GiantSlaying with DM ERK

Game Master evar0

Lets kill some stuff.


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Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

woops, Toorg isn't full health

Channel Positive Energy: 1d6 ⇒ 2


Town Map

Sanctuary

A clearly drained Tyari replies "Uh, yes, but just only. I've made sure he will rest for most of the day. Despite my healing, I'm afraid getting as close to death as he was will still be traumatic, might not be though."
She then has the men that brought Rormar here bring him to the infirmary to rest.
----------------------------------------------
Ramblehouse crew let me know what you guys take from the loot. I think its probably obvious, but just in case you decide to surprise me let me know.
If you depart to the Sanctuary you will make it there unharmed and unmolested. You will be greeted in the main entryway with an angry Malthu and a grim Brantos. Rormar has already been moved so you'll have to be told about it.


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

Thieves' tools! :D


Gathlain Sorcerer (Wildblooded Fey Bloodline) 1 | HP 8/8 | AC 15, Touch 13, FF 13 | CMD 10 | Fort +2, Reflex +2, Will +4 | Init +2 | Handle Animal +9, Fly +4, Profession (Baker) +5 | Toorg HP: 14/14 | AC 15

Roosevelt picks up the falchion, and after giving it a few clumsy swings, he tosses it in his room. "Might be useful someday. Even if it's huge."


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

Rurik grabs the Baryl "Oooh this is quite the beaut'. I'll get a good deal on this and we can split the gold, Roosevelt."

He also grabs the thieves tools for Rormar, and half (5gp) of the gold.


Gathlain Sorcerer (Wildblooded Fey Bloodline) 1 | HP 8/8 | AC 15, Touch 13, FF 13 | CMD 10 | Fort +2, Reflex +2, Will +4 | Init +2 | Handle Animal +9, Fly +4, Profession (Baker) +5 | Toorg HP: 14/14 | AC 15

"Sounds good to me, thanks!"

So I'm taking the falchion (unless Malthu wants me to save it for him for later?) and the gold.


1 person marked this as a favorite.
Inactive

Go ahead and sell the falchion. Also, if Jo the Orc is alive, she deserves some interrogation. Though it sounds like she's gone.


Gathlain Sorcerer (Wildblooded Fey Bloodline) 1 | HP 8/8 | AC 15, Touch 13, FF 13 | CMD 10 | Fort +2, Reflex +2, Will +4 | Init +2 | Handle Animal +9, Fly +4, Profession (Baker) +5 | Toorg HP: 14/14 | AC 15

I think she's pretty dead-orcish ferocity means that it's ridiculously hard to simply knock them out. They either fight to the death or run away.


Town Map

She very dead


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

As Rurik is standing in the Sanctuary, after making sure Rormar and Malthu are ok, he asks those gathered, "So have any of you been to Freedom Town Lately? Or heard anything about the half-orc who would be plotting against Trunau? Was he or she part of a larger organization? Someone must know that we are all investigating Rodrick's murder to have sent assassins to kill us in 3 different locations."


Pure cash MONEY!

This will bet he growing loot post.
Rurik
Thieves tools
beryl(will be known to be worth 50gp post appraisal)

Roosevelt:
Falchion

Malthu
Thieve's Tools

Rormar
near death experience

Will pool gold except what you have leftover from creation unless there are objections.
+11gp

Unclaimed loot:
Loot here will survive and can be retroactively grabbed until the next drop.
shortswords x2
leather armor x3


Gathlain Sorcerer (Wildblooded Fey Bloodline) 1 | HP 8/8 | AC 15, Touch 13, FF 13 | CMD 10 | Fort +2, Reflex +2, Will +4 | Init +2 | Handle Animal +9, Fly +4, Profession (Baker) +5 | Toorg HP: 14/14 | AC 15

"Well, I suppose it means we're getting close if someone's scared enough to try and kill us all. Malthu, how're you doing? We had a close call back at the Ramblehouse, but we took care of it easily enough."


Town Map

Brantos chimes in "You are correct, when someone wants you dead this badly, you've done something very right or very wrong. I do not detect any evil coming off of any of you, so I'm going to assume it's the former from my prospective, and hopefully the town's. Your friend should be fine. You can all remain here for the rest of the night"


Inactive

Malthu grabs all of the remaining loot with the intention of selling it (probably to Sara Morninghawk) and distributing the proceeds among the party.

