Giantslayer AP (Pathfinder) -- Mostly Dwarfs = Let's Compare Beards

Game Master Chainmail

The Giantslayer Campaign as told from the Dwarf Perspective.
Image of Trunau
Map of Trunau
Current Battle Map
Future BATTLE MAP


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Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

With a bestial roar Belir leaps into the air and brings his axe crashing down at the large spider.

Dwarven Waraxe (Flanking): 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
Damage: 1d10 + 2 ⇒ (9) + 2 = 11


Male Dwarf Ranger 10| AC 22 T 14 FF 20 | HP 94/94 | F +13 R +12 W +18;+2 v Poison, spells and SLAs | Init +2| Perc +15

Dolgrym yelps in pain again and seems weaker. He then attacks the smaller spider back. "Here's payback for ya!"

Fort Save: 1d20 + 4 ⇒ (9) + 4 = 13

Warhammer 2H: 1d20 + 1 ⇒ (11) + 1 = 12 Damage: 1d8 + 1 ⇒ (7) + 1 = 8


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

Glorik continues trying to escape. He tries moving around, rolling, even jumping, all to no avail.

Escape Artist: 1d20 + 2 ⇒ (4) + 2 = 6

Full-round action to try Escape Artist, still no luck.

You'd think the Rogue would be able to Escape Artist...


The attacks barely miss piercing the thick hide of the spiders.

spiders:
mama: 1d20 + 2 ⇒ (19) + 2 = 211d6 + 2 ⇒ (5) + 2 = 7son: 1d20 + 2 ⇒ (20) + 2 = 221d6 ⇒ 1]son confirm: 1d20 + 2 ⇒ (13) + 2 = 151d6 ⇒ 3

The mama bites at Tam and the littler spider bites at Dolgrym.

The gnome takes a nasty bite (7 damage) while Dolgrym takes a smaller bite (1 damage)

Fort Tam: 1d20 + 2 ⇒ (2) + 2 = 4

Fort Dolgrym: 1d20 + 4 ⇒ (12) + 4 = 16

Tam and Dolgrym feel slighltly weaker STR damage: 1d2 ⇒ 1
Round 2
ORDER
Glorik
Dolgrym
Belir
Round 3
Crom

Tam
Spiders


INACTIVE - GAME DIED

"Haaarhgghghghgrhrrgl!" the gnome makes a piteous and annoying noise as he falls in a shower of gore.

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Belir curses to himself as the little gnome falls. Spinning around he changes the angle of the axe in his hand.

Dwarven Wareaxe: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d10 + 2 ⇒ (10) + 2 = 12

Turning his head to the side Belir bellows. Small bits of spittle fly from his mouth over his beard.The little one is down! May need some help over here wit' him.


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

Escape Artist: 1d20 + 2 ⇒ (14) + 2 = 16

Back in action!

Glorik struggles against the webs a little more, and manages to wriggle out. He spends a few seconds pulling webbing off himself, looking disgusted.

Full-Round action to Escape Artist, but I got it this time. I'm coming guys!


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom attacks the baby spider again.

Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d10 + 3 ⇒ (7) + 3 = 10


Male Dwarf Ranger 10| AC 22 T 14 FF 20 | HP 94/94 | F +13 R +12 W +18;+2 v Poison, spells and SLAs | Init +2| Perc +15

Dolgrym attacks the spider again. "This thing is going to be the end of me!" he gasps.

Warhammer: 1d20 + 3 ⇒ (1) + 3 = 4 Damage: 1d8 + 1 ⇒ (1) + 1 = 2


Belir cuts deeply into the mama spider. Crom smashes the baby spider.

spider:
Vs Belir: 1d20 + 2 ⇒ (13) + 2 = 151d6 + 2 ⇒ (3) + 2 = 5

The large mother spider turns a mass of eyes on Belir and tries to bite him--missing badly.

Dwarves up vs one badly mauled spider

Glorik:

Just right click on Glorik's picture. Save as a picture. And upload it as a picture onto the current map. Shrink it to square sized and you have a token.

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Belir gets caught up in the tangled spiders legs, which constrict his movements causing him to miss the spider.

