Gimble's Emerald Spire (Table 2)

Game Master Eric Sklavos

The Circle of Vissk-Thar

Out of Initiative


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Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

Doesn't using Perception to identify a potion mean tasting it? If it does then Voldarus will try and help only as a last resort.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

In the mean time he takes out a torch from his back and sparks his flint and steel lighting it and handing it to anyone who needs it.

Silver Crusade

M Ifrit Oracle (Life) 5

The ifrit casts Detect Magic and studies the potion for a bit, trying to analyze the type instead of simply guessing.

Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24

Will wait to heal Hovok until I know whether to give him the potion first or not.


Male Gnome Bard 16, Storyteller (aka DM)

Jafit knows the potions to be Cure Moderate Wounds.

As Voldarus strikes up the torch, you notice the light from the torch is consumed by the darkness after only 5 feet.

Clarification: Darkvision can see as they normally see. Light sources only have a 5' radius for those with both normal and low-light as the magical darkness consumes all light beyond that 5'. Let me know who has the light source and I'll create a yellow square around lit areas.

Silver Crusade

M Ifrit Oracle (Life) 5

"It is a potion of healing. Almost good enough to heal Hovok, as hardy as he is. Here, hold his head like *this*, keeping your thumbs along his jawline. Just like that. Perfect. Now, let's force him to drink this. No, you don't need to move. I've got it."

With the help of whomever volunteers, Jafit will force-feed the potion to Hovok for 2d8+3 healing (Roll your own, Hovok,since it is a potion).

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Healing: 2d8 + 3 ⇒ (6, 2) + 3 = 11

Sitting up Hovok reaches for his hammer before standing up looking around.

Damn lucky blow for that goblin...Guess now isn't the time to be lying down...thanks for the healing.

Seeing the remains of the goblin that Vold struck down.

Who killed this one...looks to have been a damn good blow.

Damn thought I had a potion of CLW on Hung but that was the other fighter.

Anyone found the source of this darkness?

Assuming the magically darkness is still in play or is it just regular now? Also, assuming the potion wouldn't cure the disease from the dog and would Hovok be aware of it or would it be more of a nagging ache for him.

Silver Crusade

M Ifrit Oracle (Life) 5

"Hovok? Are you good, or would you like some more healing? That was a potion the goblin was carrying."

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

With his darkvision, Lucifer looks to see if he can find the source of the darkness spell.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

"aye, That'd be me. Crushed the bugger I did. You feeling better? Took a nasty hit there" He says to Hovok.

"Sorry if that light doesn't do much, we'll find the source of this darkness so you folk can see n here" he adds at the sight of the touchs light being swallowed by darkness.

Voldarus nocks an arriw and peers into the next room.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

At Jafit.

A little more healing would be appreciated especially since we just started. Will have to make sure I get some more potions for myself when we head back to town at some point.

Heads into the turret that the last goblin came out of to see if there is anything worth taking.

Perception: 1d20 + 1 ⇒ (15) + 1 = 16


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

I couldn't sense anything with my magic something has to be making this must be strong magic or something

Looking around for any source of what could be causing the darkness

perception: 1d20 + 3 ⇒ (18) + 3 = 21

Silver Crusade

M Ifrit Oracle (Life) 5

"As you were the only one hurt, a small little spell should be enough, I hope. Well, it will at least make it better."

CLW for Hovok: 1d8 + 1 ⇒ (4) + 1 = 5

Meh. Less than half. Only 3 down shouldn't be TOO bad, right?


Male Gnome Bard 16, Storyteller (aka DM)

For now I'm going to have Bolvurn hold the torch as he is the closest one to Voldarus without darkvision. You can change that when you want.

Jafit pours one of the goblins' potions down Hovok's throat and heals him a bit more. Hovok is now awake and mostly healed.

From what Neilman gathered before, there's not necessarily any central location that he knows about regarding the location of the darkness spell, but more in the construction of the building.

GM Screen:

123: 3d20 ⇒ (8, 9, 9) = 26

Those with darkvision peer into the next room:

This large foyer seems to have been the main tower entrance, but the grand doorway leading outside is now a broken mass of glass rubble. Crumbling archways lead to the east and west.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Thanks Jafit...Really tight around here positioning looks like it will be important...How do we want to line up to search?

Enters the next room looking around after receiving Jafit's CLW with shield and war hammer ready.

