Giantslayer AP (Pathfinder) -- Mostly Dwarfs = Let's Compare Beards

Game Master Chainmail

The Giantslayer Campaign as told from the Dwarf Perspective.
Image of Trunau
Map of Trunau
Current Battle Map
Future BATTLE MAP


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The cove itself lies on the eastern shore of Blood Bay, about 60 miles along a marshy coastline (or a mere 40 miles as the gull flies).

You have time to shop and make last minute preparations before a boat ride.


INACTIVE - GAME DIED
GM Tribute wrote:

Moving towards the final beacon, you notice the area is deathly quiet. There seems to be no hostile orcs around.

** spoiler omitted **

The beacon is set up to be lit, but the wood in the pile seems to be, according to Dolgrym, a little off color.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Tam's large nose twitches. "What's that smell? Did this wood get treated with something to make it explosive? Or to keep it from burning?"

The gnome eyeballs some of the firewood suspiciously.

Craft (alchemy): 1d20 + 11 ⇒ (9) + 11 = 20


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

Glorik examines the firewood as well, standing next to Tamxander.

Perception Check: 1d20 + 8 ⇒ (6) + 8 = 14


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom shrugs, "Let's light it and find out. Do we have a means to ignite it from a safe distance?"

Perception: 1d20 + 1 ⇒ (2) + 1 = 3


INACTIVE - GAME DIED

"I don't have any ranged fire magic, sadly. Anyone have alchemist's fire? Or maybe I could just tie burning rags to my crossbow bolts and fire them at it?"

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Belir pulls a torch from his pack. I got this if someone help me light the blasted thing!


Tan determines it would be dangerous to ignite up close.

A little caution, and the pyre is lit.

The town is rallying, except huge boulders are hitting walls and buildings. Someone has set up siege equipment by the Barterstones!!

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Belir points his axe at the wall. The guards are busy. Let's take 'em rock throwers!

Belir begins to stomp off towards the gate.


INACTIVE - GAME DIED

"Okay!" Tam scurries to follow Belir as he strides to the next battle.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom nods at Belir and runs to catch up.


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

Glorik sighs, and runs after his allies.

"I'm certain we're gonna die tonight!"


INACTIVE - GAME DIED

"The night is young!" shouts Tam.


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

Glorik chuckles as he runs after his friends.

"Both are goooood!"


INACTIVE - GAME DIED

* Kicks dying game *

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Still here. Just waiting.

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