Gimble's Emerald Spire (Table 1) (Inactive)

Game Master Eric Sklavos

The Cellers Map

Out of Initiative


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Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

@Antikas Of course they can. Only problem are items that take slots

Liberty's Edge

Female Ifrit Life Oracle 2; HP 17; Init +8; F:R:W 2:2:2; AC:TAC:FF 18:12:16; CMB:D +0:12; Perc 0; Darkvision 60ft; Speed 20ft

They also can't do things like drink a potion themselves or activate a magic wand.
If it requires hands it can't do it without hands. But there is nothing stopping you from opening a potion and letting Shard drink it.

Silver Crusade

Male Agathoin Eidolon 1 (Naturalist) | HP 12/13 | Init +2 | AC 16(*20 Mage Armor), T-12, FF-14 | CMB +4; CMD 16 | Fort +4, Ref +5, Will +0; +4 bonus vs. poison, +4 bonus vs. petrification, resist electricity 5 | Perc +5

Awesome, gulpity gulp gulp. Potions of mage Armor are gonna be my best friend.

Liberty's Edge

Female Ifrit Life Oracle 2; HP 17; Init +8; F:R:W 2:2:2; AC:TAC:FF 18:12:16; CMB:D +0:12; Perc 0; Darkvision 60ft; Speed 20ft

Get a wand when you can. It is almost thrice as cost efficient.

Silver Crusade

Male Elf Unchained Summoner 2 (Naturalist) | HP 17/17 | Init +2 | AC 13, T-12, FF-11 | CMB +1; CMD 13 | Fort +2, Ref +2, Will +4; +2 vs. Enchantments | Perc +5

Ah! Didn't know there was one. Will have to get one after we finish level 2 if I survive.

Dark Archive

Male Half Orc Telekineticist 2 | HP 21/19 | Init +4 | AC 18, T-14, FF-14 | CMB +1; CMD 15 | Fort +7, Ref +9, Will +4; | Perc +7, Darkvision 60 ft| Burn 0/5

Don't know who is done or not done. Just a warning, I will be moving us forward later today.

The Exchange

URogue (Scout) 1 / Magus 1 HP 16/16 | AC 16 T 14 FF 12 | F +3 R +6 W +3 | CMB +3 CMD 15 | Speed 30' Init +6 Perc +8 Low-light vision 60'
Spells:
Shield, Vanish

I still need to update my sheet and stats but my changes were posted earlier.

Liberty's Edge

Male CG Ratfolk Unchained Rogue (Underground Chemist) 2 | HP: 19/19 | AC: 18 (14 Tch, 15 Fl) | CMB: 0, CMD: 14 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +8 (With Trap Finding and Trap Spotter), SM: +1 | Speed 20ft | Sneak Attack +1D6 | Spells: none | Active conditions: none | Re-roll (+2) 1/1

Nor'scrik is good to go. I had a busy weekend with a local convention and recovering from said convention yesterday :)


Male Gnome Bard 16, Storyteller (aka DM)

For skill checks such as Perception where you look around to see if you notice anything. You can take 10, take 20 (which takes 1 minute out of combat), or you can roll once. Since your character doesn't really know how well he/she is perceiving, you can't roll until the die shows the number you want. What's really supposed to happen is the GM is supposed to roll perception checks behind a screen, but I don't want to get bogged down in micromanaging those types of things slowing the game down. Plus people like to roll their own checks.

Yes, you can retry to find something you suspect is there, but you can't just try to perceive something that you completely don't know is there just because your die roll is low; especially since your character doesn't know they rolled poorly.

As I said you can take 10 - Taking a chance that an average roll will get you your desired result.

You can Roll the dice once - Taking a chance to get above a 10, or fail miserably.

Or you can take the time to look carefully by taking 20 - A full minute, but a guaranteed high roll.

Those are your choices.

Dark Archive

Male Half Orc Telekineticist 2 | HP 21/19 | Init +4 | AC 18, T-14, FF-14 | CMB +1; CMD 15 | Fort +7, Ref +9, Will +4; | Perc +7, Darkvision 60 ft| Burn 0/5

I guess that make sense. Going back to the usual take 20 then unless I specify that I am going to roll for him. However, if we are outside of combat such as in a room that has already identified as safe, expect re-rolls/retries after his results are shown on the times I considered rolling a skill checks that allow retries for Hadgar.