"Master Brantos and I took care o' the assassin that came after me. She also said she's from Freedom Town and was hired by a half-orc that had lots of facial tattoos." Malthu shares the details of his encounter.

@DM ERK - Does Katrezra have lots of facial tattoos?

Malthu shakes his head. "Damn it, just another reason for everyone to start suspectin' the half-orcs in town. Once Rormar's back up, we need to find Katrezra and get some answers."


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

I'll be out until mid afternoon. It might be best for you guys to head out in the morning to see if you can catch the trail before it's too late. Also, maybe once I'm up, we can go talk to Kurst or Halgra and see if they know of any people from Freedom Town that have been by recently or something.


Town Map

Katrezra does not have face tattoos , he does have sores covering most of his body, but no one would confuse those for tattoos.

I might recommend that one of you(maybe the almost dead one :p) compiles what leads you followed and what information was gleaned.


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

"Definitely, Malthu. Also, do you guys suppose that the half-orc with facial tattoos could be Urnsual?"


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

Okay, I'm starting on the report, so no need for you guys to work on it, I'll update this post when I'm done (hopefully I'll still be able to)

Turns out this is going into discussion


Inactive

Malthu responds to Rurik. "I thought the half-orc was a man. Urnsul was a woman, right?"

@DM EKR - could you help with clarifying that?

He then changes topics somewhat. "We captured one of the assassins - the one that was after me. I'd been interrogating her. You know, with this strange graffiti showing up, and talk that there's a shortage of shovels, there's one other question I have on my mind. Maybe someone's digging tunnels to get under the walls, or are sapping the walls?"

If he gets the opportunity, he will go back to the prisoner and ask her: "You're from Freedom Town? How did you get inside Trunau? The city walls are shut at night."


Town Map

Malthu is correct about the genders

You have an hour before the militia will take her, they know you probably had a few more questions.
"As much as anyone is from there. You been? We're human, we came in early this afternoon. We had a man on you lot since then. The orc met us later. Don't ask me how that brute got in. She met us at sundown."


Gathlain Sorcerer (Wildblooded Fey Bloodline) 1 | HP 8/8 | AC 15, Touch 13, FF 13 | CMD 10 | Fort +2, Reflex +2, Will +4 | Init +2 | Handle Animal +9, Fly +4, Profession (Baker) +5 | Toorg HP: 14/14 | AC 15

"Did you have anyone you were supposed to meet on the inside of the city? I don't see many of the guards allowing an orc in here, she either snuck in or someone left a door open. Where did you meet her?"


Town Map

"Look, I been real nice here, I know nothing bout that orc, she met us near the commons, she was already in town. Only she and I assume our employer knows how she got in. " She seems to pretty much shut down here. Getting much more will be difficult. Perhaps the reality of you all being here finally hit her. That means at least some of her friends(more family) are dead.


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

"Rormar, are there any other entrances into the city that you know of besides the gates? The Orc could also have had help from someone on the inside to get in. Is it possible to see the other side of the cliffs from within the palisade? Someone could have let a rope down for the Orc to climb."

Rurik continues, "Either way though, we should at least let Halgra know that an Orc got in somehow, and alert her of the shovels being bought up (and that they might be related)."


Gathlain Sorcerer (Wildblooded Fey Bloodline) 1 | HP 8/8 | AC 15, Touch 13, FF 13 | CMD 10 | Fort +2, Reflex +2, Will +4 | Init +2 | Handle Animal +9, Fly +4, Profession (Baker) +5 | Toorg HP: 14/14 | AC 15

"Maybe I can do some airborne recon, fly around the perimeter of the town to see if I can find any evidence of tunneling."


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

hmmm woopsie, Rormar is still asleep haha


Town Map

Indeed he is unconscious

Brantos shows you all to a room with a few beds for you to all spend the remainder of the night in. Its currently around 2 am. . If you listen you can tell he does not return to his own room, but instead remains outside your door. Decide what to do in the morning. Wait for Rormar, he may have information from his time in the Longhouse? Hunt for Katrezra/continue investigating?(multiple of you have some nice hints ;D) Alert the pertinent townsfolk about what you know, mostly these would be council members(Halgra, Sara, Agrit, Jagrin...etc)? Just some ideas :D


Inactive

If possible, Malthu will address Tyari before retiring. "High Priestess Tyari, Rodrik's death was no accident, and that a tattooed half-orc is behind it. Somehow an orc entered our town past our defenses. This could be a precursor to an attack on Trunau, so we'd better all be prepared. Maybe you can use your contacts to tell the town council? We'll keep investigating - we must be close to something if there are assassins after us."

