Hakaam Al-Ajam |
Will vs Confusion: 1d20 + 4 ⇒ (12) + 4 = 16
Hakaam, blinded and confused begins blabing incoherently.
Victoria Hennessee |
Victoria looks on Hakaam with surprise.
How dreadful! This cannot be good for anyone.
GM Baerlie |
While Victoria casts a spell at ther allies Darro shoots an arrow at the foe behind the inner wall and hits, although the arrow is not as effective as it should be.
Another tiny fey creature tries to return the favor and shoots an shortbow arrow at Archibald but misses.
Attack: 1d20 + 11 ⇒ (14) + 11 = 25
Round 1 (inspired, +2 to hit/damage/saves vs. fear & haste)
Archibald
-----
Nuglub black
-----
Darro
Victoria
-----
Jinkin blue
-----
Hakaam blinded & confused
Kazzok blinded
-----
Jinkin red -13HP
-----
Zannah
-----
Jinkin green
?2
Kazzok Odolgun |
Feeling quite useless, Kazzok rubs his eyes furiously as to try and remove the glitter.
I'm assuming that it's a Glitterdust spell, so we all get another save at the end of each turn.
Will: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Hakaam Al-Ajam |
Confusion Effect: 1d100 ⇒ 97
Glitterdust End of Round save: 1d20 + 4 ⇒ (16) + 4 = 20
Hakaam looks around blindly and in his confusion attacks his fellow agents!
Kazzok on a 1, Darro on a 2: 1d2 ⇒ 1
He draws his scimitar and lunges at Kazzok!
Scimitar vs Kazzok, Haste: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Miss Chance (Blinded, High is a hit): 1d100 ⇒ 81
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Scimitar vs Kazzok, Haste (Extra attack): 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Confirm?: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Miss Chance (Blinded, High is a hit): 1d100 ⇒ 12
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Extra Damage: 1d6 + 4 ⇒ (1) + 4 = 5
While the first blow is barely worth mentioning, Victoria's magic enables Hakaam to make a vicious second attack, which misses solely because of his blindness. He growls, finally wipes his eyes clear of the glitter, and looks around, like a cornered animal.
Darro Demonbane |
"Snap out of their control Hakaam! Come to your senses man!" Darro yells at the barbarian when he sees the attack against Kazzok...
GM Baerlie |
While Kazzok rubs his eyes the blinded Hakaam swings his scimitar around the alchemist's head.
The jinkin with the red skin steps up to Archibald and attacks with his tiny short sword.
Attack: 1d20 + 11 ⇒ (11) + 11 = 22
Aoo for Archiblad
Round 1 (inspired, +2 to hit/damage/saves vs. fear, haste)
Archibald
-----
Nuglub black
-----
Darro
Victoria
-----
Jinkin blue
-----
Hakaam confused
Kazzok blinded
-----
Jinkin red -13HP
-----
Zannah
-----
Jinkin green
?2
GM Baerlie |
Zannah watches the scene and waits to see what happens. delay
The slowest jinkin acts and shoots an arrow at Archibald, but the arrow leaves a wound not bigger than a bee-sting.
Shortbow green vs. Archibald: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
Crit?: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
Damage: 1d3 - 2 ⇒ (2) - 2 = 0 1 NL
The hidden jinkin shoots one more arrow at Archibald, through the gaps in the wall.
Shortbow yellow vs. Archibald: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
Round 1 & 2 (inspired, +2 to hit/damage/saves vs. fear, haste)
Archibald
-----
Nuglub black
-----
Darro
Victoria
-----
Jinkin blue
-----
Hakaam confused
Kazzok blinded
-----
Jinkin red -13HP
Jinkin green
Jinkin yellow
---
Zannah
Zannah |
Zannah will move up to the opening but back enough so she will be able to hit both red and green when she casts lightning bolt so that both take 9d6 ⇒ (3, 2, 6, 4, 3, 1, 5, 3, 2) = 29 points of electric damage.
DC 18 reflex for half damage. Sorry for the delay.
Archibald Peck |
Archibald, possessed with increased power, goes for a rapid pair of stabs with his rapier against the nearest Jinkin while maintaining his song.