Silver Crusade

Male Agathoin Eidolon 1 (Naturalist) | HP 12/13 | Init +2 | AC 16(*20 Mage Armor), T-12, FF-14 | CMB +4; CMD 16 | Fort +4, Ref +5, Will +0; +4 bonus vs. poison, +4 bonus vs. petrification, resist electricity 5 | Perc +5

Shard comes forward and places himself in front of Antikas, just in case.

"Psst, you guys see anything?" he asks Hadgar and Nor'scrik

Dark Archive

Male Half Orc Telekineticist 2 | HP 21/19 | Init +4 | AC 18, T-14, FF-14 | CMB +1; CMD 15 | Fort +7, Ref +9, Will +4; | Perc +7, Darkvision 60 ft| Burn 0/5

Wrong thread, my friend.

Silver Crusade

Male Agathoin Eidolon 1 (Naturalist) | HP 12/13 | Init +2 | AC 16(*20 Mage Armor), T-12, FF-14 | CMB +4; CMD 16 | Fort +4, Ref +5, Will +0; +4 bonus vs. poison, +4 bonus vs. petrification, resist electricity 5 | Perc +5

Oops!


I am withdrawing from this game.

Liberty's Edge

Female Ifrit Life Oracle 2; HP 17; Init +8; F:R:W 2:2:2; AC:TAC:FF 18:12:16; CMB:D +0:12; Perc 0; Darkvision 60ft; Speed 20ft

I think UP could be a facing

Dark Archive

Male Half Orc Telekineticist 2 | HP 21/19 | Init +4 | AC 18, T-14, FF-14 | CMB +1; CMD 15 | Fort +7, Ref +9, Will +4; | Perc +7, Darkvision 60 ft| Burn 0/5

Yeah but ability doesn't work that way because cover has to be supported by the ground. Otherwise, Hadgar can cover someone with force screen like that all day.


Male Gnome Bard 16, Storyteller (aka DM)

2 things:

1. Readying an action is a Special Initiative Action and can't be done outside of initiative. I wanted to double check this before posting, which is why it took so long to make this clarification.

2. Hadgar is right, for Kinetic Cover to work, "The face you select must be supported by the ground" per the description.

Liberty's Edge

Female Ifrit Life Oracle 2; HP 17; Init +8; F:R:W 2:2:2; AC:TAC:FF 18:12:16; CMB:D +0:12; Perc 0; Darkvision 60ft; Speed 20ft

Did our friendly ratfolk's auto trap detection happen? I may have just missed it.

Liberty's Edge

Female Ifrit Life Oracle 2; HP 17; Init +8; F:R:W 2:2:2; AC:TAC:FF 18:12:16; CMB:D +0:12; Perc 0; Darkvision 60ft; Speed 20ft

I completely missed that magic missile is not on the summoner's list. -_-


Male Gnome Bard 16, Storyteller (aka DM)
Sana Salvas wrote:
Did our friendly ratfolk's auto trap detection happen? I may have just missed it.

Yes, behind the GM screen when the door was opened. I'd have applied it when applicable. The check wasn't high enough.

Liberty's Edge

Female Ifrit Life Oracle 2; HP 17; Init +8; F:R:W 2:2:2; AC:TAC:FF 18:12:16; CMB:D +0:12; Perc 0; Darkvision 60ft; Speed 20ft

Coolio. No problem. An interesting way I have seen to treat those rolls, and still let the player roll them is to get like 10 rolls from the player at the start and use them 1 at a time each time one would be needed. It does not give meta-info but still lets the player roll. Thoughts on that? I don't really mind one way or another but I am curious as to your opinion


Male Gnome Bard 16, Storyteller (aka DM)

Both work just fine.

My plan was to roll each time a new room was opened regardless if it gets used or not. This still keeps metagaming to a minimum and keeps me from having to search up and down the forums to find the list of rolls.