Dwarven Waraxe: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d10 + 2 ⇒ (7) + 2 = 9


Male Dwarf Ranger 10| AC 22 T 14 FF 20 | HP 94/94 | F +13 R +12 W +18;+2 v Poison, spells and SLAs | Init +2| Perc +15

Dolgrym moves up next to Belir. "I"m comming laddies!"


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

Glorik draws his maces, and moves to assist Belir.

Move action to draw, move action to move.

GM Tribute:

Spoiler:

Awesome, thanks. I'll make a token tonight.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom will double move to the remaining spider.


spider: 1d20 + 2 ⇒ (13) + 2 = 151d6 + 2 ⇒ (3) + 2 = 5
Belir misses the spider, than dodges another spider bite as everyone closes to finish off the spider.

Dwarves up!!


INACTIVE - GAME DIED

Stabilization check: 1d20 - 4 ⇒ (11) - 4 = 7

The little gnome continues to bleed profusely.


Male Dwarf Ranger 10| AC 22 T 14 FF 20 | HP 94/94 | F +13 R +12 W +18;+2 v Poison, spells and SLAs | Init +2| Perc +15

Dolgrym steps forward and attacks mamma spider. "Time to go to sleep for good you overgrown ... spider."

Warhammer: 1d20 + 3 ⇒ (18) + 3 = 21 Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Seeing the rest of the dwarves arrive Belir shifts his hold on the handle f his axe and swings it in an upward motion at the spider.

Dwarven Waraxe: 1d20 + 2 ⇒ (20) + 2 = 22
COnfirm Crit: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d10 + 2 ⇒ (6) + 2 = 8


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom joins the spider melee.

Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d10 + 3 ⇒ (3) + 3 = 6


Belir and Dolgrym finish off the mother spider. All her eyes close as she begins to bleed out.

The hopeknife, after the excitement, has an inscription: "To Brinya my Love." You have found Rodrik's true hopeknife. The other hopeknife had no reason to be at the crime scene.


INACTIVE - GAME DIED

Anyone have a stabilize cantrip? :D


Male Dwarf Ranger 10| AC 22 T 14 FF 20 | HP 94/94 | F +13 R +12 W +18;+2 v Poison, spells and SLAs | Init +2| Perc +15

We have no healer to my knowledge and I don't know if anyone has the heal skill.

Dolgrym kneels down next to the gnome and tries to stop his bleeding.

Heal: 1d20 + 2 ⇒ (5) + 2 = 7

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Belir lays a hand on Dolgrym's shoulder. I got this. Let me take a look at him.

Heal: 1d20 ⇒ 19


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

Glorik rushes over to help fight the spiders...and finds they are already defeated. He grumbles under his breath.

"Cursed webs....can't even move..."


The first aid stabilizes the gnome.

The plague house is quiet, the spiders now removed as a threat.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom wipes the spider gore from his axe, "Let's keep moving. I'll carry Tam."

Crom gently lifts the gnome over his shoulder and then opens the door in the hall.

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Seeing Crom take care of the little gnome Belir begins to head on over to the southern door. Slowly he nudges one of the little spiders to the side so that he can open the door.

Any of you able to heal the little one?


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

"Unfortunately, I cannot heal the brave little fellow. He fought well."


INACTIVE - GAME DIED

X_X

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Belir thinks for a moment. Hmmm. How bout we lay him on one of the cleaner, less haunted beds in that room over there? Belir points over to the haunted infirmary to the west.


INACTIVE - GAME DIED

What could POSSIBLY go wrong? :D *ghost noises*


In the south stairway after opening the iron doors.....
two iron doors connect this stone extension to the main building. Before a steep stairs is an iron lockbock, secure. It could be smashed open, but the contents would take a pounding.
Well DC 20 disable device no take 20 secure

After discovering the lockbox, the stairwell goes down into the darkness....


Male Dwarf Ranger 10| AC 22 T 14 FF 20 | HP 94/94 | F +13 R +12 W +18;+2 v Poison, spells and SLAs | Init +2| Perc +15

"I don't know that laying him with the ghosts is a good idea. I don't think we should continue on. Some of us are in desperate need of healing and we have found a major clue I think in the hopeknife."