Rapier attack w/ Arcane Strike: 1d20 + 16 ⇒ (1) + 16 = 171d6 + 11 ⇒ (6) + 11 = 17
Rapier attack w/ Arcane Strike Haste attack: 1d20 + 16 ⇒ (2) + 16 = 181d6 + 11 ⇒ (1) + 11 = 12
O_o
GM Baerlie |
those guys have Spell Resistance of 12, I hope you don't mind if I roll for Zannah's spells
SR red: 1d20 + 9 ⇒ (12) + 9 = 21
SR green: 1d20 + 9 ⇒ (14) + 9 = 23
no issues here
Zannah moves closer and releases a lightning bolt at two of the Jinkins, but one of them somehow manages to dodge most of the damage.
Reflex red: 1d20 + 12 ⇒ (18) + 12 = 30
Reflex green: 1d20 + 12 ⇒ (1) + 12 = 13
The nuglub casts another spell and Hakaam feels a tiredness clouding his mind. deep slumber, 10HD in total, Hakaam has the least, DC 19 Will to resist
Round 2 (inspired, +2 to hit/damage/saves vs. fear, haste)
Archibald
-----
Nuglub black
-----
Darro
Victoria
-----
Jinkin blue
-----
Hakaam confused
Kazzok blinded
-----
Jinkin red -27HP
Jinkin green -29HP
Jinkin yellow
---
Zannah
Victoria Hennessee |
Seeing her sister-at-spells cast lightning at two of the creatures, Victoria decides to try the otherside and casts glitterdust on the elusive creature to the west.
"Splendid plan, Zannah. Where did the other one go?
Glitterdust (DC18). Map updated-not sure if that was Zannah's intended location. May need to adjust.
Hakaam Al-Ajam |
Will Save: 1d20 + 4 ⇒ (6) + 4 = 10
Hakaam pauses for a second, then states: "I apologize kind friends, but I'm afraid I'm about to..." and then proceed to fall to the ground, asleep.
Darro Demonbane |
Darro moves up to get a better shot at the glittered foe...
CLB1+PBS+MS+DA: 1d20 + 14 + 1 + 2 - 3 + 1 ⇒ (9) + 14 + 1 + 2 - 3 + 1 = 24
DMG: 2d8 + 4 + 1 + 6 ⇒ (5, 4) + 4 + 1 + 6 = 20
CLB2+PBS+RS1+DA: 1d20 + 9 + 1 + 2 - 2 - 3 + 1 ⇒ (3) + 9 + 1 + 2 - 2 - 3 + 1 = 11
DMG: 1d8 + 4 + 1 + 2 + 4 ⇒ (3) + 4 + 1 + 2 + 4 = 14
CLB2+PBS+RS2+DA: 1d20 + 9 + 1 + 2 - 2 - 3 + 1 ⇒ (4) + 9 + 1 + 2 - 2 - 3 + 1 = 12
DMG: 1d8 + 4 + 1 + 2 + 4 ⇒ (1) + 4 + 1 + 2 + 4 = 12
"BLACKTHORN! ATTACK MY TARGET!" Darro yells out to his wolf...
the wolf moves up to the glittered foe after Darro seemingly missed on all his shots and bites at it...
Bite: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18..DMG: 1d8 + 17 ⇒ (6) + 17 = 23
GM Baerlie |
Victoria casts a spell and a lot of glitter fills the air around the nuglub, but the creature closes it's eyes faste enough to avoid most of the particles.
Will Nuglub: 1d20 + 10 ⇒ (16) + 10 = 26
While Hakaam snores on the floor Darro shoots three arrows at the nuglub, but the sorcerer in the rain of glitter just dodges all of them, even the wolve's bite is not precise enough to injure the hairy beast.