Liberty's Edge

Female Ifrit Life Oracle 2; HP 17; Init +8; F:R:W 2:2:2; AC:TAC:FF 18:12:16; CMB:D +0:12; Perc 0; Darkvision 60ft; Speed 20ft

Sounds good. Thanks for the insight. I do also want to ask how someone is shield bashing something in a cage? Also did the skeleton take falling damage?

Liberty's Edge

Male CG Ratfolk Unchained Rogue (Underground Chemist) 2 | HP: 19/19 | AC: 18 (14 Tch, 15 Fl) | CMB: 0, CMD: 14 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +8 (With Trap Finding and Trap Spotter), SM: +1 | Speed 20ft | Sneak Attack +1D6 | Spells: none | Active conditions: none | Re-roll (+2) 1/1

Rolling a check per room no matter what is a great way to do it. I like it!

Liberty's Edge

Female Ifrit Life Oracle 2; HP 17; Init +8; F:R:W 2:2:2; AC:TAC:FF 18:12:16; CMB:D +0:12; Perc 0; Darkvision 60ft; Speed 20ft

Because it isn't on your spell list you need to roll every time you want to use it.

Silver Crusade

Male Elf Unchained Summoner 2 (Naturalist) | HP 17/17 | Init +2 | AC 13, T-12, FF-11 | CMB +1; CMD 13 | Fort +2, Ref +2, Will +4; +2 vs. Enchantments | Perc +5

Crap. Any way around that after the first time I get it right?
Level dip into sorcerer I'd assume?

Liberty's Edge

Female Ifrit Life Oracle 2; HP 17; Init +8; F:R:W 2:2:2; AC:TAC:FF 18:12:16; CMB:D +0:12; Perc 0; Darkvision 60ft; Speed 20ft

Or loan the wand out to people who can cast it, unfortunately we have nobody who can cast it.
If you max your UMD, which isn't a bad idea, you have a decent enough chance of succeeding.
You got it with prestige didn't you?

Silver Crusade

Male Elf Unchained Summoner 2 (Naturalist) | HP 17/17 | Init +2 | AC 13, T-12, FF-11 | CMB +1; CMD 13 | Fort +2, Ref +2, Will +4; +2 vs. Enchantments | Perc +5

Yup got it with Prestige.

My aim sucks so the wand was failsafe so I could hit stiff at least. Gah.

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Ask the gm to change the wand to a wand of Summon Monster 1

Liberty's Edge

Female Ifrit Life Oracle 2; HP 17; Init +8; F:R:W 2:2:2; AC:TAC:FF 18:12:16; CMB:D +0:12; Perc 0; Darkvision 60ft; Speed 20ft

Another good option is mage armor. That way you can give everyone extra armor

Silver Crusade

Male Elf Unchained Summoner 2 (Naturalist) | HP 17/17 | Init +2 | AC 13, T-12, FF-11 | CMB +1; CMD 13 | Fort +2, Ref +2, Will +4; +2 vs. Enchantments | Perc +5

Guess those are both options. You can never have enough Mage Armor.

Silver Crusade

Male Agathoin Eidolon 1 (Naturalist) | HP 12/13 | Init +2 | AC 16(*20 Mage Armor), T-12, FF-14 | CMB +4; CMD 16 | Fort +4, Ref +5, Will +0; +4 bonus vs. poison, +4 bonus vs. petrification, resist electricity 5 | Perc +5

Hey guys. Just letting you know that as from Friday I will be away and won't be able to post until Tuesday most likely so please bot me as necessary from tomorrow.

Dark Archive

Male Half Orc Telekineticist 2 | HP 21/19 | Init +4 | AC 18, T-14, FF-14 | CMB +1; CMD 15 | Fort +7, Ref +9, Will +4; | Perc +7, Darkvision 60 ft| Burn 0/5

Due to RL, discontentment for the game due to being rule-intensive and dwindling interest, I am afraid I will not be able to continue this. Thank you for the game and I wish everyone the best of luck with this module.


Male Gnome Bard 16, Storyteller (aka DM)

@Antikas/Shard: Thanks for the update.

@Hadgar: I'm sorry you feel that way. Best of luck to you and happy adventuring.

