to examine it for traps
Perception (trapfinding): 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15


Male Human (Taldan) Bard (Archaeologist) 9
Character Information:
[HP: 57/57]; [Armor Class: 20; Touch: 13; Flat Footed: 18]; [BAB: +6; CMB: +6; CMD: 19]; [Saves: Fortitude: +5; Reflex: +9; Will: +7]; [Initiative: +7]; [Perception: +20]
Archaeologist's Luck: 15/15

Satisfied, Marius asks "Anyone want to double check me? I'd hate to get everyone killed because I missed something." Going outside he leads Eleanor into the antechamber while whistling a tune, as he finishes with a flourish several globes of light begin floating around the room.
Marius casts Dancing Lights


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Caius saunters into the middle of the chamber and takes a moment to look around.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

"Quite interesting. I wonder what the wheel device does?"

As he talks he wanders towards a corner and touches one of the small stone faces.


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

"Only one way to find out."

perception: 1d20 + 5 ⇒ (18) + 5 = 23 [ooc]24 if there is a trap[/dice]

Dr. Hibbins walks up and starts to put weight on trying to move the wheel... if he doesn't find it to be trapped.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Noting that the engraved faces are at shoulder height, and seeing his companion raising an arm to press them, Kyrus takes that moment to duck down to a kneeling position, to check the lacings on his desert boots. He keeps an eye on the othersas he does so.

-Posted with Wayfinder


Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

While the others began to examine the wheel to see if it was indeed trapped or not, Akbari rummaged in his backpack. He pulled out a torch that was already lit! It seemed, however, to give off no heat and was not actual fire. He tied it to one of the loops on his backpack and set it so it was 'standing' up out of the backpack over his shoulder to shine light around him without him having to actually hold it in hand.


Male Human (Keleshite) Telekineticist 2 | AC 16, T 14, FF 12 | 20/20 hp | Fort +6, Ref +7, Will +1 | Init +6 | Percep +6 | CMD 15

Rashim hangs back by the entrance of the room, watching everyone else examine the wheel and the relatively small room. Might as well let everyone else stick their necks out examining things...

As he watches, he pulls a single copper coin out from a belt pouch and begins playing with it, twirling it through the fingers of his right hand, and every once in a while having it make an entire circuit around his hand without touching it at all. While doing so, he does try to keep an eye out for any threats that appear that his distracted companions might not notice.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

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