The jinkin shoots a bolt at Archibald and hides behind the wall again.
blue vs. Archibald: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d3 - 2 ⇒ (3) - 2 = 1
Round 2 (inspired, +2 to hit/damage/saves vs. fear, haste)
Archibald
-----
Nuglub black
-----
Darro
Victoria
-----
Jinkin blue
-----
Hakaam sleeping
Kazzok blinded (new save vs. glitterdust)
-----
Jinkin red -27HP
Jinkin green -29HP
Jinkin yellow
---
Zannah
GM Baerlie |
Kazzok continues to rub his eyes while three jinkins move around and shoot arrows or attack directly.
red short sword vs. Archibald: 1d20 + 11 ⇒ (19) + 11 = 30 Damage: 1d3 - 2 ⇒ (1) - 2 = -1 1 NL
yellow shortbow vs. Darro: 1d20 + 11 ⇒ (6) + 11 = 17
red crit?: 1d20 + 11 ⇒ (10) + 11 = 21
Round 2 & 3 (inspired, +2 to hit/damage/saves vs. fear, haste)
Archibald + Aoo
-----
Nuglub black
-----
Darro
Victoria
-----
Jinkin blue
-----
Hakaam sleeping
Kazzok blinded (new save vs. glitterdust)
-----
Jinkin red -27HP
Jinkin green -29HP
Jinkin yellow
---
Zannah
Archibald Peck |
Oh woops, I thought I had replied last night
Archibald AoO: 1d20 + 16 ⇒ (9) + 16 = 251d6 + 11 ⇒ (3) + 11 = 14
Archibald ceases his courage inspiration and begins singing a new song, causing his short blade to take on a new, bright purple color.
Inspire Courgae will linger on for two more rounds as I switch to Bladethirst, to make my blade Keen
Archibald will then turn his attention to the Red fey in front of him and pierce him with impunity.
Archibald Arcane Strike/Inspire Courage/Keen: 1d20 + 16 ⇒ (19) + 16 = 351d6 + 11 ⇒ (5) + 11 = 16
Archibald Arcane Strike/Inspire Courage/Keen confirmation roll: 1d20 + 16 ⇒ (2) + 16 = 181d6 + 11 ⇒ (5) + 11 = 16
Victoria Hennessee |
Zannah! Snap out of it girlfriend!"
May not be the best, but she could always just fire a salvo of 5 magic missiles at some of the gremlins...no attack roll needed at least. Yellow or green, or move to hit the glittery boss one.
Zannah |
Sorry was sick yesterday, not much better today but at least not at work.
Zannah will cast magic missile and deal 5d4 + 5 ⇒ (2, 2, 1, 4, 2) + 5 = 16 points of damage to yellow.
GM Baerlie |
Archibald uses his chance to hit the jinkin when it attacks and hits a second time with another attack. The jinkin finally drops to Archibald's feet and stops to move.
Zannah shoots a magic missile at the jinkin with yellow teeth.
The nuglub casts another spell while touching the big wolf in front of him. The hand glows with a pale blue radiance and the wolf starts to freeze. casting defensively
Concentration DC19: 1d20 + 11 ⇒ (14) + 11 = 25
MTA: 1d20 + 9 ⇒ (10) + 9 = 19
Cold Damage: 4d6 ⇒ (5, 2, 2, 2) = 11 + staggered 1R
Round 2 & 3 (inspired lingering 2R, +2 to hit/damage/saves vs. fear, haste)
Archibald
-----
Nuglub black
-----
Darro + Wolf (staggered)
Victoria
-----
Jinkin blue
-----
Hakaam sleeping
Kazzok blinded (new save vs. glitterdust)
-----
Jinkin red -47HP defeated
Jinkin green -29HP
Jinkin yellow -16HP
---
Zannah
Victoria Hennessee |
"Well Hannah, that seems like it worked. HEY! You cannot freeze our wolf! Take this you meanie!"
Victoria will try a salvo of magic missiles of force on the nuglub and will give Hakaam a kick to try to wake him.
Wake up...we need you!"
Darro Demonbane |
Blackthorn howls at the damage and Darro targets that foe in front of his wolf...