Will take point...unless Lucifer wants to scout just let me know.

Liberty's Edge

Male LN Gunslinger (bolt ace) 1 | AC 18, touch 14, FF 14 | HP 12/12 | CMB +2, CMD 16 | Fort +4, Ref +6, Will +3 | Init +6 | Perc +6 | mw light crossbow +6 1d8 (19-20/x2), cestus +2 1d4+1 (19-20/x2) | Grit 2/2

I suppose that I'll hold the torch as the only person who can't see in the darkness.

Bolvurn glances around at his compatriots, and inwardly curses his inability to see in the dark. Regardless, he accepts the offered torch as they continue on into the Spire.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

"We know there are goblins here, so I suspect there will be traps. So I think it will be good idea for me to scout a little bit ahead of the group. So we don't run into anything without preparation."

With that said, Lucifer slips into the next room and scans the area.

Stealth: 1d20 + 13 ⇒ (8) + 13 = 21
Perception: 1d20 + 7 ⇒ (16) + 7 = 23


Male Gnome Bard 16, Storyteller (aka DM)

GM Screen:
3d20 ⇒ (3, 3, 9) = 15

Lucifer:
As you get toward the end of that room, you notice a goblin trying, not so well, to hide on either side of doorway you are about to move through. A 3rd goblin is hiding at the tower doorway peaking around the corner. You also notice a rope attatched to the timber above the doorway to the tower. The rope seems to be run along the ceiling to a hole in the east wall. The goblins don't seem to see you yet, but you know they know there are intruders and probably see the party at the opposite tower.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Lucifer suddenly stops in his tracks, he looks back at the others. He points to his eyes and then holds three fingers up. He then points to each corner of the doorway. And then points further on.

He motions for then to come forward but slowly and prepare to fight. Lucifer then takes a 5' step, putting his back up against the wall before the doorway.

Stealth (if needed): 1d20 + 13 ⇒ (16) + 13 = 29

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

Voldarus leans into the light and passes on the miming done by Lucifer, though with much less grace, to Bolvurn. Then raises his bow and steps lightly around the corner.

stealth: 1d20 + 4 ⇒ (9) + 4 = 13
Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Whispers.

Let me know when everyone is ready cause once I go its not going to be quietly and the fight will be on.

Silver Crusade

M Ifrit Oracle (Life) 5

The small black hands make shooing motions towards the expected fight.


Male Gnome Bard 16, Storyteller (aka DM)

GM Screen:
3d20 ⇒ (20, 5, 20) = 45

Voldarus:
With a little help from Lucifer, you see and hear all 3 goblins. As you approach, you also notice a rope attatched to a piece of timber above the doorway to the tower. The rope seems to be running along the ceiling to a hole in the east wall.

Everyone go ahead and let me know what you are doing and move your tokens forward as wanted.

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

GM:
Not sure if I can use a dungeneering to fogure out what it is for, wish I had engineering but I'll go ahead and roll it here anyway just in case.

knowledge dungeneering: 1d20 + 5 ⇒ (2) + 5 = 7

He taps Hovok and points to the rope. Maybe the dwarf is more knowledgeable of such things

Im on my phone I'll try and move my token tomorrow but if we progress before I get a chance I am planning to move 2W 1N of Lucifer

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

After seeing the rope that Voldarus points out Hovok attempts to discern its use.

Knowledge (Engineering): 1d20 + 5 ⇒ (16) + 5 = 21


Male Gnome Bard 16, Storyteller (aka DM)

Voldarus:
A 7 isn't going to get you any information, but I would have allowed it with a +5 to the DC.

Hovok:
Your experience with stonework and building proves useful. You realize if that piece of timber the rope is tied to is moved, the whole section of the roof would come tumbling down.

The area that would be affected is a 15' square, the center being the 5' square in the doorway just to the left of blue. I hope that's clear.


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Whispers

ok guys so do we have a plan or we just gonna go in and bum rush them

Liberty's Edge

Male LN Gunslinger (bolt ace) 1 | AC 18, touch 14, FF 14 | HP 12/12 | CMB +2, CMD 16 | Fort +4, Ref +6, Will +3 | Init +6 | Perc +6 | mw light crossbow +6 1d8 (19-20/x2), cestus +2 1d4+1 (19-20/x2) | Grit 2/2

Bolvurn holds the torch in one hand, and his light crossbow in the other. As combat begins, he tosses the torch towards the goblins in an attempt to see them and readies himself to shoot.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Whispers

That rope will collapse a section of the roof over the tower but will need to rush the remaining enemies afterwards.