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Clue? Clue to what? Belir kicks the lockbox. Any of you know how to open this?


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

Glorik squats down in front of the box, and pulls out his tools.

"I have quite an extensive experience with traps and machines, and in many ways, opening locks is a similar skillset. Give me a little bit of time."

Disable Device: 1d20 + 6 ⇒ (1) + 6 = 7

Yikes!

"This is a tough one!"

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Want me to try my lockpick? Belir says holding his axe up.


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

"I'm usually much better with these cursed things. I don't want the contents to possibly get damaged, but then again...your choice, I suppose."


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom holds back Belir, "Patience, lad. Let 'em try again."

Glorik, you can retry checks to open locks.


Revising to allow a take 20
Glorik takes his time and opens the box.
It has:
mwork hand crossbow (exotic)
case with 10 bolts, 10 cold iron bolts, 10 silver bolts
potion darkvision
scroll barkskin
scroll ghostbane dirge


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom shrugs when he sees the box contents, "Nothing I can use. Take it if you want it."

"Let's finish clearing the first level before we go down the stairs."

He walks to the other door and opens it.


Opening the north door...
Most of this room is shambles. The western wall has collapsed in a heap and a staircase to the NE leads to a loft filled with rubble and debris.

Map revealed more


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

I'll add the lot of it to my character sheet, and start a party loot section. If someone wants something, just let me know, and I'll take it off party loot.

Glorik looks about the room as he stuffs the contents of the lockbox into his bag.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom cautiously explores the loft and the area around the collapsed wall.

Perception: 1d20 ⇒ 19


stealth: 1d20 + 8 ⇒ (7) + 8 = 15

Perception DC 15 to act in surprise round

Moving into the rubble, Crom finds a mated pair of centipeds, quite large for bugs. They don't surprise him. His darkvision easily discovers their sneaky ways.

Our posting has slowed drastically. Tam gets a pass. But we still are low.

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Belir moves in beside Crom. Cupping his hands over his mouth he bellows up the stairs. [bigger]Find anything up there?[/bigger


Male Dwarf Ranger 10| AC 22 T 14 FF 20 | HP 94/94 | F +13 R +12 W +18;+2 v Poison, spells and SLAs | Init +2| Perc +15

Worrying about his past wounds, Dolgrym is oblivious to the bugs.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Glorik spots the bugs, and lifts up his maces.

"Have care lads!"


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom smacks the nearest bug with his axe.

Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d10 + 3 ⇒ (5) + 3 = 8


Tam 1d20 + 1 ⇒ (18) + 1 = 19
Glorik 1d20 + 2 ⇒ (12) + 2 = 14
Dolgrym 1d20 + 1 ⇒ (3) + 1 = 4
Crom 1d20 + 1 ⇒ (18) + 1 = 19
Belir 1d20 + 3 ⇒ (9) + 3 = 12
Enemy 1 1d20 + 1 ⇒ (10) + 1 = 11

Crom catches one of the giant centipedes flatfooted, and squishes it with his axe. Their scurrying he had heard.

centipede: 2d20 ⇒ (16, 12) = 28
Crom: 1d20 ⇒ 17

He is so fast, he dodges a single bite and smashes the other centipede. Climbing into the loft, you see what used to a sanctuary, but it is now burned out. Looking up, you see the most of the roof is gone. The sanctuary is covered with grime, soot and cinders including a statue covered in black of a beautiful well armed female with longsword and kite shield.

Know Rel DC 10:
The statue is that of Iomedae

Know Rel DC 15:
The statue bears the look of a consecrated statue, the centerpiece of the sanctuary.

A cursory search Take 10 for everyone reveals noting of interest.

You have now explored all but the basement and the hospital room with the scary spirits where people probably died in their sleep. You have found two ways into the basement, the steps down past the lockbox in the stone annex, and the difficult climb down the holes in the NW corner of the house.


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

"I'll scout the stairs here, boys. Give me a minute."

Glorik moves down the stairs, walking as softly as possible, his eyes peeled.

1d20 + 7 ⇒ (5) + 7 = 12

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