Rurik Rumnahelm |
"Ah, that sounds like a terrible fate for her people. It was very nice of you to take her in."
Malthu the Redeemed |
Malthu looks for signs that Sara is not being entirely truthful. Sense Motive: 1d20 - 3 ⇒ (15) - 3 = 12
"Did Rodrik tell you about how he lost Brinya's hopeknife? Was he keeping the lost knife a secret from her? Also, did Unrsul do any additional work on this knife to shape and sharpen it? Or did she take it in the form you gave it to her? It looks like she never did the engraving."
DM ERK |
"He never told me how he lost the first one. Maybe he dropped it somewhere, and its not my business if he told Brinya or not. Though i assume she found out I heard they had a fight. The knife looks like it was shaped and sharpen, I would have corrected a few errors before turning it over to Rodrik, but it is only about a days work short, including the engraving. Now then feel free to finish up your bread and water at your pace, but I must get back to the forge, I have some extra work on my plate now. I'll be home a bit late dear." Sara walks out.
No one ever detected any falsehood or that Sara was hiding something.
Rormar the Red |
Rormar turns to Agrit with a concerned look on his face "Is everything okay with Sara? She seems a bit tense and stressed."
DM ERK |
"Our town's greatest asset just died, she has extra work on her platter, and you guys just showed her that somehow or potentially this forge was involved. Wouldnt you be tense. Some already question why a half-orc is in charge of arms in this town. If its true that Urnsul procured the knife for the purpose it may have been used for that won't win any allies over. In fact we may have to shut down. Our positions on the town council shield us from some, but not all." Agrit tosses a piece of bread in her mouth and stands. "Please, you make take some time to talk in here if it pleases you, but I shall go see what I can do to help my wife. If any arms suit you just holler."
Rormar the Red |
"well, that put a bit of a downer on the mood. Shall we head out? Unless you all have any more ideas here, I don't see any real leads for the moment."
Rormar stealthily stows the remainder of the bread in his frock.
stealth: 1d20 + 6 ⇒ (16) + 6 = 22
Oops, guess I should have used sleight of hand, but oh well
sleight of hand: 1d20 + 2 ⇒ (8) + 2 = 10
Rurik Rumnahelm |
"Can't think of any more leads here either. You all want to go to the sanctuary to look for some clues about Rodrick and where his journal might have run off to?"
DM ERK |
Alright. You all exit Clamor and begin walking towards the Sanctuary you all notice that the town seems a bit more vacant than it normally would at around 3 pm. The mood was already pretty dour this morning so you all come to the conclusion that Rodrik's death has caused people to get home early or to stick together and off the streets. As approach the Ramblehouse(must go by it to get to the sanctuaray) you see a crowd still gathered out front. Being the smart sleuths that you are you guys decide to take the back route behind the ramble house and other buildings on a normal day that would have been a wise decision.
However as you guys approach an alleyway you hear growling, yipping, and some squeals. A horrible sick looking young wolf runs from between the two buildings. It can be see that in addition to a disease it has also been wounded. Quickly following behind it are 3 other also dsieased young wolves. They detect you and growl visciously.
ROLLLLLLLLL FOOOOOOOOOOORRRR INITIATIVE!!!! and by that I mean I will.
initRormar: 1d20 + 2 ⇒ (6) + 2 = 8
initRurik: 1d20 + 1 ⇒ (17) + 1 = 18
initMalthu: 1d20 + 2 ⇒ (6) + 2 = 8
initRagha: 1d20 + 3 ⇒ (7) + 3 = 10
initRoosevelt: 1d20 + 2 ⇒ (2) + 2 = 4
initToorg(ifyouwannadoitthisway): 1d20 ⇒ 19
initWolves: 1d20 ⇒ 17
initRormar: 1d20 + 2 ⇒ (1) + 2 = 3
initMalthu: 1d20 + 2 ⇒ (8) + 2 = 10
Turn ORDER
Rurik
Wolves(3 diseased, but otherwise healthy, 1 wounded)
Ragha
Malthu
Rormar
Roosevelt
and
I erased Toorg from turn order after confirming with Roosevelt on how he wanted to do his companion, but he remained in rolls since removing him would change your rolls.
Rurik Rumnahelm |
Rurik readies his warhammer and shield (left his crossbow at the Ramblehouse).
First battle! :D Dun dun dun.
DM ERK |
Wolfies turn.
The injured wolf move 10 feet closer, but does not attack right now.
