GM Tyranius Giantslayer (Inactive)

Game Master Tyranius

Loot List
Tactical Map


Perception

[dice=Jorgan]1d20+17[/dice]
[dice=Farin]1d20+20[/dice]
[dice=Kraygan]1d20+7[/dice]
[dice=Wren]1d20+16[/dice]
[dice=Alysendra]1d20+24[/dice]

Initiative

[dice=Jorgan]1d20+6[/dice]
[dice=Farin]1d20+6[/dice] +4 if have pair of swords out
[dice=Kraygan]1d20+6[/dice]
[dice=Wren]1d20+9[/dice]
[dice=Alysendra]1d20+2[/dice]

******************************************

List of yaks

Blue= Jorgan (Hops)
Yellow= Torgan (Malt)
Green= Vanderhoff (Vanderhoof)
Red= Kraygan (Haggis)

*******************************************

Vanderhoff- With Calrianne and the Knights
Torgan- With the Dwarven Clans, uniting them
Rogzul- With Thoon uniting a fractured orc clan.

*******************************************

Firestorm:

Firestorm

This +1 Composite Longbow is carved entirely of polished Darkwood inset with rubies. Flickering flames seem to dance across the bowstring itself. As the wielder goes up in level, the illusory flames grow larger and change in color, starting out a faint yellow and eventually becoming a deep blue. This bow allows the use of the following spells and abilities as long as it is able to cast arcane spells. The bow begins with 3 charges each day

6th Level: The wielder is able to pull back on the empty bowstring and release a small portion of arcane energy. With a successful ranged touch attack the bow can deal the damage of an arrow as an arcane bolt. (1 charge)

8th Level:The wielder begins to tap into the bow's true strength and is able to conjure a scorching ray from the string at the casters level. (2 charges)

10th Level: The bow counts as a +1 Adaptive Flaming Composite Longbow. The wielder is able to fire a small bead from the bow with one of two effects. The bead can either explode per the fireball spell or can release an elemental per summon monster IV to summon fire elementals only. (3 charges)

12th Level: The bow counts as a +2 Adaptive Flaming Composite Longbow. Scorching Ray now only costs 1 charge and replaces the arcane bolt. The fireball spell is now under the effects of the quickened metamagic feat though only for the use of a full attack with the bow itself with the fireball itself counting as one of the attacks.

14th Level: The bow allows the use of summon monster VI for 3 charges to summon fire elementals only. The Fireball spell now only costs 2 charges and is under the effects of the empower metamagic feat. The bows power increases the charges to 5 each day as the rubies themselves begin to grow.

17th Level: The bow counts as a +3 Adaptive Flaming Composite Longbow. The bow replaces summon monster VI with summon monster VIII for 2 charges to summon fire elementals only. The bow allows the use of meteor swarm for 3 charges, and empowered fireball now costs 1 charge and replaces scorching ray.