He then addresses the others. "Let's continue the hunt for Katrezra tomorrow. We didn't have any luck searching the Sanctuary or Ramblehouse, so maybe we can check out Clamor and Hopespring?"


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

"Sounds good to me."

Rurik then Meditates on the side of one of the beds, preparing his spells for the next day.

LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary


Gathlain Sorcerer (Wildblooded Fey Bloodline) 1 | HP 8/8 | AC 15, Touch 13, FF 13 | CMD 10 | Fort +2, Reflex +2, Will +4 | Init +2 | Handle Animal +9, Fly +4, Profession (Baker) +5 | Toorg HP: 14/14 | AC 15

Roosevelt gets his beauty sleep. It doesn't help much, but at least he can cast spells in the morning again.


Town Map

You all wake up in the morning fully rested(lets say around 10am) so full 8 uninterrupted hours. You make your trip to your destination without harm.


Inactive

"Maybe Katrezra is with Agrit? It's strange how Agrit closed shop early last night. We should make a house call."

If I understand right, Clamor is where Sara Morninghawk is, and presumably Agrit also. So let's check that out.


Town Map

Agrit is Sara's wife. They are council members and both run shops. Sara runs Clamor and Agrit runs House of Wonders. They live above Clamor. Agrit is a dwarf, Sara is a half orc. I believe someone collected a rumor that Sara has always been one to take in the weird ones. ;P I'll either extend this post or make a new one about your arrival when I get home tonight.


Town Map

As you arrive at Clamor you knock on the door and find an armed Sara opening the door.

"We've been expecting you to come back. Sara hun, they're here."

muffled you here her reply "Already? All of em?" and a few mumbled words after, almost as if she is speaking to another.

Sara brings you inside to the sitting room you were in yesterday. Sara is not in the room. "No the injured dwarf is still unconcious I assume. Before you ask, yes we know. Tyari sent the entire council messages, well just 1 for us, but you get the point."

She comes in carrying a loaf of bread and a few sweets and is followed by a haggard, sickly half-orc. Malthu and other long term residents instantly recognize him as Katrezra. He sits at the table and just stares at each of you in turn.

"I .... do assume... you are heree to speak to me, yes? I cann answer a few of the obvious questions first. Yes the poor boy was murdered. Yes he was leading an investigation of sorts. No I do not know the mastermind of his murder." He then pulls out a notebook he had tucked in his over coat pocket. "Ask away. I know i have much more to explain."


Inactive

Malthu had so many questions. Where to start? "Katrezra, what is going on? Why did you run away from the Sanctuary? If Rodrik was murdered, why keep it a secret? Were you afraid the assassins would come after you?" He looks to the others. "Agrit, Sera, did you know about all of this too?"


Town Map

“It would be easier for me to start at the begining. It is no great secret that I was cursed with preternatural visions many years ago, during my time with the Empty Hand. Since I left those savages, many have sought my counsel into matters ranging from the mundane to the dire, but I’m afraid the omens that assault my dreams are nigh indecipherable, even to me, and I have no means of directing them Rodrik originally approached me to ask for advice while courting Brinya Kelver. The love-struck fool—bless his soul—thought I might have some special insights into the traditions of her people or visions of the couple’s everlasting happiness... but come now, do I look like the romantic type?” He smiles wryly, then shakes his head and moves on. “I couldn’t help him with his relationship, but we gradually became close friends. I’d been experiencing vivid hallucinations of white swords or crosses, and dreams of the Plague House outside town. When I told him of them, he seemed to think my dreams might help with his investigation. I told him about my visions as best I could, but the muse of my nightmares is as abstruse as she is unkind.” Pausing for a few moments to catch his breath.

“To be truthful, I don’t think even he knew exactly what he was looking for. Rodrik had run afoul of a flood troll in the Plague House not long ago, and the poor fellow was convinced it was not just an isolated incident. He came to me seeking guidance, and his curiosity was piqued by my visions."


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

Lore (Orc Tribes): 1d20 + 3 ⇒ (1) + 3 = 4 Have any orc tribes in the Hold had dealings with/used Trolls in war before?

"How long ago was that? What did you advise him to do after the flood troll incident?"

Sense Motive: 1d20 + 7 ⇒ (13) + 7 = 20 Hmm... how trustworthy is he??