The first healthy wolf moves and attacks Malthu
to hit: 1d20 + 1 ⇒ (18) + 1 = 19
damage: 1d4 - 1 ⇒ (4) - 1 = 3
Free Trip: 1d20 + 1 ⇒ (12) + 1 = 13
The wolf lunges and bites Malthu in the leg and tries to pull him to the ground, but Malthu is able to wriggle his leg out of the dogs maw before it can. On your turn roll a fort save Malthu.
The second Wolf will try and do the same to the battle ready dwarf, Rurik.
to hit: 1d20 + 1 ⇒ (3) + 1 = 4
damage: 1d4 - 1 ⇒ (3) - 1 = 2
Free Trip: 1d20 + 1 ⇒ (3) + 1 = 4
The wolf goes for Rurik's arm, but Rurik quick pulls it out of the way.
The third wolf goes after hmmmmm: 1d4 ⇒ 1 Ragha.
to hit: 1d20 + 1 ⇒ (16) + 1 = 17
damage: 1d4 - 1 ⇒ (1) - 1 = 0
Free Trip: 1d20 + 1 ⇒ (8) + 1 = 9
The wolf manages to get his jaw firmly around Ragha's leg, but when it tries to bite down it gets a cramp and lets go.IDK what else to say for a hit, but no damage
Ragha is up. Also i put you guys on that map randomly so feel free to assume you are actually anywhere within the first 2 or 3 "rows".
Rormar the Red |
Rormar readies his body (having left his bow at the longhouse) and prepares for an attack at the wolf adjacent to him, in front of Rurik.
He then throws a wild hip check at the wolf.
to hit: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 3 ⇒ (1) + 3 = 4
And (I'm assuming) misses, stumbling slightly, but retaining his balance.
Ragha |
As the wolves approach Ragha draws a blade from the cane she'd been using to lean on. "What are these beasts doing here?"
With that in hand she moves in and lashes at the wolves.
Swift Draw blade from sword cane
Move Close in with wolves
Standard Attack closest wolf
Attack: 1d20 + 3 ⇒ (18) + 3 = 21 Damage: 1d6 ⇒ 2
Roosevelt Foster |
Roosevelt grabs his flask of acid from his bag Move action and casts acid splash on a wolf, using the flask to channel his power.
Touch Attack: 1d20 + 3 ⇒ (2) + 3 = 5 Oh yeah, so this site's RNG hates me-just so you all know.
Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Toorg then walks up to a wolf and punches it in the face. Or at least, he tries. And that's all that really matters in the end.
Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Rurik Rumnahelm |
Rurik swings his hammer down on the wolf next to him.
Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
DM ERK |
So I messed up due to all the R names. Toorg also went for that wolf. The one attack Rurik not Rormar.
So that means as Rurik brings his hammer down on the wolf'so head splitting it open the wolf crumples to the ground dying.
Wolves turn. I'll post it later when I get home from work.
DM ERK |
Wolf 1 again attacks Malthu
attack: 1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d4 - 1 ⇒ (1) - 1 = 0
The wolf latches onto Malthu, but only finds armor under its teeth. as it goes to try and trip Malthu its mouth just slides off.
Wolf 2 is dying
Wolf 3 also continues attacking its original target Ragha.
attack: 1d20 + 1 ⇒ (17) + 1 = 18
damage: 1d4 - 1 ⇒ (4) - 1 = 3
The wolf is able to grab onto Ragha's arm and bites down hard. Roll a fort save Ragha. It then tries to pull Ragha down to the ground.
Trip: 1d20 + 1 ⇒ (11) + 1 = 12
It does not pull you to the ground.
The fourth Wolf, which is already injured sees it fallen comrade and moves to attack Toorg.
attack: 1d20 + 1 ⇒ (4) + 1 = 5
damage: 1d4 - 1 ⇒ (4) - 1 = 3
and misses the lumbering tree.
Ragha is up.
Malthu the Redeemed |
Round 2
So with a play-by-post, I'd recommend we don't get bound to specific turn order. Instead, PCs can act in initiative clusters such that everyone whose turn comes before the next bad guy can take their turn. Keeps things moving faster without really impacting the gameplay.
"Hah! Weak little wolves," cries Malthu as the creature's bite fails to take hold. "Not even worthy of bein' a housepet." Malthu tries again to lay the hammer down on his target. Attack: 1d20 + 4 ⇒ (3) + 4 = 7; Damage: 2d6 + 9 ⇒ (4, 5) + 9 = 18. But he remains as inept as before at hitting his mark!
