Gm Æbsolutæxistance's Ræign of Wintær (Inactive)

Game Master Dylos

Character creation rules in Campaign Info


601 to 622 of 622 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

"Move fast, and move one at a time," Stigr agrees, not liking the look of the structure. He peers at the bridge, looking for any telltale signs that it won't hold--fraying ropes, rotted planks, anything obviously dangerous.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

Confident in his new armor, Gaandik is #2 across.


Status:
HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
Tiefling Ranger (Skirmisher) 2/Jinx 2

Indras will probably be the first to cross the bridge than.


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

Gaandik follows Indra's closely.


You all manage to cross the bridge, safely but slowly.


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

"Let's continue. Indras, get us farther into this mess of a winter."


Status:
HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
Tiefling Ranger (Skirmisher) 2/Jinx 2

"I'll try to find any tracks and signs, follow me."

Indras says as he moces around the site scanning it for any tracks or signs of creatures passing. When he thinks it enough he goes on the direction where he thinks they should go.

He waves the others over as soon as he is determined on which way to go.

Survival: 1d20 + 6 ⇒ (10) + 6 = 16
Perception: 1d20 + 8 ⇒ (14) + 8 = 22


Knowledge Nature: 1d20 + 9 ⇒ (14) + 9 = 23
Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Unsure of what exactly to be looking for, Charlotte follows closely behind Indras, keeping her eyes peeled for anything awry.


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

Gaandik follows the ranger on through the woods.


Indras notices that the tracks seem to be somewhat skeletal, although human in size and nature. Perhaps there were more skeletons then just the ones at the lodge.


Status:
HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
Tiefling Ranger (Skirmisher) 2/Jinx 2

"Undead" he says while looking around. "We might have more skeleton troubles like before. Keep ready any weapons that smash their bones."

He walks up softly as he follows the tracks, not letting them go out of his sight for long.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Stigr frowns and continues moving with the group, keeping his bow at the ready in one hand.


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

"Indras, I can enchant your bow if needed. Should cause no problems if we see them first."

Gaandik exorts the group forward.


Status:
HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
Tiefling Ranger (Skirmisher) 2/Jinx 2

"Very well, I would appreciate that. Anything that helps us survive is welcome."


I hope I wasn't holding us up, I didn't really have anything to contribute so I was waiting.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12

Charlotte walks slowly behind Indras, keeping her eyes open for anything out of the ordinary.


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

"Let us head in to the heart of the winter, Indras! We need to stop the Frosty Queen and her minions1"


Status:
HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
Tiefling Ranger (Skirmisher) 2/Jinx 2

"Right you are. Let's head out."
Indras replies as he crosses more distance, trying to be wary for any attacks.


Three skeletons, much like the ones that were encountered with Roknar are spotted, there doesn't appear to be anyone controlling them however.

Skeletons: 1d20 + 6 ⇒ (6) + 6 = 12
Indras: 1d20 + 5 ⇒ (20) + 5 = 25
Gaandik: 1d20 + 4 ⇒ (5) + 4 = 9
Charlotte: 1d20 + 3 ⇒ (17) + 3 = 20
Stigr: 1d20 + 10 ⇒ (9) + 10 = 19

Indras, Charlotte, Stigr, Skeletons, then Gaandik, but you get a surprise round.

This encounter does not feature a map, do we need one?


Status:
HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
Tiefling Ranger (Skirmisher) 2/Jinx 2

Don't think so, but how close are they?

If they are within 60 feet, charge in to close and attack with my greatsword. Attack: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 262d6 + 3 ⇒ (1, 3) + 3 = 7
Confirm?: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 122d6 + 3 ⇒ (1, 5) + 3 = 9

If they are further away than 60 feet, Indras fires an arrow at one.
Ranged Attack: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 1 ⇒ (1) + 1 = 2


Attack: 1d20 + 5 ⇒ (2) + 5 = 7

Charlotte lets out a surprised gasp, firing her crossbow at the skeletons, but missing them completely.


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

Gaandik uses his mace.
1d20 + 2 ⇒ (19) + 2 = 211d8 + 1 ⇒ (6) + 1 = 7


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Stigr quickly fires an arrow at the nearest of the skeletons.

Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d8 ⇒ 1

1 to 50 of 622 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Æbsolutæxistance's Reign of Winter Gameplay All Messageboards

Want to post a reply? Sign in.