CLB1+PBS+MS+DA: 1d20 + 14 + 1 + 2 - 3 + 1 ⇒ (15) + 14 + 1 + 2 - 3 + 1 = 30
DMG: 2d8 + 4 + 1 + 6 ⇒ (7, 2) + 4 + 1 + 6 = 20 Holy: 2d6 ⇒ (2, 6) = 8
CLB2+PBS+RS1+DA: 1d20 + 9 + 1 + 2 - 2 - 3 + 1 ⇒ (19) + 9 + 1 + 2 - 2 - 3 + 1 = 27
DMG: 1d8 + 4 + 1 + 2 + 4 ⇒ (2) + 4 + 1 + 2 + 4 = 13 Holy: 2d6 ⇒ (5, 6) = 11
CLB2+PBS+RS2+DA: 1d20 + 9 + 1 + 2 - 2 - 3 + 1 ⇒ (13) + 9 + 1 + 2 - 2 - 3 + 1 = 21
DMG: 1d8 + 4 + 1 + 2 + 4 ⇒ (7) + 4 + 1 + 2 + 4 = 18 Holy: 2d6 ⇒ (6, 2) = 8
GM Baerlie |
Victoria kicks Hakaam and he wakes up. Darro shoots three arrows at the nuglub in front of his wolf and hits twice. The jinkin with blue eyes moves along the wall and slips through a gap.
Round 2 & 3 (inspired lingering 2R, +2 to hit/damage/saves vs. fear, haste)
Archibald
-----
Nuglub black -42HP
-----
Darro + Wolf (staggered)
Victoria
-----
Jinkin blue
-----
Hakaam
Kazzok blinded (new save vs. glitterdust)
-----
Jinkin green -29HP
Jinkin yellow -16HP
---
Zannah
Kazzok Odolgun |
Kazzok tries, once again, to shake the effects of the glitterdust spell.
Will: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Sigh... Well, at least I rolled over 5...
Victoria Hennessee |
Thats odd. I just noticed Victoria's dice for magic missiles are not showing in her post. .
MM : 4d4 + 4 ⇒ (3, 3, 2, 1) + 4 = 13
GM Baerlie |
Kazzok continues to rub his eyes.
Round 2 & 3 (inspired lingering 2R, +2 to hit/damage/saves vs. fear, haste)
Archibald
-----
Nuglub black -55HP
-----
Darro + Wolf (staggered)
Victoria
-----
Jinkin blue
-----
Hakaam
Kazzok blinded (new save vs. glitterdust)
-----
Jinkin green -29HP
Jinkin yellow -16HP
---
Zannah
Hakaam Al-Ajam |
Roused from his slumber, Hakaams's pupils dilate then contract back into two "plus-sign" shaped slits. "What is... Who...??" he cries out, confused, before grabbing one of the many vials dangling from his coat lapel. He tugs down his face scarf, revealing a most disturbing spectacle. The man has no cheeks, leaving readily apparent sinew, bone and the three rows of sharp, saw-like teeth that ring his mouth. He sips down the contents of the vial, another disturbing spectacle, then reaches for a potion labelled in a language that might use the Taldane alphabet, but is clearly not Taldane.
Standard action to use an extract of Alchemical Alocation, move to get a potion of Haste
GM Baerlie |
Hakaam wakes up and retrieves a potion from his pocket.
The two jinkins in the corner both hurl a vial at Darro, but the acid flashk hit the wall and break.
RTA, 1st increment: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15 Scatter: 1d8 ⇒ 8
RTA, 1st increment: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11 Scatter: 1d8 ⇒ 8
2 points of splash damage on Darro
Round 3 & 4 (inspired lingering 1R, +2 to hit/damage/saves vs. fear, haste)
Archibald
-----
Nuglub black -55HP
-----
Darro + Wolf (staggered)
Victoria
-----
Jinkin blue
-----
Hakaam
Kazzok blinded (new save vs. glitterdust)
-----
Jinkin green -29HP
Jinkin yellow -16HP
---
Zannah
Hakaam Al-Ajam |
Shoot, I completely missed that Haste was still active. Could I not have taken that particular potion, in favor of a potion of Barkskin +2 instead?
Victoria Hennessee |
Seeing magic missiles as effective, Zannah opts to fire several more at the jinkins (yellow again).