Ragha |
Round 2
Once more trying to take down the wolf in front of her, Ragha lashes out again with her blade.
Standard Attack wolf
Attack: 1d20 + 3 ⇒ (6) + 3 = 9 Damage: 1d6 ⇒ 3
EDIT: Forgot the save
Fortitude: 1d20 + 2 ⇒ (9) + 2 = 11
DM ERK |
Both Ragha and Malthu miss their targets. Malthu swings his hammer too slow and the wolf is able to dodge out of the way. Much the same thing happens to Ragha. You saved against whatever horrible thing these wolves are afflicted with Ragha.
Ragha don't forget to update your HP. :D
Rormar is up.
3 wolves left.
Rormar the Red |
Rormar moves over to the space infront of and to the right of Malthu.
"Careful with that big hunk of metal, Malthu, you might hurt someone with it" he says as he prepares his elbow. "Here, let me show you how it's done"
Rormar swings at the wolf attacking Malthu.
Unarmed Strike Attack Roll: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d6 + 3 ⇒ (2) + 3 = 5
Rurik Rumnahelm |
Rurik takes a swing at the wolf nearest to him.
Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Don't think it matters too much what wolf I attack so I'll just attack the one that's closest to me after Roosevelt goes
DM ERK |
Roosevelt will throw his spell at the wolf attacking Toorg. Toorg will also attack that wolf
to hit Roosevelt: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d3 + 1 ⇒ (2) + 1 = 3
Toorg Slam: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d6 + 3 ⇒ (6) + 3 = 9
They two obliterate the already wounded wolf.
Rurik joins the attack on the wolf attacking Ragha. His hammer strikes true also bringing an end to that wolf. 1 wolf left in front of Malthu and Rormar. Probably apply +2 for flanking to hit boys.
DM ERK |
The last wolf sees its dead pack mates and is enraged. He tries again to at least wound the half-orc in front of him.
tohit: 1d20 + 1 ⇒ (3) + 1 = 4
damage: 1d4 - 1 ⇒ (1) - 1 = 0
The wolf fails miserably not even finding a piece of Malthu the latch on to.
Sorry Didnt do the math to figure out that it was the wolves turn.
Malthu you're up.
DM ERK |
Malthu brings his earthshaker down right on the wolf's head cracking its skull open. THe wolves now all lay dying. You guys now progress to the sanctuary.
Happens to us all Roosevelt
Rormar the Red |
"Whew, that was unexpected, not too much of a problem though. Everyone's alright, right?"
Rormar takes a look at the unconscious wolves. "We should probably put these guys out of their misery, can't really leave diseased wolves lying in the streets. Speaking of which, we should probably check out these guys, see if we can figure out what they came down with, since it was definitely strange behavior for a wolf, being in the middle of the town during the day".
heal: 1d20 + 4 ⇒ (11) + 4 = 15
"Wait...."
"These wolves are not diseased, they've been poisoned. This can't be a coincidence, someone must be on to us."
Rurik Rumnahelm |
Heal: 1d20 + 7 ⇒ (1) + 7 = 8
w e l p
Don't know what will happen since I rolled a 1 so I won't put in anything else haha
Roosevelt Foster |
"Seems like an awful amount of effort though...why go to all the trouble of poisoning a bunch of wolves, on the off chance that they run into us? Not sure we're the target-I think this might've just been an attempt to spread mayhem in the streets."
Rormar the Red |
"Yeah, let's go. And interesting idea, Roosevelt, in that case it's a good thing we ran into them"
Rormar is ready to move on.
Malthu the Redeemed |
Malthu bows respectfully to the high priestess. It was second-nature to him, as someone who had converted to following Iomedae. To him, speaking to Tyari was like speaking to a chieftain. He also makes an attempt to sound more formal, though his choice of words immediately tends toward the casual as they were all he really knew.
"Sorry to bother ya, Your Grace, but my buddies and I wanted to talk about Rodrik. We heard he started comin' round here a lot. I remember seeing him pop by quite a bit. Do ya know what he was comin' here for?"
Rurik Rumnahelm |
"What's his... condition?" Rurik asks, curious as to how a large half-orc with a "condition" could have left the Sanctuary without being noticed.
Perception: 1d20 + 3 ⇒ (11) + 3 = 14 checking to see if anything is amiss in the Sanctuary
Sense Motive: 1d20 + 7 ⇒ (7) + 7 = 14 seeing if Tyari is hiding something or is distressed