Town Map

"I told him that flood trolls are native to Belkzen, but they rarely
roam this far south of the Flood Road. Since learning of his investigation, though, I have had nightmares unlike any before, and I fear that some greater evil may be at play within Trunau’s walls. Rodrik had plans to go back to the Plague House, but because of the unease I felt from my visions, I suggested he leave his journal with me, which he did. The night of his death, my visions were even more terrible, though still indecipherable. When news of Rodrik’s death reached me in the morning, I knew it must have been foul play, so I fled the Sanctuary, fearful that whoever targeted Rodrik would come after me as well. His death grieves me to no end, but at least my efforts bought me enough time to share this information with you.”

He slides the journal over the table to you lot.

"Please do not hold this against Sara and Agrit they helped me stay hidden throughout that past days. I was here when you visited yesterday, but we did not know who to trust. This past evening i dreamed of you continuing the investigation, and of danger in the Plaguehouse again and then when word of the assassination attempt came I knew and was able to convince these two bold women to trust you. I implore you go to the Plaguehouse find the evil within, I believe that it is of utmost importance to Trunau's safety."


Inactive

Malthu listens intently to the grizzled half-orc. "Your visions have always foretold truth, Katrezra. If there's some darkness within the Plaguehouse, we should root it out. Maybe we should get some allies, too - trolls are fearsome enemies. Do you know anything else about these trolls? Do we need fire or acid to burn them?"

He then begins to review the journal, passing it to the others to look as well.


Gathlain Sorcerer (Wildblooded Fey Bloodline) 1 | HP 8/8 | AC 15, Touch 13, FF 13 | CMD 10 | Fort +2, Reflex +2, Will +4 | Init +2 | Handle Animal +9, Fly +4, Profession (Baker) +5 | Toorg HP: 14/14 | AC 15

"Hoo boy, troll in the Plaguehouse. Sounds like fun. What's a troll, by the way?"

Good god, I wish I had more skill points. Kn.Nature as a class skill but no ranks in it.


Town Map

forgot to post picture of the journal. Journal!


Town Map

Sorry for delay folks

Katrezra chuckles at Roosevelt's question, "You clearly haven't been too far north in the hold. Trolls are beasts between orcs and giants in size, but below most giants and even orcs in intelligence. Malthu is correct to disable their regenerative properties requires acid or fire."

Sara steps in at this point "Jagrin is resisting any moves by the council to increase secrutiy confident that his men will throw back any orc raid. I can give you some aide in basic weapons." she brings who ever wants to check it out to a backroom. "these were all made while i was training others the art of the forge, they are not the best work so I don't normally sell them, but I'd part with any of them for a fair price." Available to you is pretty much any simple and common martial weapons that say the militia might use.


Inactive

"I've got what I need right here," says Malthu, hefting his massive earthbreaker. "Better bring some torches to handle those trolls, though. Once Rormar's back in one piece, we'll take on the plaguehouse." Malthu will purchase a set of 10 torches for a silver.


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

"I think I'm set with weaponry too, and say, when we go back to get Rormar, do ya mind if we stop at the Ramblehouse? I left my armor and my backpack in the room I was staying in when we were attacked."


Town Map

You guys will make it to where ever you choose to go unharmed and unmolested so consider this free RP time, unless of course you go to the plaguehouse. ;D


Inactive

"Yeah, we'd better gear up for a fight, and stick together. We should let the folks at the Ramblehouse know where we're headed."

-Posted with Wayfinder


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

"Sounds like a plan! Also actually now that I think about it, Rormar could use a longbow since I noticed he only has a short bow. Do you mind if I grab one Sara?"


Town Map

Sara takes 15 gold and whatever you want to sell to her as payment for the bow( your junk and stuff left over from last fight).

You guys can head to the Ramblehouse now. Cham is not in the main room, but there are a few natives around. Word is getting out about the assassination attempt, but no one stops you guys.


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

Rurik heads back to the room he was staying in and grabs the things he left there.


Town Map

Are you guys going to wait for Rormar to awaken?


Inactive

Malthu looks around the Ramblehouse, surveying the scene of the attack against Rurik, Roosevelt, and Toorag. He's a bit surprised that there's not more of a commotion. "So, I guess everyone's keepin' quiet about the assassins," he says. "What did they do with the Orc? I wanna see if I can recognize what tribe she came from. Might tell us something about who's behind all this." Malthu sees if he can track that down.

Yeah, we're waiting for Rormar to awaken before going to the Plaguehouse.

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