Nakoma hisses in pain as the spider bites her.
Fortitude: 1d20 + 4 ⇒ (1) + 4 = 5
Yeah, definitely poisoned...
Nakoma struggles against the webs, trying to escape the sticky strands.
Escape Artist: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 21 Includes the penalties for being entangled, doesn't include any possible penalties from the poison.
What action is it to try to escape the webs?
Ruined Hall - Round 1
20 Giant Spider
9 Nakoma (4hp dmg, entangled, poisoned)
Zan moves quickly to step up and attack the giant spider, trying hard to draw its attention away from the bound and bitten Nakoma. His scimitar slashes through the air, but cannot connect with the large arachnid.
Struggling to free herself from the sticky bands of webbing, Nakoma is able to get loose but can feel the venom from the painful spider bite already sapping her strength.
The Escape Arist check is a Standard Action, so Nakoma has a Move Action left, if she wants it. She takes 1 STR dmg from poison, and needs another Fort save in Round 2 to avoid more. Since Nakoma is free of the webs, I will allow Zirelle another action. She and Baldek are up to end Round 1.
poison STR dmg: 1d2 ⇒ 1
"Ah!" Nakoma exclaims, as she feels herself weakening. "Beware its bite!"
Despite the pain, Nakoma holds her ground, grip tight on her star knife.
Got it. She's done for round 1.
Zirelle still grabs the dagger, hoping it is the evidence they were looking for. She then spits to the side of Nakoma's sticky form at the spider:
Elemental Spit Attack: 1d20 + 3 ⇒ (11) + 3 = 14 (Ranged Touch)
Elemental Spit Damage: 1d6 ⇒ 1 (acid)
Elemental Spit down to 2/6 times a day
Ruined Hall - Round 1 - continued
As the poison saps Nakoma, Zirelle grabs the hopeknife from the bookshelf then turns and spits a stream of acid at the monstrous spider, but her attack into melee is not quite accurate enough to hit the arachnid.
That touch attack was not quite good enough against the advanced spider, but when you take the firing into melee penalty, would've missed even the normal one. Still have about 2 hours to wait for an action from Baldek before the 24hr rule comes into play to end the round.
Baldek steps forth, shouting "Torag!" for courage and swings at the spider.
Hammer: 1d20 + 3 ⇒ (19) + 3 = 221d8 + 3 ⇒ (7) + 3 = 10
His hammer slams heavily in the spider's head.
"The Smith guards me!" he shouts, now defiant instead of fearful.
Zan will pull a few stray strands of webbing off Nakoma before checking the rest of the room for items of interest, traps and secret doors and compartments. He otherwise stays silent but nods further up the corridor to the north.
Perception: 1d20 + 5 ⇒ (18) + 5 = 23+1 Vs Traps
Wait... I thought that was just the end of round one, not the combat. Is the spider dead?
You are very much correct, my bad.
Zan tried to strike again at the spider, hoping to finish it off now it was in it's wounded state.
Scimitar: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
My fault, I got called away suddenly last night, and didnt get the round reset back up. But no, the spider's not dead, yet.
Ruined Hall - Round 2
20 Giant Spider (10dmg)
9 Nakoma (4hp dmg, poisoned)
The spider turns Zan and leaps at him. Zan feels the mandibles close on him, but is lucky that his armor is thick enough to prevent any real damage or exposure to venom.
In his turn, Zan tries to swing his scimitar at the soft underbelly of the great spider when it is exposed, but the carapace proves harder than expected and his blade is turned aside.
Nakoma needs another Fort save vs poison. She and the rest of the crew have more shots at the big spider.
Giant Spider bite: 1d20 + 4 ⇒ (12) + 4 = 16
Fortitude: 1d20 + 4 ⇒ (1) + 4 = 5
Nakoma stabs at the spider with her starknife, missing completely due to the sticky strands still hampering her movements.
Attack: 1d20 + 4 - 2 - 2 ⇒ (3) + 4 - 2 - 2 = 3
Damage: 1d6 + 3 - 2 ⇒ (3) + 3 - 2 = 4
FYI: Both her attack and damage run off of her Dex due to her feats, so although Strength damage won't affect her attacks or damage rolls, entangled causes her to take -4 to attack and -2 to damage.
Zirelle spits at the spider again, hoping to get lucky
1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10 (Ranged Touch, spitting into melee)
Miss. Elemental Spit down to 1/6
Per Baldek's "bot me" note, I will be running him this round.
Ruined Hall - Round 2 - concluded
Nakoma, free from the sticky webs, makes a slashing attack with her holy weapon, but is still unable to contact the big arachnid. She continues to suffer from the effects of the spider-venom, and can feel her strength continue to wane.
Summoning from her sorcerous nature, Zirelle spews forth another blob of acid, but it fails to contact the monster.
Beating his hammer on his shield, Baldek cries out again, "For the Smith" and lunges at the spider, his hammer deflecting off the hard exoskeleton harmlessly.