MM: 5d4 + 5 ⇒ (3, 3, 1, 1, 2) + 5 = 15
Archibald Peck |
Archibald takes a step forward and gets into melee with the blue Jinkin
Attack, Keen: 1d20 + 16 ⇒ (6) + 16 = 221d6 + 11 ⇒ (6) + 11 = 17
GM Baerlie |
Victoria shoots more magic missiles at the Jinkin while Archibald attacks the Jinkin with blue eyes. The missiles hit the creature.
CLC vs. SR: 1d20 + 7 ⇒ (10) + 7 = 17 success
assuming Archibald attacks with his cold iron rapier
The nuglub in the corner attacks the wolf with its claws.
Claw left: 1d20 + 10 ⇒ (14) + 10 = 24
Claw right: 1d20 + 10 ⇒ (19) + 10 = 29 damage: 1d3 + 3 ⇒ (2) + 3 = 5
Round 4 (inspired lingering 1R, +2 to hit/damage/saves vs. fear, haste)
Archibald
-----
Nuglub black -55HP
-----
Darro + Wolf
Victoria
-----
Jinkin blue -17HP
-----
Hakaam
Kazzok blinded (new save vs. glitterdust)
-----
Jinkin green -29HP
Jinkin yellow -31HP
---
Zannah
Victoria Hennessee |
Victoria will continue with the missiles on the dark creature by the wolf.
Hannah, one of these dreadful creatures should need to drop soon...I would think.
MM: 4d4 + 4 ⇒ (2, 4, 4, 3) + 4 = 17
Darro Demonbane |
Blackthorn will once again attack the nuglub to his front...
Bite: 1d20 + 11 ⇒ (16) + 11 = 27...DMG: 1d8 + 15 ⇒ (7) + 15 = 22
while Darro will target the green and yellow Jinkins...yellow first
CLB1+PBS+MS+DA: 1d20 + 14 + 1 + 2 - 3 ⇒ (9) + 14 + 1 + 2 - 3 = 23
DMG+Holy: 2d8 + 4 + 1 + 6 + 2d6 ⇒ (6, 8) + 4 + 1 + 6 + (2, 4) = 31
CLB2+PBS+RS1+DA: 1d20 + 9 + 1 + 2 - 2 - 3 ⇒ (14) + 9 + 1 + 2 - 2 - 3 = 21
DMG+Holy: 1d8 + 4 + 1 + 2 + 4 + 2d6 ⇒ (4) + 4 + 1 + 2 + 4 + (5, 5) = 25
CLB2+PBS+RS2+DA: 1d20 + 9 + 1 + 2 - 2 - 3 ⇒ (16) + 9 + 1 + 2 - 2 - 3 = 23
DMG+Holy: 1d8 + 4 + 1 + 2 + 4 + 2d6 ⇒ (6) + 4 + 1 + 2 + 4 + (4, 2) = 23
Victoria Hennessee |
Victoria waits to see if her missiles and Darro's arrows drop any of the gremlinoids.
GM Baerlie |
Victoria throws more missiles at the dark creature in the corner.
SR: 1d20 + 7 ⇒ (20) + 7 = 27 hits
The wolf hits the nuglub next to him while Darro continues to shoot at the Jinkins in the corner and drops both of them.
The remaining Jinkin strikes at Archibald, but the bard dodges the sword easily.
Shortsword vs. Archibald: 1d20 + 11 ⇒ (14) + 11 = 25
Aoo for Archibald, they are tiny
Round 4 (inspired lingering 1R, +2 to hit/damage/saves vs. fear, haste)
Archibald + Aoo
-----
Nuglub black -89HP
-----
Darro + Wolf
Victoria
-----
Jinkin blue -17HP
-----
Hakaam
Kazzok blinded (new save vs. glitterdust)
Zannah
Kazzok Odolgun |
Will: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Free at last!
Now able to see, Kazzok takes stock of the battle field with menace (and a bit of glitter) in his eyes.
Hakaam Al-Ajam |
Hakaam stands up, ingurgitates the contents of the vial he fetched, then in the same motion regurgitates them back into the vial. "Better. Now to deal with these wayward creatures."