Will let someone else grab the rope if we are going that way and will move forward to attack the red goblin when we start the combat.
If the red is still alive after the roof comes down on his head, and will probably switch to my longhammer before we advance if we are pulling on the rope.


Male Gnome Bard 16, Storyteller (aka DM)

The rope is 10 feet up, running along the ceiling.

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

Could the rope be shot?

Voldarus aims up at the rope and looks at Hovok woth a shrug.


Male Gnome Bard 16, Storyteller (aka DM)

I like the creativity, but in this case, no, it can't be shot.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Would Neilman be able to move it with Mage Hand or is the resistance too great for the spell to move?

Whispers

Neilman do you have a spell that can pull the rope?


Male Gnome Bard 16, Storyteller (aka DM)

It would take more than 5 pounds of pressure to pull the rope with any effect.

As everyone is discussing their plans, the goblins seem to tire of waiting and begin to whisper to each other. All of a sudden blue yells something and red runs into the middle of the room screaming waving his dogslicer. Purple and blue start a fit of high-pitched uncontrollable laugher as Red stops in the middle of the room looking back at his comrads, confused.

Roll for Initiative:

Lucifer: 1d20 + 3 ⇒ (8) + 3 = 11
Voldarus: 1d20 + 9 ⇒ (17) + 9 = 26
Hovok: 1d20 + 0 ⇒ (12) + 0 = 12
Neilman: 1d20 + 2 ⇒ (19) + 2 = 21
Jafit: 1d20 + 2 ⇒ (11) + 2 = 13
Bolvurn: 1d20 + 6 ⇒ (4) + 6 = 10

Red: 1d20 + 6 ⇒ (18) + 6 = 24
Blue: 1d20 + 6 ⇒ (8) + 6 = 14
Purple: 1d20 + 6 ⇒ (4) + 6 = 10

1-Purple, 2-Bolvurn: 1d2 ⇒ 2

Initiative:
Round 1
Voldarus
Red
Neilman
Blue
Jafit
Hovok
Lucifer
Bolvurn
Purple
End of Round

Voldarus is up.

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

So I finally got to my computer and I moved Voldarus to where I had previously said he would be. The goblin is now right next to me, but I assume that because I go first in initiative that all of this would happen before that and wouldn't incur AOO's correct?

Voldarus takes a shot at the red goblin then drops his bow and pulls out his club.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 ⇒ 3


Male Gnome Bard 16, Storyteller (aka DM)

With the goblin cursing out his comrads, Voldarus fires am arrow at point blank range sticking the goblin in the back with an arrow.

The goblin just now realizing he's surrounded by enemies withdraws to the tower. The goblin moved as to not provoke an AoO

Blue, having tricked his comrad into running into battle by himself, seeing him get stuck with an arrow, and then run away, is laughing too hard to act on his turn.

I'm on my phone and having trouble moving Red. Red is right behind blue now.

Initiative:
Round 1
Voldarus
Red
Neilman
Blue Laughing
Jafit
Hovok
Lucifer
Bolvurn

Purple
End of Round

Bold can go.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

If anyone can pull that rope now our friends in the tower will really have something to laugh about, but I'm just going to greet their other friend.

Hovok moves forward and attacks the purple goblin.

Believe I can attack around that corner being a Dwarf makes it hard to close sometimes.

Power Attack: 1d20 + 5 + 1 - 1 ⇒ (7) + 5 + 1 - 1 = 12
Damage: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Though probably doesn't matter with only a 12 on the attack.


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

you guys have any ideas on what we are doing with that rope or not yet?


Male Gnome Bard 16, Storyteller (aka DM)

Hovok moves up and swings his hammer at the goblin, but the goblin slips around the corner, evading the attack.

Initiative:
Round 1
Voldarus
Red
Neilman
Blue Laughing
Jafit
Hovok (-3 Hp)
Lucifer
Bolvurn

Purple
End of Round

Bold can go.

Silver Crusade

M Ifrit Oracle (Life) 5

"Leave it. It might seal off the entrance."