End of Round 2
Nakoma takes 2 more pts of STR dmg (total of 3) and needs another Fort save next round. Guess you guys need more of the AC 0 oozes...
Nakoma STR dmg: 1d2 ⇒ 2
Baldek hammer: 1d20 + 3 ⇒ (11) + 3 = 14
Ruined Hall - Round 3
20 Giant Spider (10dmg)
9 Nakoma (4hp dmg, poisoned, 3STR dmg)
Turning slightly, the spider attacks the dwarf this time, trying to get back at him for the painful hammer blow but the heroic smith is able to get his shield up and ward off the venomous mandibles of the great beast.
Party time! All are up again. The spider can't roll much better than you guys...
Spider Bite: 1d20 + 4 ⇒ (2) + 4 = 6
Zirelle spits the last of her acid at the spider.
Elemental Spit: 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1 (Ranged Touch, spitting into melee)
Elemental Spit down to 0/6. Next up in the ranged attack department: Acid splash.
Badk roars in frustration as his blow misses. Surely, Torag was testing him, he convinces himself. Keeping his shield high, he swings again at the spider.
Hammer: 1d20 + 3 ⇒ (6) + 3 = 91d8 + 3 ⇒ (1) + 3 = 4
Ruined Hall - Round 3 - continued
With the spider focused on Baldek, Zan slips in and tries to slash the baast in the belly, but finds its thick carapace hide too difficult to penetrate this time.
Zirelle spews more acid in the direction of the giant spider, but once again, the aim is off enough that the target is unaffected.
Focused on the defending himself from the spider's fierce attacks, Baldek gets a counter-swing in against the spider, but connects with nothing but air.
Nakoma is up to end the round. She also needs a third Fort save.
Sorry for the delay, the site was down every time I had a chance to post.
Fortitude: 1d20 + 4 ⇒ (10) + 4 = 14
Feeling her strength leave her, Nakoma tightens her grip on her starknife and stabs at the spider again, hoping to kill the bug before it's poison does any further harm...
Attack: 1d20 + 4 - 2 - 2 ⇒ (18) + 4 - 2 - 2 = 18
Damage: 1d6 + 3 - 2 ⇒ (2) + 3 - 2 = 3
Ruined Hall - Round 3 - concluded
Nakoma's strong constitution allows her to fight off the spider venom before it can sap her strength any longer. She is able to make a successful attack with her starknife, sinking one of the blades in the spider.
Nakoma is no longer entangled, so her damage on this attack is actually 5hp, I believe. She made her Escape Artist check above.
End of Round 3
Ruined Hall - Round 4
20 Giant Spider (15dmg)
9 Nakoma (4hp dmg, 3STR dmg)
Continuing to target the dwarf, the spider makes another attempt to bite Baldek. Once again, the dwarf is able to use his shield to block what otherwise might have been a serious injury.
All the group is now up.
Spider bite: 1d20 + 4 ⇒ (11) + 4 = 15
Zirelle casts acid splash.
Acid Splash: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8 (Ranged Touch, casting into melee)
"The Smith hammers me. His blows strengthen me. The Smith hammers me. His blows strengthen me. The Smith hammers me. His blows strengthen me. The Smith hammers me. His blows strengthen me." mumbles Baldek over and over as he fights off the spider, filled with fear.
Hammer: 1d20 + 3 ⇒ (17) + 3 = 201d8 + 3 ⇒ (4) + 3 = 7
Yes, it was 5 damage then. Thanks!
Nakoma tears her starknife out of the spider's hide and slashes at it again.
Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Ruined Hall - Round 4 - concluded
Swinging wiht more gusto, Zan is finally able to drive the point of his blade through the exoskeleton of the spider, and drag it forward creating a wound that drips green ichor.
The ear-splitting shriek from the great arachnid is silenced as Baldek's warhammer strikes a mortal blow to the monster, crushing the life from it.
End of Combat
Stay tuned for post-combat summary, which I may not be able to post until later tonight, as I am in airport now.
Zirelle tries to ignore the spider, and goes back to checking out the bookshelf. She pulls up detect magic to see if there is anything magical on the shelves.
Let's see if there is anything else here quickly, and then get Nakoma back to town. She doesn't look very good.
Holding her holy symbol aloft, Nakoma mutters something in a foreign language.
Healing: 1d8 + 1 ⇒ (1) + 1 = 2
Some of her wounds heal. She flexes her hands a few times, as if something is wrong with them.
"I'm fine," she decides. "Let's finish this."
Despite her words she's clearly slower than before, weakened from the spider's venom.
Pulling away from the dead spider, Baldek nods and helps with the search, going through the shelves and walking around the perimeter, tapping with his hammer softly on the walls.
Perception: 1d20 + 3 ⇒ (9) + 3 = 12
Nakoma looks at Zirelle. "Whose hope knife is that?"
It's the one from the shelf. Didn't you see it before the spider got you?
Zirelle looks more closely at it to see if it is the one they have been looking for.
Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Nakoma looks at Zirelle with a raised eyebrow. "Yes. And whose is it?" she prods. "Is it the one we're looking for?"
With that, Nakoma turns from Zirelle, leaving the hope knife and bookshelf to her. She nods at Zan. Then she wanders further into the building, slowly exploring the room.
When everyone's done in here, Nakoma heads over to the door and listens for sounds on the other side.
Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Now that she has time to look at it properly, Zirelle easily sees the hopeknife has an engraving on it. "For Rodrik, my love" it says in plain script exactly the same as the one you saw with the sad half-orc woman, Brinya Kelver, that said, "For Brinya, my love". It is quite obviously the missing partner of that one, and proves that the knife found with Rodrik's was not his own. That fact means someone else left that knife, and leads credence to the idea that his death was not a suicide. But who was responsible? That question still remains.
There is nothing else of interest or value on the bookshelf. The old cabinet on the southeast wall does reveal somethings as Baldek pokes around in the ruined shelves inside. Inside he finds two iron flasks and a beat-up steel scroll case. In addition, there are two crystal vials that appear to be holy water.
The scroll tube contains three scrolls which can be read or discerned along with the contents of the iron flasks, which detect as magical.
Zirelle Perception: 1d20 + 4 ⇒ (2) + 4 = 6
If you recall the things you've seen in the dungeon already, you can see how those things might have been useful if you'd stopped here first, which is likely the intent. Oh well...
Undeterred by the weakness brought on by the spider-venom, Nakoma heads towards the unexplored areas of the Plague House. As she gets closer, to the other end, she can a crumbled staircase in the northwest area. The wooden stairs here once lead to an upper story that has crumbled to ashes. The northern wall of the Plague House has collapsed, and the floor underneath has sunk entirely, leaving a dark, gaping hole in the ground surrounded by rubble. A single door leads to the outside.
You have seen this view from both outside and below, and can access either location via the hole in the floor. Let me know if you want to poke around in the rubble etc or use the exterior door here.
Nakoma approaches the other interior door and listens, but she cannot hear any unusual noises from the other side.
I think poking around in the rubble can wait til last.
"Let me check it first." Zan checks the interior door for traps, if he doesn't find any he'll open the door.
Perception for Traps: 1d20 + 6 ⇒ (15) + 6 = 21
Spellcraft DC 16, potion 1: 1d20 + 6 ⇒ (19) + 6 = 25
Spellcraft DC 16, potion 2: 1d20 + 6 ⇒ (13) + 6 = 19
Spellcraft DC 22, scroll 1: 1d20 + 7 ⇒ (5) + 7 = 12 (bonus for scrolls)
Spellcraft DC 22, scroll 2: 1d20 + 7 ⇒ (9) + 7 = 16
Spellcraft DC 22, scroll 3: 1d20 + 7 ⇒ (15) + 7 = 22
Zirelle takes a look and is able to identify the potions and one of the scrolls.
Updated the Loot Tracker with the things you know and the things that are still unidentified. If you claim one of those things,let me know. Remember you can only use them in combat if you have claimed them.
The remaining interior door is not trapped. Carefully pushing the door open, the area beyond is ruined sitting room. Most of this room is shambles, and the western wall has collapsed in a heap of rubble. A staircase to the northeast leads to a wooden loft upstairs; the area beneath the loft is filled with fallen beams, jumbled bricks, and other debris.
Two separate Perception checks please. The first when you enter the room, the second as you look at the ruined walls and furniture around the corner.
Centipede Stealth: 1d20 + 10 ⇒ (3) + 10 = 13
Perception (entering the room): 1d20 + 4 ⇒ (17) + 4 = 21
Perception (ruined walls and furniture): 1d20 + 4 ⇒ (20) + 4 = 24
As Zirelle comes into the room, she notices a secret door right away and goes over to inspect it.
There is a secret door over here, but it looks like someone already found it... nothing here.
Later, as she is examining the ruined wall and looking under the loft, she says
Ugh. There is some kind of insect in there. She points it out to the others in the debris.
"Ok, not spider, but still big. And more than one... Anybody knows a safer way than my hammer to be rid of insects?" asks Baldek, thinking that Torag would prefer his servants to avoid unnecessary battles.
Sorry for the delay. I've been getting the goblin maintenance picture a lot lately.
Not sure if I moved myself to the right spot.
Perception 1: 1d20 + 3 ⇒ (13) + 3 = 16
Perception 2: 1d20 + 3 ⇒ (13) + 3 = 16
Nakoma nods as she checks out the secret door, confirming it's empty. She peers at the debris that the insects ran into with suspicion.
Slowly, she approaches the debris with her starknife drawn...
Zirelle says to Nakoma
Wait. Before you get too close, let's see if this works. I don't want to catch you inside the spell.
She steps closer and uses burning hands to try to fry the insects under the loft.
Burning Hands Damage: 1d4 ⇒ 3 DC 14 Reflex save for half.