Silver Crusade

Male Elf Unchained Summoner 2 (Naturalist) | HP 17/17 | Init +2 | AC 13, T-12, FF-11 | CMB +1; CMD 13 | Fort +2, Ref +2, Will +4; +2 vs. Enchantments | Perc +5

Can magic Missile still target something in obscuring mist or with concealment?


Male Gnome Bard 16, Storyteller (aka DM)
Antikas Fenrith wrote:
Can magic Missile still target something in obscuring mist or with concealment?

Partial Concealment, yes. Total Concealment, No. So if you're within 5' of the creature, you'd be able to tell where the creature is enough to use Magic Missile.

Silver Crusade

Male Elf Unchained Summoner 2 (Naturalist) | HP 17/17 | Init +2 | AC 13, T-12, FF-11 | CMB +1; CMD 13 | Fort +2, Ref +2, Will +4; +2 vs. Enchantments | Perc +5

Sorry guys, crazy busy with work the next couple days, not gonna be sleeping much so please bot me as needed till the weekend. Thanks.


Male Gnome Bard 16, Storyteller (aka DM)

My apologies for not posting for a week. Between work picking up and chores at home picking up, I've been neglecting my GM duties.

I will not be posting this weekend as I will be at PaizoCon. I'll resume posting on Tuesday.

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Real life can be a pain in the...
Glad you are back.

The Exchange

URogue (Scout) 1 / Magus 1 HP 16/16 | AC 16 T 14 FF 12 | F +3 R +6 W +3 | CMB +3 CMD 15 | Speed 30' Init +6 Perc +8 Low-light vision 60'
Spells:
Shield, Vanish

I apologize about my posting rate. Was swamped at work and now am on vacation for the next week. Bot me as needed.


Male Gnome Bard 16, Storyteller (aka DM)

No worries. Thanks for the heads-up.

Silver Crusade

Male Elf Unchained Summoner 2 (Naturalist) | HP 17/17 | Init +2 | AC 13, T-12, FF-11 | CMB +1; CMD 13 | Fort +2, Ref +2, Will +4; +2 vs. Enchantments | Perc +5

Sorry was helping family move house this week so wasnt posting as much as normal. Sorry guys.

The Exchange

URogue (Scout) 1 / Magus 1 HP 16/16 | AC 16 T 14 FF 12 | F +3 R +6 W +3 | CMB +3 CMD 15 | Speed 30' Init +6 Perc +8 Low-light vision 60'
Spells:
Shield, Vanish

RL has been kicking my butt the last month. Trying to catch up.


Male Gnome Bard 16, Storyteller (aka DM)

No worries. Thanks for checking in.

Liberty's Edge

Female Ifrit Life Oracle 2; HP 17; Init +8; F:R:W 2:2:2; AC:TAC:FF 18:12:16; CMB:D +0:12; Perc 0; Darkvision 60ft; Speed 20ft

I am just on the back end of chicken pox


Male Gnome Bard 16, Storyteller (aka DM)

Just an FYI - I'm heading out of town tomorrow for 10 days. I won't have access to internet until July 16th. Hopefully everyone can feel better, catch up with work, and regroup a little bit during that time and we'll continue after I get back.

Liberty's Edge

Male CG Ratfolk Unchained Rogue (Underground Chemist) 2 | HP: 19/19 | AC: 18 (14 Tch, 15 Fl) | CMB: 0, CMD: 14 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +8 (With Trap Finding and Trap Spotter), SM: +1 | Speed 20ft | Sneak Attack +1D6 | Spells: none | Active conditions: none | Re-roll (+2) 1/1

Enjoy your trip GM! :)


Male Gnome Bard 16, Storyteller (aka DM)

That was a whirlwind of a vacation, but I'm back home. . . .tired, but home.


Male Gnome Bard 16, Storyteller (aka DM)

I just wanted to let everyone know I'm still here. I hope everyone else is as well. I know the site outages are quite trying, but hopefully they're fixed and we can resume playing.

Liberty's Edge

Female Ifrit Life Oracle 2; HP 17; Init +8; F:R:W 2:2:2; AC:TAC:FF 18:12:16; CMB:D +0:12; Perc 0; Darkvision 60ft; Speed 20ft

Sana is still here

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