The Oracle moves up into the cluster, afraid there might soon be more need of his services.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Lucifer slips out of the shadows, moving to face the nearest goblin directly, then thrust his sword toward the goblin.

Short Sword vs Purple: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Free Action: 5' Step
Standard Action: Attack


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Neilmin raises his hand and fires a ray of frost at the blue goblin

Attack: 1d20 ⇒ 14
Damage: 1d3 ⇒ 2


Male Gnome Bard 16, Storyteller (aka DM)
Neilmin wrote:
Neilmin raises his hand and fires a ray of frost at the blue goblin

Outside of the yellow square is complete darkness. So, you haven't seen the room you're in, let alone have the ability to see any of the goblins.

Liberty's Edge

Male LN Gunslinger (bolt ace) 1 | AC 18, touch 14, FF 14 | HP 12/12 | CMB +2, CMD 16 | Fort +4, Ref +6, Will +3 | Init +6 | Perc +6 | mw light crossbow +6 1d8 (19-20/x2), cestus +2 1d4+1 (19-20/x2) | Grit 2/2

Bolvurn moves up towards the rest of the party, his torch casting flickering light on the walls.

I want to toss the torch into the middle of the next room to try and provide some light to attack by. What kind of roll do you want?


Male Gnome Bard 16, Storyteller (aka DM)
Bolvurn Crowsteel wrote:

Bolvurn moves up towards the rest of the party, his torch casting flickering light on the walls.

I want to toss the torch into the middle of the next room to try and provide some light to attack by. What kind of roll do you want?

Pick a square you want to throw the torch in. Roll an attack as you would a splash weapon.


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

ok got it my bad then he's just gonna take a five foot step forward and hold his attack I'll move him when I get to a computer


Male Gnome Bard 16, Storyteller (aka DM)

Sorry for the delay, it's been a busy holiday.

As Lucifer's short sword deflects harmlessly off its armor, Purple swings his dogslicer at Lucifer, but finds nothing but air.

Dogslicer: 1d20 + 2 ⇒ (11) + 2 = 13

Initiative:
Round 2
Voldarus
Red (-3 Hp)
Neilman
Blue
Jafit
Hovok (-3 Hp)
Lucifer
Bolvurn
Purple
End of Round

Voldarus is up.

Liberty's Edge

Male LN Gunslinger (bolt ace) 1 | AC 18, touch 14, FF 14 | HP 12/12 | CMB +2, CMD 16 | Fort +4, Ref +6, Will +3 | Init +6 | Perc +6 | mw light crossbow +6 1d8 (19-20/x2), cestus +2 1d4+1 (19-20/x2) | Grit 2/2

I've moved the illumination to where I want it to be.

Throw, torch: 1d20 + 6 ⇒ (10) + 6 = 16


Male Gnome Bard 16, Storyteller (aka DM)

As Bolvurn's torch lights the room a bit more, and Voldarus decides what he'd like to do those with darkvision see Red move further into the tower room and seems to no longer be visible.

GM Screen:

Red: 1d20 ⇒ 1

Initiative:
Round 2
Voldarus
Red (-3 Hp)
Neilman
Blue
Jafit
Hovok (-3 Hp)
Lucifer
Bolvurn
Purple
End of Round

Voldarus and Neilman are up.

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

Sorry for delay. Holidays and all...

Voldarus moves forward and swings his club at the purple goblin.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d10 + 4 ⇒ (7) + 4 = 11

Move to 1 East of Lucifer. And I think That will Provoke


Male Gnome Bard 16, Storyteller (aka DM)

Voldarus moves up and swings at purple, provoking the goblin to swing at him with its dogslicer.

Dogslicer@Voldarus: 1d20 + 2 ⇒ (14) + 2 = 16

Both the goblin and Voldarus miss their mark.

Blue moves further into the room and takes a shot at Voldarus.

Shortbow@Voldarus: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1

Though no one notices, the goblin shooting as the arrow hits the wall of the room he's in and nearly ricochets back at himself.

Initiative:
Round 2
Voldarus
Red (-3 Hp)
Neilman
Blue
Jafit
Hovok
(-3 Hp)
Lucifer
Bolvurn

Purple
End of Round

Bold can go.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Not liking that the goblin managed to evade his last attack, Lucifer thrust his sword again toward the goblin, hoping to connect this time.

Short Sword vs Purple: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

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