Move to stand, standard to drink and spit back out the potion of barkskin.
Archibald Peck |
Attack of Opportunity: 1d20 + 16 ⇒ (10) + 16 = 261d6 + 11 ⇒ (3) + 11 = 14
Archibald drops his Bladesong, allowing the keen effect to linger and restarts his Inspire courage as he presses the attack on the Jinkin (if necessary, otherwise go for the Nuglub)
Keen, Arcane Strike, Inspire Courage: 1d20 + 16 ⇒ (1) + 16 = 171d6 + 11 ⇒ (4) + 11 = 15
Haste Attack Keen, Arcane Strike, Inspire Courage: 1d20 + 16 ⇒ (6) + 16 = 221d6 + 11 ⇒ (4) + 11 = 15
GM Baerlie |
Kazzok finally gets rid of all the dust in his eyes. While Hakaam stands up and drinks a potion Zannah shoots more magic missiles at the remaining Jinkin.
SR: 1d20 + 9 ⇒ (7) + 9 = 16
Archibald's attack drops the remaining Jinkin so he moves up to the Nuglup and swings his blade only to find out that the Nuglup is very agile.
Round 5 (Inspire, +2 to hit/damage/saves vs. fear, haste)
Archibald
-----
Nuglub black -89HP
-----
Darro + Wolf
Victoria
Hakaam
Kazzok
Zannah
Kazzok Odolgun |
Finally able to see, Kazzok tries to identify the critter.
Knowledge (Nature): 1d20 + 18 ⇒ (14) + 18 = 32
Regardless of his findings, he will move up and lob a regular ol' bomb at it.
Ranged Touch Attack (PBS+cover): 1d20 + 12 + 1 - 4 ⇒ (19) + 12 + 1 - 4 = 28
Using Precise Bombs to exclude Archibald and Blackthorn.
Damge (Fire): 5d6 + 7 ⇒ (1, 1, 5, 1, 3) + 7 = 18
Victoria Hennessee |
At the risk of being called hopelessly predictable,
Victoria shrugs and continues with the force missiles at the dark creature, hopeful to drop it.
Redirect to one of the others if Kazzok drops it first
Certainly this dreadful creature must be ready to wilt under this attack!
MM: 4d4 + 4 ⇒ (3, 3, 1, 2) + 4 = 13
Darro Demonbane |
Blackthorn tries to tear at the creature...
Bite: 1d20 + 11 ⇒ (3) + 11 = 14...DMG: 1d8 + 15 ⇒ (6) + 15 = 21
while Darro sends some arrows at it...
CLB1+PBS+MS+DA: 1d20 + 14 + 1 + 2 - 3 ⇒ (9) + 14 + 1 + 2 - 3 = 23
DMG: 2d8 + 4 + 1 + 6 ⇒ (3, 3) + 4 + 1 + 6 = 17
CLB2+PBS+RS1+DA: 1d20 + 9 + 1 + 2 - 2 - 3 ⇒ (16) + 9 + 1 + 2 - 2 - 3 = 23
DMG: 1d8 + 4 + 1 + 2 + 4 ⇒ (2) + 4 + 1 + 2 + 4 = 13
CLB2+PBS+RS2+DA: 1d20 + 9 + 1 + 2 - 2 - 3 ⇒ (14) + 9 + 1 + 2 - 2 - 3 = 21
DMG: 1d8 + 4 + 1 + 2 + 4 ⇒ (6) + 4 + 1 + 2 + 4 = 17
GM Baerlie |
The remaining critter is a Nuglub an evil gremlin. any questions?
Kazzok's bomb hits the target and the missiles finally drop the evil creature in the corner.
combat over
There are several valuable trinkets scattered about the room, including the gold coins and a pair of beautifully crafted platinum scissors. The handle of one of the hammers laid before the altar bears the symbol of Droskar.
Victoria Hennessee |
These objects are much too refined for such crude creatures. I suspect they were stolen....but from who? And why are these gremlins here.
Victoria will cast detect magic and give the place a once-over, including scissors and hammer.